Zepheras Posted April 18, 2010 Share Posted April 18, 2010 yes! does anybody else think that we should be allowed to bind more than 1 stack of runes? <_< I think we could use some type of system where you can bind a TOTAL of 125 runes, but you can split that up among 2-3 runes. So you could take like 50 bloods and 75 fires or whatever. Or, bind 125 casts of one combat skill, since we're talking about ammo. 125 arrows = 125 casts of any combat spell. I dislike the way that the smuggler supplies some of the resources actually. If you're going to have coins as loot to buy the resources like majority of the ores, fish and wood, might as well add more of these resources directly in rooms for people to utilise their skills on? On members' world, he should supply just fishing/crafting tools, the lousiest hachet/pickaxe, and the lowest ore/wood, but herb seeds variety should be the one that's fully supplied since there's no way to get them using another skill. On free world, he should supply all the bows, since F2Pers can't fletch better bows even if they have the wood. "Do you really want to go back to the time when Falador was grey, lesser demon look like goats, dragons look like cows, hellhound look like cats and your character stands as stiff as a statue?" -F1775 Link to comment Share on other sites More sharing options...
Demoli Posted April 18, 2010 Share Posted April 18, 2010 yes! does anybody else think that we should be allowed to bind more than 1 stack of runes? <_< I think we could use some type of system where you can bind a TOTAL of 125 runes, but you can split that up among 2-3 runes. So you could take like 50 bloods and 75 fires or whatever. Or, bind 125 casts of one combat skill, since we're talking about ammo. 125 arrows = 125 casts of any combat spell. That would be in conflict, since you need air runes for every combat spell, you could only bind air spells, though that is better then nothing. Link to comment Share on other sites More sharing options...
Zepheras Posted April 18, 2010 Share Posted April 18, 2010 yes! does anybody else think that we should be allowed to bind more than 1 stack of runes? <_< I think we could use some type of system where you can bind a TOTAL of 125 runes, but you can split that up among 2-3 runes. So you could take like 50 bloods and 75 fires or whatever. Or, bind 125 casts of one combat skill, since we're talking about ammo. 125 arrows = 125 casts of any combat spell. That would be in conflict, since you need air runes for every combat spell, you could only bind air spells, though that is better then nothing. I was thinking, when you made enough runes to cast a spell just choose that spell to bind (eg. fire blast), and you get supplied with whatever rune quantity you have (up to 125 cast worth) For example, I made 30 deaths, 120 airs and 150 fires, and my fire blast spell lights up. Right click -> bind fire blast, and I get 30 deaths, 120 airs and 150 fires every level. I can make more runes and rebind them until the max of 125 deaths, 125 x4 airs and 125 x5 fires. "Do you really want to go back to the time when Falador was grey, lesser demon look like goats, dragons look like cows, hellhound look like cats and your character stands as stiff as a statue?" -F1775 Link to comment Share on other sites More sharing options...
Mithr4ndir Posted April 18, 2010 Share Posted April 18, 2010 I dunno about anyone else, but I sure am tired of getting BS Tier 1-3 drops from level 200 bosses Link to comment Share on other sites More sharing options...
pulli23 Posted April 18, 2010 Share Posted April 18, 2010 lol never had those, what level dungeon you do (and what level are your team mates, seem it determines drops based on your teams average total lvl) First they came to fishingand I didn't speak out because I wasn't fishing Then they came to the yewsand I didn't speak out because I didn't cut yews Then they came for the oresand I didn't speak out because I didn't collect ores Then they came for meand there was no one left to speak out for me. Link to comment Share on other sites More sharing options...
Mithr4ndir Posted April 18, 2010 Share Posted April 18, 2010 I'm doing complexity 6 dungeons all by myself. I don't know how you change the difficulty level.. or if you even can while soloing. Link to comment Share on other sites More sharing options...
Myweponsg00d Posted April 18, 2010 Share Posted April 18, 2010 A bug, right? I'm 34 dung now and still cant get into floor 17... Need assistance in any of these skills? PM me in game, my private chat is always ON Link to comment Share on other sites More sharing options...
