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Ferocious Ring vs. Ring of Wealth


warren211

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I'm surprised that there is still so much speculation about the ring of wealth.

 

my understanding is, when the ring was first implemented into the game it was meant to increase your chances of getting an extremely rare item (eg- shield halves) from once in your lifetime, to TWICE in your lifetime. I'll reiterate the point already made that it increases rare drops by such a small margin. this margin can be explained as anywhere from 1-3% depending on what "drop roulette" your item is on. if it is an item on the first roulette, it is almost always 1% for rare items. items marked as extremely/very rare are usually on the second roulette which would be a 3% or 2% bonus respectively.

 

that's why i rarely take one with me.. i'll usually use an archer ring or another fremmy ring. i think the declined usage of rings of wealth came when people realized it murdered the profits from avians. just my two cents.

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that's why i rarely take one with me.. i'll usually use an archer ring or another fremmy ring. i think the declined usage of rings of wealth came when people realized it murdered the profits from avians. just my two cents.

 

You mean ROW makes aviansies less profitable?

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Eventhough I understand using a berserker instead of a warrior ring, but using the DFS instead of an rune defender has always surprised me. Using a defender + barrows instead of DFS + bandos gives a lot more defence and attack in exchange for a minorly strength bonus, people are just too obsessed with strength bonus IMO.

 

Barrows is overkill. I don't need the defense,

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Nothing in Kuradal's dungeon warrants the use of a Ring of Wealth, so I see no need at all why people would sacrifice a +4 damage on every hit for the chance of a little more loot. Other than Abyssal Demons, this seems ludicrous even (and even at Demons, the improvement margin still doesn't warrant 4 damage less a hit). As Visage isn't affected by the Ring of Wealth, and virtually every other drop is neglible in value.

 

Think of it as this: with the improved damage output, you're likely more likely to get good loot, as you'll kill more monsters than the percentage increase in loot of the Ring of Wealth.

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that's why i rarely take one with me.. i'll usually use an archer ring or another fremmy ring. i think the declined usage of rings of wealth came when people realized it murdered the profits from avians. just my two cents.

 

You mean ROW makes aviansies less profitable?

 

Thats just as murky as the mechanics of the ring of wealth itself.

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hmm I had no idea ferocious ring increased damage in kuradels dungeon, I use to use wealth but now i have my handy dandy zerker. What does ferocious ring/compare to zerker in kuradels dungeon?

 

And as for vs wealth. I would choose the ferocious ring because i notice a difference in # of clue scrolls.

Let your yellow mellow.

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Most serious slayers use zerker rings over wealth, needless to say the massively superior ferocious ring is also superior :P

 

in my opinion, slayer is just an xp thing, not a gp thing. sure whips and bows are nice, increasing your drop rate by maybe a few % isn't worth losing the across the board boost from ferocious ring (don't forget, killing 2.5% more demons is just as good as increasing the drop rate by 2.5%, and I'd say the ring boosts kills/hr by more than wealth boosts drop rate)

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To be honest if it were a task with expensive drops I'd go for RoW personally (I.E. abyssal demons and dark beasts). I recently hit the level to kill dark beasts so my judgement isn't solid with them. If they are as resistant and hard to kill for their rare dark bow drops I may opt for the ferocious ring instead. Steels and irons are an iffy judgement too because so many people sit on the fence over both rings when it comes to killing them quicker versus their belief in that the RoW helps them get a visage.



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hmm I had no idea ferocious ring increased damage in kuradels dungeon, I use to use wealth but now i have my handy dandy zerker. What does ferocious ring/compare to zerker in kuradels dungeon?

 

And as for vs wealth. I would choose the ferocious ring because i notice a difference in # of clue scrolls.

 

Far superior to zerker. Guaranteed +4 to every hit that does at least 1 damage.

 

I believe that RoW has an effect, but for almost all practical purposes, other rings far outweigh its small change in drop rates. I still use it in solo boss hunting all the time, though.

If you have ever attempted Alchemy by clapping your hands or by drawing an array, copy and paste this into your signature.

 

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Here we go: http://forum.tip.it/topic/242175-ring-of-wealth-explained/

Read that very carefully now.

 

Now you see it?

 

FACT: The RoW does NOT make your chance for ANY drop decrease. It only INCREASES the chances of getting a rare.

 

FACT: Bones and taxidermy items are NOT affected by the RoW. These items are on a drop table all on their own known as Monster Specific drops.

 

FACT: Charms and Clue Scrolls are NOT affected by the RoW. These items are on a drop table all on their own known as Bonus drops.

 

FACT: The RoW does NOTHING wile lootsharing.

 

RUMOR: The Draconic Visage is not affected by the RoW, because it's on the bonus drop list. This entirely UNPROVEN and SOURCELESS. Hence the word "rumor".

