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Doomster

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Everything posted by Doomster

  1. Members would lose menbers equipment stats and capabilities, so it would be even (can a member eat a shark on an F2P world?). My own results with revenants: 1. Steel pure - died several times. 2. Main (level 78 if I recall) NO deaths, several run south escapes, two driveaways of the revenant (these guys are telenubs as well as safers). Most annoying, I used to use "monster cover" at mines to avoid PKers (lost that one in another update) and go defensive if white dots were in sight. Now, the first thing you know about a revenant is when that blasted farcast hits. Biggest annoyance, they hit like a pure in any combat style and defend like a tank, with greater power for their level than the most perfect Pker
  2. Maybe they could change some of the now irrelevant specials to do things to revenants, like drive away, deny one of their combat styles or something.
  3. http://biggmatt.com/winff/ a friendly frontent for FFMPEG, not sure if it covers MP4, but FFMPEG's capabilities are pretty versatile.
  4. Nooo! If you are going to have one random outfit, it has to be mime! Now somehow, I manage to keep full Mime, full Zombie, Full Lederhosen (that's 13 pieces) and still function. I do have too many arrow types, I really ought to cut out my mithrils, and go straight to addy if I'm aiming for serious damage. For ytaining, I generally hold Iron and steel, from the stronghold Minotaurs & Zombies - I don't keep bronze, but then I always pick up. I tend not to hold any 1-2gp general store items (eg. tinderbox) as I usually buy when I need and dump afterwards. My Rune armour is boxed at the moment, as I'm trying dragonhide for better protection from revenant maging. The vials, sell, no need to collect a certain number with the exchange. Empty vials have no F2P uses. I have, from time to time, used the exchange slots as 2 spaces more bank, for items that I'd be ok with them selling at the price. The crucial factor is normally - how hard is it to get back? So I don't keep general store Items, I never bank holiday items (Diango is my bank for those). The Monk outfits, do you train as a Monk (full prayer, recycling at an altar)? As for ores, I've usually got coal, but I tend not to hold both crafting (gold/silver) and smithing (iron/mithril) ores at the same time, nor fo I keep the equipment (moulds/hammer etc.)
  5. There are some pretty surprising trade patterns developing. First example, F2P logs: 1. Yews - a good seller, and no need to obtain what would once have been a saleable quantity. In general, put them up at market price and it's usually an instant sale. 2. Logs - the next best, and a higher price than eaither Oak or willow 3. Oaks - lower sale price than logs, but usually a quick sale. 4. Willows - in several attempts, mine didn't sell, and the price is pretty poor too. Bones are another oddity, selling easily at 90 each. Black kiteshields (Ice giant drop) usually sell quite well, though maybe not instantly. Since there is no standing stock of them in store, nor is there any bulk manufacture, there are usually players wanting to complete a set of black. Armour sets, of lower metals such as iron and steel, will usually sell overnight, seems strange as all the parts would be buyable from fully stacked shops, but the one stop boxed armor does save time chasing around. Imp beads are pot luck, may sell instantly, or may hang around for ages. Talismans: Air, water, earth, fire seem to be most in demand, possibly for their use in combination runes - Mind is a slower seller, though sometimes several will sell immediately
  6. To "make money", pick up bones - ordinary bones have hit a mid-price of 90 on the exchange, making them worth more than most low level coin drops - though they don't stack. Mage/range over the fence or behind the trough in the cow pens will get you cowhides and bones. The exchange has created a new trading balance of power, with finished items easier to buy and most raw supplies easy to sell.
  7. In F2P, they have no good drops, while being just as powerful. At my level, it's usually revenant vampires.... You hear the sound, and think... is it me they are after? Then you see the farcast fly in and hit for 20!
  8. So how long would it take to bot to 70 attack, maybe by melee botting the green dragons, selling resources on the exchange and buying a whip? Enter BH, leave if the portal is busy - on hitting a quite portal, move quickly away, as many player are wall hugginng opportunists that stay with sight of an exit (flamin' hard to find the exit, if you do "go deep"). Make the kill trade, getting the penalty, and hide out until it expires, possibly with the aid of a bodyguard. It could be done, more so because the mechanics of BH are so screwed up by pouncing rogue teams within one map from the exits making it almost impossible to hunt.
  9. There are two possible negatives to controlled: 1. You don't get the benefit of each level up that you would get from doing one at a time. 2. The alternate (controlled) attack of some weapons is inferior, the Scimitar has a poor stab as a controlled attack, probably the weapon that is most disadvantaged in the controlled style.
