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12-Apr-2010 - Dungeoneering Skill!


12pure34

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Actually, although the Knowledge Base says you need 3-5 players to play a Large Dungeon, you actually need 4 players to START a large dungeon. Once it's been started, if the amount of players falls below two, you actually get a message saying that there are too few players to continue so the dungeon will end in a few minutes. When I experienced this, it said 14 minutes, but once one of the two players who left returned, the game didn't end.

 

So my understanding is,

 

One player - Can start a small dungeon.

Two players - Can start a small or medium dungeon.

Three players - Can start a small or medium dungeon.

Four players - Can start a small, medium, or large dungeon.

Five players - Can start a small, medium, or large dungeon.

 

Once the dungeon is started, small and medium dungeons can be continued by any amount of players. Large dungeons can only be continued by three or more players.

 

However, I've noticed a lot of inconsistency in Dungeoneering so this is probably inaccurate - someone probably has very different experiences with this game. Has anyone ever had trouble tele-ing out of the boss room? For some reason, during one specific boss fight, it told me I could not teleport from that room (either Home Teleport or Gatestone Teleport gave me the same message, both before and during the fight). My friend who was playing with me at the time had the same problem. However, this was the only time I ever saw this message. I thought it was a glitch at first, but then that same friend experienced it again fairly recently? Of course, he also has Dory-syndrome and doesn't remember the first time. >.<

 

If it was the icefiend boss I've had that happen too, and I believe the reason for it is so you can't gatestone out while it does it's icicle dropping special and re-enter when the special was over.

 

That can't be it since I was unable to teleport after I killed the boss already. I could walk out of the room, but not teleport out.

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Let me rephrase it, when I kill the boss, which ladder should I use ? The boss one or the start area one ?

 

 

You should use the boss one.

 

Also, can someone help me with the prestege? Mine says prestege 3 but its always at 0...(btw floor 3 is the maximium floor ive done)

This tends to nerf whatever exp i manage to get....which is fustrating and explains why im only on floor 3. So how do I get the higher prestege pts?

 

Your prestige is the number of floors you completed WITHOUT repeating any. In other words, your prestige is 0 because you repeated a floor.

 

 

In order to fix that, use your ring of kinship to reset your progress and start at floor 1. Every time you reach the maximum floor available to you, press the reset button again.

right...ill try that ty.

I thought that the number after prestige was the floor you were on

I cant get an image onto this post >.> but if you look at it is says eg prestige 3 and underneith the number is, for me, always 0...

Will that still be fixed by reseting?

 

I know it is, because your prestige is 3 (having completed 3 floors), but no exp is given for that prestige because it isn't the first time you completed that floor.

 

Right ok tyvm hopefully ill now get more then 178 exp a go >.>

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Drops; 1x Draconic Visage, 2x Black Mask, 1x Zamorak Kitesheild, 1x Amulet of Strength(t), 5x Zamorak Book Pages

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Talking to a worldbearer, it says that their goal is to blow up the dungeon. Will they suceed with that? then jagex better add some more dungeons.

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At lower lvls theres absolutely no reason to save your points. Your 300 points is not goign to buy you any gear anytime soon and it WILL get you a free lvl.

 

My suggestion is to spend your points until lvl 50 or 60 then start saving for rewards

 

You do make a point, here. Great idea.

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Is it even worth spending points for that exp? Yay, wow, I got perhaps one level? Maybe if I were a few points from unlocking the next floor... but I'm still getting over 1 level of experience per dungeon for now.

 

I believe it is worth it, until level 69 at least.

 

The main reason I say that is, the more levels you can gain, the faster you can get floors unlocked (and thus more overall prestige unlocked quicker). Since you will unlock prestige quicker with xp (because you don't have to repeat cycle so many times) you can do say like rooms 1-20 on 20 prestige instead of having to do rooms 1-18 on 18 prestige before a reset. Since that 20 prestige would carry over to EVERY room you do, that means the person spending token points on XP would get an extra 2 prestige before the other person did, and that means alot of xp. So spending the xp to get levels would give a huge benefit over not spending them, until level 69.

 

After 69 it isn't really worth it to spend on xp since at that point prestige no longer raises.

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This has probably been stated already but I just reached floor 34 and got mysterious chronicle part 17. The part 17 is the first one on the third row if you open the dungeon journal page on your ring. That mostly likely means that the whole chronicle will consist of 32 parts which implies that you'll need level 120 dungeoneering to unlock the last floor after they release the second patch.

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LOL ^^ I had a room I couldn't find a key for, and I saw someone else post the same problem. (for me it was only a bonus room, so I didn't think to much of it but the other person couIdn't make it to the boss) I guess next time I'll have to look in the walls!

