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Dungeoneering - Rushing Ettiquette


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As we all know, the main goal of rushing is to maximize XP. However, outside of the usual key grabbing and monster/boss killing, I've wondered for a while what forms of skilling are acceptable in a typical rush party. As skilling deviates from the normal rushing strategy, the tradeoff here is slowing down the rest of the party to gain some non-combat XP and to facilitate floor completion. To that end, what tasks are tolerated and can be performed? On a scale of 0-10, with 0 being strongly discouraged and likely to result in getting kicked from the party, to 10 being strongly encouraged, how would you rate the following tasks?

 

1. Fishing

2. Cooking food

3. Farming mushrooms

4. Crafting ranged/mage armor

5. Farming herbs

6. Mixing melee/defence potions

7. High alching

8. Mining Ores

9. Smelting ores / Smithing armor

10. Thieving chests

11. Crafting combat/Non combat runes

12. Cutting trees

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Floors 1 - 15, and probably higher, shouldn't require any food at all, apart from what's on the table, unless you're soloing. As far as I am concerned, anything done that doesn't need to be done to complete the floor with every room opened is a waste.

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As we all know, the main goal of rushing is to maximize XP. However, outside of the usual key grabbing and monster/boss killing, I've wondered for a while what forms of skilling are acceptable in a typical rush party. As skilling deviates from the normal rushing strategy, the tradeoff here is slowing down the rest of the party to gain some non-combat XP and to facilitate floor completion. To that end, what tasks are tolerated and can be performed? On a scale of 0-10, with 0 being strongly discouraged and likely to result in getting kicked from the party, to 10 being strongly encouraged, how would you rate the following tasks?

 

1. Fishing 8, if you/your team is low on food

2. Cooking food See above

3. Farming mushrooms 2

4. Crafting ranged/mage armor 5 (Depends on what your boss is)

5. Farming herbs 3

6. Mixing melee/defence potions 4

7. High alching 2 (Unless it's to buy more supplies needed

8. Mining Ores 8

9. Smelting ores / Smithing armor 9

10. Thieving chests 9 (it takes what? 2 seconds? What's it hurt?)

11. Crafting combat/Non combat runes 5 (Depends)

12. Cutting trees 2

 

WARNING I'm not the most experienced dungeoneer, but that's what I think.

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The biggest breach of etiquette in rushing is ignorance. Know how to rush, know how to do it properly.

 

I don't mind if you're scavaging/cooking if we're all out of cash and we need food, or you only need two entgallow branches for a summon. Whatever. Not a big deal. Just don't overdo it.

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As we all know, the main goal of rushing is to maximize XP. However, outside of the usual key grabbing and monster/boss killing, I've wondered for a while what forms of skilling are acceptable in a typical rush party. As skilling deviates from the normal rushing strategy, the tradeoff here is slowing down the rest of the party to gain some non-combat XP and to facilitate floor completion. To that end, what tasks are tolerated and can be performed? On a scale of 0-10, with 0 being strongly discouraged and likely to result in getting kicked from the party, to 10 being strongly encouraged, how would you rate the following tasks?

 

1. Fishing

2. Cooking food

3. Farming mushrooms

4. Crafting ranged/mage armor

5. Farming herbs

6. Mixing melee/defence potions

7. High alching

8. Mining Ores

9. Smelting ores / Smithing armor

10. Thieving chests

11. Crafting combat/Non combat runes

12. Cutting trees

 

1. 5/10

2. 5/10

3. 0/10

4. 6/10

5. 7/10 (only if the guy isn't standing there waiting for it to grow)

6. 8/10, pots are useful.

7. 9/10 (alching your bound sagg arrows gives 370k, and could be the main source of income on a floor)

8. 8/10 (gorg and above)

9. 7/10

10. 10/10, gives charms, and takes no time

11. 9/10

12. 8/10, entgallow and above.

 

Honestly, all those things could be 10/10 when the situation is right, or 0/10 when it's not needed...

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Thanks for the feedback. I postponed dungeoneering so I can train my noncombat skills and come back later to it. One question: Is it typical to farm lycopus to make strong melee pots for the entire team? I'd imagine it would help tons on the boss and might save time compared to rushing with normal stats.

