net180 Posted December 6, 2008 Share Posted December 6, 2008 It WOULD make alot of sense that everything is put on one central plane. Why they did it, i'm not quite certain- but i don't think it would make editing the maps any easier. Would make coding of things like teleportation, local chat, etc a bit easier maybe? ~Net180 This post is backed up by 6 years of programming experience and three MMO's developed. Link to comment Share on other sites More sharing options...
Artemis_42 Posted December 6, 2008 Share Posted December 6, 2008 The area in your fourth picture (the one under the spirit beast) is the dungeon under the tower of life. "Those who know nothing, can understand nothing" - Ansem, Kingdom Hearts Link to comment Share on other sites More sharing options...
krugtheorc Posted December 6, 2008 Share Posted December 6, 2008 go to someplace like faldor or varrok and put on high detail, even though you're on the second floor, you see details from the first floor, when normally it is just black space this would make it understandable that there is a second layer for runescape for second floors, and they simply show what is underneith on the first layer as details, like a sprite background as for the -1 level, it was to show things underwater, and in the same respected is just as described above, only with the ground level and ocean instead of the second level and ground level. the origional topic of this post, it could just be a simple glitch, but i think they put the dungeon on the second floor of the wilderness to save space, and with the fortress at level approximately 8, the 107 makes sense as well, making all the wildy levels on the second floor equal to 100 + the wildy level on ground floor. This could be an interesting concept, a second level to the wild maybe, even a hint for expanding levels to the 255 maximum and fixing the wildy to reflect it. It is not the great who are strong, but the strong who are great--Albel Nox Link to comment Share on other sites More sharing options...
Mike_Ike111 Posted December 6, 2008 Share Posted December 6, 2008 There ARE multiple levels in RuneScape. The reason for certain places being in what seems to be 107 wilderness is because, well it has to go somewhere. Why not in the empty blackness where you can put things places? Link to comment Share on other sites More sharing options...
pulli23 Posted December 6, 2008 Share Posted December 6, 2008 There ARE multiple levels in RuneScape. The reason for certain places being in what seems to be 107 wilderness is because, well it has to go somewhere. Why not in the empty blackness where you can put things places? Uhm that's the most, most stupid thing I've heard this weekend ><.. And I"ve been browsing the tipit forums a lot these days! Really runescape is just a 2 dimensional array! - 1 big large array. And all, yes all dungeons are put "north" of the wilderness. - You can check this at the fairy-"plane": clues work there.. Also how I knew this? - Well your character location is stored as an unsigned integer at your pc. So reading the correct address gives you that location, anybody with a little bit of computerscience (and then I don't mean that stupid code jamming, I mean actual knowing how a computer/JAVA inner workings are) can retrieve this information with ease... (I didn't, had to have some help from a friend to work this out). But really: they can't really release that much of "north" anymore, I believe the distance between northern most wilderness to the fairy location is only as big as the wilderness itself. (Though they can stretch it, doing this might lead to "bugs" in things such as teleports, "walk areas" etc.. First they came to fishingand I didn't speak out because I wasn't fishing Then they came to the yewsand I didn't speak out because I didn't cut yews Then they came for the oresand I didn't speak out because I didn't collect ores Then they came for meand there was no one left to speak out for me. Link to comment Share on other sites More sharing options...
Ned Posted December 7, 2008 Author Share Posted December 7, 2008 Maybe I'll change the thread title, this is more the discussion I was looking for. :D I'll edit my post to say that dungeon beneath Corp is the Tower of Life, and FOG. The fact that two dungeons completely separate from each other on the World Map are so close together brings up one of my theories, partially brought up here. Entrances to any dungeon will teleport you to the single dungeon plane which is located north of the Wilderness. Ladders within dungeons will take you to sublevels, just like with buildings above ground. All dungeons in the dungeon plane have positions relative to their entrances in the World Map plane. Another picture, showing the Corp Lair is ABOVE a part of the wilderness in Addition to the Dark Warrior's Castle. I'm also going to make a picture map showing all these pictures together. Want to help the Tip.It Crew? Visit the Website Updates & Corrections forum! Link to comment Share on other sites More sharing options...