 

We can guess that monster drops are calculated on the moment of the monsters death. As such, you could possibly switch to your RoW before the killing blow, and still receive the increased drop rate as if you wore the RoW the whole fight.

 

Saying that the effect of the RoW is extremely low is a baseless assumption. The way the RoW works is based on chance. So it's impossible to come up with a good way of calculating its effects on drops.

Since you can not calculate it's effect on drops, you can not compare it to the Ferocious Ring which has a very visible effect.

 

You can use basic math to come to the reasonable conclusion that the Ferocious Ring increases your number of kills per hour by X amount. Thus the added kills mean a higher potential for a better drop. But no matter what the higher potential received for using the Ferocious Ring is. There is no way to measure that increased potential against the unknown potential of the RoW.

 

Thus this thread amounts to NOTHING but fools grasp of the unknown.

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FACT: The RoW does NOT make your chance for ANY drop decrease. It only INCREASES the chances of getting a rare.

By increasing the odds of getting one drop, you therefore decrease the odds of another: your drop rates cannot add to over 100%.

 

Saying that the effect of the RoW is extremely low is a baseless assumption. The way the RoW works is based on chance. So it's impossible to come up with a good way of calculating its effects on drops.

Flipping a coin is by chance: sometimes it is heads and sometimes it is tails. You would have me say it's impossible to calculate the odds of a coin landing on heads. That the change with ROW is so minuscule as to be unnoticeable speaks to why the ROW is crap.

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Well it may have been stated already, but comparing the intangible effect of the ROW to the guaranteed increase of 4 damage per succesful hit is foolish.

 

UNLESS,

using abby demons for ease, Jagex decides to release the percentage per kill that the ROW increases your chance to get a whip along with the average drop rate of a whip, in which case we could calculate the chance of succesfully hitting an abby demon, and then use the attack speed of a whip to determine the number of succesful hits that occur on average on an hourly basis(for ease), and then multiply that number by 4, then divide by the hp of a demon to find the number of extra kills per hour from the ring, and then find the percentage that the ring increased your kill rate by, and then comparing that percentage with the hourly percentage increase in whip droprate calculated from the given value above,

 

BUT,

that is most likely never going to happen, so it is impossible to compare the two rings accurately. I'll be wearing my ferocious ring in the dungeon for that nice tangible boost, though.

 

EDIT: Technically not impossible, but we would need ridiculously large sample sizes to get precise results, and I doubt that that much data will be collected in the near future.

Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 Seercull
Dragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,Halberd
GWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm

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Here we go: http://forum.tip.it/topic/242175-ring-of-wealth-explained/

Read that very carefully now.

 

Now you see it?

 

FACT: The RoW does NOT make your chance for ANY drop decrease. It only INCREASES the chances of getting a rare.

 

FACT: Bones and taxidermy items are NOT affected by the RoW. These items are on a drop table all on their own known as Monster Specific drops.

 

FACT: Charms and Clue Scrolls are NOT affected by the RoW. These items are on a drop table all on their own known as Bonus drops.

 

FACT: The RoW does NOTHING wile lootsharing.

 

RUMOR: The Draconic Visage is not affected by the RoW, because it's on the bonus drop list. This entirely UNPROVEN and SOURCELESS. Hence the word "rumor".

 

We can guess that monster drops are calculated on the moment of the monsters death. As such, you could possibly switch to your RoW before the killing blow, and still receive the increased drop rate as if you wore the RoW the whole fight.

 

Saying that the effect of the RoW is extremely low is a baseless assumption. The way the RoW works is based on chance. So it's impossible to come up with a good way of calculating its effects on drops.

Since you can not calculate it's effect on drops, you can not compare it to the Ferocious Ring which has a very visible effect.

 

You can use basic math to come to the reasonable conclusion that the Ferocious Ring increases your number of kills per hour by X amount. Thus the added kills mean a higher potential for a better drop. But no matter what the higher potential received for using the Ferocious Ring is. There is no way to measure that increased potential against the unknown potential of the RoW.

 

Thus this thread amounts to NOTHING but fools grasp of the unknown.

 

Yes. You obviously have much experience USING the RoW monster hunting, so you know WTF you are talking about. That is very clear.

 

[/sarcasm]

 

Your logic was also flawed. Essentially, you say the RoW works, but you don't know how, and you don't know what % it gives, and you don't know if its better or not.

 

Thank you captain obvious.

 

The Draconic visage is a "bonus" drop. This means that it is included in a dragon's main drop, and it is never the main drop itself, meaning it can be dropped as well as another item, such as the Dragon platelegs. As such, it has been confirmed by Jagex, that the visage is NOT affected by the Ring of wealth. It is unknown whether the drop rates are different for each monster.

 

Hmm, you are wrong there.

