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200M in all Skills


Makilio

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That was quite a nice gesture of kindness Spartan3450. Personally if I had that much GP I would have made my donations for much more selfish reasons. I would have given suomi, tezz, and drumgun, enough bones for 200m prayer on the condition that they race for ranks. Then I would have grabbed a bag of popcorn sat back and watched. lol.

 

OT: It seems that Tezz is using his donation to burst or barrage, hopefully he will get 200m summoning. Dapledo will soon get two more 100m+ skills to add to his collection with crafting and woodcutting.

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He has 136m woodcutting xp, 42m slayer and 20-30m in the rest of the slow skills. If you look at many of the top 15 (eg Elvis, Jdelacroix, Tezz, Elias, Green, etc) they have pretty much the same amount of xp as him in mining, fishing and agility. I think he won't have more of a problem doing slow skills than any of the others.

10th place on time left

True... but he got 118m of his woodcutting xp before urns, when the common method was teaks at ~90k xp/h, which means he's spent about 1300 hours training that skill up to that point+140 after (using 130k as the new rate which I've never been able to do) which adds up to 2 months of playtime training that skill alone. I think that shows that he can dedicate himself to a slow skill.

Edited by Dagger_Wolf
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He has 136m woodcutting xp, 42m slayer and 20-30m in the rest of the slow skills. If you look at many of the top 15 (eg Elvis, Jdelacroix, Tezz, Elias, Green, etc) they have pretty much the same amount of xp as him in mining, fishing and agility. I think he won't have more of a problem doing slow skills than any of the others.

10th place on time left

True... but he got 118m of his woodcutting xp before urns, when the common method was teaks at ~90k xp/h, which means he's spent about 1300 hours training that skill up to that point+140 after (using 130k as the new rate which I've never been able to do) which adds up to 2 months of playtime training that skill alone. I think that shows that he can dedicate himself to a slow skill.

 

 

TBH, all these "max rates" at several of these skills I have never seen a legit 1 hour test vidded.

 

 

Let alone have that pace become standard over 5 hours, or more, day after day.

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He has 136m woodcutting xp, 42m slayer and 20-30m in the rest of the slow skills. If you look at many of the top 15 (eg Elvis, Jdelacroix, Tezz, Elias, Green, etc) they have pretty much the same amount of xp as him in mining, fishing and agility. I think he won't have more of a problem doing slow skills than any of the others.

10th place on time left

True... but he got 118m of his woodcutting xp before urns, when the common method was teaks at ~90k xp/h, which means he's spent about 1300 hours training that skill up to that point+140 after (using 130k as the new rate which I've never been able to do) which adds up to 2 months of playtime training that skill alone. I think that shows that he can dedicate himself to a slow skill.

 

 

TBH, all these "max rates" at several of these skills I have never seen a legit 1 hour test vidded.

 

 

Let alone have that pace become standard over 5 hours, or more, day after day.

^

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He has 136m woodcutting xp, 42m slayer and 20-30m in the rest of the slow skills. If you look at many of the top 15 (eg Elvis, Jdelacroix, Tezz, Elias, Green, etc) they have pretty much the same amount of xp as him in mining, fishing and agility. I think he won't have more of a problem doing slow skills than any of the others.

10th place on time left

True... but he got 118m of his woodcutting xp before urns, when the common method was teaks at ~90k xp/h, which means he's spent about 1300 hours training that skill up to that point+140 after (using 130k as the new rate which I've never been able to do) which adds up to 2 months of playtime training that skill alone. I think that shows that he can dedicate himself to a slow skill.

 

 

TBH, all these "max rates" at several of these skills I have never seen a legit 1 hour test vidded.

 

 

Let alone have that pace become standard over 5 hours, or more, day after day.

it isn't really hard to stay there and get the highest rate for hours (or near at the highest)

 

Edit: suomi should reach 150m xp in slay today and simon should reach 200m prayer today

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Max xp rates show least amount of time left possible and isnt biased to anyone, leaves it up to the players own decision how hard they want to actually do the skill but max xp rates give us a factual base for whos closer leaving out the "what if they work harder" aspect if they tried using an "average" experience rate

aribiterspar3.png
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Max xp rates show least amount of time left possible and isnt biased to anyone, leaves it up to the players own decision how hard they want to actually do the skill but max xp rates give us a factual base for whos closer leaving out the "what if they work harder" aspect if they tried using an "average" experience rate

 

^ nice sentence :P

 

anyone wonder about the alleged "unknown effects" of effigies? besides obviosuly changing the game so drastically haha

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Max xp rates show least amount of time left possible and isnt biased to anyone, leaves it up to the players own decision how hard they want to actually do the skill but max xp rates give us a factual base for whos closer leaving out the "what if they work harder" aspect if they tried using an "average" experience rate

 

 

I'm talking about the fact of max exp rates in general, for several different skills. I've seen TONS of people claiming 120k/h at teaks, and NEVER seen a single video of anyone getting anywhere near that.

