Everything posted by rft
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Tip.it P2P Hi-score List
count me in! curanir1 - P2P
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Slayer points
agree with that completely. I am just using sumona all the time (will swop to duradel every 10 tasks). Yes, tasks are shorter and you get less points, but so much better than having to spend points on skipping tasks regularly with Duradel. I really like this new slayer master, my only bad task so far has been a pile of turoths, but I can handle the odd bad task from her. Not even sure that I can find 4 tasks from her that I want to never have again... I might even get my house changed, or simply get the slayer rings instead as I wont be spending all my points on swopping tasks.
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gp per xp of all fam: the shards or "splinters" of summoning
this is an incredibly useful thread, good job! it does indeed go to show that there is cheaper xp at higher levels, particularly the monsters that only cost 1 shard each
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Charm droppers
ive killed bloods, infernals, nechs and abarrents since the update came out. they all drop charms, some more than others: bloodvelds = mostly green nechs=mostly crimson infernals=mostly gold abarrents=no obvious majority drop
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15 January 2008 - Summoning!
this is going to be a really tricky skill to level, for the following reasons: 1) best xp is from making pouches. get 0.1 xp for summoning a familiar. Familiars can't be used in the slayer tower, where I pretty much live :( 2) shards are expensive at 50ea. 3) charms are hard to get. been killing bloodvelds a lot recently, very low rate of charm dropping, and they only drop one at a time. to get a high level, you need a lot of charms, which seem pretty hard to get hold of. Might try metal dragon slaying for more. 4) also, scroll bar on the skills interface=lame gonna be hard even to get this skill to 50. Looks like my tears of guthix isnt going to be going on prayer anymore :( (as soon as juna allows it)
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Player count gone down?
could be loads of reasons: 1) fewer bots due to trade restrictions 2) people quitting from aforementioned updates, esp people with pures 3) its the start of term, so more people at school, doing homework etc instead of sitting inside playing rs
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Achievement Diaries: More coming soon...
i reckon that they have more updates planned in that area, that could potentially be in a diary, so they didn't want to develop one for there just yet. e.g. craft a blood rune...? But I would have voted for morytania if there had been an option.
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10 December 2007 - ALL Updates!
ouch! This is a pretty heavy update, and although I suspected that this eventually would happen, I didn't think that it would be like this. Generally, I do not mind the update too much. RWT was a problem which clearly required drastic measures to solve, including how the wilderness worked (otherwise people would just die to trade their gold). However the things that do annoy me are: 1) monster killing;giving money/items to friends;3k trade limit. The incentive for going to DK's/KQ/GWD etc are almost nothing now. Your friends can't pick up your gear and you have to go all the way back to get your own stuff and you cannot split the financial reward from an item. I really hope that this changes soon (but I cannot think how this might happen under the current system). 2) This is also the end of free trading. Let us say that a new weapon comes onto the market. How much does it sell for? Who decides the prices? At least there were forums to auction stuff before until the prices stabilize. Now Jagex has to define a trade price for that item before they release it otherwise noone will be able to sell it (due to the 3k trade limit), and pretty much all trades will have to go through the GE. 3) all rares will have to go through the GE. At least the limit is +/- 5% not +/- 3k. I think that it is a shame the actions that they have had to take, but the fault lies with the people who buy in-game money, and the bots, rather than the company itself.