December 6, 200718 yr I had a strange question. Am I the only one planning to raise my skills to the top level of usefulness within that skill and no further? Example:90 in crafting; 83 hunter; 70 prayer; 82 herblore; etc. etc. It seems strange to me that so many people want that top number, long after the skill fails to pay additional benefits per level. What drives the quest for 99 for you?
December 6, 200718 yr Very likely to be skill capes. Strangely with WotLK so near, I wished I could delay it a bit to push through that last TBC content in MH/BT :'(.
December 6, 200718 yr What drives the quest for 99 for you? Fame and skill capes. The challenge. ^Sir Jem 05-The Bunny Drinking Blog?^ Click it!
December 6, 200718 yr The sense of achievement and knowing that you are one of the (relatively) few that took the time to train a skill to such a high level. The skill capes are nice too. --8727th person to achieve 99 Fishing on 8/19/2008----6012th person to achieve 99 Thieving on 10/12/2008--R.I.P. October 31, 2013 99 Fletching 7/16/2015
December 6, 200718 yr Um, take a look at my 83 Hunter, 85 Mining, 70 Agility, and 82 Herblore. I planned on doing a bit of extra Hunter to get Chins for Range and prepare for Summoning. And Herblore will go up over time due to herbs/seeds from Slayer. Prayer actually has a use past 70, it lasts longer, boosts your combat, and more is restored per Prayer Potion. 4x Phat owner: Blue, Green, 2x Purple 3100+ GWD bosses soloed.Solo GWD Drops:5 Bandos Plates, 4 Bandos Boots, 3 Bandos Hilts, 2 Arma Helms, Arma Skirt, Arma Plate, 3 Arma Hilts, 4 Zammy Spears, Steam Staff, 15 Sara Swords, 6 Sara Hilts, 29 Shards.
December 6, 200718 yr the possibility of future updates requiring higher lvls for additional content is 1 possiblity; for the others: Overall - for rank Attack Defence Strength Hitpoints Ranged - for the above [attack-ranged]; argueably all useful. Prayer - it's useful. Magic - it's totally useful. Cooking - again useful Woodcutting - for training when browsing or social thing. Fletching - easy to browse other sites and lvl at the same time and for some profit and mage xp Fishing - for food Firemaking - mostly rank and total Crafting -some ppl like it? Smithing - really for the challenge involved Mining - challenge and for the ore Herblore - challenge and its useful and for profit Agility - its useful. Thieving - fun and useful. Slayer - for training and gp and drops. Farming - for herblore mainly. Runecraft - for money and runes of course. Hunter - for money mainly. Construction - goes up to 99 but for cape, for total and for completion. but to each his own, spend your time doing what you enjoy. [hide=-this is my signature- guides i've written]full list is at the top of <!-- l --><a class="postlink-local" href="http://forum.tip.it/viewtopic.php?f=180&t=775754">viewtopic.php?f=180&t=775754</a><!-- l -->[/hide]
December 6, 200718 yr I'm pretty sure it's all about the skillcapes/prestige. I mean, some skills are useful at high levels, but most are useless once they're maxed. That being said, I'd prefer a 99 to a maxed skill. But maybe I'm just weird. Being immature is a part of being mature.
December 6, 200718 yr I think another reason is because they like that certain skill like me with wc :D .
December 6, 200718 yr Well, hell maybe its because people like the skill... Or maybe its just because Slayer makes me so much darn monies, while being fun at the same time, and if say a certain someone were to actually get that certain skill to lvl 99 :-w then Said individual might have the ability to have one of the hardest lvl 99 in, skill cape on his back. Aka, the hawtest cape in the game [/ramblings] CLICK - 770th to 99 SLAYER 2/4/08 - 204th to 99 Summoning 7/1/08 CLICK[Hide=List of Drops That I haven't updated in Years but want to keep in my Sig anyways...]VISAGE DROP - 12/06/073 Duo Sara Hilts, 3 Duo Arma Hilts, 2 Trio Arma Hilts.Dark Bows: (11) Dragon Boots: (50!)Whip Drops: (42!!!) Dragon Drops: (90+!!!!!) 2 D CHAINS!, 3 D Axe, 8 D meds, 7 left halfs, 7 D legs, 6 skirts, 8 Spears[/hide]
December 6, 200718 yr Attack ("new" things stop at 70) - Your accuracy increases along with level. Defence (stops at 75) - get hit less often Strength (stops at 70?) - hit higher Hitpoints - live longer, use food less frequently Ranged - (stops at 70) Hit higher/more often Prayer - longer prayers, more healing from prayer pots. Magic - more successful spells Cooking - Less burning. (almost no burning at all) Woodcutting - Faster chopping at higher levels, meaning faster money Fletching - No real use past the stop of new things, except for making money. Fishing - Fish faster Firemaking - No incredible use after the stopping point. Crafting - No use after stopping point. Smithing - New items stop at 99. Mining - Mine faster. Herblore - No incredible use after the stopping point. Agility - Run longer, fail obstacles less. Thieving - theive more successfully. Slayer - No real use after the stopping point. Farming - Not sure on this one, more harvest/ faster growth? Runecraft - No real advantages past 92. Hunter - Catch faster, faster money. Construction - Stops at 99. only fletching/herblore/crafting/slayer/firemaking have no real use past the stopping point.