 

Thai has explained multiple times why he uses max rates in his calculations. Xensure (I think) has the same reasoning. They're the main two people in the thread who discusss experience rates.

 

First of all - learn to read.

 

Second of all - I didn't say anything about the calculations and why they use what rates they do, im talking about the fact that I've yet to see anything over a 5 minute timer (if even 5 minutes) that actually gets anywhere NEAR those rates.

untitled1.png

 

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Max xp rates show least amount of time left possible and isnt biased to anyone, leaves it up to the players own decision how hard they want to actually do the skill but max xp rates give us a factual base for whos closer leaving out the "what if they work harder" aspect if they tried using an "average" experience rate

 

 

I'm talking about the fact of max exp rates in general, for several different skills. I've seen TONS of people claiming 120k/h at teaks, and NEVER seen a single video of anyone getting anywhere near that.

 

Thai has explained multiple times why he uses max rates in his calculations. Xensure (I think) has the same reasoning. They're the main two people in the thread who discusss experience rates.

 

First of all - learn to read.

 

Second of all - I didn't say anything about the calculations and why they use what rates they do, im talking about the fact that I've yet to see anything over a 5 minute timer (if even 5 minutes) that actually gets anywhere NEAR those rates.

 

It's a max xp method because it's the max xp that would theoretically be possible if sustained for hours on end. Not because it's easy to maintain.

Even if you get 130k wc xp/h for only 30sec straight, even then it's still the max xp/h.

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Max xp rates show least amount of time left possible and isnt biased to anyone, leaves it up to the players own decision how hard they want to actually do the skill but max xp rates give us a factual base for whos closer leaving out the "what if they work harder" aspect if they tried using an "average" experience rate

 

 

I'm talking about the fact of max exp rates in general, for several different skills. I've seen TONS of people claiming 120k/h at teaks, and NEVER seen a single video of anyone getting anywhere near that.

 

Thai has explained multiple times why he uses max rates in his calculations. Xensure (I think) has the same reasoning. They're the main two people in the thread who discusss experience rates.

 

First of all - learn to read.

 

Second of all - I didn't say anything about the calculations and why they use what rates they do, im talking about the fact that I've yet to see anything over a 5 minute timer (if even 5 minutes) that actually gets anywhere NEAR those rates.

 

It's a max xp method because it's the max xp that would theoretically be possible if sustained for hours on end. Not because it's easy to maintain.

Even if you get 130k wc xp/h for only 30sec straight, even then it's still the max xp/h.

 

That's a bit absurd. If I was chopping magic trees and through luck, managed to chop two magic logs down in 6 seconds would that make the maximum woodcutting exp per hour 300k/hr ? Of course not. The maximum exp per hour of a task should be the best exp rate that has actually been achieved through a one hour test. If you were to use rates based off luck infested 30 second trials the hours remaining until 200m in all skills list would become biased as it would favor those who neglect skills such as woodcutting, fishing and mining.

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It's a max xp method because it's the max xp that would theoretically be possible if sustained for hours on end. Not because it's easy to maintain.

Even if you get 130k wc xp/h for only 30sec straight, even then it's still the max xp/h.

 

That's a bit absurd. If I went to magic trees and got lucky and managed to cut down 2 magic logs down in 6 seconds would that make the maximum woodcutting exp per hour 300k/hr ? The maximum exp per hour of a task should be the best exp rate that can be sustained for an hour. If you were to use rates based off 30 second trials the hours until 200m all skills list would become biased as it would favor those who avoid woodcutting, fishing, mining ect.

Fulco explained it quite well. It is the max xp that can be sustained for hours on end but for skills like hunter/wc/mine where there is some luck in getting the resource it is the average xp rate that can be sustained for hours on end with full concentration. Luck has to be accounted for in this case. You could theoretically get 3 effigy drops in a row but that wont happen for 2000 effigies.

