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99 vs Top of useful


curmudgeony

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I had a strange question.

 

 

 

Am I the only one planning to raise my skills to the top level of usefulness within that skill and no further? Example:90 in crafting; 83 hunter; 70 prayer; 82 herblore; etc. etc. It seems strange to me that so many people want that top number, long after the skill fails to pay additional benefits per level.

 

 

 

What drives the quest for 99 for you?

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The sense of achievement and knowing that you are one of the (relatively) few that took the time to train a skill to such a high level. The skill capes are nice too.

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--8727th person to achieve 99 Fishing on 8/19/2008--
--6012th person to achieve 99 Thieving on 10/12/2008--

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99 Fletching 7/16/2015

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Um, take a look at my 83 Hunter, 85 Mining, 70 Agility, and 82 Herblore. I planned on doing a bit of extra Hunter to get Chins for Range and prepare for Summoning. And Herblore will go up over time due to herbs/seeds from Slayer. Prayer actually has a use past 70, it lasts longer, boosts your combat, and more is restored per Prayer Potion.

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3100+ GWD bosses soloed.

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the possibility of future updates requiring higher lvls for additional content is 1 possiblity; for the others:

 

 

 

Overall - for rank

 

Attack

 

Defence

 

Strength

 

Hitpoints

 

Ranged - for the above [attack-ranged]; argueably all useful.

 

Prayer - it's useful.

 

Magic - it's totally useful.

 

Cooking - again useful

 

Woodcutting - for training when browsing or social thing.

 

Fletching - easy to browse other sites and lvl at the same time and for some profit and mage xp

 

Fishing - for food

 

Firemaking - mostly rank and total

 

Crafting -some ppl like it?

 

Smithing - really for the challenge involved

 

Mining - challenge and for the ore

 

Herblore - challenge and its useful and for profit

 

Agility - its useful.

 

Thieving - fun and useful.

 

Slayer - for training and gp and drops.

 

Farming - for herblore mainly.

 

Runecraft - for money and runes of course.

 

Hunter - for money mainly.

 

Construction - goes up to 99 but for cape, for total and for completion.

 

 

 

but to each his own, spend your time doing what you enjoy.

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I'm pretty sure it's all about the skillcapes/prestige. I mean, some skills are useful at high levels, but most are useless once they're maxed.

 

 

 

That being said, I'd prefer a 99 to a maxed skill. But maybe I'm just weird.

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Well, hell maybe its because people like the skill...

 

 

 

Or maybe its just because Slayer makes me so much darn monies, while being fun at the same time, and if say a certain someone were to actually get that certain skill to lvl 99 :-w then Said individual might have the ability to have one of the hardest lvl 99 in, skill cape on his back. Aka, the hawtest cape in the game <3:

 

 

 

[/ramblings]

CLICK - 770th to 99 SLAYER 2/4/08 - 204th to 99 Summoning 7/1/08 CLICK

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[Hide=List of Drops That I haven't updated in Years but want to keep in my Sig anyways...]VISAGE DROP - 12/06/07

3 Duo Sara Hilts, 3 Duo Arma Hilts, 2 Trio Arma Hilts.

Dark Bows: (11) Dragon Boots: (50!)

Whip Drops: (42!!!) Dragon Drops: (90+!!!!!) 2 D CHAINS!, 3 D Axe, 8 D meds, 7 left halfs, 7 D legs, 6 skirts, 8 Spears[/hide]

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Attack ("new" things stop at 70) - Your accuracy increases along with level.

 

Defence (stops at 75) - get hit less often

 

Strength (stops at 70?) - hit higher

 

Hitpoints - live longer, use food less frequently

 

Ranged - (stops at 70) Hit higher/more often

 

Prayer - longer prayers, more healing from prayer pots.

 

Magic - more successful spells

 

Cooking - Less burning. (almost no burning at all)

 

Woodcutting - Faster chopping at higher levels, meaning faster money

 

Fletching - No real use past the stop of new things, except for making money.

 

Fishing - Fish faster

 

Firemaking - No incredible use after the stopping point.

 

Crafting - No use after stopping point.

 

Smithing - New items stop at 99.

 

Mining - Mine faster.

 

Herblore - No incredible use after the stopping point.

 

Agility - Run longer, fail obstacles less.

 

Thieving - theive more successfully.

 

Slayer - No real use after the stopping point.

 

Farming - Not sure on this one, more harvest/ faster growth?

 

Runecraft - No real advantages past 92.

 

Hunter - Catch faster, faster money.

 

Construction - Stops at 99.

 

 

 

only fletching/herblore/crafting/slayer/firemaking have no real use past the stopping point.

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Slayer- to fight future slayer npcs and get rich :D

 

Others - for skill cape ::'

 

 

 

DING! DING! DING!

 

 

 

WE HAVE A WINNER!

