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Brainstorming Session: Elminating autoers from coming back


Made0f12une

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I like the suggestion of a new one-time-only random event every week, as well: I think this would be the most effective solution to the macroing problem as it requires the player to be at the computer and ready to handle it as soon as possible.

 

 

 

I'd like to add that if the player fails to address the random event properly, a flag is sent up to JaGeX along with information on the player's name, stats, bank, held items, and default clothes. Certain combinations should result in an automatic ban (such as level 3 with high woodcutting, default skin, 3k+ yews in bank) while others could result in as little as teleporting the player (for instance, level 50 with no significant banked items and low stats will be sent to the wizard tower for no particular reason).

 

 

 

This random event should not interrupt combat or Duel Arena users, but will interrupt EVERYTHING else, from shopgoers to book-readers to stair-climbers to banking users. Unless the player is in the Wilderness or other combat areas, their ability to log out will be locked.

 

 

 

Ban suggestions will be sorted by priority: Banked items, low combat level (20-) and skill level concentrations (such as 10- stats in all skills but woodcutting) take the topmost tier.

 

 

 

Legitimate players who are logged out during the issuance of the random event will answer it when they log back in.

 

 

 

In order to ensure that all players are issued the event at least once, the same random event will be given three times in one day and a different one issued at three random times on a random day of the next week.

 

 

 

Advantages:

 

a. Fast detection of macroers

 

b. Macro writers will not be able to keep up with the sudden appearance of such events

 

c. Bans large number of macroers in a very short time

 

d. Bans shop macroers, who are responsible for a continually inflated cost of death and chaos runes

 

e. Regardless of ban success, will hugely interrupt the macroing operation until a solution is coded

 

f. Macroers are logged in almost 24-7; this means that most legitimate players will not be adversely affected by random events during the issuance.

 

g. A weekly random event will have cumulative effects on bots: those that are logged out for one set of events may be caught by the next.

 

 

 

Disadvantages:

 

a. Coding a new random event every week would be stressful and costly

 

b. Can result in banning of innocent skillers

 

c. Can result in the ban of non-english-speaking players

 

d. Floods JaGeX with data, a large part of which may be useless

 

e. May disrupt the economy

 

f. It is critical that the event be issued simultaneously to all online players

 

g. This system is going to be difficult to implement

 

 

 

 

 

 

 

Yeah, something like that, except that the random is an I.Q. test, if you register at 90+, you can continue to play, if not, a report is filed with JaGEx, and they make the final decision on ban-ment. That keeps out the autoers, AND the kids below the age limit that cause so many problems! One test a week, and almost no autoers/beggers/scammers/all around morons! :D

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ok, first of all, this isnt my idea, it is off a friend of mine

 

 

 

introduce a random event that makes you enter warped letters, for example. they use them when you register to forums, and other websites.

 

 

 

and as the letters are random, the autoers cant continue with woodcutting, fishhing or other money making ways.

 

 

 

thats sorta how it was in rsc with sleeping bags.. for some reason JAGEX wont use that technique

 

 

 

Sorry but remember that most of these macroers are real people.

 

And that method was easily dealt with anyway.

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[hide=Note to moderators]Please do not move this to the marcoer/autoer discussion. This thread has a purpose of devising a plan to elminate autoers from coming back. It's not strictly a discussion about them.[/hide]

 

 

 

Well recently I've realized (well not really recently, it's been known for awhile, I just started to think about it) that no matter how many you ban, they can always come back. Every single time. Why? Because we have the freedom to make and own as many accounts as we want. If we wanted an army of 1 million noobs, then we could have it. Why anyone would want that, I'm not sure, but it's possible. There is no way that you can forever eliminate the autoers unless there is some kind of restrictions put on the account making process.

 

 

 

Here are a few ideas I've come up with. I'll gather any ideas that have a good potential from all of you.

 

 

 

Idea #1

 

Add a restriction to the number of accounts per IP. Example Being Used: 5

 

 

 

How it would benefit: If the autoers made 5 accounts on their IP and then got them all banned, they could no longer play and pollute our economy and game.