Glove Posted April 18, 2010 Share Posted April 18, 2010 A bug, right? I'm 34 dung now and still cant get into floor 17... Did you gain lvl 33 dung before/when you completed floor 16? If not, you need to complete floor 16 again to gain access to floor 17. I just finished another run through the floors, and didn't get access to the floors below floor 21 until I completed floor 21 even though I had the dung lvl required to access up to floor 24. Link to comment Share on other sites More sharing options...
Blutters Posted April 18, 2010 Share Posted April 18, 2010 What bosses reward platebodies and robe and leather tops? And what about spears?It seems like bosses are the only way to get anything tier-11, as even those high level enemies in full Primal have only dropped Prometheum for me (and yes, I can tell the difference between the two - the easiest way is to look at the horns...). Also, does anyone agree with me that gloves/boots/amulets should have a separate binding slot? As in, you would be able to bind 1 weapon or armor, 1 ammo type, and 1 pair of gloves or boots or an amulet at level 1, 2 at level 50, etc.?As it is, gloves, boots, and amulets are helpful and yet not worthwhile enough to bind over anything else.Also, seeing as how, as I mentioned above, you can only get tier-11 boots/gloves from bosses, you wouldn't be using them throughout the level, and you wouldn't be binding them at the end, making them useless, even if you had other rooms to clear after killing the boss.I'm almost tempted to throw pickaxes and hatchets into this category as well... Link to comment Share on other sites More sharing options...
Myweponsg00d Posted April 18, 2010 Share Posted April 18, 2010 A bug, right? I'm 34 dung now and still cant get into floor 17... Did you gain lvl 33 dung before/when you completed floor 16? If not, you need to complete floor 16 again to gain access to floor 17. I just finished another run through the floors, and didn't get access to the floors below floor 21 until I completed floor 21 even though I had the dung lvl required to access up to floor 24. Thats annoying. Yes, I beat level 16 and got level 32. Then I cashed in points for 33. Then I went to look for floor 17 and it wasnt there. Thanks for the clarification, but IS this a bug? Or no. Need assistance in any of these skills? PM me in game, my private chat is always ON Link to comment Share on other sites More sharing options...
Hajutze Posted April 18, 2010 Share Posted April 18, 2010 yes!does anybody else think that we should be allowed to bind more than 1 stack of runes? <_<I think we could use some type of system where you can bind a TOTAL of 125 runes, but you can split that up among 2-3 runes. So you could take like 50 bloods and 75 fires or whatever.I see no reason. The first few monsters almost always drop 20-30k gold which is equal to 400-600 ess. Make few nats, a fire staff and the rest is for combat. With the nats and the fire staff you can high alchemy almost everything, in fact everything that has a HA value more than 50 would be a plus. If you alch everything you can get from drops and skilling you can make 200k before the boss. Enough for runes and equipment. To make it clearer- Kill 2-3 monsters with melee (it shouldn't be too hard).- Make a fire staff (the 3th or 4th log type is the 1st type you can enchant, it cost aprox 1.6k).- Buy 400 (at least) ess from the smuggler.- Make 40-50 nat runes.- Make the others to chaos/death and air runes.- Alch along the way and replenish your runes. Link to comment Share on other sites More sharing options...
Glove Posted April 18, 2010 Share Posted April 18, 2010 Thats annoying. Yes, I beat level 16 and got level 32. Then I cashed in points for 33. Then I went to look for floor 17 and it wasnt there. Thanks for the clarification, but IS this a bug? Or no. I don't think it's a bug, I think they meant it to be that way; but I don't they anticipated people completing a floor and being close to the level for the next floor and deciding to cash in points to access it. >< Link to comment Share on other sites More sharing options...