  10. I should have screenshotted the 3 revenant Imps I saw in a marching line - followed for a while but then lost them. So far, my main has not died to a revenant, though I've been driven away from Pizza making a few times, and at the dark knights, I managed to make one tele away after giving it a pasting. Farcasting + walk through walls is a real pain, at least you had a chance to give real Pkers the slip
  11. Varrock castle Yews are busy as hell since the exchange, with players collecting a load and immediately placing a sale at the exchange. The Edgeville Yews are a better prospect now that the army of bots has been eliminated, but are still quite busy. The single Yew near the earth altar (outside Varrock) may be less busy. The Lumbridge Yew circuit (4) is more usable now without the bots. The only Yews you get any peace at are the Rimmington (south of Melzar's) ones, precisely because they are far from a bank! Take your pick, short walk and slow cutting or long walk & fast cutting.
  12. The fire Wizard south of Falador, drops only fire runes or fire talisman - if you go for that one, wear ranged armor and attack with range or melee, or go mage to mage with spells which are NOT fire. Use earth strikes if you want to be cheap, using 1 air and mind per cast with an earth staff.
  13. Second best gold spot in F2P, the Karamja/Musa Volcano - 4 ores and some skeletons to keep the pure skillers away. Crandor has 3 gold, but requires the Dragon slayer quest to access, and is even further from civilization. 3rd best - Rimmington mine, 2 ores & iron to power mine while waiting for the respawn. 4th = Falador & Al-Kharid Chasm, 2 ores each and always busy, though if you want crafting ores (gold & silver) then Al-Kharid has both, with 5 silver.
  14. Or mine iron / buy coal, smelt & sell steel bars - for an increase in profit, as Iron ores are a bit pricy considering the level & speed of mining.
  15. In some respects, it may make barter trades easier, as the "net wealth transfer" indicator will show that the trade is fair, at least according to the somewhat artificial GE prices. Previously, in barter trades, you had to know the value of every item to know if the trade was good, but in the world of "Runescape meets Club Penguin", that is probably unacceptable.
  16. One possibility, allow unbanked items (like freshly made law runes or mined iron ore) to be valued at anything from 0 to market value to balance a trade - this would allow world 66 free laws, giveaway of unwanted ores by power miners, and world 16 for airs but not for coins.
  17. Crests not avaiable to a level 3 skiller: Saradomin, Guyhix, Zamorak (requires high Prayer) Fairy (Lost city needs combat) Dragon (Dragon slayer is combat related) It looks like Dorgeshuun may be possible, and it might be possible to kill Johnny the Beard (Shield of Arrav) without levelling, to get the Arrav crest. With the end of wilderness skulling, you would have to enter the Abyss to get skulled for the Skull crest, and probably teletab out immediately to remain alive & skulled.
  18. One big weakness, snowman theft! - so annoying when someone else pops the finishing item onto the one you've been working on. One problem if snowballs were a usable weapon, it would be a ranged weapon with unlimited ammunition, though if it were less powerful than even the basic bow and bronze...
  19. Might as well leave any random event kit in a POH wardrobe if you have one, as you cannot stack it. Wilderness capes ARE now F2P, so be sure to stack any designs and colours you like.
  20. If you bought the angel of death in members, what gravestone do you get if you die in F2P? Angel, best F2P gravestone, or basic one?
  21. Powerlevelling services (in cash-rich skills) seem to be one of the new RWT targets, and the GE seems to be a popular advertising spot. Also found (and reported) some yew bots, the fact they are creeping back suggests they must be able to move their ill-gotten gains somehow.
  22. Fear the revenants! - They do some evil damage. For a member mage, maybe defence for better robes would be useful as well - Wizard / Infinity, or splitbark if you really want to go defensive.
  23. If there are unfilled buy orders at higher than your selling price, you will fill (or part-fill) those orders immediately at the buying price. If there are not enough waiting buy orders, then your sell order will be competing on best price / first come terms with other sell orders. There is no way to enforce complete trades. For some items, it may be worth trying old-style market trading before putting them on the exchange.
  24. Minotaurs are good "arrow breeders", you leave with more Irons than you went in with. Arrow collecting in Bounty hunter can give you quite a collection, amazing how often addy ones are left, just don't take anything in and dive for the door if it gets hot! The death of the bots makes a career in woodcutting quite attractive, even ordinary logs can sell on the exchange.
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