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Sinkhan

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Everything posted by Sinkhan

  1. i agree with this. you should also farm torstols at 85. be sure to get a scroll of life. my records suggest the death rate is closer to 15% than to 10%. Wouldn't snaps be better for regular patches and torsts for My Arm's patch then? Unless of course you have access to those new farming juju potions. My friend has had a record run of 65 herbs with that thing so far :lol:
  2. Sinkhan replied to ghjkl's topic in Rants
    Hmm, interesting. I'll test that the next time I thieve from the MF.
  3. How come I shouldn't pay? Edit: I found a guide that says only 1 tree farm run a day (two maple runs). Do they really take that long to grow? Roughly 14-18 hours. So yes, quite some time.
  4. Sinkhan replied to pityme's topic in Help and Advice
    Lol Quyneax, I love how universally applicable that post is :rolleyes:
  5. That might be true, but if you're just looking for straight up slayer xp, then max melees is the way to go.
  6. Sinkhan replied to ghjkl's topic in Rants
    All I know is that whenever I died to the master farmer to regain health and came back to my grave, I could just destroy it and all my seeds would still be under it. This was a few weeks ago though. I thought the update today was meant to still give a left click option though.
  7. Sinkhan replied to ghjkl's topic in Rants
    What's wrong with destroying your grave before it actually breaks and then click spamming to pick items back up?
  8. Aim to finish all of Recipe for Disaster. In finishing it, you'll have explored most of the world, raised most of the skills, and learned a lot about RS.
  9. Save all your charms until 60ish. Find penguins every week and dump them into summoning to get your levels up.
  10. Try joining the "assistclan" cc while standing in 117 dg or 84 LRC.
  11. Those are 1m+? Green drags in the CTs. If things are right for you, there will be bots/low levels there just hitting them for low damage. Go in with a hard hitting wep with some nice boosts and you should always land more damage than the other people there. This works best with bots as they won't rage and leave :rolleyes: Not sure on blues, but they're easily 700kish. Are you saying they're each 1m/h each or together they are 1m/h? Fungus is only around 700-800k with a good spot + war tort (probably more with yak, but I didn't have one to collect it with)
  12. Werewolf is about the same xp, but is slightly easier to get to depending on what items you have and has no risk of revs. I'd swap between the two courses if you ever get bored of one, which you probably will.
  13. Bring your offer to the "assistclan" cc. Just make sure you read up on the rules on the RSOF or pay attention to how others are doing and not getting kicked.
  14. Bandos is better armour and you should probably get that. Sure it's crashing a little bit, but it's not going into a landslide or anything. If you have bandos, should still have verac's skirt for praying certain tasks. As for the repair costs for barrows, it's so incredibly insignificant that you shouldn't even look at it as a real hindrance. It ends up costing less than 15k an hour to use barrows armour, and that's when you use the full set. Often you'll only be using the body and legs.
  15. "assistclan" No applications are necessary. Only that you follow some very reasonable rules.
  16. From the RSKB: However, I've read in multiple places (RSOF, Wiki, random conversations), that both the gatherer and artisan ring reduce skill skill task damage. Right now I have a level 1 gatherer ring which I find a lot more useful than an artisan ring, but I have a few (possibly unanswerable questions): 1. So confirm or deny, does artisan ring have an effect on skill tasks as well? 2. Given that "skill doors" can be classified as gatherer and artisan skills (Although there are some like the strength bar or the summoning familiar that don't make sense), could the two different rings affect different skill doors, given they both have an effect? 3. Which of the two rings would be more useful? (I'm leaning towards the gatherer atm, even if they both reduce damage) I wish there was a way to tell that damage was reduced. All these supposed damage absorbing/blocking items are always so difficult to tell if they worked or not.
  17. A super comprehensive guide in the guide section
  18. Sinkhan replied to kingmickez25's topic in Rants
    Maybe no "right" to do so, but it would have probably been an act of mutual respect if the rangers didn't start taking his spot. This game can be competitive by all means, but it's just so much nicer when people just yield to other people and world switch instead of stealing spots.
  19. Consider playing conquest for the void set as well. I found it to be considerably less boring and repetitive than PC and you always get a steady stream of commendations (since you get them based on time, not performance). However, you will need to do well at the game to get the deflector. I got over 300 commendations in about 3-4 days just casually playing it and I'm still not bored of it :rolleyes:
  20. Sinkhan replied to kingmickez25's topic in Rants
    My guess was that he was trying to get the aggressiveness onto him first. However, I was under the impression that all attack styles had the same attack start up time, and it came down to who had a better connection, ping, and reaction time. The main difference between melee and magic/range is there's less chance that you have to do some pathfinding before attacking.
  21. If you have a BoB, a ton of brews, some restores, and use your best gear, you should be able to solo it. Watch some YT vids on other people's setups and obviously bringing multiple attack styles.
  22. This outfit is based on being mage defensive. If using Protect from magic then yeah, you're better off with SC Platebody. Oh ok. But even then, shouldn't you be emphasizing range defence since they attack from afar like magic, but armour that protects from that also protects from melee? I've often seen people use high mage protection and pray ranged, but I thought it made sense to do pro-mage and armour up against melee/ranged. +1. Rapid heal, +10/15% def, and a protection prayer should be sufficient.
  23. In the end it really is. I agree that the GE tree is convenient if you're always there anyway, but in the end I'm trying to say that despite the difficulty in getting a self grown tree, all of the benefits for each tree are just so marginal. For the etcetera tree, the fairy rings bring you there anyway for Kingdom maintenance. (although I'll admit for bush runs it's a lot more convenient).
  24. ?15,16,573,61857929"]Source

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