strilmus Posted April 19, 2010 Share Posted April 19, 2010 When I was training Dungeoneering in F2P, I realised one thing: You don't see any one weapon being the most popular weapon among players! If you compare the stats of dungeoneer fractite weapons with rune class weapons, you'll find that the the fractite rapier is a similar to a rune sword, except with slightly better slash bonus. Fractite warhammers are have a higher strength bonus than the rune counterpart, such that it's more comparable to battleaxes. Longswords, battleaxes and warhammers are of equal status and sufficiently better than rapiers, all requiring two bars to smith, and each serves the purpose it's meant to; longswords for stab + slash, battleaxes for slash + crush, warhammers for crush only. Fractitle spear for its versatile combat style (my favourite weapon), and mauls + 2h swords for the berserker-like players. If the rune and dragon class weapons have this kind of change, I'll be very happy. :grin: This is the kind of rebalancing I've always wanted. EDIT: Even the Dungeoneer ranged equipment are more balanced. Longbows/shortbows have more suitable stats than those we have above ground. More accuracy bonus for longbows, instead of giving the same bonus to both long and shortbows. Ranged armour reduces melee attack bonus.It's kind of strange seeing everything turned on its head since the RS2 system. It's as if we went back to the old days where the big weapons were better than scimitars (which are now mysteriously absent from play), all the lesser weapons served some purpose, and so on. I was using a shortbow for a while and then, disappointed by the damage even wtih the increased speed, found myself wanting a longbow. I prefer a two hander since it is king in terms of raw melee damage, although I know somebody who likes spears regardless of the fact that crushing damage is more effective on frozen foes, skeletons, and folks with plate armor. Also: magic combat awesome again. Without the restrictions on pricing and rune availability getting in the way (due to the fact that you can't bring anything out of the dungeon, so why not blow some of that coin on the big fireworks), mages are able to play the role of glass cannon much more effectively than ever before. A rich variety of foes means that there is an even distribution of grunts and bosses strong and weak to all types of things on the combat triangle, giving every aspect of combat a chance to shine instead of melee winning out every time. Anybody who's played long enough knows that a reasonably sized bunch of the enemies are highly resistant to melee. Speaking of which, it's cool that attack types take priority over increased attack bonuses for that weapon's main stat. And humanoid NPC's with the same kind of armor as you are really difficult to hit as if their armor's stats were exactly the same as yours! It's kind of cool. Dungeoneering, on the whole, looks like what they would do to Runescape if they weren't being blocked by an enormous oldbie fanbase dead set against sweeping changes to the system, and were allowed to readjust every aspect of the game to bring the standards up to where the combat balance should be right now. Link to comment Share on other sites More sharing options...
ices73 Posted April 19, 2010 Share Posted April 19, 2010 riddle room : to answer the riddle you must pick an item witch corresponding to the riddle , all answer items are in the room , at the end they have (o) ( ex: needle (o) , hammer (o) you ca see in the screenshot some of them .. i didn't had tome to note them all so .. this is the start :P Example my first riddle :question: I demonstrate faith in a dark godanswer: unholy symbol (o) I hope that it's useful Link to comment Share on other sites More sharing options...
Toad Posted April 19, 2010 Share Posted April 19, 2010 Bosses correspond to what they drop heres a little songlist I wrote A quote from Da_Broman1 Behemoth - Slash - BootsFrostweb - Range/STab - Mage BootsIcefiend - Stab - DaggerIcy Bones - Stab - VambsPlane-Freezer - Stab - GaunletsBloodchiller - Crush - Mage GlovesRiftsplitter - Stab - RapierSkeletons - Stab - Full helms (not seen primal)Bulwark - Crush - PickaxeHobgoblin - Slash - Range BootsRammernaught - Stab - MaulsShadow-Forger - Stab - ShieldBallark (66 dungeon)- Stab - Warhammer (not seen primal)Book Barrage - Slash - Mage HatStomp - Stab - Range Coifas I dont know them :PSag - Slash - BowNight-Gazer - Slash - PlateSkirt (not seen primal yet)Curser - Slash - Staff(Think I forgot some will update) Rs wikia has info anyways i think Link to comment Share on other sites More sharing options...
