Doomster
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Completed full mime kit the other day. One trick, if you have a full inventory, you cannot be given a mystery box, and the general opinion is that you will usually receive a "transport away" event instead, if it was going to give you a box. So pack your inventory, especially for actions which do not reduce it, like gold or silver smelting. Also, if you can ignore and walk away from (without dying) the Dwarf. You can ignore the sandwich lady (but you will be random tele'd). I generally don't ignore anything which has the chance of a reward I like though. The "ignore theory" is that by acting like a dumb autoer, you set a flag which will hit you with more or harder to avoid randoms.
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Crawlers don't drop fires in F2P. Giants tend to drop some runes, while big bones are also good for trading. The Air / Water / Earth / Fire wizards are one option, for guaranteed drops of each rune (or the occasional talisman), but you will do a lot of waiting if you only want one of them. Dark wizards are a good, general purpose rune dropper. Ankous are good for laws (no deaths in F2P) - with good RC level, you can tele back fom the altar (or my Air + crafting guild route), safespot them with fire strikes, and break even on the laws used when teleporting back from RC runs.
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Sure it was RHQ? http://www.rsbandb.com/runescape_player ... e_designer RSBANDB POH map maker (Java applet)
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Even trimmed ones are just a trimmed skirt, so all F2P mage bottoms are for appearance only. Might as well use leather chaps, no penalties and a little bit of melee defence, or try some of the new clothing options (free changes for a week)
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Im being forced to quit. Good thing or Bad thing?
Doomster replied to dynastyfan0's topic in General Discussion
Unfair, definitely, so long as you can retain a reasonable balance, what's the difference between an hour on runescape or an hour watching TV, unless you are chained to your study desk the whole time. And it sounds like you HAVE been keeping a reasonable balance. -
You could also save on nats, but always be facing aggressive monsters, by going to the ruins furnace to smelt. I used that place quite a bit for Mithril, but it has some huge drawbacks: 1. The monsters will always be aggressive, as you don't stay long enough 2. Once you have some bars the lost space means you make fewer on each trip back & forth. 3. If attacked there, do not run directly south, it's multi! 4. Unless you are waiting for respawns (superheat) you lose time travelling. PS. Once you no longer have space for smelting, may as well top up with ores (if respawned) coal otherwise, no point returning with empty spaces. Also, my favourite armour there (and in some other wildy spots) is "mixed blue" or a variant of: Mixed blue? Rune platebody Rune legs Mithril kite Mithril full helm (you might substitute Addy med). Two good pieces, the rest smithed, resulting in keeping the good armour and the pick if it all goes wrong. Maybe some extra mage defence would be better for holding of the perishing mage PKers and their bind spell! Golden rule - DO NOT SKULL. Silver rule - keep some good food and combat stuff in the bank, and go pay back the guy that's still skulled on you.
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Some people seem to mean different things when they say "defence pure". Defence and no attack, strength, mage or range is a "defence pure". High defence with some offence (typically range or mage) and decent hitpoints is a "tank". The true defence pure is really a skiller, not a combat character, as the low hitpoints limits the ability to absorb damage - the main point of a defence pure skiller is to be able to "wear wealth" at cash levels below the rares - eg. trimmed armour in black, mithril, addy or rune (but no platebody), god armour (also no platebody), or at 60 defence and members, dragon. As for staking, it would have to be a win by forfeit - could you imagine it with no forfeit
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Iron Scimmy VS Blurite Sword (Silverlight added)
Doomster replied to badtz007's topic in Help and Advice
Silverlight has better stats than either, and if you DON'T go and kill Delrith, you can get it replaced by doing the 3 keys again (might have changed). -
As I understand it (reading up on everything membs before going memb): Ecto = 4x XP, but rather tedious. Gilded altar with both burners lit = 3.5x XP (burners require Marrentil herb). Gilded with no burners lit = 2.5x, one burner = 3x http://www.tip.it/runescape/?page=prayer_guide.htm#poh
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In members, mining and cutting Shilo gems may be worth a go. With the "make all" for soft clay, clay crafting may be worth a second look, with one more level and a brown apron, access to the guild is granted. With pickaxe equipped, and an otherwise empty inventory (other than some initial water containers / jug free in the guild. 1. Unless you have 14 containers, first step is to make 14 clay bowls then discard the other water containers (the clay bowls will be used). Now alternate between filling the bowls (autofill all), mining 14 clay, making all soft clay... Making 14 (22 or 33 entered as it's quicker to hit) of: A) Non-members - more bowls B) Members - Flower pots C) Members with "One small favour" Pot lids Drop as fast as you can and repeat. NB. You pull a lot of randoms doing this, more so if you manage to ignore / log out on the ones you don't want, though some are too much trouble if you ignore, or may give a worthwhile item.
