Peronix Posted May 14, 2010 Share Posted May 14, 2010 While in DirectX its like this.[hide][/hide] Am I the only one who sees the tidal wave in the background? OMG SAILING@@@@@ But really, I think the tidal wave thing was the point. Link to comment Share on other sites More sharing options...
Kalafai Posted May 14, 2010 Share Posted May 14, 2010 It seems DirrectX deffenetly handles lighting differently, but other than that, there are just a few rendering issues. Seems to choke up a bit more for me than opengl, so wont be using it. Got through the quest.... never emptying watering can is to little to late now, especially with white lily, the only time I water is when prepping a batch of potted trees. Will head back later for additional rewards I suppose, but got a magic level to train, and about 10 separate skills that just need topping off a level, and all out of sacred clay tools. Link to comment Share on other sites More sharing options...
The Dark Lord Posted May 14, 2010 Share Posted May 14, 2010 When do we get Bloom? SWAG Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on. Link to comment Share on other sites More sharing options...
totalpwnage Posted May 14, 2010 Share Posted May 14, 2010 Has anyone else noticed a MASSIVE increase in the number of altars you get in large dungeons now? Previously, it was usually like 0-3. Now, I haven't gotten a single large dungeon below 3 -- usually there's like 6 per dungeon. Started free trade with 1.5m cash. 2 weeks later, have hit max cash 2x. PvP drops: 359 Brawling Gloves, 11 Vesta's Longswords, 41+ Zaros/Ancient Statues9 Dragon Full Helms, 3 Dragonfire Shields on the old PvP loot system Brawler guide is being finished! Link to comment Share on other sites More sharing options...
Den Posted May 14, 2010 Share Posted May 14, 2010 While in DirectX its like this.[hide][/hide]Am I the only one who sees the tidal wave in the background?But really, I think the tidal wave thing was the point. Yeah, its just a horizon line using OpenGL but water goes all jumpy and loads differently when using DirectX. Thats why I was wondering if DirectX11 would make it like OpenGL is. ........::::: Rainy's YouTube Channel - Rainy's Twitter - Rainy's Facebook - Rainy's DeviantArt - Rainy's Tumblr - Rainy's Tip.It Profile :::::......... Link to comment Share on other sites More sharing options...
Omali Posted May 14, 2010 Share Posted May 14, 2010 System Update... This update fixes several problems players have been experiencing with the latest update. - Fixed an issue with the world map. - Fixed Ubuntu so it now works properly with DirectX. - Increased the framerate for DirectX due to an issue with shadows in some places. Thanks for your patience, Mod Nexus. Jagex fixed Ubuntu? Fix Runescape we pay we say wilderness derp derp derp. Link to comment Share on other sites More sharing options...
Sevestia Posted May 14, 2010 Share Posted May 14, 2010 Win. I've missed questing and this looks awesome. <3: Also, love the Barrows update. Guess I'm going there later today. :D [hide][/hide] Link to comment Share on other sites More sharing options...
Dire_Wolf Posted May 14, 2010 Share Posted May 14, 2010 I think i can play in HD without much problems now. At Karjam fishing, so not safe to conclude yet. Link to comment Share on other sites More sharing options...
QueenValerie Posted May 14, 2010 Share Posted May 14, 2010 Love, love, love the barrows update! :thumbsup: :thumbsup: Quest was fun and a new pet to boot. :wink: Link to comment Share on other sites More sharing options...
Ronan Posted May 14, 2010 Share Posted May 14, 2010 - Fixed Ubuntu so it now works properly with DirectX.Hah, gotta' love their phrasing - Jagex are contributing to Ubuntu's DirectX capabilities? ;) Actually quite interesting considering I had to resort to silly methods to get HD working on Ubuntu - will have to see if it's working better soon! :) Link to comment Share on other sites More sharing options...
lordkafei Posted May 14, 2010 Share Posted May 14, 2010 I notice that the map circle is always filled in now. Before this update package, I would often see black areas and get the "loading please wait" box while the game loaded the map square I was moving into. Those days seem to be gone. GJ Jagex. PvP is not for meIn the 3rd Year of the BoycottReal-world money saved since FT/W: Hundreds of DollarsReal-world time saved since FT/W: Thousands of Hours Link to comment Share on other sites More sharing options...
Hameigh Posted May 14, 2010 Share Posted May 14, 2010 I notice that the map circle is always filled in now. Before this update package, I would often see black areas and get the "loading please wait" box while the game loaded the map square I was moving into. Those days seem to be gone. GJ Jagex. I'm having to wait more often and for longer when I go into a new area and it loads. :thumbdown: Link to comment Share on other sites More sharing options...
parthenorius Posted May 14, 2010 Share Posted May 14, 2010 So do I. Even when i customize the settings to what they were before the update, loading takes longer. Link to comment Share on other sites More sharing options...