wioneo Posted April 19, 2010 Share Posted April 19, 2010 The rooms need icons so you know where to fish, mine, pray, etc. Apart from that I find it quite enjoyable. Slow exp though, only at lvl 13 now. Skill area icons on the minimap would be a very, very welcome change. Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield + DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 SeercullDragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,HalberdGWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm Corp: 3~Elysian,2 Sp Sh + Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core + Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots + Trails: 2~Bob Shirt,Fortunate Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow [spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 + Attack Cape Aquired 3-5-10 ~ Level 135 + Summoning Cape Aquired 3-12-10Strength Cape Aquired 6-1-11 ~ Level 137 + Fire Cape Aquired 6-23-11 + Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 + Kiln Cape Aquired 2-26-12 ~ Level 138Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 + Prayer Cape Acquired 12-20-14Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 + Construction Cape Acquired 1-31-15 + Crafting Cape Acquired 2-22-15 + Thieving Cape Acquired 3-18-15Runecrafting Cape Acquired 4-14-15 + Mining Cape Acquired 4-19-15 + Fishing Cape Acquired 4-25-15 + Firemaking Cape Acquired 4-26-15 + Woodcutting Cape Acquired 4-26-15Cooking Cape Acquired 4-26-15+ Smithing Cape Acquired 4-28-15 + Farming Cape Acquired 4-29-15 + Divination Cape Acquired 5-3-15 + Dungeoneering Mastery 5-4-15Fletching Cape Acquired 5-4-15 + Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 + Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20 Link to comment Share on other sites More sharing options...
Toad Posted April 19, 2010 Share Posted April 19, 2010 The rooms need icons so you know where to fish, mine, pray, etc. Apart from that I find it quite enjoyable. Slow exp though, only at lvl 13 now. Skill area icons on the minimap would be a very, very welcome change. I suggested a dynamic map on hover over of "?" it says what key is needed which yes would be a welcome change Link to comment Share on other sites More sharing options...
ArtemisCatal Posted April 19, 2010 Share Posted April 19, 2010 The rooms need icons so you know where to fish, mine, pray, etc. Apart from that I find it quite enjoyable. Slow exp though, only at lvl 13 now. Skill area icons on the minimap would be a very, very welcome change. I suggested a dynamic map on hover over of "?" it says what key is needed which yes would be a welcome change I'm I the only person who is making maps of the dungeon, listing each resource? Like I draw the rooms on graph paper/excel (if i'm on my widescreen laptop) then I add in like f8, for a tier8 fishing spot, or m7, for a tier 7 minning spot, w10 for tier ten wood cutting, c9 for a tier 9 fiber spot, etc. I also mark the farming spots, rune crafting altars, prayer altars, ranges, etc. Maybe I just have a bad memory, but I realized within only a few dungeoneering lvls (and a few of the larger/more complicated dungeons with bossesIi needed food/armor for) that I needed this help. I just can't remember where the things I need are. Unless jagex makes a very good map that includes all of these features (tier lvl of the resource being of upmost importance), I will just continue to map the dungeons on my own. I can also just mark out the resource once I use it up. Once you develop a system that works for you the time you spend making the map will be more than made up for by the time you save being able to go directly to the resouce you need. Link to comment Share on other sites More sharing options...
Flyingjj Posted April 19, 2010 Share Posted April 19, 2010 I'm I the only person who is making maps of there dungeon, listing each resource? Like I draw the rooms on graph paper/excel (if i'm on my widescreen laptop) then I add in like f8, for a tier8 fishing spot, or m7, for a tier 7 minning spot, w10 for tier ten wood cutting, c9 for a tier 9 fiber spot, etc. I also mark the farming spots, rune crafting altars, prayer altars, ranges, etc. Maybe I just have a bad memory, but I realized within only a few dungeoneering lvls (and a few of the larger/more complicated dungeons with bossesIi needed food/armor for) that I needed this help. I just can't remember where the things I need are. Unless jagex makes a very good map that includes all of these features (tier lvl of the resource being of upmost importance), I will just continue to map the dungeons on my own. I can also just mark out the resource once I use it up. Once you develop a system that works for you the time you spend making the map will be more than made up for by the time you save being able to go directly to the resouce you need.This might be effective if you're playing on medium or large dungeons, but tbh for a small dungeon it seems like a waste of time. Maybe that's just cause I note locations mentally and am able to hold them plenty good in my head. Link to comment Share on other sites More sharing options...
