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InkofDeath

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Everything posted by InkofDeath

  1. You're classifying one of the best aspects of the old wild into just the old wild, without the possiblity or the open-mindedness to think that luring is more than just bandits, abyss, hills? Or are you still one of the sore players that can't lure phats, major coins, or armour sets by the Varrock Bar anymore? That was only one part of luring my friend.
  2. Luring isn't quite dead mate. It's entirely viable in PvP worlds, outside of pvp hotspots or popular area. It's good money to, considering the loot you get. All you need is TB+Binds, and you're good.
  3. I was thinking about that too. I can't believe that we are that large. Rememebr it's only phpbb, not including vbulletin, IPB or whatever other boards are out there. Still nice however way you look at it.
  4. DoS, is idiotic. Too bad I can lure people from banks, or safe areas in PvP Worlds and it actually works a lot better than in the wilderness. I guess they'll need to put ditches on every exit of the cities in Runescape, to keep everyone bloody safe. Btw, DoS = Ditch of Stupidity.
  5. Any game studio most likely is. :) I liked the dev diary.
  6. So ignoring my post to this 'problem', I'm going to say that we're not children and aren't going to be so confused. phpbb doesn't have it's own built-in ability to change the name in the users profile? That's quite disappointing.
  7. It went down around 6pm eastern or so, then came back up at like 12:30-1:20, and then went down for like 10-15 minutes, and now it's back up. Certainly wasn't 12 hours. I'd imagine in the next 18 hours we'll get a news related post or announcement on the main site with the cause of the boards crashing and hopefully an explanation on why it's been a common encounter these past few weeks.
  8. Probably the best policy when dealing with in-development games and especially with MMO's. I think it is possible, but unless there's a mod for it, it probably won't be done due to the work needed to do it. Or maybe not.
  9. That actually was a pretty nice message from Jagex. I'm actually surprised that was even made, you wouldn't get the same treatment from most studios, except for vALVE, or DICE. When you consider that it won't be just robots in this game, I'm actually hoping they change the name, as it will negatively effect them in the long run in my opinion tbh.
  10. To be honest when you introduce a games site, the Friend list doesn't need to be changed that much, but when you introduce another MMO, it needs to be re-organized, badly. I'm pretty sure they should allow us to create our own friend groups in our friend lists. Like 'create group' in MSN, or whatever. That would solve a lot of issues that will arise with two MMO's tied together through a friend list.
  11. See what's wrong with this is that you don't have the desire to change your name. Yet, when other people do have this desire. Look at it this way, a person wants to change their name, but because a few people would get confused, they can't change their name. How fair is that to the individual, just because others will get confused? It's the users fault that other people aren't as great friends as they thought and can't keep track of the person individually. I'm pretty sure there's a higher desire to change their own name compared to how many would get confused, or the hassle it may be for some people. Also, majority of people will not change their name completely. For example, I would only get rid of the last three numbers in my name, because I have grown to dislike them. Others would either get rid of the numbers, fix their name from grammar mistakes, or add something to it they've wanted to. There would only be a few who would change their name completely however. A lot fewer than those that would keep their name and just 'touch' it up a bit. Why? How many people have made a reputation with their name? Why would they confuse others and potentially lose the reputation they have (and it does happen when you change your name, look at businesses, clans, or anything with names) with a full name change? They wouldn't. They would just fix their name a bit in some way or another. I'm not saying there won't be people who do change their name completely, but majority of those people will be under 1000 posts. I'm just going to bet that majority of us have more 'friends' on here that have over 1000 posts than with those below 1000 posts. I'm pretty sure there may be 1 or 2 people out of the people I know on here that would change their name completely and have over 1000 posts. Still as a majority who do change their name it won't be a big deal anyways. There's four methods to tell if someone who is, well maybe five if you know them better, if they change their name completely, which again won't be a lot.. They are the avatar, signature, RSN, blogs, and the way in which they post. I'm pretty sure people's avatars don't change twice per month on average, and people's signatures only change to replace either an old graphic, or to replace a stat signature. Both in my experience would take a month or two on average for it to actually change, unless forced by some other means. Their blog, if they have one, is a good indicator. Most Tip.It regulars, who still play the game have a blog. If you're friends with them, all you need to do is check the blog. For off-topic users however, majority hardly ever get a new signature or avatar on a monthly basis, so there's the best indicator right there. As well there's also the reason why we suggested a limit on how many times you can change your name within a certain period of time. This