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12-Apr-2010 - Dungeoneering Skill!


12pure34

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Has anyone determined which size dungeons are the best for xp rates? Solo small dungeons, duo small dungeons setup for 1 or 2 players, trio large dungeons? Solo small but then duo medium size dungeons on the higher floors? Looks like the top ranks are pulling 400k xp / day. Does anyone know how they are doing this besides the obvious fact of playing 12 hours+?

i've been getting 20k xp/hour on.

duo set @ difficulty 2 medium maps

both players bounded promethium spear p++ and platebody

 

i tried soloing and trioing @ difficulty 3, medium map

but neither was as fast as difficulty 2:2 medium

 

also tried 5 man, difficulty 3, large map

that was horrible xp

 

yet to try 5:5:large and 4:4:large

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My favorite is duoing medium floors. In my experiences this is quite faster than soloing. Another bonus is that you get more xp per floor, which means you will get to a lower floor before having to reset.

I'd perhaps say that duoing small floors are best the first 15-20 or so levels, then doing medium (or even larges if you can get a good team with enough people, I never can)

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When I was training Dungeoneering in F2P, I realised one thing: You don't see any one weapon being the most popular weapon among players!

 

If you compare the stats of dungeoneer fractite weapons with rune class weapons, you'll find that the the fractite rapier is a similar to a rune sword, except with slightly better slash bonus. Fractite warhammers are have a higher strength bonus than the rune counterpart, such that it's more comparable to battleaxes. Longswords, battleaxes and warhammers are of equal status and sufficiently better than rapiers, all requiring two bars to smith, and each serves the purpose it's meant to; longswords for stab + slash, battleaxes for slash + crush, warhammers for crush only. Fractitle spear for its versatile combat style (my favourite weapon), and mauls + 2h swords for the berserker-like players.

 

If the rune and dragon class weapons have this kind of change, I'll be very happy. :grin: This is the kind of rebalancing I've always wanted.

 

EDIT: Even the Dungeoneer ranged equipment are more balanced. Longbows/shortbows have more suitable stats than those we have above ground. More accuracy bonus for longbows, instead of giving the same bonus to both long and shortbows. Ranged armour reduces melee attack bonus.

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"Do you really want to go back to the time when Falador was grey, lesser demon look like goats, dragons look like cows, hellhound look like cats and your character stands as stiff as a statue?"

 

-F1775

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Has anyone noticed this shield?

Guardians_ward.gif

A friend of mine had it so I looked for it in the KB and apparently its stats are (attack bonus)

+55 stab, +72 slash, +84 crush, +44 mage, +60 range

 

That is outrageous. :|

 

edit: a few people I know that are 70+ dung use 2:1, duo at 1 difficulty

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Has anyone noticed this shield?

Guardians_ward.gif

A friend of mine had it so I looked for it in the KB and apparently its stats are (attack bonus)

+55 stab, +72 slash, +84 crush, +44 mage, +60 range

 

That is outrageous. :|

 

edit: a few people I know that are 70+ dung use 2:1, duo at 1 difficulty

it's a typo, i just got one for a drop

no offensive bonuses on it

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wooot got a flameburst defender drop :P

 

But the stats in the KB aren't correct: http://www.runescape.com/kbase/guid/dungeoneering_slayer_tables (says +50 str)..

 

while ingame it is +5 str. Guess the daggers are typos too?

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

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Wow I don't get this skill at all. I'll play through dungeons for several hours for a couple hundred xp...

 

In other news, theres over 200,000 people playing right now!

 

The way this skill works, with more prestige as you clear out floors, your experience rates will increase massively as you level. Also, as your personal skill get better, you'll be able to do dungeons more efficiently, and that will also help your experience point rates :)

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in regards to Atestarossa yeah, I think when you get to like lvl 98 the xp will b e amazingly high.

I have all the 99s, and have been playing since 2001. Comped 4/30/15 

My Araxxi Kills: 459::Araxxi Drops(KC):

Araxxi Hilts: 4x Eye (14/126/149/459), Web - (100) Fang (193)

Araxxi Legs Completed: 5 ---Top (69/206/234/292/361), Middle (163/176/278/343/395), Bottom (135/256/350/359/397)
Boss Pets: Supreme - 848 KC

If you play Xbox One - Add me! GT: Urtehnoes - Currently on a Destiny binge 

 

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Wow I don't get this skill at all. I'll play through dungeons for several hours for a couple hundred xp...