wioneo Posted April 19, 2010 Share Posted April 19, 2010 The rooms need icons so you know where to fish, mine, pray, etc. Apart from that I find it quite enjoyable. Slow exp though, only at lvl 13 now. Skill area icons on the minimap would be a very, very welcome change. I suggested a dynamic map on hover over of "?" it says what key is needed which yes would be a welcome change I'm I the only person who is making maps of there dungeon, listing each resource? Like I draw the rooms on graph paper/excel (if i'm on my widescreen laptop) then I add in like f8, for a tier8 fishing spot, or m7, for a tier 7 minning spot, w10 for tier ten wood cutting, c9 for a tier 9 fiber spot, etc. I also mark the farming spots, rune crafting altars, prayer altars, ranges, etc. Maybe I just have a bad memory, but I realized within only a few dungeoneering lvls (and a few of the larger/more complicated dungeons with bossesIi needed food/armor for) that I needed this help. I just can't remember where the things I need are. Unless jagex makes a very good map that includes all of these features (tier lvl of the resource being of upmost importance), I will just continue to map the dungeons on my own. I can also just mark out the resource once I use it up. Once you develop a system that works for you the time you spend making the map will be more than made up for by the time you save being able to go directly to the resouce you need. I find it easier to just carry a pick with me and cash out any worthwhile ore deposit when i pass it, then drop the bars near the anvils if I don't particularly need them yet. Meleeing with a spear on one of the 3 styles, wearing melee armour, and leaving on mage pray seems to be enough for every single boss(besides astea), so I never really bothered with other resources and just alch them :grin: Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield + DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 SeercullDragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,HalberdGWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm Corp: 3~Elysian,2 Sp Sh + Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core + Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots + Trails: 2~Bob Shirt,Fortunate Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow [spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 + Attack Cape Aquired 3-5-10 ~ Level 135 + Summoning Cape Aquired 3-12-10Strength Cape Aquired 6-1-11 ~ Level 137 + Fire Cape Aquired 6-23-11 + Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 + Kiln Cape Aquired 2-26-12 ~ Level 138Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 + Prayer Cape Acquired 12-20-14Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 + Construction Cape Acquired 1-31-15 + Crafting Cape Acquired 2-22-15 + Thieving Cape Acquired 3-18-15Runecrafting Cape Acquired 4-14-15 + Mining Cape Acquired 4-19-15 + Fishing Cape Acquired 4-25-15 + Firemaking Cape Acquired 4-26-15 + Woodcutting Cape Acquired 4-26-15Cooking Cape Acquired 4-26-15+ Smithing Cape Acquired 4-28-15 + Farming Cape Acquired 4-29-15 + Divination Cape Acquired 5-3-15 + Dungeoneering Mastery 5-4-15Fletching Cape Acquired 5-4-15 + Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 + Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20 Link to comment Share on other sites More sharing options...
Toad Posted April 19, 2010 Share Posted April 19, 2010 The rooms need icons so you know where to fish, mine, pray, etc. Apart from that I find it quite enjoyable. Slow exp though, only at lvl 13 now. Skill area icons on the minimap would be a very, very welcome change. I suggested a dynamic map on hover over of "?" it says what key is needed which yes would be a welcome change I'm I the only person who is making maps of there dungeon, listing each resource? Like I draw the rooms on graph paper/excel (if i'm on my widescreen laptop) then I add in like f8, for a tier8 fishing spot, or m7, for a tier 7 minning spot, w10 for tier ten wood cutting, c9 for a tier 9 fiber spot, etc. I also mark the farming spots, rune crafting altars, prayer altars, ranges, etc. Maybe I just have a bad memory, but I realized within only a few dungeoneering lvls (and a few of the larger/more complicated dungeons with bossesIi needed food/armor for) that I needed this help. I just can't remember where the things I need are. Unless jagex makes a very good map that includes all of these features (tier lvl of the resource being of upmost importance), I will just continue to map the dungeons on my own. I can also just mark out the resource once I use it up. Once you develop a system that works for you the time you spend making the map will be more than made up for by the time you save being able to go directly to the resouce you need. I find it easier to just carry a pick with me and cash out any worthwhile ore deposit when i pass it, then drop the bars near the anvils if I don't particularly need them yet. Meleeing with a spear on one of the 3 styles, wearing melee armour, and leaving on mage pray seems to be enough for every single boss(besides astea), so I never really bothered with other resources and just alch them :grin: we usually split out into sections and set gatestone to significant areas but a nicer map would be nice ;) Link to comment Share on other sites More sharing options...
ArtemisCatal Posted April 19, 2010 Share Posted April 19, 2010 Well, either I'm getting more complex dungeons with harder monsters, or have a sieve for a brain. Seeing as I can really only get on runescape late at night, I'm voting on the sieve for a brain. Ah well, maybe my method will help someone. It has made it easier/more enjoyable for me at least. Link to comment Share on other sites More sharing options...
