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FM needs good update, read tifers ideas 5K+ Views!

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i think firemaking should be out there and jagex should really make it useful in some way. perhaps the ability to burn ppl. :twisted:

 

 

 

congratulations you are now level 99. You may now use a flamethrower. :thumbsup:

 

You can already do that. It's called a salamander. :P

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I'm not quite sure if it was mentioned yet, but........

 

 

 

In addition to the fire weapons, how about adding a status inflicting fire effect similar to poison? think about.....

 

 

 

you hit the target, then after a while the burn effect would hit him between 6-7

I dont see any reason why firemaking couldnt be used to make some sort of bombs similar to red chins, just using a different skill. Firemaking could be taken in a little bit of a different direction in that by lighting all kinds of stuff on fire you gain knowledge of explosive materials etc.

 

 

 

Imagine explosive arrows or cannonballs: small modifications of existing ammo that could add extra devastating damage.

and when they came out with this skill in rsc, it was because there was only about 3 or 4 ranges in all of runescape, now there are 4 within faladoor.

 

 

 

True. That was the main point of the skill. THey should add a new and useful aspect.

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Instead of firemaking, they should turn it into the Arson skill. That way you can use Thieving to steal from POH's, and then burn them down using the Arson skill! :lol:

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You should have like 1/100 chance that a random event will give you a drag half while burning logs :D

For some reason, ive always liked firmaking as a skill. Sure you only need to get it to the upper 50's and your done with it, but ive always ejoyed it. Would be cool if jagex did a update to it, like make flaming arrows, or combine in with smithing or something...

 

Hope Jagex does decied to do something about it.

 

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[hide=Runescape Achievements]99 firemaking(2007), 99 woodcutting(2008), 99 fletching(2009), 99 magic(2010), 99 cooking(2010), 99 farming(2011), 99 construction(2011), 99 runecrafting(2012), 99 Hunter (2014),  99 ranged (2015), 99 HP (2015), 99 Slayer (2015), 99 attack (2015) 99 Defense (2015) 99 Prayer (2015) 99 Summoning (2015) 99 Strength(2015) 99 Herblore (2015) 99 Dungeoneering (2017)  99 Mining (2017) 99 Crafting (2017) 99 Smithing (2017) 99 Thieving (2017)  99 invention (2017) 99 Fishing (2018), 99 Divination (2018), 99 Agility (2018), MAXED (05/17/2018)[/hide]

=\ why wouldn't you sell the yews and buy maples to burn. you are literally burning money if you burn yews

 

 

 

Burning 1 yew = 450gp loss

 

And nets 202 xp

 

That means it costs you 2.27gp/xp

 

 

 

Burning 1 Maple = 50gp Loss

 

And nets 135 xp

 

This means it costs you 0.37gp/xp

 

 

 

But thats not all..

 

 

 

Burning 1 Yew gets you 202 xp

 

Selling 1 yew and buying 9 Maples with the money you get from selling the yew would net you 1215xp

 

 

 

So for every Yew you burn, instead of selling it and buying maples, you loose around 1013 potential firemaking xp.

 

You are loosing out either way you look at it, you are training it inefficiently

 

 

 

 

 

How is this inefficient? you're seeming to forget that he would have to also burn 9 maple logs to equal the value of the 1 yew log. I did yew logs from 90-99 as maples were too slow (for me). Yew logs might not be the most cost efficient method, but they certainly are xp wise.

 

 

 

Of course yews are faster than maples, it doesn't take a rocket scientist to work that out.

 

Yews are far, far more inefficient than maples, if you would care to read on, i actually took time into account as well. If you take into account time to make the money to buy yews, then maples are actually 3x faster.

I think they should have lanterns that would take up the shield slot(similar to bug lanterns). They could have gems put in them(like the tears of guthix lantern) with different lantern frames made of different metals(finaly a unique use for smithing :D ) and would have to be enchanted similar to crossbow bolts. When enchanted they would have an effect similar to enchanted bolts, with each gem having a specific effect. The lit lanterns would be untradeable and would require various levels to light, with onxy dragonstone requiring 99 firemaking to light.

 

 

 

 

 

Anyways, I think everyone aggrees there should be a use for firemaking, a real practical use.

