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The True World Map? Post your findings! [Updated 2014]


Ned

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I have an idea: We could use waypoint markers to locate where we are in relation to the world map. We could plot out everything. We'd have to use two points, and use the direction of the arrow, to find out where things are on the map.

I already did it to find out if the smoke dungeon at the Tower of Life was real, it wasn't the real one.

 

Well, not only can we prove our hypotheses right or wrong, we can even triangulate where everything is on the single plane. I already did it for the Water Altar, using a 90 degree angle (going south) and a 45 degree angle (going southwest), and came up with an approximation of where the water altar actually is on the single plane. It's way off of the main map.

Anyway, we could make an entire map of the whole plane of RuneScape, because it seems like it's all on one level.

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That is true, I actually have been using them and a lot of the finds have been confirmed. I've been really busy for the past few months but I will try my best to update the first post. Glad to see people are still interested in this. :thumbup:

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I will be interested until Jagex gives us the whole, real map.

 

This is my 1000th post. 1000 in five years. Go me :D

Runescape player since 2005
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I will be interested until Jagex gives us the whole, real map.

 

This is my 1000th post. 1000 in five years. Go me :D

Go you! :thumbsup:

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There's loads of areas surrounding agility plunder minigame, i hadn't my orb with me but i could see that there's a floor above one of the rooms where the mummy is not in and there's flat pieces of land near some of the rooms and other kinds of land near the other rooms.

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  • 3 weeks later...
  • 2 weeks later...

[hide]rsvoidknighthq.png[/hide]

This is from the HQ in Quiet Before the Swarm, I think it's the ship used later in the quest but I'm not sure

 

[hide]pestcontrol.png[/hide]

Void Knight outpost and Pest Control are next to each other, no surprise there

 

[hide]runiteresource.png[/hide]

From the runite resource dungeon, I guess all resource dungeons (except the one with willows and maples) are next to each other. Very much possible.

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Wow, that is a lot of nice discoveries. It really seems like there really are a lot of dungeons "below", or how to say it, our normal world in Runescape. I have seen how some places are misplaced in the game when I have been playing in HD myself, but I have always thought that there were just a few of these, and that they were random generated errors. But this thread proves that this isn't the case. Very interesting and fascinating, in my opinion. If I see one of these places again, I will be sure to upload it here and share it with you guys. Awesome work everyone.

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  • 3 weeks later...

realrsdesdungetoliufeto.png

 

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polenvitch (or howeva u spill it) slayer dunge and tower of live dunge.

 

big hint

you can use the world map destination setting thingie (im tired allright :???: )to mark allmost anywhere in rs and it can show you where it is from allmost anywhere!

 

edit: oh also

realmapa.png

 

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and

 

realmapc.png

 

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one or two of the rooms from the white knight quest with the puzzles, lol idk, and the "between a rock" gold mine.

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I saw this in the dungeon below Artisan's Workshop. Doesn't show up in the map but by stretching out the window it appears.

Took from different angles.

 

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Snap2006-08-29-1936502011-06-25-203215.jpg

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The Runescape map is pretty much like Pokémon; any "special" areas (dungeons, areas you are teleported to, etc.) are just separate areas thrown in the blank spaces all over the map.

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You know what's great? I was in Draynor Sewer, using Orb of Oculus, and I noticed the Artisan's Workshop is visible from it. Then I came here and saw Zargo's post :P

 

Also, something bothers me: On the Agility Pyramid's duplicate/IA (you'll know you're in it when textures change, lighting changes, the fog becomes a little darker, and there are no more sliding blocks), I can't manage to get the Orb to exit the limits of the area. When it hits the edge of the duplicated map, it just stops moving altogether, as though I've reached my panning limit. But if I go one floor below, back to the regular RuneScape, I can pan much farther than I can in the duplicate. Has Jagex nerfed using the Orb to find hidden places?

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I do remember when I first posted this topic, over time a lot of methods we had previously used (coordinates, follow player) to get orientation started to get patched. It could be coincidental but maybe they are pushing immersion on players rather than allowing us to see these things.

 

Personally I think this kind of investigating is more interesting than environment/game immersion...

 

I would not be surprised if they set strict pan limits in instanced areas. I guess they think some players would have their gaming experienced "ruined" or something if they saw Waterbirth Dungeon next to Pyramid Plunder.

 

I've gone back to use the orb of oculus in places where we had found hidden areas prior to orb release, and some of these areas don't exist anymore from what I can tell (they were probably moved). I doubt Jagex had been intently scanning this topic for things to patch though.

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Well, some areas disappearing may have a connection to the release of underground maps - it is possible they've started reorganizing the areas to actually match the underground maps, rather than just making the map draw data from separate areas of the world. But I also wouldn't be surprised if there actually is a specific pan limit added to the OoO for IAs, most likely added when they gave us the Fine Control mode.

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You know what's great? I was in Draynor Sewer, using Orb of Oculus, and I noticed the Artisan's Workshop is visible from it. Then I came here and saw Zargo's post :P

Crap, I wanted to find something more groundbreaking :lol:

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  • 2 weeks later...

Does someone know the arena where i can ocullus the DKS arena well?

Look southeast of the haunted mine

Also why has this yet to be added to the OP?

map1.jpg

Runescape player since 2005
Ego Sum Deus Quo Malum Caligo et Barathum


 

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Guest Melvinkooi

Does someone know the arena where i can ocullus the DKS arena well?

Look southeast of the haunted mine

Also why has this yet to be added to the OP?

map1.jpg

Already tried.

The DKS area is north of corp lair but you can't oculus there so i think i need to use something that isn't allowed to talk about here.

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