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11 June 2008 - Rocking Out


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Question: Can you use dwarven Stout (M) on 67 Smithing to complete the quest?

 

 

 

Nope sorry, you need to naturally have the levels apparently.

 

 

 

I heard that too.

 

 

 

During the quest you don't really do anything with your levels. You do things which could be viewed as smithing/crafting but it's nothing level specific. I don't even know why you need 65 agilty, maybe to leave the prison? I dunno. It isn't like Fairy Tale Pt 2 where you can get to a set point before needing the herblore level to make the magic ess pot.

 

 

 

Therefore I would assume you need all levels from the word go before talking to Bill Teach.

 

 

 

Actually dude, *Confession time* I used Evil Stews to complete Devious Minds and Req. Assist to complete Fairytale 2.

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Dang I need a higher crafting and smithing level :(

 

 

 

Guess I'll b working hardcore 4 a while :P

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I saw some of the whining about the required levels on the RSOF. Obviously, for people like me, it wasn't a big deal if you already had the levels. There is something to be said for being rewarded for the work you've already done. There's also something to be said for earning the ability to do a quest.

 

 

 

I greatly enjoyed getting to 70 Smithing so I could easily stew up to complete the Varrock Diary. It was nice to have a reward for that work. I don't have a tangible thing to work towards for my current goal for all skills 70+. It makes it a little more difficult to stay motivated.

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I saw some of the whining about the required levels on the RSOF. Obviously, for people like me, it wasn't a big deal if you already had the levels. There is something to be said for being rewarded for the work you've already done. There's also something to be said for earning the ability to do a quest.

 

 

 

I greatly enjoyed getting to 70 Smithing so I could easily stew up to complete the Varrock Diary. It was nice to have a reward for that work. I don't have a tangible thing to work towards for my current goal for all skills 70+. It makes it a little more difficult to stay motivated.

 

 

 

YES!

 

 

 

I have all skills 70+ and am going for all 80+. It is so hard to get motivated to train skills. I did some runecrafting but got bored so easily, same with mining. All I have to look forward to is an 80 next to the skill. I have no desire to craft bloods, nor mine rune so all the training is for is purely for the level. However if i needed to craft bloods to access Castle Draken as part of a quest then it would give me that extra incentive to train.

 

 

 

We badly need another diary with high requirements.

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Question: Can you use dwarven Stout (M) on 67 Smithing to complete the quest?

 

 

 

They did it for other quests, what's to stop them now? :|

 

 

 

Cos it's not a "makeable" requirement. At no point in the quest do you need to make something which is 69 smithing. Jagex just had the 69 smithing as a requirement to start it, much like the 85 combat required to start others.

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Hmm i like the reward :)

 

 

 

I'll do it in time when i can be bothered to get crafting up, i wonder how high pirate implings are :D

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Question: Can you use dwarven Stout (M) on 67 Smithing to complete the quest?

 

 

 

They did it for other quests, what's to stop them now? :|

 

 

 

Cos it's not a "makeable" requirement. At no point in the quest do you need to make something which is 69 smithing. Jagex just had the 69 smithing as a requirement to start it, much like the 85 combat required to start others.

 

 

 

For Regicide, you didn't make anything. Yet you could use an agility pot to get pass through the trees.

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They did it for other quests, what's to stop them now? :|

 

 

 

Cos it's not a "makeable" requirement. At no point in the quest do you need to make something which is 69 smithing. Jagex just had the 69 smithing as a requirement to start it, much like the 85 combat required to start others.

 

 

 

For Regicide, you didn't make anything. Yet you could use an agility pot to get pass through the trees.

 

 

 

No, what he means is that theres no marker in your skill journal that sayss you need 69 smithing to do somthing, aru (using what you said for example: In the agility skill journal it says you needed 55 agility to cross the elven log-while as you dont unlock anything at 69 smithing that you make durring the quest)

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Cos it's not a "makeable" requirement. At no point in the quest do you need to make something which is 69 smithing. Jagex just had the 69 smithing as a requirement to start it, much like the 85 combat required to start others.