would help those who can't keep track of what they're friends are doing by allowing them to get familiar with people who do change thier name. Twice per 3 three months, or once every seven weeks is a lot of time to familiarize yourself with people's new names. From a non-staff perspective that's still going to be enough to get to know who is who. When you combine this with the above information, you'll find that losing track of people or being confused is not going to be an issue, or as big of one as you may think it is. From a staff perspective however, you still have posting history, IP address on posts or topics, so it's even easier if you really need to find out whose who. Take a look at CoD, or vALVE games. They allow your name to be changed on a whim. How many players enjoy this flexibility they have with their name? Almost every single one that learns there's such a capability. They enjoy it, and there's no harm coming from it. In my opinion I just think too many of us are scared and conditioned to thinking name changes on the fly is bad. Whether it's because of old forum software, or whatever from the early days of forum software, I don't know. But there's this large degree of negativity around name changes, and I hardly find anyone giving a justified or valid reasoning behind it. Just my thoughts though. They don't matter separately, but when you put them together, and compare them to each other, they tend to show a lot of things. Hey, you posted it. : P
  12. so they go up and down? Would explain why not a lot have noticed, lol. Cold War 2 = Fun.
  13. Once I get done skilling, I'll pk. Once I get tired of pking, I'll go back to skilling. If I feel like neither I play a variety of FPS's. If that doesn't work I go browse the internet for hours waiting for the addiction to come back.
  14. Best as in most time played. --- Very good interview, was comical, yet had information into how Jagex works. This new CEO is pretty epic if you ask me.
  15. Lol,an SSD suggestion? That would be like 1/4 of his budget gone right there? If he wanted performance that an SSD gives, he'd be spending $1400 or more in my opinion. OldJoe's suggestion will give you the performance you need to play RSHD, and other very lightweight games. My suggestion you'll be able to play current-generation games in fullscreen @ 1600x1050 resolution decently. The difference is only money. Either one though is easily upgradeable in my opinion. So you could buy OldJoe's, and then later buy a better video card for it, or better psu for a better CPU...etc. Because you'd still have $500 from your budget to spend anyways. ---- Also you could just compile a list of components, go to your computer retailer, ask them if they're capable of building it for you. Get an agreement. Buy the parts, and then send them to your computer retailer to build for you for a fee.
  16. I personally think name changes should be allowed at anytime, through our profile, to change our name freely once every 2 months. You have our IP's on our posts, and topics, so there's no reason why you can't identify us by those instead of by our names, or signature. Actually majority of mods do check the IP's for posts/topics when dealing with spam anyways correct? So there's not much of a difference. Deleting old accounts is never going to happen unless it's imperative to happen for extreme cases that will probably never exist while Tip.It is online. Those old accounts, even from just 1-2 years ago are people I know, and so do majority of the staff. As well those people have a lot of posts that they wouldn't want to see going away for nothing. They spent how long on these boards and in a day everything of theirs gets lost? Doesn't seem fair to them if they want to collect some of their posts or such. And deleting accounts, is just no, lol. That's what they tell you to do now, so have fun. :)
  17. I was where you're at now back in like 06, early 07 on my main. I couldn't stand not having anything new to do, nothing repetitive that was still exciting or fun. Every often I'd get an urge to do something but it would quickly fade away. Then I made a pure, somewhat enjoyed it, then I joined a team, enjoyed it immensely, then I joined a clan and it was the excitement I needed to play Runescape every so often. Basically go join a clan whether it be a main or a pure one, but clans make all the difference. Solo pking is repetitive and boring. Clan pking in 20vs20, 60vs60 or higher scrims is just excellent for the mind to be honest. Give it a go? ----- HP Bar owns. New splashes, ftw. Everything else: Good fight Tip.It on your hard work. Nice dungeon map. :) (As in Jagex is making all of Tip.It's hard efforts useless, next we'll see a combat calculator, a max hit calculator on their website...lol)
  18. I vote sending all the super mods over to the Mechscape boards permanently. Lol. :P A way to keep the off-topic users and everything that isn't Runescape-related, is you could have that intro page (click on link to forums > intro page) when you click to go on the forums, but when you click on Runescape it would bring you to the current layout of the forums, but when you click on Mechscape it'll give you the related Mechscape forums first, and then the same Off-Topic, Non-Game related forums, the same forums, not different ones, the same posts, and topics as would be on the Runescape forums. Same as what I said with the other one is that it would remember which one to go to automatically if you desire...etc. So no one is really getting separated, but then again I don't know if phpBB is capable of this or if it would take heavy modding, or devious workarounds. Does Tip.It have any idea on how would it manage the forums with two games though?