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As we all know, the main goal of rushing is to maximize XP. However, outside of the usual key grabbing and monster/boss killing, I've wondered for a while what forms of skilling are acceptable in a typical rush party. As skilling deviates from the normal rushing strategy, the tradeoff here is slowing down the rest of the party to gain some non-combat XP and to facilitate floor completion. To that end, what tasks are tolerated and can be performed? On a scale of 0-10, with 0 being strongly discouraged and likely to result in getting kicked from the party, to 10 being strongly encouraged, how would you rate the following tasks?

 

1. Fishing

2. Cooking food

3. Farming mushrooms

4. Crafting ranged/mage armor

5. Farming herbs

6. Mixing melee/defence potions

7. High alching

8. Mining Ores

9. Smelting ores / Smithing armor

10. Thieving chests

11. Crafting combat/Non combat runes

12. Cutting trees

 

Depends what you mean by rushing. For C1s 1-24 you literally should not do anything but clear GDs, move keys, and kill the boss. For the the larges, GDs are always the first priority. If there aren't any of those, do whatever needs to be done. Make a potion if there's a skill door that requires a boost, or failing that gather resources useful to the team. This could be making armor, runes (though typically you don't need many unless the boss is a mage boss), food, or gathering coins for an altar. If I see a chest I loot it as it doesn't really take time, but I wouldn't go around looking for them lol.

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1. Fishing: 8

2. Cooking food: 8

3. Farming mushrooms: 2 (I have never seen anyone farm mushrooms o_O)

4. Crafting ranged/mage armor: 4-8 (Depends)

5. Farming herbs: 3-10 (Depends)

6. Mixing melee/defence potions: 9 (when making necessary ones), 1 (when making unneccesary ones)

7. High alching: 10 (when Alching after killing monsters in room and still moving), 0 (when at base not helping)

8. Mining Ores: 0 (if unnecessary), 5 (when wanted), 10 (when needed)

9. Smelting ores / Smithing armor: 0 (if unnecessary), 4 (when wanted), 10 (when needed)

10. Thieving chests: 10 - it's so short anyway

11. Crafting combat/Non combat runes: 10 (at beginning, i.e. High Alch runes, Cures, Vengs, etc), 5 otherwise

12. Cutting trees: 4 (rarely needed)

 

 

I tend to Dungeoneer alot these days (although I've took a break for a few days) and alot of it depends, to be very honest, on circumstances.

 

Most of the time, I find in lower floors we just forget everything and get keys, then slay the boss. On 26-35(+ very soon), I find we prioritize clearing and finding the boss first, with maybe a few people BRBing to get runes, arrows, armour etc (but never more than 2 people at a time) and then at the end everyone returns home and gets whatever food and armour they can get their hands on.

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Only thing I got irritated about this rush group, was there was a Primal Warrior so I wanted to kill him for a chance of prom' armour because my only armour at the time was Primal Boots. so they insult me that im slowing them down etc.

 

I'm sorry, this isn't just about you, I joined a rush group just like you for XP, so I'd rather not die and lose that XP.

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Only thing I got irritated about this rush group, was there was a Primal Warrior so I wanted to kill him for a chance of prom' armour because my only armour at the time was Primal Boots. so they insult me that im slowing them down etc.

 

I'm sorry, this isn't just about you, I joined a rush group just like you for XP, so I'd rather not die and lose that XP.

If you are rushing, and dying, you are doing something very very wrong.

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No offense but any of you can say whatever you want but pretty much everything posted so far is stuff real rushers will never accept from you lol. :P My quickest large so far has been 40 minutes, which isn't as fast as I've heard from others, but dungeons vary. They can't all be 30 minutes, it depends a lot on the dungeon layout. I'm definately not a pro rusher, the real pros are ones who always key and write down the rooms to remember them. :mellow: Though, I'm unsure of how they write it all down so fast without slowing THEMSELVES down? :unsure:

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Only thing I got irritated about this rush group, was there was a Primal Warrior so I wanted to kill him for a chance of prom' armour because my only armour at the time was Primal Boots. so they insult me that im slowing them down etc.

 

I'm sorry, this isn't just about you, I joined a rush group just like you for XP, so I'd rather not die and lose that XP.

If you are rushing, and dying, you are doing something very very wrong.

 

This.