 

 

 

How it could be a problem: Now-a-days there is usually more then computer per household which all are on the same network thanks to a router. If it were to be biased on a dynamic IP then people with same 2 children, with 2 computers, each want their own 5 accounts, they would be restricted to Two accounts per person, plus and extra one. This would ultimately lead to account sharing. If it's not biased on a dynamic IP then they could just get the IP to their home computer changed by flushing and resetting it, or using a proxy and getting around the 5 accounts per IP rule. It would be hassle but they'd still be able to play.

 

 

 

This would also interfear with Tip.it Freak Trains. If you're at your limit wth a main, skiller, staker, and two pkers then you wont have room to make a fun account. Also if you have 4 aco[bleep]s I'm sure no one would want to "waste" their 5th account spot on a fun account you're going to use for an hour.

 

 

 

----------

 

 

 

Idea #2

 

Add a restriction to a certain amount of accounts per computer. Example being used: 5

 

 

 

How it will Benefit:

 

If there was to be a file downloaded to your computer, such as the uid.dat to determine where accounts are coming from, then this would work brilliantly. The file would track black marks and bans, and once someone has had 5 accounts banned, they are no longer allowed to play Runescape.

 

 

 

How it would be a problem:

 

If this file was ever discovered then, autoers could roam free, and this could be over come by a simple wipe of the hard drive. I suppose if you really wanted to play that badly, you could wipe your hard rive but who would sit around wiping their hard drive every weekend to play a game? I know I wouldn̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t.

 

Also if there is only 1 computer per household and a lets say one brother is legit and one brother gets into autoing, and Brother A gets his autoers banned then both Brother A and Brother B are punished for one child̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s stupidity.

 

 

 

This would also interfear with Tip.it Freak Trains. If you're at your limit wth a main, skiller, staker, and two pkers then you wont have room to make a fun account. Also if you have 4 aco[bleep]s I'm sure no one would want to "waste" their 5th account spot on a fun account you're going to use for an hour.

 

 

 

These are only two I've come up with off the top of my head. I'll try and develop some more ideas

 

 

 

i have a dynamic ip, that means my ip from last month can be used by someone else this month, not a good idea.

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Your ideas just won't work...

 

 

 

1) "Add a restriction to the number of accounts per IP." - Not possible because allot of people share the same ip trough a router. Or think about internet caf̮̩̉̉s: what happens after the fifth user loggin in, no more rs possible?

 

 

 

2) They'll just get around it like with uid.dat....

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ok, first of all, this isnt my idea, it is off a friend of mine

 

 

 

introduce a random event that makes you enter warped letters, for example. they use them when you register to forums, and other websites.

 

 

 

and as the letters are random, the autoers cant continue with woodcutting, fishhing or other money making ways.

 

 

 

3 letters:

 

 

 

OCR

 

 

 

Google it.

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Ip isn't going to work.

 

 

 

 

 

Also, every macroer with half a brain knows about the uid. It is easy to either delete it all the time, or have 2 uid files, one which is used when playing with a main or pker, and another for macroing.

 

 

 

Unsigned applet can't use uid.dat.

 

 

 

There are ways to make files impossible to delete without some real hardcore hacking. Most autoers use the scripts from somebody elses work to make autoing accounts, and really dont know how it works. Making the file so you cant delete it wouldn't block everyone, but its a start. :D

 

 

 

Also, I was thinking about those things that give you some random picture of numbers and letters that re case sensative, and maybe when you log on you have to decipher one of those. (Its those things that are supposed to keep macroers away with the random picture of leter and stuff that must be typed exactly into a different box...they are hard to explain really... <.< )

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ok, first of all, this isnt my idea, it is off a friend of mine

 

 

 

introduce a random event that makes you enter warped letters, for example. they use them when you register to forums, and other websites.

 

 

 

and as the letters are random, the autoers cant continue with woodcutting, fishhing or other money making ways.

 

 

 

thats sorta how it was in rsc with sleeping bags.. for some reason JAGEX wont use that technique

 

 

 

Some reason? Well I'll tell you why...

 

 

 

It was bypassed by people like me :lol: ... there was a program where people typed in those words for other people (little screenshot were sent to eachother automaticly), the more you typed for other people, the more people would type for your accs.... really simple actually.