  19. It'll start out huge in beta. If it's a great game, it'll lose popularity but after a few months grow at a higher rate than Runescape in percentage average. If it's not as good as Runescape, it'll start losing popularity within the first few weeks and decline to a core amount of players. Eventually it may pick up but looking at the history of MMO's, it won't revive. If it's on par with Runescape (I hope not, because Runescape is quite old with it's skill and turn-based combat system) then it'll just be neutral until the updates are released periodically increasing the userbase.
  20. No one in this thread, including myself, will ever be able to answer such a question. We're either to emotionally inclined to answer, or conditioned too much by todays descriptions and appeals to the words we'd use to say why we're miserable or feel miserable or at least think we are miserable. Basically our intelligence has been groomed but been injected with too many ideas on what is good and what is bad, or what morals even are to answer such a question. Majority of you say negative things like greed, but is it not happiness that spawns greed? If one person is happy, then someone else must be envious or jealous about their happiness, because they won't be able to achieve whatever made that person happy. Thus they desire for that void that they think will bring them happiness if they fill. Thus comes the different routes in which you can achieve whatever to fill the void. Greed, power, money...etc. Human misery in my opinion is thinking too small to understand why we feel misery. I don't believe we have found the answer yet in the cosmos to fully understand ourselves, our planet, and the universe and whatever else is out there that truly affects whatever it is that we are. If we ever catch a glimpse of whatever this is, then we'll have a further understanding of ourselves and how we're interacting with the universe, and then we'll be able to ask such insignificant questions as "Greatest misery to humans". Just my thoughts on basically every single question that tries to pinpoint an exact and elegant answer, when it will never be a single or elegant answer.
  21. The Runescape combat system, turn-based, is out-dated and isn't modern. It's on the low scale of preferred combat type methods. Just go look at MMoRPG, or MMOsite and you'll see the mood towards combat systems in either the news archives or on the forums. I'll be kind of disappointed in Jagex if they still use a turn-based system, which won't attract the older audience they want. If their goal is the older audience combat has to rely on personal skill and skill within the game. The levelling system they've talked about lightly better not intrude on the combat system too much to give advantages/disadvantages to those that nolife, or just get lucky, or they have no control over their combat except through the levels which are pre-defined anyways. Hopefully one of the ways this game is unique is through the combat system. I'm not expecting a revolutionary combat system, but I am thinking that Jagex will figure out a way to combine turn-based and combo based combat...but even then it doesn't sound too appealing. If I want to be a total fanboy of Jagex and not think critically, then I'd be hoping for a cross between Age of Conan's combat and DarkFall's combat with improvements to each combat system if you're familiar with either.
  22. It's not a rumor. I just can't link you to two of the sources that hint, or mention a beta. Or I would have done that.
  23. Runescape has a solid core of players. That solid core drives everything in Runescape and contains percentages of every kind of player. Past this core is just the large amount of users that play the game off and on, or really don't care about the game. However these players don't affect the game as much as the "core" players. These core players are the higher levels, clans of all sorts, 1500+ total level skillers, minority of pkers and monster hunters (high levels, but meh). Runescape will never lose those aspects of the core players. If Runescape does, then Runescape is a finished game within the MMO genre. However unless Jagex stops improving the game for more than 4 years, or totally screws the game, it won't happen. Thus Runescape will live through Mechscape healthy. Sure on the first few weeks or even a few months, Runescape may suffer activity losses, but it's not going to last and it won't be anything major. Then again the economy in Runescape could be manipulated and then everyone panics, and sells their stuff off, or a large quantity of players sell all of their items as they're just going to quit RS and go and play Mechscape from now on. But really I'm not expecting a natural crash in the economy or any sort of large problems in Runescape. Unless the price manipulators want to step in and get greedy. Lol. Mechscpae being p2p only? Not. Jagex is very keen on keeping the F2P model out there, if anything we'll see an improved F2P world to play in compared to Runescape. This improved F2P world will be more integrated with the P2P world and won't be as individual as it is in Runescape to the P2P world. The F2P model in Runescape is an old version of what Jagex is calling their F2P model, because the Runescape F2P model hasn't changed in a long time. But overall though, the first 10 weeks may harm Runescape's activity, but it will be negligible.