Obtaurian Posted April 19, 2010 Share Posted April 19, 2010 Well, either I'm getting more complex dungeons with harder monsters, or have a sieve for a brain. Seeing as I can really only get on runescape late at night, I'm voting on the sieve for a brain. Ah well, maybe my method will help someone. It has made it easier/more enjoyable for me at least. Is it physical graph paper or some sort of program, out of curiosity? To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
Blutters Posted April 19, 2010 Share Posted April 19, 2010 What bosses reward platebodies and robe and leather tops? And what about spears?It seems like bosses are the only way to get anything tier-11, as even those high level enemies in full Primal have only dropped Prometheum for me (and yes, I can tell the difference between the two - the easiest way is to look at the horns...). Also, does anyone agree with me that gloves/boots/amulets should have a separate binding slot? As in, you would be able to bind 1 weapon or armor, 1 ammo type, and 1 pair of gloves or boots or an amulet at level 1, 2 at level 50, etc.?As it is, gloves, boots, and amulets are helpful and yet not worthwhile enough to bind over anything else.Also, seeing as how, as I mentioned above, you can only get tier-11 boots/gloves from bosses, you wouldn't be using them throughout the level, and you wouldn't be binding them at the end, making them useless, even if you had other rooms to clear after killing the boss.I'm almost tempted to throw pickaxes and hatchets into this category as well... Bosses correspond to what they drop heres a little songlist I wrote A quote from Da_Broman1 Behemoth - Slash - BootsFrostweb - Range/STab - Mage BootsIcefiend - Stab - DaggerIcy Bones - Stab - VambsPlane-Freezer - Stab - GaunletsBloodchiller - Crush - Mage GlovesRiftsplitter - Stab - RapierSkeletons - Stab - Full helms (not seen primal)Bulwark - Crush - PickaxeHobgoblin - Slash - Range BootsRammernaught - Stab - MaulsShadow-Forger - Stab - ShieldBallark (66 dungeon)- Stab - Warhammer (not seen primal)Book Barrage - Slash - Mage HatStomp - Stab - Range Coifas I dont know them :PSag - Slash - BowNight-Gazer - Slash - PlateSkirt (not seen primal yet)Curser - Slash - Staff(Think I forgot some will update) Rs wikia has info anyways i thinkI don't see tops of any kind on that list, not even chainbodies, and also not spears or 2hs...How are we supposed to get them, then? Link to comment Share on other sites More sharing options...
ArtemisCatal Posted April 19, 2010 Share Posted April 19, 2010 Well, either I'm getting more complex dungeons with harder monsters, or have a sieve for a brain. Seeing as I can really only get on runescape late at night, I'm voting on the sieve for a brain. Ah well, maybe my method will help someone. It has made it easier/more enjoyable for me at least. Is it physical graph paper or some sort of program, out of curiosity? Physical graph paper when I'm not on my wide screen lap top (which is most of the time seeing as this laptop has... issues with... well being on) But on the wide screen I have the game on fixed or resizable, then I have the other half of the screen with an excel spread sheet that I have made the columns and row have the same size so they are square. Then I set the grid lines to off and the make gridline button on the tool bar to thick outside lines. Then each room I make a 4 by 4 grid outlined by thick grids, with each room one row/column separated. For a door way I make a 2x1 connections square. I can put information like key needed, etc in that space. Then I can use the 4x4 grid in the room to map where resources are. Basically the only difference when I'm doing it on graph paper is that I’m making the marks with pens. Same grid pattern (I'm using like 4 squares to the inch graph paper that I had left over) Ok, so I realize describing this is sounds very obsessive well, I'm very detail oriented, and this is my obsessive keeping track of everything. I might be able post one of my spread sheets to see my map if you would like. Let me see if this stupid computer will stay on that long. edit: ok, lets see how badly I can mess this up these are three dungeons I have done. red color means I used up the resource. The last one was glitched, and had some rooms off the right side that I couldn't get into the because I couldn't find the key, despite having two other keys in my inventory. Go figure. Link to comment Share on other sites More sharing options...
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