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16th June 2009 Bounty Worlds and Gravestones

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I assume all these new PvP items are for p2p only?

 

 

 

I don't know about the higher level accounts, but I pked a Bandos Icon on my F2P range/2her.

MstrMonopoly.png

 

I piety the fool.

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Tbh rare slayer/barrows/monster drops shouldn't be in bh. Kudos to Jagex. How much are these rare items worth?

Stonewall337.png
[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

I assume all these new PvP items are for p2p only?

 

For whatever reason I doubt that...perhaps the PvP items are going to replace what was equivalent on Freeplay. If they were made for freeplay, then PKing on that side of the fence just got a whole lot better.

Linux User/Enthusiast Full-Stack Software Engineer | Stack Overflow Member | GIMP User
s1L0U.jpg
...Alright, the Elf City update lured me back to RS over a year ago.

I doubt there will be many problems with more Gp in the game loads of money making methods still give about 300k+ with not a high level skill and don't require luck or loss of Gp from pking.

 

 

 

Also I got a Zammy Statue for about 21 EP still takes forever to get the EPs. :P

 

The problem is that money comes from other players. This system has the potential to create huge amounts of money, which could cause massive inflation.

 

 

 

Can we all just pretend that nothing's changed instead of [bleep]ing up our own "economy"?

SWAG

 

Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on.

I doubt there will be many problems with more Gp in the game loads of money making methods still give about 300k+ with not a high level skill and don't require luck or loss of Gp from pking.

 

 

 

Also I got a Zammy Statue for about 21 EP still takes forever to get the EPs. :P

 

The problem is that money comes from other players. This system has the potential to create huge amounts of money, which could cause massive inflation.

 

 

 

Can we all just pretend that nothing's changed instead of [bleep] up our own "economy"?

 

 

 

Get on the bus, or be left behind. In terms of runescape, I always get on the bus, because even once Jagex stops the bus, you'll still never be able to catch them walking.

 

 

 

/metaphor

w4M8t.png
Great, so now instead of having a few items go down in price, we are going to making every tradeable item go up! What an awesome idea! :wall:

 

 

 

Raw materials were the best items to have for drops. Or useable new items. But Jagex seems to insist on hurting our economy via pvp.

 

 

 

Wow you are wrong. Don't take away the reward of dks or kq. This saves those.

Stonewall337.png
[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

Everything was a great update to be honest.

 

 

 

I think I might actually go play some fishing trawler now that they've finally added an activity bar (It took them way too long to do this)

 

 

 

Abyssal Whips still have a useless special. It should at least weaken the monster/player as well.

 

 

 

I don't really die (knock on wood) but the new gravestones are an awesome fix that many people will find helpful.

 

 

 

Overall a good fix it week.

Great, so now instead of having a few items go down in price, we are going to making every tradeable item go up! What an awesome idea! :wall:

 

 

 

Raw materials were the best items to have for drops. Or useable new items. But Jagex seems to insist on hurting our economy via pvp.

 

 

 

Wow you are wrong. Don't take away the reward of dks or kq. This saves those.

 

 

 

3 hours spent on runescape, 3m aquired :)...

 

 

 

1 was a bounty kill, which was 1.1...the other was 26king...yep..putting all my cash into items, because they are going to raise drastically.

 

 

 

1.Items only crash after false demand...with a hoard of GP coming into wild...I would say the value of items is going to raise legitly.

 

2.Millions of items have already been dropped that are monster specific(DFH, DFS, whips, boots, barrows..) those prices have already crashed and it is much too late for them to rebound to there original rarity. DFH is junk, no one is going to use it, so it will prolly not rise significantly. The only reason it was sought after is because it was extremely rare from mith dragons. Everyone and there dog now owns a DFS, so goodluck seeing that item rise back to a value to represent it's true rarity. As been said, the damage is done. I'm prolly going to pvp all night long, because this should be fixed in the morning. If not, fast 99's are going to get easier and easier.

w4M8t.png
Great, so now instead of having a few items go down in price, we are going to making every tradeable item go up! What an awesome idea! :wall:

 

 

 

Raw materials were the best items to have for drops. Or useable new items. But Jagex seems to insist on hurting our economy via pvp.

 

 

 

Wow you are wrong. Don't take away the reward of dks or kq. This saves those.

 

 

 

3 hours spent on runescape, 3m aquired :)...

 

 

 

1 was a bounty kill, which was 1.1...the other was 26king...yep..putting all my cash into items, because they are going to raise drastically.

 

 

 

1.Items only crash after false demand...with a hoard of GP coming into wild...I would say the value of items is going to raise legitly.

 

2.Millions of items have already been dropped that are monster specific(DFH, DFS, whips, boots, barrows..) those prices have already crashed and it is much too late for them to rebound to there original rarity. DFH is junk, no one is going to use it, so it will prolly not rise significantly. The only reason it was sought after is because it was extremely rare from mith dragons. Everyone and there dog now owns a DFS, so goodluck seeing that item rise back to a value to represent it's true rarity. As been said, the damage is done. I'm prolly going to pvp all night long, because this should be fixed in the morning. If not, fast 99's are going to get easier and easier.