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The origianal use for fm was to cook becasue of the small amount of ranges. But now, it really isn't practical at all. A firemaking based minigame or as Deathdude777 said in the post before this one about the lanterns, would be a great idea and something useful to do with the skill other then make patterns with the fires =P.

we should be able to set fire to our farming patches when the plants die instead of just digging them up. wouldnt that more fun?

 

also burning our houses when we dont want them anymore

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With fire arrows it could work as in it could burn the monster/player you are facing, kinda like poison except maybe a diferent effect.

 

 

 

And fireworks, the higher your fm lvl the bigger the firworks when you lvl up?

 

And of course fireowrks to use at parties :P

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With fire arrows it could work as in it could burn the monster/player you are facing, kinda like poison except maybe a diferent effect.

 

 

 

And fireworks, the higher your fm lvl the bigger the firworks when you lvl up?

 

And of course fireowrks to use at parties :P

 

 

 

 

 

player created fire works would be awesome. able to make your own with higher levels.

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You should have like 1/100 chance that a random event will give you a drag half while burning logs :D

 

Well, that's one way to get 7m gp/hr.

 

 

 

how the heck would that get you 7m gp/hr?!?!

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I agree, now that there are a multitude of ranges in which to cook food in RuneScape, firemaking has essentially become unnecessary. I mean, the only time I've really had an actual use for it was during Regicide when I fell into a constant stream of traps laid by those paranoid elves and needed to cook rabbits in order to stay alive (of course, this was before I found out there was a trick to crossing those traps).

 

 

 

On the RuneScape suggestions forum I've seen numerous ideas on how to improve firemaking that regard the creation of fireworks, but I would like to see what other people say about adding a new branch to firemaking similar to this or not.

It's a great skill if you like the cape. Otherwise they may as well remove it.

You should have like 1/100 chance that a random event will give you a drag half while burning logs :D

 

Well, that's one way to get 7m gp/hr.

 

 

 

how the heck would that get you 7m gp/hr?!?!

 

You can easily burn 1.1k logs in an hour...so there you go, an average of eleven left halves. Lol.

I for once love firemaking!

 

 

 

I had a thread in suggestions full of ideas to improve firemaking in many different ways!

 

in only 2 months the thread reached the max 2k posts with 945 supporters!!!! (59 of them were lvl 99 and 3 of them were mods)

 

 

 

the suggestions include new outfits, mini-games, connection to almost every other skill, new abilities, firemaking guild (a really useful 1) and some must have suggestions like making fire in 2 directions.

 

 

 

I wanted to create another thread but had to cancle my membership... but the point is, 2k posts with 1k supports?! this means that jagex really have to do somthing!

 

 

 

when I resubscribe I'll republish my ideas.

  • Author
I for once love firemaking!

 

 

 

I had a thread in suggestions full of ideas to improve firemaking in many different ways!

 

in only 2 months the thread reached the max 2k posts with 945 supporters!!!! (59 of them were lvl 99 and 3 of them were mods)

 

 

 

the suggestions include new outfits, mini-games, connection to almost every other skill, new abilities, firemaking guild (a really useful 1) and some must have suggestions like making fire in 2 directions.

 

 

 

I wanted to create another thread but had to cancle my membership... but the point is, 2k posts with 1k supports?! this means that jagex really have to do somthing!

 

 

 

when I resubscribe I'll republish my ideas.

 

 

 

Any chance you could do it on Tip.it Forum??

I believe you should be able to light a fire that will harm someone if the pass by it, stop them altogether, or, if they're a fire monster, HEAL them. Magic logs hurt magic damage.

 

 

 

That good stuff.

Nothing wrong with playing with fire.

 

 

 

:thumbsup:

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^ Blog.

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How about the ability to light your shields on fire :lol:

 

Then anyone who decided to punch or kick you would get a few points of damage dealt to them :lol:

 

Jagex could balance out the easy damage by making the materials to light things on fire dificult or extremely time consuming to produce? :P (such as the dificulty of making your own impling jars? :? )

 

And then the lit status would deteriorate quickly lasting only 15 minutes at a time perhaps? :|

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along time ago link9080 in the forums sugested bonfires

 

using a full inventory of logs at a time

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  • Author
along time ago link9080 in the forums sugested bonfires

 

using a full inventory of logs at a time

 

 

 

That would be great. But doing that as low level, is kinda....making FM to easy.

 

 

 

So that would work only if the skill requirements for Bonfires was 87 FM ;)

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