 

1. Fishing: 6

2. Cooking food: 7

3. Farming mushrooms: 2-3

4. Crafting ranged/mage armor: 2

5. Farming herbs: 9

6. Mixing melee/defence potions

7. High alching: 10

8. Mining Ores: 2

9. Smelting ores / Smithing armor: 2

10. Thieving chests: 10

11. Crafting combat/Non combat runes: Tele runes: 10+; Alch runes: 10; Others: 1

12. Cutting trees: 6

 

No offense but any of you can say whatever you want but pretty much everything posted so far is stuff real rushers will never accept from you lol. :P My quickest large so far has been 40 minutes, which isn't as fast as I've heard from others, but dungeons vary. They can't all be 30 minutes, it depends a lot on the dungeon layout. I'm definately not a pro rusher, the real pros are ones who always key and write down the rooms to remember them. :mellow: Though, I'm unsure of how they write it all down so fast without slowing THEMSELVES down? :unsure:

Pros dont write things down , they memorize. Writing things down gets you in the habit of being conscious of keeping track of doors. Its a good way to ease into the habit of memorizing.

 

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No offense but any of you can say whatever you want but pretty much everything posted so far is stuff real rushers will never accept from you lol. :P My quickest large so far has been 40 minutes, which isn't as fast as I've heard from others, but dungeons vary. They can't all be 30 minutes, it depends a lot on the dungeon layout. I'm definately not a pro rusher, the real pros are ones who always key and write down the rooms to remember them. :mellow: Though, I'm unsure of how they write it all down so fast without slowing THEMSELVES down? :unsure:

Pros dont write things down , they memorize. Writing things down gets you in the habit of being conscious of keeping track of doors. Its a good way to ease into the habit of memorizing.

Also for those who don't feel like memorizing:

 

Dungeoneering Key Tool (thread with link inside) by Mystify (Tif name)

 

I have a laptop, so I can't really fit the RS screen and the Key Tool without shrinking some window borders, but it helps. Memorizing is obviously faster, but.

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i dont realy see it entirely as how needed it is, but theres more of a tier cutoff "dont bother unless its tier 9 or higher" has always been my view

 

farming lyco

smithing armor

crafting tyrano is underrated

mining ore

thieving chests

fishing morays only

alching sag arrows

BUILDING ALTAR <-definate 10, i do this via alchign sag arrows

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Only thing I got irritated about this rush group, was there was a Primal Warrior so I wanted to kill him for a chance of prom' armour because my only armour at the time was Primal Boots.

 

You shouldn't be rushing if you don't have your gear sorted. You're a detriment to your team. So actually, by your own logic, you yourself are being selfish, not your team.

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NgAny skilling that is not needed is a 0, anything else idm. Idc if you alch arrows at while fighting, I like it if you make altars, I don't mind you making melee pots, but no need to skill if you don't need to. If you have food don't fish/cook, don't make god damn bows for night gazer.

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fish/cook is ok if you are basically cleaned in food but its not good if you spend the whole map fishing and none of it helping.............

 

makingarmor/smithing = big no no..... but i dont yell at people who do it i just roll my eyes lol but if they ask me to make them armor = ignorelist and not dg with them again lol

 

farming - they should do this when a pot is needed or in preperation for a pot door farm patch at guard door and drop herbs at base. and pick up any herbs they drop at base but dont wait for it to grow.

 

tree cutting - good log for thing

 

thieving chest - noooooooo i want the money but seriously its much better to thieve money then go fishing lol

 

range/mage armor - yawn

 

rcing - gatestones groupstones a few people with cures or runes to kill primal warriors helps.

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NgAny skilling that is not needed is a 0, anything else idm. Idc if you alch arrows at while fighting, I like it if you make altars, I don't mind you making melee pots, but no need to skill if you don't need to. If you have food don't fish/cook, don't make god damn bows for night gazer.

 

but if u dont make teh bowz for teh eyeball then all teh 117 peeps get hit for like 9001 cuz they cant move

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1. Fishing Only if desperately low on food

2. Cooking food See above

3. Farming mushrooms 7 - assuming that you can plant the mushrooms and you'll pass by the allotment again as part of the rush. The extra HP is well worth it in my opinion

4. Crafting ranged/mage armor 3 - do it on the run and you're fine

5. Farming herbs 0

6. Mixing melee/defence potions Unless it's an especially tough boss, see above

7. High alching 0

8. Mining Ores see 4

9. Smelting ores / Smithing armor see 4

10. Thieving chests 10 - why not if it's a decent chance at a hit-and-run summon?

11. Crafting combat/Non combat runes 9 - not all of us are proficient with Metal-to-Face combat

12. Cutting trees 0, unless you're making a familiar

 

Almost universally, it comes down to whether you can do your actions on the run and not interfere with the pace.