 

 

 

But yip, Slayer owns either way you look at it and every skill always seem to get updates to it after long enough so hell why not keep training it :mrgreen:

 

 

 

Also lets not forget about the godsword on your list there ville :wink:

 

 

 

~Drum

CLICK - 770th to 99 SLAYER 2/4/08 - 204th to 99 Summoning 7/1/08 CLICK

tifovsigev3.jpg

Druminator17.png

[Hide=List of Drops That I haven't updated in Years but want to keep in my Sig anyways...]VISAGE DROP - 12/06/07

3 Duo Sara Hilts, 3 Duo Arma Hilts, 2 Trio Arma Hilts.

Dark Bows: (11) Dragon Boots: (50!)

Whip Drops: (42!!!) Dragon Drops: (90+!!!!!) 2 D CHAINS!, 3 D Axe, 8 D meds, 7 left halfs, 7 D legs, 6 skirts, 8 Spears[/hide]

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i personally love getting my lowest stats up; that's more of a personal thing than anything else though, it's just how i enjoy playing the game.... other people enjoy getting skill capes, or opening up all skilling options in the game.

 

 

 

It's that simple :) or, it would be, without the skills all being connected and helping each other :P

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the possibility of future updates requiring higher lvls for additional content is 1 possiblity; for the others:

 

 

 

Overall - for rank

 

Attack

 

Defence

 

Strength

 

Hitpoints

 

Ranged - for the above [attack-ranged]; argueably all useful.

 

Prayer - it's useful.

 

Magic - it's totally useful.

 

Cooking - again useful

 

Woodcutting - for training when browsing or social thing.

 

Fletching - easy to browse other sites and lvl at the same time and for some profit and mage xp

 

Fishing - for food

 

Firemaking - mostly rank and total

 

Crafting -some ppl like it?

 

Smithing - really for the challenge involved

 

Mining - challenge and for the ore

 

Herblore - challenge and its useful and for profit

 

Agility - its useful.

 

Thieving - fun and useful.

 

Slayer - for training and gp and drops.

 

Farming - for herblore mainly.

 

Runecraft - for money and runes of course.

 

Hunter - for money mainly.

 

Construction - goes up to 99 but for cape, for total and for completion.

 

 

 

 

This guy pretty much covered it

 

 

 

Attack, Defence, Strength, Hitpoints, Ranged - All these allow you to fight better when they are higher, so 99 is useful

 

Prayer - More prayer points = les prayer pots = easier fights = useless

 

Magic - levels go that high

 

Cooking - higher level = burn less. 98 (i think thts right) is level needed to not burn sharks with cook gauntlets. So its useful

 

Woodcutting - higher level = faster logs = faster money and gathering

 

Fletching - easy profit, will probs hit 99 by just usng it to make cash

 

Fishing - faster food and money

 

Firemaking - rather useless

 

Crafting - good profits with high end items that run into the 90s

 

Smithing - useful stuff all the way to 99

 

Mining - faster ores

 

Herblore - good money

 

Agility - shortcuts and energy regen totally useful

 

....

 

 

 

Can't be bothered with the rest, but pretty much every skill other than firemaking has lvl 90 items OR is good to get to 99 for speed of gathering/profit

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I plan to eventually (in a few years hahaha) get 99 fishing, cooking, thieving and herblore. 99 fishing and cooking allows you to fish faster and to burn less, so it is useful up to 99. Thieving is the same (you get caught much less at higher levels).

 

 

 

As for herblore I admit there is nothing past 82. I just intend to continue doing it because I like the skill and I get a lot of herbs from farming and Manage Thy Kingdom anyway. Then I will sell the pots!

 

 

 

Summary: because it is useful and I like it.

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Also, for example...

 

If you are training hunter, and you only get 83...

 

That's pointless...

 

You get the level to catch dragon implings...

 

Why wouldn't you catch any...

 

Some people go for fun...

 

Most people go for fame, fortune, and skill capes...

 

 

 

(Like me)

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3,200 to 99 Fishing

Achieved August 25, 2007

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I believe that the reason to this could be that many people want the skill cape to show off to other players that they have a very high skill. Also it could be because that they want to be in the first 1k or 100 or something like that on the highscores.

 

A third possible reason is what I think is the biggest one; To have fun :D

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I'm personally not a big fan of driving my skills up to 99. My highest stat is 92 HP, followed by 91 Magic, neither of which came about by me "power-training". For a lot of my skills I train them together to make it easier on my wallet and to make it more fun, but I do believe goals are quite important so if people want to head for a 99 that's fine by me.

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Most skills do actually have added benefits for reaching level 99. Any skills that effect how fast or well do you "X" activity is a good skill to have 99 in. The combat skills are good 99s for higher accuracy and damage in combat, and stuff like mining, fishing, and woodcutting are good 99s because you can gather resources much faster. And then there are a couple of skills that actually have uses up to level 99.

 

 

 

In fact, the only 4 skills that I could find that would be completely useless to have 99 in is the following 4:

 

 

 

Firemaking

 

Crafting

 

Herblore

 

Farming

 

 

 

All of them are serious money drains, and have no real use past their respective highest level uses. But the capes are nice :)

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As for herblore I admit there is nothing past 82.

 

 

 

Actually it is, the barbarian potion Zamorak mix. More on-topic: I think alot of people get a skill to 99 just for the cape. Take firemaking for example, completly useless to have it as high as 99, but alot of people still have it.

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