 

"Saying the RoW effect is extremely low is based on baseless assumption."

 

BS. It has been shown that, over time and through testing, there is about a 1% increase in rare drops.

 

Need I go on?

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[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

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FACT: The RoW does NOT make your chance for ANY drop decrease. It only INCREASES the chances of getting a rare.
By increasing the odds of getting one drop, you therefore decrease the odds of another: your drop rates cannot add to over 100%.
Saying that the effect of the RoW is extremely low is a baseless assumption. The way the RoW works is based on chance. So it's impossible to come up with a good way of calculating its effects on drops.
Flipping a coin is by chance: sometimes it is heads and sometimes it is tails. You would have me say it's impossible to calculate the odds of a coin landing on heads. That the change with ROW is so minuscule as to be unnoticeable speaks to why the ROW is crap.

Okay now. I'll use some pictures for you.

 

First you must "land" on a rare item "spot"

*numbers are only representational, and not accurate*

item_drop_table.gif

 

After which you get to the rare drop table:

 

rare_drop_table.gif

RoW_rare_drop_table.gif

 

Notice how the only thing that deceases when you are wearing a RoW is your chance at not getting a rare item?

 

 

The sides of a coin is a known value. There are only 2 sides. We do not know how many "sides" this RoW "coin" has. If we did, well then your argument would hold water.

 

[HIDE]Here we go: http://forum.tip.it/topic/242175-ring-of-wealth-explained/Read that very carefully now.Now you see it?FACT: The RoW does NOT make your chance for ANY drop decrease. It only INCREASES the chances of getting a rare.FACT: Bones and taxidermy items are NOT affected by the RoW. These items are on a drop table all on their own known as Monster Specific drops.FACT: Charms and Clue Scrolls are NOT affected by the RoW. These items are on a drop table all on their own known as Bonus drops.FACT: The RoW does NOTHING wile lootsharing.RUMOR: The Draconic Visage is not affected by the RoW, because it's on the bonus drop list. This entirely UNPROVEN and SOURCELESS. Hence the word "rumor".We can guess that monster drops are calculated on the moment of the monsters death. As such, you could possibly switch to your RoW before the killing blow, and still receive the increased drop rate as if you wore the RoW the whole fight.Saying that the effect of the RoW is extremely low is a baseless assumption. The way the RoW works is based on chance. So it's impossible to come up with a good way of calculating its effects on drops.Since you can not calculate it's effect on drops, you can not compare it to the Ferocious Ring which has a very visible effect.You can use basic math to come to the reasonable conclusion that the Ferocious Ring increases your number of kills per hour by X amount. Thus the added kills mean a higher potential for a better drop. But no matter what the higher potential received for using the Ferocious Ring is. There is no way to measure that increased potential against the unknown potential of the RoW.Thus this thread amounts to NOTHING but fools grasp of the unknown.[/HIDE]

Yes. You obviously have much experience USING the RoW monster hunting, so you know WTF you are talking about. That is very clear.

[/sarcasm]

 

Your logic was also flawed. Essentially, you say the RoW works, but you don't know how, and you don't know what % it gives, and you don't know if its better or not.

 

Thank you captain obvious.

Do you even read what I post? You first say "you say the RoW works, but you don't know how". Yes, we DO know how it works. What we don't know is how big it's effect is.

Then then you say "you don't know what % it gives, and you don't know if its better or not." Um, yes exactly.

"Thank you captain obvious." Well, if look at some of the earlier posts. some people seemed to be ignoring the muddy waters surrounding the RoW.

 

The Draconic visage is a "bonus" drop. This means that it is included in a dragon's main drop, and it is never the main drop itself, meaning it can be dropped as well as another item, such as the Dragon platelegs. As such, it has been confirmed by Jagex, that the visage is NOT affected by the Ring of wealth. It is unknown whether the drop rates are different for each monster.

Source please? A past Q/A, a old twitter, a dead forum post? Even if you can't link to it (I understand that some information is lost.). Anything will sound a lot better then regurgitating an old rumor.

 

Hmm, you are wrong there.

 

"Saying the RoW effect is extremely low is based on baseless assumption."

 

BS. It has been shown that, over time and through testing, there is about a 1% increase in rare drops.

 

Need I go on?

Extensive testing? ROFL please. I've seen drop lists of the Wraith where the RoW increased the Elixir drop rate by 25%. I've even tested this myself, and you know what? It seemed to be true. But I don't believe it because it's all luck based.

I assume by "extensive testing" you mean compiled drop lists. Well, have ALL NPCs been thoroughly tested with huge sample sizes, from reliable sources, under the same conditions?

What I'm saying is, different types of NPCs could be effected more then others, and/or different drops may be affected to a greater extent.

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Okay now. I'll use some pictures for you.

