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14-Dec-2010 - Damage Soaking and New Hitsplats


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#1
Michael
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With this latest update, the damage soaking ability has been added to much of RuneScape’s armour, which means they will also now absorb a percentage of any damage you receive over 200 life points. Previously, only three Dungeoneering rewards had this ability (the farseer, eagle-eye and chaotic kiteshields), but it has been applied to many other shields, headgear, body and leg armour, in all three combat disciplines.

This ability has been added in line with the combat triangle, so you’ll find that magic armour is generally better at soaking melee damage, for instance. Also, how much damage you can soak is cumulative based on all the armour you have equipped, which should add an extra dimension to choosing what combat gear you wear.

All armour stat tables in the Game Guide have been updated with this new information, so you might wish to take a look there first. Most of these tables are found in the Skills category (particular in Magic, Melee and Ranged), but there are also some found in the Combat, Activities and Miscellaneous Guides categories.

To complement this update and provide further feedback during combat, you'll find we've also made extensive changes to the hitsplat system, as we first mentioned in the Damage Control blog.

The main features of the new hitsplats are:

* New animated hitsplat graphics.
* Damage type is now displayed next to the hitsplat to help identify what damage you are taking - melee, ranged, magic - and hence what prayer/curse might help reduce or prevent the damage.
* Further damage types – you can now distinguish between cannon, deflected and other damage (e.g. desert heat, dragon breath).
* ‘Max hit’ splats – if you hit your max hit (or above it via use of special attacks) you'll see a different, more vibrant hitsplat that will show off your combat ability.
* ‘Faded’ splats – any damage caused or taken by either you or your familiar will be shown by a vibrantly coloured hitsplat. Any damage caused or taken by other players will be shown by a faded hitsplat. This allows you to see what damage you are taking or dealing if you are in a group, so now you'll really know if you were the big damage dealer in your group!
* If your armour helps you soak damage, you'll have another splat displayed alongside the damage, so you can see how much each hit has been reduced by.

Mod Chris L
RuneScape Content Developer


In other news...

Duke Horacio has realised that players may want to have multiple anti-dragon shields, so will now offer another shield to any who ask.


The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

Graphical


* The tightrope in the circus has been lowered slightly so it doesn't have a gap.
* Players will no longer disappear if hit by aquanites while wearing certain gear.
* Flickering issues in the Brimhaven Agility Arena have been fixed.
* Goblin teleport spheres now look different in a player's inventory.
* Players will no longer have hair sticking through their hats on logging in.
* The Myths of the White Lands ice area no longer flickers.
* The Saradomin prayer book has had the star on the cover returned.
* Pyramid Plunder gold seals have had their detail returned.
* Blue berets now render correctly with the ‘short hair and fringe’ hairstyle.
* The minimap around Keldagrim has been updated to not show some wall edges.
* Swamp water has been updated in Soul Wars and the swamp east of Sophanem.
* The Elemental Workshop water tank now displays correctly in OpenGL and DirectX modes.
* The animation for two-handed swords has been updated.
* The ‘punk’ hairstyle no longer sticks through hats.
* Revenant goblin heads no longer move strangely.



Quests and Tasks


* The ‘Monkey See, Monkey Do’ music track during Do No Evil will now unlock on logging in if a player has progressed beyond that point in the quest.
* Several In Search of the Myreque typos have been fixed.
* The explorer's ring now gives warnings if trying to cast an Alchemy spell on a high value item.
* The "Altar-ed State" Task now correctly lists 95 Prayer as a requirement.
* The Ardougne Elite Task rewards now correctly list Bert for collecting sand.
* The Falador squire will now talk about the Falador Task rewards.
* The requirements for the "A Meal Fit for a Duke" Task have been corrected.
* The Varrock Tasks no longer refer to “battelstaves”.
* The Fremennik Tasks have had "Fremmenik" typos fixed.
* Equipping the relevant claws now completes the "Temper, Temper" and "Not What We Mean by Irony" Tasks.


Activities and Distractions


* The circus map icon will now be located in the correct place.
* Performing emotes while trying to begin a duel will no longer give a confusing message about incorrect equipped items.


Miscellaneous


* The German ‘Report Abuse’ interface will now show a player's full display name.
* The Bind, Snare and Entangle spells will once again work on implings.
* Chat above a player’s head when wearing the cyclopean helm is now lowered.
* There will now be a more descriptive message when receiving seeds from jadinkos.
* Mithril seeds can no longer be planted in the Herblore Habitat.
* Destroying a Battered Tome no longer refers to Crumbling Tomes.
* Pet chameleons now remember their colour more often when being called.
* Clue scrolls now refer to adamant armour instead of adamantite.
* The ghost in Port Phasmatys no longer gets confused about whether you have a ghostspeak amulet equipped or not.
* Wiley cats will now talk to players if they're wearing a cramulet.
* Advisor Ghrim now understands what "No" means when deciding not to collect resources.
* Kuradal no longer gives aquanite tasks to players who have recently switched Slayer masters.
* It is no longer possible to hide the Dungeoneering banker underneath a marker plant.



#2
IHasChicken
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With this latest update, the damage soaking ability has been added to much of RuneScape’s armour, which means they will also now absorb a percentage of any damage you receive over 200 life points. Previously, only three Dungeoneering rewards had this ability (the farseer, eagle-eye and chaotic kiteshields), but it has been applied to many other shields, headgear, body and leg armour, in all three combat disciplines.

This ability has been added in line with the combat triangle, so you’ll find that magic armour is generally better at soaking melee damage, for instance. Also, how much damage you can soak is cumulative based on all the armour you have equipped, which should add an extra dimension to choosing what combat gear you wear.