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I don't have a whole lot of experience rushing, but here's where I would rate things:

 

1. Fishing (Depends on the floor. Anything below 25 or so you shouldn't really need food apart from what you start with and get dropped, so about 2 there. Above 25, especially for tough bosses *cough* shadow-forger *cough* better food is often needed, so 7 or 8 rating there.)

2. Cooking food (Goes in hand with fishing. Same ratings.)

3. Farming mushrooms (What a waste of time. 0 always.)

4. Crafting ranged/mage armor (Highly situational usage. Certain bosses necessitate it, but general use generally doesn't. 6 if it's a boss where non-melee armor is absolutely necessary, 1-2 otherwise.)

5. Farming herbs (A good rush team *should* be trained to pick up all herbs needed for regular/strong pots. Outside of that, only grow what's absolutely necessary. (lyco for melee pots, anything needed for a boost to open a room, etc.) Overall, about a 2 or a 3, except for critical stuff.)

6. Mixing melee/defence potions (Again, assuming you have a team that picks up herbs for this, this won't take long. I skip defense pots anyways. Melee's are useful for just about every boss, so 8-9.)

7. High alching (It can generally be done between puzzles/GD's, so someone just sitting in one spot alching all his arrows is a waste. But money is great to have for an altar and other stuff, so 8.)

8. Mining Ores (Not a bad idea for higher floors. If it can be done in between killing stuff, the better. 2 for lower floors where armor isn't critical, 7-8 for higher floors.)

9. Smelting ores / Smithing armor (Same ratings as above.)

10. Thieving chests (Takes 2 seconds, and gives lots of cash, charms, and high level herbs. 10 always)

11. Crafting combat/Non combat runes (Laws, Cosmics, Fires and Natures (for teleports and alches) are excellent. Having someone carry cure runes is also useful. Otherwise, unless it's a boss you need to mage, don't bother. 9 for the important ones, 2 otherwise.)

12. Cutting trees (Good for money and if you get desperate for food, but only tier 9/10 trees. Rated about a 7.)

 

Again, I mostly soloed and got on crummy teams on my way to 80, so I'm sure I'm in no way a pro.

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A good rush has a pro key-man. Therefore, if you're the leader and you don't want to give up your key-status to someone with a higher total level, I'm probably going to leave your game.

 

Proper etiquette should be remaining calm and not insulting people. I'm not going to stay in your F35 rush for long if you accuse me of doing nothing, when in fact I'm trying to fish my own Salve Eels because you're being a food-hog.

 

I also cannot stress this enough; whoever unlocks the door opens it! Why is it so hard to understand this!? I didn't spend all that money for my Farming or Construction level just for you to introduce me with a surprise free trip to an up-front and personal interview with an Iron Dragon...

 

If you're new and going to start rushing, please ask questions. That way, we can fill you in on what to do before you insist on clearing that dead end because "there's promethium ore" yet you can't even mine it...

 

If you can't tell, most of these examples are from personal experience. I'm hoping once the new floors are out, they'll fix the currently poor bind system, so that way rushing might become a little bit faster in the long run.

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I've done a few dungeons where people claim to be hardcore rushers. Here was their strategy:

 

Put on shadow slik hood and good weapon (both of these binded, of course)and rush through the rooms and hope there aren't any mages. Ignore all monsters except mages and a few weak things like rats and bats so you can pick up their food drops. Once you find boss room, clear the room with the boss door in it, and complete the dungeon if you haven't already. Once the dungeon is complete, everyone rushes the boss, usually dying at least twice.

 

A group of 135+s taught me this, and they let me try it with them for a few rounds. We did almost 7 minute dungeons which was insane, but in the end the exp looked pretty lousy because the level mod and deaths killed the exp multiplier. I'm not sure if its faster exp per hour though.

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I've done a few dungeons where people claim to be hardcore rushers. Here was their strategy:

 

Put on shadow slik hood and good weapon (both of these binded, of course)and rush through the rooms and hope there aren't any mages. Ignore all monsters except mages and a few weak things like rats and bats so you can pick up their food drops. Once you find boss room, clear the room with the boss door in it, and complete the dungeon if you haven't already. Once the dungeon is complete, everyone rushes the boss, usually dying at least twice.

 

A group of 135+s taught me this, and they let me try it with them for a few rounds. We did almost 7 minute dungeons which was insane, but in the end the exp looked pretty lousy because the level mod and deaths killed the exp multiplier. I'm not sure if its faster exp per hour though.

Ye, you were doing it wrong.

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