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- Back to casual f2p scaping due to limited time (university and girlfriend <3:) -

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There are ways to make files impossible to delete without some real hardcore hacking. Most autoers use the scripts from somebody elses work to make autoing accounts, and really dont know how it works. Making the file so you cant delete it wouldn't block everyone, but its a start. :D

 

 

 

Jagex uses a java applet, there is a very limited amount of things they can do with your computer. How would you suggest making it un-delectable?

 

 

 

 

 

Also, even if they make it un-deletable what is stopping macroers from using 2 uids? Just copy one into the folder and rename the extension of the other so the server ignores it when they are playing on their main, and switch when they macro.

 

 

 

Macroers basically do that now anyway.

 

 

 

Also, I was thinking about those things that give you some random picture of numbers and letters that re case sensative, and maybe when you log on you have to decipher one of those. (Its those things that are supposed to keep macroers away with the random picture of leter and stuff that must be typed exactly into a different box...they are hard to explain really... <.< )

 

 

 

Read my post above yours, and no_way2go's post. First cheaters used a program which let each other type the word in for them, then they developed OCR's to do it for them.

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Client side scanner, you play the game you allow the scan, dont want your computer to be scanned? dont play the game.

 

 

 

This would increase the system requirements and ruin players with legacy computers. :wall:

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Definantly IP adresses, when you get perma-banned from one account, thats like a yellow card.

 

 

 

Perma-Banned twice from 2 accounts on the same IP, Perma-IP-banned!

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There are ways to make files impossible to delete without some real hardcore hacking. Most autoers use the scripts from somebody elses work to make autoing accounts, and really dont know how it works. Making the file so you cant delete it wouldn't block everyone, but its a start. :D

 

 

 

Jagex uses a java applet, there is a very limited amount of things they can do with your computer. How would you suggest making it un-delectable?

 

 

 

 

 

Also, even if they make it un-deletable what is stopping macroers from using 2 uids? Just copy one into the folder and rename the extension of the other so the server ignores it when they are playing on their main, and switch when they macro.

 

 

 

Macroers basically do that now anyway.

 

 

 

 

For the last time, I never said to attach this to the uid.dat I said make a new file simmilar to the uid.dat. Put this file in a new location, etc. Jagex have some pretty nice programmers on their team, I'm sure they can figure something out.

 

 

 

Ip isn't going to work.

 

 

 

 

 

Also, every macroer with half a brain knows about the uid. It is easy to either delete it all the time, or have 2 uid files, one which is used when playing with a main or pker, and another for macroing.

 

 

 

Unsigned applet can't use uid.dat.

 

 

 

There are ways to make files impossible to delete without some real hardcore hacking. Most autoers use the scripts from somebody elses work to make autoing accounts, and really dont know how it works. Making the file so you cant delete it wouldn't block everyone, but its a start. :D

 

 

 

Also, I was thinking about those things that give you some random picture of numbers and letters that re case sensative, and maybe when you log on you have to decipher one of those. (Its those things that are supposed to keep macroers away with the random picture of leter and stuff that must be typed exactly into a different box...they are hard to explain really... <.< )

 

 

 

They solve the Random box and other talking randoms, what makes you think they can't figure that one out.

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Why not have a "three strike your out" policy, but instead of 3 blackmarks, 3 bans. For Example: if you have 3 accounts banned on that computer you can't come back to the game. But then again you have that problem with IP changing and stupid brother cases.

I is a genius!

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I think I have heard this somewhere else. another forum, from a friend, something, but I thought it was a good idea. Basically it would consist of fencing off banks, in which to get get in, you type in a randmo selection of letters, numbers, etc. Basically the same thing as fatigue in classic, and when you slept, you had to type in the little word thing.

 

 

 

negative: when trying to train woodcutting, or another skill which involves banking multiple times it could get quite annoying. a way of fixing this is having it at randmo times, like 10 banks and you have to enter the word, 3 more, then 25 more, then 7, etc. it would stop the autoers from banking because its a randomized word that they arent able to sense.

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This would work except for the fact that more then one child may be playing on that computer. Child A could consume a majority of the time and leave Child B and possiably Child C with little playing time

 

 

 

Yeah but the 3 children won't be playing at the same time. The other guy's idea was if you were multi-logging with 10 accounts and you played 1 hour then it would accumulate to 10 hours, and if you were playing 1 account for 1 hour, then it would accumulate to 1 hour. If this was implemented into the game it would not affect people that do not multi-log.