All armour stat tables in the Game Guide have been updated with this new information, so you might wish to take a look there first. Most of these tables are found in the Skills category (particular in Magic, Melee and Ranged), but there are also some found in the Combat, Activities and Miscellaneous Guides categories.

To complement this update and provide further feedback during combat, you'll find we've also made extensive changes to the hitsplat system, as we first mentioned in the Damage Control blog.

The main features of the new hitsplats are:


•New animated hitsplat graphics.
•Damage type is now displayed next to the hitsplat to help identify what damage you are taking - melee, ranged, magic - and hence what prayer/curse might help reduce or prevent the damage.
•Further damage types – you can now distinguish between cannon, deflected and other damage (e.g. desert heat, dragon breath).
•‘Max hit’ splats – if you hit your max hit (or above it via use of special attacks) you'll see a different, more vibrant hitsplat that will show off your combat ability.
•‘Faded’ splats – any damage caused or taken by either you or your familiar will be shown by a vibrantly coloured hitsplat. Any damage caused or taken by other players will be shown by a faded hitsplat. This allows you to see what damage you are taking or dealing if you are in a group, so now you'll really know if you were the big damage dealer in your group!
•If your armour helps you soak damage, you'll have another splat displayed alongside the damage, so you can see how much each hit has been reduced by.

Mod Chris L
RuneScape Content Developer



--------------------------------------------------------------------------------


In other news...

Duke Horacio has realised that players may want to have multiple anti-dragon shields, so will now offer another shield to any who ask
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#3
Youmu
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Very neat update.

I just wonder if it also shows the damage blocked by protection prayers though. That would be pretty neat.

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#4
Racheya
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Aaaaaaaargh! The only update I've been looking forward to this month and I have to go to Uni right now!!!

Curse you higher education!!! :(

It looks great, though. I can't wait to test this out :)


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#5
Obtaurian
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For some reason, I can't seem to find the damage soaking stats of any armors. <_<

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To put it bluntly, [bleep] off.


#6
Opeth
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If you want to soak up all those Chaotic rapiers and mauls as well as that bigass Godsword coming at you. Wear some mystic robes. :thumbup:

This looks complicated. <_<

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#7
Ginger_Warrior
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Duke Horacio has realised that players may want to have multiple anti-dragon shields, so will now offer another shield to any who ask.

You could do this anyway but... OK. :???:

#8
pulli23
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For some reason, I can't seem to find the damage soaking stats of any armors. <_<

neither can I :P - seems they haven't updated the KB yet?

But this update has the potentional to completely make over all known armour types for each monster (more lower hits is generally better, so you might want to go for another armour type to prevent ko potentional despite it giving less defense)

First they came to fishing
and I didn't speak out because I wasn't fishing

Then they came to the yews
and I didn't speak out because I didn't cut yews

Then they came for the ores
and I didn't speak out because I didn't collect ores

Then they came for me
and there was no one left to speak out for me.


#9
doogsidoof
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Cant wait to see how the new hit splats look in game and how much damage soak is put on different armor pieces.
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#10
Wachtwoord
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About half of the worlds appear offline. :blink:

When everything's been said and done, more has been said than done.

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#11
Obtaurian
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For some reason, I can't seem to find the damage soaking stats of any armors. <_<

neither can I :P - seems they haven't updated the KB yet?


So it would seem. Considering that they actually direct us to the KB from the main article FOR THE PURPOSE OF LOOKING UP THE DAMAGE SOAKING STATS, I'd say that's pretty [developmentally delayed]ed on Jagex's part.

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To put it bluntly, [bleep] off.


#12
IHasChicken
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My DK's setup now soaks 19% range and 9% melee.

TAKE THAT SUPREME@@@
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#13
Star.
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Another system update?

Well, Jagex are known for false/no information in their KB when there's an update

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#14
xpx
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Not bad- full rune(4 items) soaks 20% range 9% melee, interested to see what the max soaks for different classes are, and particularly soaks on spirit shields.

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#15
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For some reason, I can't seem to find the damage soaking stats of any armors. <_<

Nor can i :\

If you want to soak up all those Chaotic rapiers and mauls as well as that bigass Godsword coming at you. Wear some mystic robes.

Yeah this is kind of funny. Gonna grab me some mystic robes and pk :D

#16
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Not bad- full rune(4 items) soaks 20% range 9% melee, interested to see what the max soaks for different classes are, and particularly soaks on spirit shields.

The percentage seems nice but ... then again it soaks only 200+ hits ?

#17
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* It is no longer possible to hide the Dungeoneering banker underneath a marker plant.

This was a genuine way to stop runecrafting bots.
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#18
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Not bad- full rune(4 items) soaks 20% range 9% melee, interested to see what the max soaks for different classes are, and particularly soaks on spirit shields.

The percentage seems nice but ... then again it soaks only 200+ hits ?

Yup

#19
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My DK's setup now soaks 19% range and 9% melee.TAKE THAT SUPREME@@@


How did you find the soak stats?

i cant find any in the KB
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#20
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Not bad- full rune(4 items) soaks 20% range 9% melee, interested to see what the max soaks for different classes are, and particularly soaks on spirit shields.

The percentage seems nice but ... then again it soaks only 200+ hits ?

Yup

Kree arra's max magic hit is 210. Let's assume that using the best equipment for him gives you 100%* soak (hell yeah ...) that will reduce the .. huge amount of .. 10 damage.

*I used 100% for the epicness of it.

EDIT: At least at corp with 30% ranged reduction you can soak 150 dmg .. which is actually good.




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