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Train magic (if needed), buy Nats, alch and/or superheat ? Mining is definitely not buyable, but smithing is - one risky path would be superheating Addy at Hobgoblins. Equipment: Armour (melee/mage strength/price compromise) Pickaxe Fire Staff or runes (80) Nature runes (20) Some medium level food to use up Add 1 more nat & 4 more fires, if you are happy to drop-shuffle the last bar and another set if you will double drop shuffle another one. If you stay at Hobgoblins and superheat, they will stop attacking before you finish, making the melee defence requirement lower, but PKers normally attack with magic here. Stay deep within the mine area and pick a fight with a Hobgoblin if you see suspicious white dots. Make a sudden running break if a PKer is waiting for you to finish the Hobgoblin. If you carry a teleport, you still have to run to level 20 to use it.
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Outlaws, as they are in a relatively out of the way and untravelled area, with no good drops. Ghosts (anywhere, but particularly SoS). What makes monsters unpopular, is the reverse odf what makes them popular (obvious or what). Good drops, versus no/bad drops Convenient location, or miles from anywhere Safespotting, or no safespotting (mage/range choice only) Good level training* / poor level training * The level training aspect is generlly based on rate of damage out, favouring monsters with enough hitpoints to take one or more full hits, not too high defence, plenty of them - versus damage in, causing you to use food. While popular monsters never have all the positives, the unpopular ones have many negatives - about the only plus point of Outlaws is that there are plenty of them, but they are on the tough side for lower levels and a bit weak on hitpoints for higher levels.
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If F2P's refer to the Stronghold, then they invariably mean the Stronghold of Security - you can still find some reasonably long term players who still havent heard of it. Location: Barbarian Village, among the mining rocks. Level 1: Easy level, non-aggressive opponents and rooms near the start and end have fences to range or mage over. Minotaurs are generous arrow droppers, so rangers can usually stay here and train until boredom takes over. Reward 2k Level 2: Home of the all-level aggressive Flesh crawlers, a characteristic rarely seen outside of Wilderness. Reward 3k. Level 3: Home of those bizarre beasts, Catablepon. Awkward to fight, as they use melee and weaken. A few range safespots and trap spots work quite well against them, and range seems to work best. There are also spiders, and even the small ones are quite high level. Reward 5k & full healing. The west wall of the northwest room has a totally rocksolid safespot, but the anticlockwise route is better for reaching the treasure room. Level 4: Ankou. They, and all the other monsters on this level, are good targets for "Crumble Undead", with one good safespot and several other "trap spots". Reward - the best melee boots in F2P. There are 3 main paths in this level, a "low contact" clockwise route, with only one danger room to pass through for the treasure room, the northeast room, good for Melee with only Ankou there and the south central room, with a mostly reliable safespot. There are other monsters, but they are the "signature" monsters of each level, and the ones that drop a sceptre piece. Other notes: The level 1 rats on the first and second levels drop bones, unusal for level 1 rats and a steady supply of ordinary bones, as good for prayer training as giants, if you can kill and bury 3 times as fast. Another thing, when the reward has been collected for a level, you can then portal from the beginning to the treasure room, and then ladder down to the next level.
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http://www.intel.com/products/chipsets/GM965/index.htm GM965 is equipped with one of Intels slightly less sucky onboards, the GMA X3100 Intel had links to beta drivers that improve the hardware functionality http://www.intel.com/support/graphics/intelgm965/ But the links on that page are dead, so the official drivers there are: PV15.4.4 (Vista) PV14.29.3 (XP/2000) Found link http://downloadcenter.intel.com/Detail_ ... 9&lang=eng PV15.6 beta (Vista) http://downloadcenter.intel.com/Detail_ ... 8&lang=eng PV14.31 beta (XP/2000) They might improve things for games, but are not recommended unless the beta hardware enabled features are essential. eg. Hardware vertex processing, Shader model 3, hardware T&L Looks like this may be the driver that turns on the mauch vaunted but ill-supported capabilities. Intel chipsets maybe better at getting performance out of the CPU, but I'd sooner trust Nvidia or ATI for onboard graphics - in fact, even VIA and Sis have made a better job of it than Intel in those areas.
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Intel 945G - very, VERY weak! The graphics are GMA950, a slight improvement on the 915's GMA900, as they are actually Vista (WDDM) driver compatible (supporting Premium/Aero glass). Primary weakness of the Intel onboards at this leval, is they do not have hardware T&L, something which has been pretty much standard on graphics cards from as far back as the Radeon 7500 and the Geforce 2MX. This is a "show stopper" for many games, regardless of the supposed DX9 capability. Even the really ultra-budget cards would do better, but maybe not good enough.
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The Art of Pest Control - Time to win some rounds!