 

 

 

1m a hour is about equal to the cash earned at gwd <3:

0neJudgement.png

Goals:

94 magic

94 ranged

55 slayer

Addy gloves-done

Great, so now instead of having a few items go down in price, we are going to making every tradeable item go up! What an awesome idea! :wall:

 

 

 

Raw materials were the best items to have for drops. Or useable new items. But Jagex seems to insist on hurting our economy via pvp.

 

 

 

Wow you are wrong. Don't take away the reward of dks or kq. This saves those.

 

Everything costs more. Your dks drops or kq drops now won't get you as much as it used to. This didn't save those.

 

 

 

 

1m a hour is about equal to the cash earned at gwd <3:

 

Earning 1m an hour at GWD requires you to risk several million gp in items. Earning 1m an hour with pvp requires 75,001 gp risked. Earning 1m an hour at GWD requires you to be available to go at least 5 trips, to ensure a drop, which is sometimes not enough, and thus drains your own money and supplies requiring you to be able to finance trips until the drop. Earning 1m an hour with pvp requires nothing drained from your pocketbook, and no need to finance future trips.

 

This is, of course, assuming that you are 26king. Actual pvp isn't a problem, because it takes quite a bit of money out of the economy.

 

 

 

I doubt there will be many problems with more Gp in the game loads of money making methods still give about 300k+ with not a high level skill and don't require luck or loss of Gp from pking.

 

 

 

Also I got a Zammy Statue for about 21 EP still takes forever to get the EPs. :P

 

The problem is that money comes from other players. This system has the potential to create huge amounts of money, which could cause massive inflation.

 

 

 

Can we all just pretend that nothing's changed instead of [bleep] up our own "economy"?

 

We aren't "[bleep]ing up our own 'economy.'" The mass amount of money that comes in is. Though, for the record, I generally just go with what you say, and take prices as they are, rather than stressing over them. It just makes my scaping easier, as, rather than an investment, I think of every item as an item, to be used and not profited from when I buy it.

 

 

 

 

 

Again, Jagex's best solution would be raw materials for drops(which don't make much difference, as most raw materials make minimal profit anymore anyway), or a useable new drop, i.e. pvp armors that can be repaired/take longer to degrade.

My skin is finally getting soft
I'll scrub until the damn thing comes off

i just realized why i used to get flamed on rsof when i'd say "it's not like you can get whips from pvp lol!"

 

 

 

here are my thoughts:

 

-gravestones were needed since the beginning

 

-monster-specific drops should never have been in pvp

 

-bh crater should probably have fire giants instead of skellies?

 

-fishing trawler has been neglected for years upon years. the original campaigners for this update have most likely.. died?

 

-oh yah the new trailer kicks [wagon]. i think its time for runescape commercials.

[size="5"][font="Georgia"][b]Staking:[/b][/font][font="Palatino Linotype"][color="#FF0000"][/color][color="#FFFF00"][/color][color="#00FF00"] 4+ mil[/color][/font]
[font="Georgia"][b]Current Status:[/b][/font][font="Palatino Linotype"][color="#FF0000"][/color][color="#0000FF"] Training defense [/color][/font][/size]

As a pker, I have the right to be disappointed, no more epic drops. Oh well.

 

 

 

- Mafia -

 

Mafia_shotz.png

Actual pvp isn't a problem, because it takes quite a bit of money out of the economy.

 

Actualy pvp doesn't take money out of the game.

 

 

 

Or, at least, I've never seen anyone pking with 10m cash instead of max mage gear.

Actual pvp isn't a problem, because it takes quite a bit of money out of the economy.

 

Actualy pvp doesn't take money out of the game.

 

 

 

Or, at least, I've never seen anyone pking with 10m cash instead of max mage gear.

 

Yep yep. Items going out of the game and money coming in. Rara, would item prices go up?

FFS, hate it how any noob can tele in bh now!!! :wall:

 

 

 

Now im actually going to need ti tb people before fights :-# .

 

 

 

Not only but worse drops! :ohnoes:

As a slayer more than a PKer, I love the removal of monster drops from the tables. That's a lot more fair than the old system.

 

 

 

The inflation we'll likely see does not come without its own problems. As someone that also has huge cash reserves relative to the rest of my wealth, I need to find -something- to vest my cash into in order to protect my relative ability to purchase goods.

 

 

 

What do you think will rise first? Coal? Yews? Essence? Slayer drops? Some combination of all of these will have to become my new diversified portfolio; perhaps 2/3 of my cash into items to protect against inflation.

stormveritas.png
Actual pvp isn't a problem, because it takes quite a bit of money out of the economy.

 

Actualy pvp doesn't take money out of the game.

 

 

 

Or, at least, I've never seen anyone pking with 10m cash instead of max mage gear.