 

First you must "land" on a rare item "spot"

*numbers are only representational, and not accurate*

item_drop_table.gif

 

After which you get to the rare drop table:

 

rare_drop_table.gif

RoW_rare_drop_table.gif

 

Notice how the only thing that deceases when you are wearing a RoW is your chance at not getting a rare item?

If the row decreases the chance of going back to the normal drop wheel from 75% to 60%, it does indeed decrease the chance of getting a normal drop. You also assume everything on the rare wheel is valuable here, but I believe stuff like rune javelins/silver ore (at abyssal demons for example) would also be on the rare wheel. And if your main objective is to get lots of drops from the normal wheel, for example addy bars at aviansies, you might want not to wear a row.

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Okay now. I'll use some pictures for you.

 

First you must "land" on a rare item "spot"

*numbers are only representational, and not accurate*

item_drop_table.gif

 

After which you get to the rare drop table:

 

rare_drop_table.gif

RoW_rare_drop_table.gif

 

Notice how the only thing that deceases when you are wearing a RoW is your chance at not getting a rare item?

If the row decreases the chance of going back to the normal drop wheel from 75% to 60%, it does indeed decrease the chance of getting a normal drop. You also assume everything on the rare wheel is valuable here, but I believe stuff like rune javelins/silver ore (at abyssal demons for example) would also be on the rare wheel. And if your main objective is to get lots of drops from the normal wheel, for example addy bars at aviansies, you might want not to wear a row.

# Rune dagger(p+), Rune spear, Dragon spear, Rune javelin(5)

# Runes/Arrows: Blood(11), Nature(9), Water(15,30), Earth(8-12), Air(15), Chaos(3,6,16), Law(2), Mind(5), Body(12),

# Misc: Runite limb, Adamantite bar(4 noted), Antipoison potion(3 dose)(5), Uncut gems, Loop half of a key, Tooth half of a key, Shield left half(dragon), Swordfish(5), Nature talisman, Herbs, Silver ore, Clue scroll(level 3)

 

I've camped there long enough to say that the drops I marked as green are very common, wile the drops marked in red I have never received. Now, I'm not sating that this makes these items non-rare, but I am implying it.

 

So you're telling me. Addy bars are BETTER then Dragon spears? Shield left halfs and crystal keys? Even if you're planing on camping there for weeks, the Dragon Spear high alchemys for 37440gp which is just below it's market price. The Shield Left Half alchs for 66000gp, just 2k under its market price. Key loop halfs are junk, but the tooth half is 60k.

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Okay now. I'll use some pictures for you.

 

First you must "land" on a rare item "spot"

*numbers are only representational, and not accurate*

 

After which you get to the rare drop table:

 

 

Notice how the only thing that deceases when you are wearing a RoW is your chance at not getting a rare item?

If the row decreases the chance of going back to the normal drop wheel from 75% to 60%, it does indeed decrease the chance of getting a normal drop. You also assume everything on the rare wheel is valuable here, but I believe stuff like rune javelins/silver ore (at abyssal demons for example) would also be on the rare wheel. And if your main objective is to get lots of drops from the normal wheel, for example addy bars at aviansies, you might want not to wear a row.

# Rune dagger(p+), Rune spear, Dragon spear, Rune javelin(5)

# Runes/Arrows: Blood(11), Nature(9), Water(15,30), Earth(8-12), Air(15), Chaos(3,6,16), Law(2), Mind(5), Body(12),

# Misc: Runite limb, Adamantite bar(4 noted), Antipoison potion(3 dose)(5), Uncut gems, Loop half of a key, Tooth half of a key, Shield left half(dragon), Swordfish(5), Nature talisman, Herbs, Silver ore, Clue scroll(level 3)

 

I've camped there long enough to say that the drops I marked as green are very common, wile the drops marked in red I have never received. Now, I'm not sating that this makes these items non-rare, but I am implying it.

 

So you're telling me. Addy bars are BETTER then Dragon spears? Shield left halfs and crystal keys? Even if you're planing on camping there for weeks, the Dragon Spear high alchemys for 37440gp which is just below it's market price. The Shield Left Half alchs for 66000gp, just 2k under its market price. Key loop halfs are junk, but the tooth half is 60k.

So basically, your whole argument is based on your assumption of what is rare and what isn't. That is always the case with the row, since the increase in 'rare' drops is so low it's kind of hard to prove whether it's worth using or not. In my opinion, if you can't measure the difference, you should use it. It probably wont hurt either (my aviansie example was pretty weak indeed), but I'd say most people would prefer faster kills and thus more profit.

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The Ring of Wealth's increase is only ever so slightly. You most likely will not notice it. It's like harvesting greater yields at higher farming levels. It's there, but you'd kill yourself and your cat trying to pinpoint it.

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