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Haha... I just discovered a rather hilarious fact about Sagitarre. If you pray mage against him, he'll spend most of the round trying and failing miserably to use his freeze arrows and bear trap things. They count as mage apparently. And when he fails at using it, he tries again. And again. And again. With a normal arrow mixed in there occasionally. So basically mage pray > him even moreso than the other bosses.

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Out of curiosity, how many people are playing exclusively with groups? So far, I have yet to be prestige-locked (unable to gain prestige due to having too low of a dungeoneering level). I play with 3-5 man teams, the larger the better, with maximum dungeon size and difficulty. I might be training slower but it's definitely less boring, plus gives us some flexibility in how we play. But even at level 40+, I'm gaining 2 to 3 levels with each floor I complete...

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I think they need to bump up the size limitations. I don't think anyone would complain about being able to solo Medium dungeons.

Have you ever seen rsof? >.>

I typically try not to

 

Also, being able does not mean you HAVE to use medium. I typically would like medium since I'm soloing all levels. And small sometimes is too small (although sometimes it's too big >.<)

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Haha... I just discovered a rather hilarious fact about Sagitarre. If you pray mage against him, he'll spend most of the round trying and failing miserably to use his freeze arrows and bear trap things. They count as mage apparently. And when he fails at using it, he tries again. And again. And again. With a normal arrow mixed in there occasionally. So basically mage pray > him even moreso than the other bosses.

Yeah, without using Protect from Magic... good luck killing her without running out of food first, since you'll be frozen every few steps.

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Dungeoneering is pretty much like most other skills. Every skill requires a specific location to perform some kind of task. In this case it is being qualified to enter dangerous areas and explore them. It would not help much if you are not in a dangerous area that requires it, so therefore it wouldn't apply, as much as you would not be able to firemaking skills to burn yak hair into rope, or your axe to chop a bow into shape, or a pick to mine for fish.

 

While this has yet to be quantifiable in any significant way outside of the Daemonheim area, there's a good chance that you will require levels in it to be able to explore other new places. In a way, this is like needing the stats to enter the GWD area, except that instead of one specific stat (or perhaps just comparing the Dungeoneering skill to the amount of quest points you happen to have), it is instead your ability to survive in a highly chaotic situation requiring many facets of skill, which is liable to change at any given moment. This is opposed to quests, which are a series of tasks the parameters of which are already set in stone, even though technically the events contained within have yet to happen, as if everybody knows exactly what kind of skills you need before the darn thing even begins. Granted the types of things you see in a dungeon are still the same, but their arrangement, quantity, and level are unknown until discovered.

 

I would have rather called this skill "Adventuring".

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Hey reading the notes (misc 5, or 6) it says: "as we progress deeper it seems the dungeon mends around the needs of our master, and not only those floors, but also the icy floors near the surface seem to have more resources". - Does this mean that the higher your dung lvl, the more resourceful the dungeon becomes?

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

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I think it means that you have more skills used/resources in those complexities and you'll find things like ore to mine or weeds to craft that you might need to make into armour (eg). I don't think it has much to do with the dungeoneering level, except that the further down the dungeons you go the less ready made items/resources available (I think).

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When you do the puzzle, jumping over all those gaps. Can someone tell me why the gloving light cheats from time to another? I know where I should go to avoid being taken, but sometimes the light moves two, or even three times in a row.

it doesn't move: you jsut fail to move (it says so in the game-messages if you don't filter them).

 

 

BTW: is there a specific world already? it seems to empty out a bit

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

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When you do the puzzle, jumping over all those gaps. Can someone tell me why the gloving light cheats from time to another? I know where I should go to avoid being taken, but sometimes the light moves two, or even three times in a row.

it doesn't move: you jsut fail to move (it says so in the game-messages if you don't filter them).

 

 

BTW: is there a specific world already? it seems to empty out a bit

 

 

Oh, I see. Just thought it was a bug or something. Thank you so much!

 

I saw someone talking about world 144 becoming some kind of hub for team playing. Didn't check though - teaming up with randoms isn't too fun.

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Which floors can the Unholy Cursebearer be found on? :(

I got him on Floor 14, at Level 29 weirdly enough. I've had him once again, on Floor 15 I think...

I got him on floor 15 too. - and 16

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Has anyone determined which size dungeons are the best for xp rates? Solo small dungeons, duo small dungeons setup for 1 or 2 players, trio large dungeons? Solo small but then duo medium size dungeons on the higher floors? Looks like the top ranks are pulling 400k xp / day. Does anyone know how they are doing this besides the obvious fact of playing 12 hours+?

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::

:: 99 Strength - 2009-05-28 ::
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