December 6, 200718 yr I went for my first 99 mainly for a skillcape And to prove that I can acheive a goal nomatter how hard it is :
December 6, 200718 yr Slayer- to fight future slayer npcs and get rich :D Others - for skill cape : DING! DING! DING! WE HAVE A WINNER! But yip, Slayer owns either way you look at it and every skill always seem to get updates to it after long enough so hell why not keep training it :mrgreen: Also lets not forget about the godsword on your list there ville :wink: ~Drum CLICK - 770th to 99 SLAYER 2/4/08 - 204th to 99 Summoning 7/1/08 CLICK[Hide=List of Drops That I haven't updated in Years but want to keep in my Sig anyways...]VISAGE DROP - 12/06/073 Duo Sara Hilts, 3 Duo Arma Hilts, 2 Trio Arma Hilts.Dark Bows: (11) Dragon Boots: (50!)Whip Drops: (42!!!) Dragon Drops: (90+!!!!!) 2 D CHAINS!, 3 D Axe, 8 D meds, 7 left halfs, 7 D legs, 6 skirts, 8 Spears[/hide]
December 6, 200718 yr i personally love getting my lowest stats up; that's more of a personal thing than anything else though, it's just how i enjoy playing the game.... other people enjoy getting skill capes, or opening up all skilling options in the game. It's that simple :) or, it would be, without the skills all being connected and helping each other :P
December 6, 200718 yr the possibility of future updates requiring higher lvls for additional content is 1 possiblity; for the others: Overall - for rank Attack Defence Strength Hitpoints Ranged - for the above [attack-ranged]; argueably all useful. Prayer - it's useful. Magic - it's totally useful. Cooking - again useful Woodcutting - for training when browsing or social thing. Fletching - easy to browse other sites and lvl at the same time and for some profit and mage xp Fishing - for food Firemaking - mostly rank and total Crafting -some ppl like it? Smithing - really for the challenge involved Mining - challenge and for the ore Herblore - challenge and its useful and for profit Agility - its useful. Thieving - fun and useful. Slayer - for training and gp and drops. Farming - for herblore mainly. Runecraft - for money and runes of course. Hunter - for money mainly. Construction - goes up to 99 but for cape, for total and for completion. This guy pretty much covered it Attack, Defence, Strength, Hitpoints, Ranged - All these allow you to fight better when they are higher, so 99 is useful Prayer - More prayer points = les prayer pots = easier fights = useless Magic - levels go that high Cooking - higher level = burn less. 98 (i think thts right) is level needed to not burn sharks with cook gauntlets. So its useful Woodcutting - higher level = faster logs = faster money and gathering Fletching - easy profit, will probs hit 99 by just usng it to make cash Fishing - faster food and money Firemaking - rather useless Crafting - good profits with high end items that run into the 90s Smithing - useful stuff all the way to 99 Mining - faster ores Herblore - good money Agility - shortcuts and energy regen totally useful .... Can't be bothered with the rest, but pretty much every skill other than firemaking has lvl 90 items OR is good to get to 99 for speed of gathering/profit Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue
December 6, 200718 yr I plan to eventually (in a few years hahaha) get 99 fishing, cooking, thieving and herblore. 99 fishing and cooking allows you to fish faster and to burn less, so it is useful up to 99. Thieving is the same (you get caught much less at higher levels). As for herblore I admit there is nothing past 82. I just intend to continue doing it because I like the skill and I get a lot of herbs from farming and Manage Thy Kingdom anyway. Then I will sell the pots! Summary: because it is useful and I like it. The Runescape Wilderness - Meili's Blog
December 6, 200718 yr Also, for example... If you are training hunter, and you only get 83... That's pointless... You get the level to catch dragon implings... Why wouldn't you catch any... Some people go for fun... Most people go for fame, fortune, and skill capes... (Like me) 3,200 to 99 FishingAchieved August 25, 2007
December 6, 200718 yr I believe that the reason to this could be that many people want the skill cape to show off to other players that they have a very high skill. Also it could be because that they want to be in the first 1k or 100 or something like that on the highscores. A third possible reason is what I think is the biggest one; To have fun :D Add me if you so wish: SwreeTak
December 6, 200718 yr I'm personally not a big fan of driving my skills up to 99. My highest stat is 92 HP, followed by 91 Magic, neither of which came about by me "power-training". For a lot of my skills I train them together to make it easier on my wallet and to make it more fun, but I do believe goals are quite important so if people want to head for a 99 that's fine by me.
December 6, 200718 yr Most skills do actually have added benefits for reaching level 99. Any skills that effect how fast or well do you "X" activity is a good skill to have 99 in. The combat skills are good 99s for higher accuracy and damage in combat, and stuff like mining, fishing, and woodcutting are good 99s because you can gather resources much faster. And then there are a couple of skills that actually have uses up to level 99. In fact, the only 4 skills that I could find that would be completely useless to have 99 in is the following 4: Firemaking Crafting Herblore Farming All of them are serious money drains, and have no real use past their respective highest level uses. But the capes are nice :)
December 6, 200718 yr As for herblore I admit there is nothing past 82. Actually it is, the barbarian potion Zamorak mix. More on-topic: I think alot of people get a skill to 99 just for the cape. Take firemaking for example, completly useless to have it as high as 99, but alot of people still have it.
December 6, 200718 yr I don't wan't any 99s, but that's because I don't see myself playing in such a hardcore way. If I get a 99 by accident I won't buy myself the cape. My quest cape is warm enough for me lol. I quests
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