 

8-)

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This would work except for the fact that more then one child may be playing on that computer. Child A could consume a majority of the time and leave Child B and possiably Child C with little playing time

 

 

 

Yeah but the 3 children won't be playing at the same time. The other guy's idea was if you were multi-logging with 10 accounts and you played 1 hour then it would accumulate to 10 hours, and if you were playing 1 account for 1 hour, then it would accumulate to 1 hour. If this was implemented into the game it would not affect people that do not multi-log.

 

8-)

 

 

 

To add to what he said, if you have multiple computers with the same IP because of a router - If 3 people wanted to play, they could play 8 hours a day. I think everyone here can agree that no kid should be spending more time then that on an online game in one day.

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For the last time, I never said to attach this to the uid.dat I said make a new file simmilar to the uid.dat. Put this file in a new location, etc. Jagex have some pretty nice programmers on their team, I'm sure they can figure something out.

 

 

 

How would making a new file change anything? The macroers will see it in the client straightaway, then delete it/use 2 etc.

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Make Rs downloadable and add xtrap or game guard.

 

 

 

Game Guard? Don't make me laugh. Maplestory has Game Guard and they still have problems. One of my friends only plays so he can hack it.

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Well the ideas aren't very bad indeed, they just may need some fixing.

 

First idea won't work I think but another is pretty good, just needs some fixing. Great ideas anyway. Won't support them yet as they aren't perfect.

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Make Rs downloadable and add xtrap or game guard.

 

 

 

Game Guard? Don't make me laugh. Maplestory has Game Guard and they still have problems. One of my friends only plays so he can hack it.

 

No, YOU don't make me laugh little kid, you obviously have no idea how Runescape 'hacks' work. A protecting system would render useless all current Rs scrips thus bots and cracks. Of course, programmers will always make programs to go around the security, but it will make it all much harder and long for them. There's not a game out there that is not being botted, no point in mentioning Maple Story, atleast they have a basic protection. Our 'protection' is randoms, which most are an ongoing annoyance for all honest players. As it is now, Rs is totally unprotected, heck it's a browser game no surprise, and as long as it stays as such, it will be a childstrick to bot on it. Jagex can't even stop them, they can just ban them if they get caught.

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Make Rs downloadable and add xtrap or game guard.

 

 

 

Game Guard? Don't make me laugh. Maplestory has Game Guard and they still have problems. One of my friends only plays so he can hack it.

 

No, YOU don't make me laugh little kid, you obviously have no idea how Runescape 'hacks' work. A protecting system would render useless all current Rs scrips thus bots and cracks. Of course, programmers will always make programs to go around the security, but it will make it all much harder and long for them. There's not a game out there that is not being botted, no point in mentioning Maple Story, atleast they have a basic protection. Our 'protection' is randoms, which most are an ongoing annoyance for all honest players. As it is now, Rs is totally unprotected, heck it's a browser game no surprise, and as long as it stays as such, it will be a childstrick to bot on it. Jagex can't even stop them, they can just ban them if they get caught.

 

 

 

I tried googling it and didn't find anything, could you explain how xtrap and game guards work?

 

I am skeptical that they will work on Runescape because it is java and the bots work differently than they do in other games. However I can't tell if it will work or not because I don't know HOW they work.

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If Jagex sees this and implement these ideas because you, you greatly deserve a devil put aside next to Beelzebub!

 

 

 

Seriously, I will not play more Runescape if they put something like that, one of the mostly funny things in Runescape is taht you can create an account to hang out and make joke in seconds. I got a lot of accounts that got nice names and some are pures while others are skillers.

 

 

 

 

 

Jagex could limit but the I.P's that got A LOT of accounts banned for macroing.

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The only way to get rid of macroers is to cut off their income source.

 

 

 

Two ways to do this are :

 

 

 

1) Record every trade and ban every one sided trade, Examples being "gifts" of large amounts of GP or trades where someone pays millions og GP for a bronze dagger. The downside of this is that it would take a lot of resource to do and would end up with a lot of incorrect bans

 

 

 

2) Ban player trading. All sales and purchases would have to be done via shops. Im sure that this would be really popular :-w

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