Den Posted May 14, 2010 Share Posted May 14, 2010 Odd, I still get those. :???: I do think however, that new area loading has been made more frequent after the update.What I mean is you start loading an unloaded area at a further distance then before the update. I was runecrafting astrals and before the update, I have never had to load twice from the bank to the alter.Before I would load by the little waterfall. Now I have to load at the waterfall and right next to the alter itself. ........::::: Rainy's YouTube Channel - Rainy's Twitter - Rainy's Facebook - Rainy's DeviantArt - Rainy's Tumblr - Rainy's Tip.It Profile :::::......... Link to comment Share on other sites More sharing options...
RSBDavid Posted May 14, 2010 Share Posted May 14, 2010 Odd, I still get those. :???: I do think however, that new area loading has been made more frequent after the update.What I mean is you start loading an unloaded area at a further distance then before the update. I was runecrafting astrals and before the update, I have never had to load twice from the bank to the alter.Before I would load by the little waterfall. Now I have to load at the waterfall and right next to the alter itself. Its probably to reduce polygons in the area. With the engine update, they had to increase the polygons under DX mode which makes your loaded areas lower to favor the changes. For example, if they had 2500 polygons in a 100x100 tile area before the update, they might have 2800 now. To reduce the polygon count, the tile dimensions of where you can go without loaded a new area is 96x96. [software Engineer] - [Ability Bar Suggestion] - [Gaming Enthusiast] Link to comment Share on other sites More sharing options...
Returnofmic Posted May 14, 2010 Share Posted May 14, 2010 Might be a noob question, but how do I actually get all my patches to stay unweeded? All the options I try seem to fail. 138 Combat as of Summer 2010 - Retired Summer 2010 Link to comment Share on other sites More sharing options...
Aslan Posted May 14, 2010 Share Posted May 14, 2010 I presume you've talked to Martin in Draynor.Seems you have to talk to one of the gardners(from any patch), then let the patches get weeded.After you weed them, they won't get weeds anymore. That's what I understood from the whole thing. Link to comment Share on other sites More sharing options...
pulli23 Posted May 15, 2010 Share Posted May 15, 2010 lol.... DirectX isn't the holy-grail of everything you know. Opengl for example has much more support for polygons & models (and is hence faster when trying to render large terrains).. Directx on the other hand has support for voxel graphics, and better dynamic lightning.. First they came to fishingand I didn't speak out because I wasn't fishing Then they came to the yewsand I didn't speak out because I didn't cut yews Then they came for the oresand I didn't speak out because I didn't collect ores Then they came for meand there was no one left to speak out for me. Link to comment Share on other sites More sharing options...
Obtaurian Posted May 15, 2010 Share Posted May 15, 2010 Very good rewards for this quest. Kinda sad that I'll never have to use my lunar staffs again. Gonna finish it when I get the chance. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
qeltar Posted May 15, 2010 Share Posted May 15, 2010 Am I the only one who is finding large maps unplayable in Dungeoneering since this update? Even with the lowest possible settings, every door open and every movement in the boss room leads to 5+ seconds of "Please wait..." lag. It's deadly. Qeltar, aka Charles KozierokWebmaster, RuneScoop - Premium RuneScape Information for Expert Players -- Now Free!Featuring the Ultimate Guide to Dungeoneering -- everything you need to know to get the most of the new skill! Link to comment Share on other sites More sharing options...
The Dark Lord Posted May 15, 2010 Share Posted May 15, 2010 When do we get Bloom? SWAG Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on. Link to comment Share on other sites More sharing options...
Drakrono Posted May 15, 2010 Share Posted May 15, 2010 Very good rewards for this quest. Kinda sad that I'll never have to use my lunar staffs again. Gonna finish it when I get the chance. Yes, I've noticed significantly increased lag after the implementation of DivX support also. Link to comment Share on other sites More sharing options...
Krampell Posted May 15, 2010 Share Posted May 15, 2010 Fixed a problem where you'd remove the adjacent item from your bank by mistake. OH. MY.GOD! This is the happiest day of my life.NOOOOOOO!!! I loved that! ;_;Now I have to click on each individual item when gearing for bosses or slayer or such ;_;Getting items out is so slow now... Link to comment Share on other sites More sharing options...
Hajutze Posted May 15, 2010 Share Posted May 15, 2010 Actually - it's slow if you try to get them from left to right, BUT if you click from the most rightest to left you get them instantly (tho, still slower than clicking at the same item like we used to do) Link to comment Share on other sites More sharing options...
Bassy Posted May 15, 2010 Share Posted May 15, 2010 Fixed a problem where you'd remove the adjacent item from your bank by mistake. OH. MY.GOD! This is the happiest day of my life.NOOOOOOO!!! I loved that! ;_;Now I have to click on each individual item when gearing for bosses or slayer or such ;_;Getting items out is so slow now... I wondered why it was taking me forever to get my gear out of the bank. Spam-clicking was so much more efficient. That wasn't a problem! :shame: Click Here for a Common Sense Dungeoneering Guide Link to comment Share on other sites More sharing options...
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