 

In other news, theres over 200,000 people playing right now!

Wow, I don't remember that happening since 07.

99 Hunter - November 1st, 2008

99 Cooking -July 22nd, 2009

99 Firemaking - July 29th, 2010

99 Fletching - December 30th, 2010

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Am I the only one who doesn't understand why some of the rewards require such low levels? At a 10:1 Xp to token ratio, with the lowest reward (gem bag) costing 13k tokens, you would have to be at least level 52 (and a half) to be able to even use it. Let alone bonecrusher. If there is a way to get 120k tokens at level 21, someone let me know.

45,657th to 99 Range 29/09/09 , 41,018th to 99 Mage 13/11/09

rangecapecombined.gif__________________magiccapecombined.gif

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The token system is pretty nasty now, the only rewards that justify their lv requirement are the chaotic weapons, all the others require waaaay higher lv then the required due to the token system.

 

I wouldnt cash in tokens right now, the batch might be weeks away.

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Am I the only one who doesn't understand why some of the rewards require such low levels? At a 10:1 Xp to token ratio, with the lowest reward (gem bag) costing 13k tokens, you would have to be at least level 52 (and a half) to be able to even use it. Let alone bonecrusher. If there is a way to get 120k tokens at level 21, someone let me know.

 

We're all wondering the same thing. There clearly was supposed to be some way to obtain tokens other than through the 1 token per 10xp thing, but then they didn't do it. Why else would they assign levels to the rewards this way?

~ W ~

 

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Does anyone else think that this skill could use some type of deposit box in the starting room of the dungeons?

 

I think its pretty cool that you can like, assign people just to farm+cook potatoes for the party and stuff like that, or make potions, or make armor.

 

But the system right now is a little clumsy. You either need to drop items one at a time, use them on the tables one at a time, or go through the process of opening trade (which takes a lot longer that simply depositing the things in a bank deposit box). Also inventory space is a pretty big thing in this skill, and often times people have to drop things and stuff just to try to make trades.

 

Yes no?

 

Also does anyone think it is a little strange that you cannot buy any herbs? I mean, they let you buy up to teir 10 food, ore, leather, but you cant even buy the stuff to make some basic potions? Theres some bosses where it would be really nice to use a certain potion, but if you just dont get the herb drop in the dungeon you are SOL. Also I think it is unfair that you could have a door that requires say, 104 mining (or any other skill 100+), and there would still be a chance that you dont even get the right herb in the whole dungeon so that you can actually boost your stat?

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Need assistance in any of these skills? PM me in game, my private chat is always ON

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Does anyone else think that this skill could use some type of deposit box in the starting room of the dungeons?

 

I think its pretty cool that you can like, assign people just to farm+cook potatoes for the party and stuff like that, or make potions, or make armor.

 

But the system right now is a little clumsy. You either need to drop items one at a time, use them on the tables one at a time, or go through the process of opening trade (which takes a lot longer that simply depositing the things in a bank deposit box). Also inventory space is a pretty big thing in this skill, and often times people have to drop things and stuff just to try to make trades.

 

Yes no?

yes!

 

does anybody else think that we should be allowed to bind more than 1 stack of runes? <_<

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Does anyone else think that this skill could use some type of deposit box in the starting room of the dungeons?

 

I think its pretty cool that you can like, assign people just to farm+cook potatoes for the party and stuff like that, or make potions, or make armor.

 

But the system right now is a little clumsy. You either need to drop items one at a time, use them on the tables one at a time, or go through the process of opening trade (which takes a lot longer that simply depositing the things in a bank deposit box). Also inventory space is a pretty big thing in this skill, and often times people have to drop things and stuff just to try to make trades.

 

Yes no?

 

YES.

 

I've only been doing solo so far, but this would help keep the piles of supplies I might need (lol, I drop them in the starting room) more organized too.

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yes!

 

does anybody else think that we should be allowed to bind more than 1 stack of runes? <_<

 

I think we could use some type of system where you can bind a TOTAL of 125 runes, but you can split that up among 2-3 runes. So you could take like 50 bloods and 75 fires or whatever.

Myweponsgood.gif

Need assistance in any of these skills? PM me in game, my private chat is always ON

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