Omar Posted December 7, 2008 Share Posted December 7, 2008 ^Good luck with that. :) Matt: You want that eh? You want everything good for you. You want everything that's--falls off garbage can Camera guy: Whoa, haha, are you okay dude? Matt: You want anything funny that happens, don't you? Camera guy: still laughing Matt: You want the funny shit that happens here and there, you think it comes out of your [bleep]ing [wagon] pushes garbage can down, don't you? You think it's funny? It comes out of here! running towards Camera guy Camera guy: runs away still laughing Matt: You think the funny comes out of your mother[bleep]ing creativity? Comes out of Satan, mother[bleep]er! nn--ngh! pushes Camera guy down Camera guy: Hoooholy [bleep]! Matt: FUNNY ISN'T REAL! FUNNY ISN'T REAL! Link to comment Share on other sites More sharing options...
krugtheorc Posted December 7, 2008 Share Posted December 7, 2008 There ARE multiple levels in RuneScape. The reason for certain places being in what seems to be 107 wilderness is because, well it has to go somewhere. Why not in the empty blackness where you can put things places? Uhm that's the most, most stupid thing I've heard this weekend ><.. And I"ve been browsing the tipit forums a lot these days! Really runescape is just a 2 dimensional array! - 1 big large array. And all, yes all dungeons are put "north" of the wilderness. - You can check this at the fairy-"plane": clues work there.. Also how I knew this? - Well your character location is stored as an unsigned integer at your pc. So reading the correct address gives you that location, anybody with a little bit of computerscience (and then I don't mean that stupid code jamming, I mean actual knowing how a computer/JAVA inner workings are) can retrieve this information with ease... (I didn't, had to have some help from a friend to work this out). But really: they can't really release that much of "north" anymore, I believe the distance between northern most wilderness to the fairy location is only as big as the wilderness itself. (Though they can stretch it, doing this might lead to "bugs" in things such as teleports, "walk areas" etc.. You're partially right...it's really(from my understanding of the development diary for hd water effects) a 3 dimensional array so that say a space numbered 1, 1, 1 would be the ground floor by a building, so that the space 1, 1, 2, would the the space on the second floor, above the 1, 1, 1 space. If they had something there, they would have it referenced to the 1, 1, 2 space, such as a floor on a second story. however, if there is nothing there, or in the case of low detail blackness, then it would reference the 1, 1, 2, space to the 1, 1, 1 space(modified to adjust for the change in height), and give the design from there. Since this would be a standard method in high detail mode, this would explain why you can see the ground in the area while in the corp beast lair, as slightly above it. To test this (since i'm not a member at the moment), turn visable levels to current, and take the pictures again. If it is a 3 dimensional array (as i suggest) then the area's you spotted will not be there. If the poster above me is correct, this area will still be shown. Of course all we can do is speculate, since i doupt either one of us works at Jagex and knows exactally how they do it. For example, they might have several 3 dimensional arrays, to accurately portray all the areas as three dimensional. We can't really know for sure. It is not the great who are strong, but the strong who are great--Albel Nox Link to comment Share on other sites More sharing options...
Ned Posted December 7, 2008 Author Share Posted December 7, 2008 That's a good idea, I'll try taking more pics without visible levels. Although my depth perception may be off, but to me it seems as if Corp's Lair is 3 levels above the Wilderness Ground, and there are a couple of levels which would explain the location of FOG and The Tower of Life Dungeon. Want to help the Tip.It Crew? Visit the Website Updates & Corrections forum! Link to comment Share on other sites More sharing options...
Ned Posted December 7, 2008 Author Share Posted December 7, 2008 Edited. The overall discussion point is the geographic layout of RS and any weird pictures/findings players find. Want to help the Tip.It Crew? Visit the Website Updates & Corrections forum! Link to comment Share on other sites More sharing options...
Bombing_7000 Posted December 7, 2008 Share Posted December 7, 2008 wow I love those pictures :P. Good job on those finding. I think Runescape is layed out on 1 plane. In which all the black spots in the minimaps are where the dungeons, portals, etc... are located at. Godo luck on the other pictures :) ~Bomb Link to comment Share on other sites More sharing options...
Ned Posted December 7, 2008 Author Share Posted December 7, 2008 wow I love those pictures :P. Good job on those finding. I think Runescape is layed out on 1 plane. In which all the black spots in the minimaps are where the dungeons, portals, etc... are located at. Godo luck on the other pictures :) ~Bomb Thank :) I have lots of free time -.-, and insane curiosity :( Thing that bugs me about our one plane idea is the second and third floors of buildings, where you can see the floors below, which means probably that this only applies to dungeons/caves like you said. If anyone has any cool pics of weird findings like these, please post them! Want to help the Tip.It Crew? Visit the Website Updates & Corrections forum! Link to comment Share on other sites More sharing options...
