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If summoning charms were tradable...


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57 replies to this topic

#1
deskjethp
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deskjethp

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If charms could be traded, which would make summoning very fast for some, how much do you think they would be going for? A few thousand for blues? A couple hundred for golds? Alternatively, how much would say, 50-99 cost just in charms? Would it be at the level of herblaw and prayer or down with firemaking and cooking?
What would you be willing to pay for charms?

#2
ghjkl
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I wouldn't pay anything for my charms since I'm. 99
 

#3
Sir_Squab
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If summoning charms were tradeable, summoning would just be an uber-expensive and fast skill to train. Collecting the charms yourself makes you put some WORK into it, outside of running to and from the obelisk, which really isn't work, at least not with the exp rates you get.

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#4
glasscube
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Crimsons would be like 2-4k each I would guess.

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#5
Star_Fox
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gold: 100gp
green: 50-150gp
crimson: 800gp
blue: 2k+

#6
Grimy_Bunyip
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gold: 100gp
green: 50-150gp
crimson: 800gp
blue: 2k+

I think it'd definitely be more.
Consider how much players pay to get 99 prayer afterall.
if players are willing to pay 5000 gp for dragon bones for 252 prayer xp
I don't think they'd pay as low as 800 gp for crimson charms for 300+ summoning xp.
Similar logic for blues as well.

100 crimson charms per hour * 800 gp = 80k gp/hour for camping waterfiends afterall.
That's rather pathetic. I'd imagine income rate for camping them (which would inevitably occur)
I'm not saying that crimson charms will become 5k gp each to translate waterfiends into a 500k gp/hour money maker
As players do get a lot of charms just from slaying, whereas they don't get many bones from slaying.
But I'd definitely put crimsons at over 3000 gp each.
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#7
Jehosaphat
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Blues would probably be between 10k and 100k. Crims would be around 1k-10k, greens from 500gp-1k, and golds would be, like, 50gp.

This is if that update didn't send the summoning secondary market into complete and utter chaos, which it probably would.
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#8
Lugia_Lvl138
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People are already willing to pay something like 3-4k per Crimsonpower by doing Rock Lobsters. Which is something like 150-200 Crimsonpower/hour. So imagine what people would pay for being able to go the the GE, type in 40,000 Crimson Charms, put the money in, and get them in a day or two tops.


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#9
Kimberly
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Blues would probably be 50k, crim 20k, greens 5k, gold 1k.

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#10
MrGandalf
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I'd be willing to pay at least 25k per blue, so prolly 30k+ IMO. I'm already 99 Summoning and I'd be willing to buy 104m XP worth if I could.

#11
DarkDude
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Instead of being tradable I think a better "solution" would be for that you could trade charms up at an NPC.

Something like 3 Gold -> 1 Green, 3 Green -> 1 Crimson, 3 Crimson -> 1 Blue.

That way you don't "gain" any experience from doing this, you're just speeding up the process and making all those gold charms worth picking up. 9 Gold per crimson and 27 gold per blue seems fair to me.

#12
Bladewing
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People are already willing to pay something like 3-4k per Crimsonpower by doing Rock Lobsters. Which is something like 150-200 Crimsonpower/hour. So imagine what people would pay for being able to go the the GE, type in 40,000 Crimson Charms, put the money in, and get them in a day or two tops.

if those numbers are right, then crimsons would be worth about 28-37k (holding secondaries' costs fixed).

#13
TheLad1
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Instead of being tradable I think a better "solution" would be for that you could trade charms up at an NPC.

Something like 3 Gold -> 1 Green, 3 Green -> 1 Crimson, 3 Crimson -> 1 Blue.

That way you don't "gain" any experience from doing this, you're just speeding up the process and making all those gold charms worth picking up. 9 Gold per crimson and 27 gold per blue seems fair to me.


This is a really good idea. :thumbup:

I'm still picking up every charm & as such my 'collection' continues to grow - maybe this way my 30K+ golds will actually have a use. I do feel that the next 'skills' to have the level cap increased will be summoning & maybe slayer & therefore the charms will become useable again.

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#14
Youmu
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Think it would be around these:

Gold: 20gp
Green: 125gp
Crimson: 2000gp
Blue: 11k gp

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#15
oake
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Then Ancient Efigys would be tradable
Oake

#16
Dreezer
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Instead of being tradable I think a better "solution" would be for that you could trade charms up at an NPC.

Something like 3 Gold -> 1 Green, 3 Green -> 1 Crimson, 3 Crimson -> 1 Blue.

That way you don't "gain" any experience from doing this, you're just speeding up the process and making all those gold charms worth picking up. 9 Gold per crimson and 27 gold per blue seems fair to me.


would be a very nice update, i would finally gain something for all those gold charms i collected :thumbup:

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#17
I_am_Not
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Too much.
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#18
Stev
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I don't think they'd be too expensive... Or else people would get rich quick from killing low level monsters. Just IMO.

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#19
Nifflin
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People already pay 4-5k per crimson, if you factor in the time saved through buying them they would go up to 10-15k easily.

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#20
brunokiller
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People are already willing to pay something like 3-4k per Crimsonpower by doing Rock Lobsters. Which is something like 150-200 Crimsonpower/hour. So imagine what people would pay for being able to go the the GE, type in 40,000 Crimson Charms, put the money in, and get them in a day or two tops.


But you also get decent magic + hp xp, so it's a bit lower.




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