My view on this is that there are certain things the player has control over such as how fast they can click and how good they are at micro management of the steel titan/potion making at cave crawlers then there are some things the player cant control such as server lag which reduces logs per hour of backwards fm by a little. The player also cant control the rooms they get in a dungeon or the slayer tasks assigned. It isnt possible to get kuradel to assign bloodveld and black dragons all the time.

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Max xp rates show least amount of time left possible and isnt biased to anyone, leaves it up to the players own decision how hard they want to actually do the skill but max xp rates give us a factual base for whos closer leaving out the "what if they work harder" aspect if they tried using an "average" experience rate

 

 

I'm talking about the fact of max exp rates in general, for several different skills. I've seen TONS of people claiming 120k/h at teaks, and NEVER seen a single video of anyone getting anywhere near that.

 

Thai has explained multiple times why he uses max rates in his calculations. Xensure (I think) has the same reasoning. They're the main two people in the thread who discusss experience rates.

 

First of all - learn to read.

 

Second of all - I didn't say anything about the calculations and why they use what rates they do, im talking about the fact that I've yet to see anything over a 5 minute timer (if even 5 minutes) that actually gets anywhere NEAR those rates.

 

It's a max xp method because it's the max xp that would theoretically be possible if sustained for hours on end. Not because it's easy to maintain.

Even if you get 130k wc xp/h for only 30sec straight, even then it's still the max xp/h.

 

wow so if you go ivy and get 3 ivy in 3 cuts you can get like 500k/hour wtf. 5 minute counts dont work because you can be very lucky in those 5 mins and get 150k/hour and next 5 mins 75k/h. l2think

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I honestly have no problem with the rates given, they are all possible to achieve whether anyone does or not, and as far as the minimum time required to max out that is the only way to calculate it. As long as it is mathematically possible to achieve those numbers, they have to be used.

"DESUPTY" WILL HAVE 5B EXP (200M ALL SKILLS) BY JANUARY 1ST 2012

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I honestly have no problem with the rates given, they are all possible to achieve whether anyone does or not, and as far as the minimum time required to max out that is the only way to calculate it. As long as it is mathematically possible to achieve those numbers, they have to be used.

 

 

If thats the case then why don't we use the xp/h for getting an ivy 2 ticks in a row?

untitled1.png

 

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I honestly have no problem with the rates given, they are all possible to achieve whether anyone does or not, and as far as the minimum time required to max out that is the only way to calculate it. As long as it is mathematically possible to achieve those numbers, they have to be used.

 

 

If thats the case then why don't we use the xp/h for getting an ivy 2 ticks in a row?

He has no problem with the xp rates given not 2 ticks of ivy tested. And L2readmypost so you actually know where the rates come from

And welcome back from quitting this thread because of idiocy for root 2 ticks

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Maybe some people with 99's should all do the fastest methods and record their gains for an hour(s) and just avg the results. It should eliminate the max/min (in terms of good luck and bad luck) and the outcome should be a number that sits nicely inbetween. Get like 10 people from this thread.

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Maybe some people with 99's should all do the fastest methods and record their gains for an hour(s) and just avg the results. It should eliminate the max/min (in terms of good luck and bad luck) and the outcome should be a number that sits nicely inbetween. Get like 10 people from this thread.

 

I would like that as well.

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Follow the progress of top players and my weekly updates here: 200M in all Skills

Latest Milestones Chart update : page 602

Latest top 15 update : page 602

6 slowest skills chart : page 563

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Maybe some people with 99's should all do the fastest methods and record their gains for an hour(s) and just avg the results. It should eliminate the max/min (in terms of good luck and bad luck) and the outcome should be a number that sits nicely inbetween. Get like 10 people from this thread.

I believe all the rates (except firemaking) are already averages. You can't get random people because it takes a special type of person to concentrate so much for an hour. Foot seems to have more concentration than anyone else. Foot said that he quite easily averages 130k at pines, he uses an adze so that is 140k with a dragon hatchet which is that rate that I use.

 

 

reminder of what I said last page because I don't think people have read it

My view on this is that there are certain things the player has control over such as how fast they can click and how good they are at micro management of the steel titan/potion making at cave crawlers then there are some things the player cant control such as server lag which reduces logs per hour of backwards fm by a little. The player also cant control the rooms they get in a dungeon or the slayer tasks assigned. It isnt possible to get kuradel to assign bloodveld and black dragons all the time.

i.e. max averageable rate with inhuman/foot concentration

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