Doomster replied to Nitro_Sycho's topic in General Guides
Clan chat should come in useful, calling for extra cover, which portal has unshielded and so on - would presumably replace the IRC channels. -
There are only 3 ways to "work" the Lessers at Karamja/Crandor. 1. You have 35 + fishing (and cooking) and fish and cook Tuna or better 2. You have good enough cooking for Tuna, and buy raw at the store, or pick up dropped at the pier and cook 3. Buy cooked Tuna at the store I'm less than 80 combat, and I can usually extract a Rune helm or two from the Lessers in a couple of loads of food (method 1, in my case - Lobs or Tuna/Sword mix).
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In order of desirability/respect: 1. Full Mime - the time it takes to get full mime, particularly full mime + emotes, makes this the number 1 random set, It is also a large set (5 piece). 2= Laderhosen - an easy set if you saved the pieces in the weeks after it came out, a harder set to get now (3 pieces) 2= Camo - another 3 piece set 3. Zombie - a 5 piece set, with the best pieces being mask & gloves - Frog: 1 piece (head) and 2 piece (prince suit / princess dress) - very common, but one of the best outfit making sets (eg. dance party). I'm also suffering the bank crush, with a full set of Zombie, partial Mime & Camo (and kicking myself for dumping Laderhosen when a full set would have been easy). I'd dump the Zombie (other than mask and possibly gloves), except I'm planning on dipping in and out of members when I have a few extra levels (63 crafting so I can sneak full d-hide onto Entrana), and on making a costume room, in which only FULL SETS can be stored.
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Could be a BIOS mode problem, there are several modes for mixing SATA and IDE, some of which do not support all the avaiable channels.
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Tip.It Times Presents: Buying and Selling
Doomster replied to pokemama's topic in General Discussion
ROTFLMAO @ selling coal un-noted. Notes are used for two reasons: 1. To make a single trade of a large number of items 2. To carry a large stock of items, even if only traded a few at a time. Strikes a chord with me though as I'm a rare trader (no, I don't trade rares, it's rare for me to trade). Sooner be working on skills or combat than battling through the cacophony of the trade worlds. I generally buy items that I can't make or get, and skill supplies only if cheap. As for selling, I'm not at a level to make finished items worth trading (other than the odd bit of Mithril smithing to order) and I'll generally be using any supplies myself rather than trading them, though maybe getting into the bar smithing trade may be worth a shot. The exception, on pures and early on, if I need to upgrade equipment, then it's all out for trade resources, pumping them for value rather than XP. -
If not all sold out, there was the Medion MD8824 in Aldi, at ̢̮â¬Å¡Ãâã399 (they probably had TFT screens as well. The specs, as I remember, were: CPU: Core 2 Duo E4300 (the baby of the Core 2 range, but quite adequate for general & light gaming) Nvidia 8400 graphics - the "baby" DX10 card... maybe ok for light gaming, but it's a bottom end card in range that is a shade weak at the middle levels and below. 2 GB RAM - probably the optimum amount for Vista 32 bit The motherboard is a weak point, VIA chipset and lacking dual RAM channels - an "Intel on Intel" setup would have an advantage. The biggest plus of the Medions at Aldi (they'll run a more expensive / more powerful model later in the year, if they run to the usual schedule) is they have a 3 year warranty - which would cost quite a bit extra on many other systems. Mind you, if you can build, or get a friend to, then you lose the big gun's economies of scale, but you gain from being able to pick what is best at the time - for instance, falling prices on the E4400 have left the E4300 looking a little too cheapskate on current prices. PS. Nice build above, but have to shave another ̢̮â¬Å¡Ãâã100-ish off to make room for a monitor
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The 9250 is not a fantastic card (DX8 hardware, not DX9, and obsolete from driver support - latest driver is a "special" 6.11 built for older cards - http://ati.amd.com/support/drivers/xp/r ... 00-xp.html ). It should be a head and shoulders above a Unichrome onboard though.
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AFKing my kingdom for 4 months?? Need intellectual advice!!!
Doomster replied to 22woger22's topic in Help and Advice
I would guess that your kingdom would (at best) freeze when you no longer have members. At worst, it might lose the cash and/or the production. -
A few? - can you complete more than one at a time now? Divine = how many charges left. Invoke = Teleport I think "operate" while equipped is also teleport - one day, I might use it.
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What do you think: Is Draynor Bank or Fally Bank closer?
Doomster replied to unorclan's topic in General Discussion
There is one major reason level 3 austos would use the Draynor route. The Falador route means contact with the highwaymen. As for curves & corners, matters not one jot if you have a good waypoint, so the fiddly part of the route is AI navigated. A route with fewer, longer waypoints needed also gives time to message, look at skill XP or gulp a drink.