 

 

 

No, what he means is that theres no marker in your skill journal that sayss you need 69 smithing to do somthing, aru (using what you said for example: In the agility skill journal it says you needed 55 agility to cross the elven log-while as you dont unlock anything at 69 smithing that you make durring the quest)

 

 

 

Thats not entirely true. If memory serves, in the past there have been quests that require certain stats that aren't listed in the skills page. It is perfectly possible that the item that must be made is something that is specific the quest, not a normal item. At any rate, I was under the impression that the smithing requirement for this quest was the making of the hand for Brass Hand Harry. However I could be wrong, since I have the required level and wouldn't know what happens when you don't.

 

 

 

On a different note, does anyone have any information on what the pirate implings give you for catching them? I don't seem to see any posts on the matter.

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The biggest drawback about this quest is that you have to have free bank space to do it - and I am running on the edge. I spent more time emptying my bank of things (unoffered bones, uncrafted hides, etc al) than I did on the quest itself.

 

 

 

Oh - and the smithing level req. is so bogus - bronze wire - get real.

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Cos it's not a "makeable" requirement. At no point in the quest do you need to make something which is 69 smithing. Jagex just had the 69 smithing as a requirement to start it, much like the 85 combat required to start others.

 

 

 

No, what he means is that theres no marker in your skill journal that sayss you need 69 smithing to do somthing, aru (using what you said for example: In the agility skill journal it says you needed 55 agility to cross the elven log-while as you dont unlock anything at 69 smithing that you make durring the quest)

 

 

 

Thats not entirely true. If memory serves, in the past there have been quests that require certain stats that aren't listed in the skills page. It is perfectly possible that the item that must be made is something that is specific the quest, not a normal item. At any rate, I was under the impression that the smithing requirement for this quest was the making of the hand for Brass Hand Harry. However I could be wrong, since I have the required level and wouldn't know what happens when you don't.

 

 

 

On a different note, does anyone have any information on what the pirate implings give you for catching them? I don't seem to see any posts on the matter.

 

 

 

That's not what I meant. Taking the Regicide example you actually need an agilty level to pass through the trees, potting will work. In the same way in Fairy Tale Pt 2 you need the herblore level to make the potion. You can pot for this too. However for Rocking Out you don't actually use the required levels. The brass hand for example isn't made at a level, there is no agilty needed in the quest (maybe diving from the Prison) and no crafting (maybe the seagull vacum) as such. Basically for this quest Bill Teach will not tell you about the legend (and therefore start the quest) unless you have these levels to begin with. A bit like Dream Mentor and Smoking Kills.

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I find this update good, but evil.

 

 

 

I absolutely hate Smithing, and i need to gain 8 levels to wear my quest cape again. Well, on the bright side, after this theres only one more task left for Varrock Armour 3.

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I find this update good, but evil.

 

 

 

I absolutely hate Smithing, and i need to gain 8 levels to wear my quest cape again. Well, on the bright side, after this theres only one more task left for Varrock Armour 3.

 

 

 

I went out of my way to get the Varrok Armor 2 so I can make Mithril bars and bolts faster.

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smithing :evil:

 

i hates it, hates it for ever

 

smithing has got to be the point mind numbing pointless skill ever to released in runescape, hell even firemaking has a small use in chewed bones etc, but smithing :wall: :wall: :wall: :wall: :wall:

Check it out, huge amount of effort has gone into this massive mod!

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Quest was fun, one of the first quests that I did without a guide. When I heard the requirements were high, I was kinda worried since I just wanted to wear my quest cape again but had the stats already! People complaining about the requirements like "omg smithing sux" etc, sheesh just level them; they're not even level 70+. Nice reward and I'm glad that you can't pot up either for these either.

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