 

Yep yep. Items going out of the game and money coming in. Rara, would item prices go up?

 

 

 

I don't think its really the money coming in that's the PROBLEM, its the fact of how easy it is to get EP%.

 

 

 

In all honesty, people should not get EP% for just standing around AFK'ing on PvP/BH Worlds. People should have to Kill others, Die, Skill, or do some sort of activity to gain any EP% at all. I would say at least 70%+ of people on BH worlds just AFK and don't do anything at all to get EP%.

 

 

 

But until they change this, its still way to easy for people to get EP% and way to much money for 0 work, and thus way to easy money.

dawnsigblue-3.png
In all honesty, people should not get EP% for just standing around AFK'ing on PvP/BH Worlds. People should have to Kill others, Die, Skill, or do some sort of activity to gain any EP% at all. I would say at least 70%+ of people on BH worlds just AFK and don't do anything at all to get EP%.

 

 

 

Perhaps EP% should be pegged to xp earned while at risk?

punitivedsig.png
Actual pvp isn't a problem, because it takes quite a bit of money out of the economy.

 

Actualy pvp doesn't take money out of the game.

 

 

 

Or, at least, I've never seen anyone pking with 10m cash instead of max mage gear.

 

Yep yep. Items going out of the game and money coming in. Rara, would item prices go up?

 

 

 

I don't think its really the money coming in that's the PROBLEM, its the fact of how easy it is to get EP%.

 

 

 

In all honesty, people should not get EP% for just standing around AFK'ing on PvP/BH Worlds. People should have to Kill others, Die, Skill, or do some sort of activity to gain any EP% at all. I would say at least 70%+ of people on BH worlds just AFK and don't do anything at all to get EP%.

 

 

 

But until they change this, its still way to easy for people to get EP% and way to much money for 0 work, and thus way to easy money.

 

 

 

Even without AFKing, it's still easy to get EP. 4 iteming +mining with brawlers. I get pked every so often, losing the 20k worth of ores I just mined. However I dont care. As I said, the new systems seems like it generates a lot more profit per hour, however it's pure cash, which becomes a problem.

w4M8t.png
As a slayer more than a PKer, I love the removal of monster drops from the tables. That's a lot more fair than the old system.

 

 

 

 

You think it's fair because it benefits you.

 

 

 

That doesn't make it fair.

Zerker_jane.png
Even without AFKing, it's still easy to get EP. 4 iteming +mining with brawlers. I get pked every so often, losing the 20k worth of ores I just mined. However I dont care. As I said, the new systems seems like it generates a lot more profit per hour, however it's pure cash, which becomes a problem.

 

 

 

Oh ya I do agree with you very much that all that GP coming in isn't a good thing, but I think the massive amount of pure cash coming in is a byproduct of the real problem, which is that EP is WAY to easy to get.

 

 

 

If EP% is harder to obtain = Less GP comming in, and thus solves the issue.

 

 

 

What you said is very true, and that is also one of the things I think need tweaked as well. You should be getting more EP for killing someone or being killed, rather than skilling. And you should get 0 EP% for standing around doing nothing. I'm sure more things need tweaked, but at least its a start.

dawnsigblue-3.png
You think it's fair because it benefits you.

 

 

 

That doesn't make it fair.

 

 

 

Here's what does make it fair: The ability to get whips is supposed to be a reward for getting 85 slayer, not for pking. Same goes for barrows, etc. The ideal pking reward is what we had in the old days -- you get the victim's stuff. That doesn't work anymore because of RWT. So the new system should mimic the old as nearly as practicable. As I understand it, that's what Jagex now is trying to do. Nobody PK's in dfh, so they should not be a pk drop. Personally, I think that the value of a pk drop should be capped at what the other guy loses. IOW, the system designed to prevent RWT should serve only to reduce drops, not enhance them. That would prevent a lot of the pk farming (26k trick) that's going on. If pk drops worked that way, we wouldn't have to worry about too much cash coming into the economy. Why should killing other players actually generate resources? That's like staking in the duel arena and everybody winning. Where's the risk in that? If there were no net gain to pk, then the good pkers would win and the bad pkers would lose. Seems to me that's the way it should be. Pk needs to be nerfed a bit.

punitivedsig.png
As a slayer more than a PKer, I love the removal of monster drops from the tables. That's a lot more fair than the old system.

 

 

 

 

You think it's fair because it benefits you.

 

 

 

That doesn't make it fair.

 

You think it is fair because PvP used to benefit you.

 

 

 

That doesn't make it unfair.

 

 

 

PvP IS easy money when you 26k, although it wasn't ment to be like this.

 

Edit: I was outposted, agree with the post above.

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My Blog of pure... Uhmm... Well... Something...

Proud owner of Quest Cape, achieved 05.08.2008

29062th to Woodcutting 99, 02.05.2009

they should make it so you only get EP while under half hp in combat w/ someone whose never been on your friendslist in a hotzone lol

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