Tbfgraphx14 Posted December 7, 2008 Share Posted December 7, 2008 From the second delevopment diary. There is levels for tall buildings and such, but not for underground places. [hide=Image][/hide] Tbfgraphx14Happy to find I'm not the only one who eats glass. Link to comment Share on other sites More sharing options...
Piu Posted December 7, 2008 Share Posted December 7, 2008 [hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide][hide]Never gonna give you up.[/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide][/hide]"We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape" Jagex 01/04/01 - 02/03/12 Link to comment Share on other sites More sharing options...
Shazarabbit Posted December 7, 2008 Share Posted December 7, 2008 Wow 107 wilderness. :shock: Talk about free for all pking. Would be awesome in my opinion. Proud Tip.It Moderator December 07 - October 2009Proud TETAU Member 2006 - 2007 <3"I had a standing agreement with god. I'd agree to believe in him, barely, so long as he let me sleep in on Sundays." - Rose Hathaway[ Posting & You ] [ Forum Rules ] [ Next Tetau Event ] Link to comment Share on other sites More sharing options...
DarkDude Posted December 7, 2008 Share Posted December 7, 2008 I think it's changed now, but when you did the Temple of Ikov quest in the past, there was a section of the quest in which you could see the KBD's lair. It was there after the new lair was added so I know for a time there were 2 KBDs per world. Not sure if it's been fixed yet, I'd assume so but I haven't checked for a couple of years. Link to comment Share on other sites More sharing options...
bakura18 Posted December 7, 2008 Share Posted December 7, 2008 I have a picture of temple trekking near the gold mine, you can use it if you want. I also have another one, you can see the tutorial cave from the same mine Link to comment Share on other sites More sharing options...
Ned Posted December 7, 2008 Author Share Posted December 7, 2008 Wow, thanks for the finds, nice job everyone! 107 Wilderness Pking, LOL at the chaos XD. An idea I have is to enter random caves and dungeons in a PvP world, and see if the level range changes for a split second. Want to help the Tip.It Crew? Visit the Website Updates & Corrections forum! Link to comment Share on other sites More sharing options...
Ned Posted December 7, 2008 Author Share Posted December 7, 2008 Edit: Images up. Desert area also near FFA Clan Wars. Added to list. Want to help the Tip.It Crew? Visit the Website Updates & Corrections forum! Link to comment Share on other sites More sharing options...
harbringerjm Posted December 7, 2008 Share Posted December 7, 2008 If you look at the Clan Wars FFA safe arena, you can see Bounty Hunter in the side of it. I think this is just the way Jagex laid it out for simplicity in editing. I'm also interested in the discussion of the layout of the game, if anyone else is. Why is it simplistic to put Clan Wars FFA next to the Elven village of Llyeta? Is that actually Lletya, or the gnome thingy version of it? Hail to The Great Big Penguin in the sky. And Guthix, of course. Link to comment Share on other sites More sharing options...
999134 Posted December 7, 2008 Share Posted December 7, 2008 so does that mean a lv 138 can kill and lv 31 in there :-# Check it out, huge amount of effort has gone into this massive mod![hide=old sig][/hide] Link to comment Share on other sites More sharing options...
Ned Posted December 7, 2008 Author Share Posted December 7, 2008 Mm. In that split second, yes? Lol. Want to help the Tip.It Crew? Visit the Website Updates & Corrections forum! Link to comment Share on other sites More sharing options...
@Dan3HitU Posted December 7, 2008 Share Posted December 7, 2008 They're like that for a reason, Jagex have even said why before, their answer was something like this; There are "map levels" in RuneScape, all cellars/basements, underground locations like the KBD lair, Taverley Dungeon are all on the same level so we can "save space" and add more content to the game without expanding the map further this means you may see other areas from the peaks of other areas, but it's nothing to be concerned about. [-- DYNAMIC SIGNATURES FOR RUNESCAPE 3 & OLDSCHOOL 2007 RUNESCAPE --] Link to comment Share on other sites More sharing options...
roanlo Posted December 7, 2008 Share Posted December 7, 2008 Funny how most of your things involve the FFA clan wars area They are actually kinda funny some of them PLus that Ice dungeon+KBD dungeon thing. I think i saw that when i first did Temple of Ikov. I was wondering why i never went into the area during the quest. Link to comment Share on other sites More sharing options...
999134 Posted December 7, 2008 Share Posted December 7, 2008 from somewhere you can still see the old king black dragons lair with the old graphic king black dragon there! :wall: Check it out, huge amount of effort has gone into this massive mod![hide=old sig][/hide] Link to comment Share on other sites More sharing options...
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