  24. The negative reputation is definitely something they should try to avoid if they want this game to target older audiences within a year, or they'll going to have to wait patiently for others to catch on to the game and realize it's aimed at the older audience. In reality though they have 8.5 million people paying for subscribers (as told by a recent interview in General Discussion), and they've said a beta will be there for all members. I don't think they need to worry about negative reputations as by word of mouth this game, if really as good as Runescape, but more mature, then it'll spread like wildfire, if it lives up to the hype Jagex has generated on the game. Name in my opinion doesn't really matter all that much as sooner or later it'll be shortened to two letter word or three.
  25. Two stand points that Tip.It has to deal with. One is that, why not? A new game being published by Jagex is most likely in all cases going to be successful financially and probably with the majority of players. Thus if they added content for the game, there is more ad revenue there, and if you start from the beginning it will be easier in the long-run to get information and content created. The other hand, the game may actually fail and thus it may waste Tip.It's time if they do make content for it. There may not be enough support in the beginning to start a separate team dedicated to Mechscape, but there might be enough later on in the games future. So when would it be a good time to start out? Or does majority of the Tip.It Content team just want to stay with Runescape, or is there enough technically smart people with Tip.It to keep the workload from toppling over when trying to amass a new site or content for the game. And there could already be a number of other sites already ahead of the planning stages, well established and just waiting for content, thus would it be wise to compete with these sites? Many questions Tip.It has to answer, or probably already has answered and they're just waiting on a few key things to come from Jagex either publicly or through the new friendship Tip.It and Jagex have, to publicly announce what they're going to do. But seeing as how we have a Mechscape board, I'm going to assume they're wanting to branch off into Mechscape as much as possible. A site dedicated to MechScape would be the ideal way to go. One way Tip.It can make it easier though is to have it like the LOTR's links down below, but if MechScape grows in popularity then they could have a introduction page where you click to go to Mechscape or Runescape part of the Tip.It site, and even a form so that it automatically takes you to Mechscape or Runescape the next time you visit...etc. There's a lot of possiblities and ways in which Tip.It could go about re-organizing the site url's to coincide with another game to support. I think the only reason the staff of Tip.It are really considering branching off into Mechscape is because of several key factors. For one the amount of popularity Mechscape holds with current Tip.It users is probably around 60-75% of all forum users, that want to know or will potentially play Mechscape, or are interested in things revolving around Mechscape, I think they did a poll, not sure. Another reason is that the staff is probably even excited for Mechscape to be released and they can't wait to play it, thus they now wouldn't particularly care or mind if Tip.It branched off into Mechscape. Thus the huge popularity with the current users here on Tip.It and the staff who are also looking forward to it, is the only reason why it's being considered. Thus we'e not a Jagex fanclub but it's how it works when the users you have are anticipating another MMO from the same company as their current game. I'm pretty sure if the same amount of users were hyped for another MMO release and the staff had the same reasons to be interested, then we'd be having the same discussion now. Yes. Technically they aren't called staff, more like slaves. You see come upon release they'll sit back, write a few lines in some posts, and just innocently ask that all Tip.It users submit all and any information they can regarding the game. They'll wait about a week or two after release or during the beta phase to get a proper information template set up, but they'll ask you to use it and give them information. Thus the mass hoards of users gathering data will be their staff until things calm down, a large portion of data is gathered, and then they look over who put in the best efforts to gathering and submitting data and then will pick staff for the game. That's basically how to use the mass amount of users here to a good potential, lol. ---- I'd personally like to see Tip.It move on to Mechscape because in the long-term it's only beneficial to Tip.It. It may have some conflicts in the beginning, but the positive results in the long-run just outweigh anything in the short-term. Tip.It, as in both staff and users have the potential, as well as the desire to branch off into Mechscape, so it would be a waste if they didn't try in my opinion. So see, we truly are their slaves.

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