Pay_Me Posted January 24, 2011 Share Posted January 24, 2011 This is a big topic, and one that I feel needs addressed by jagex. If they want to ban extremes in the wilderness I want a good reason. Not just because we can't see them. Because from my experience, in all the pvp mini games and places you can actually use extremes, they are not so over powering. Extremes work well in the pvp configuration and would add a nice spice into the new wild. So what does everyone else think? Link to comment Share on other sites More sharing options...
Blyaunte Posted January 24, 2011 Share Posted January 24, 2011 I think it's ridiculous to omit them from the Wildy. <_< Link to comment Share on other sites More sharing options...
PereGrin Posted January 24, 2011 Share Posted January 24, 2011 I think it's ridiculous to omit them from the Wildy. <_<I am in agreement. Link to comment Share on other sites More sharing options...
Naraku893 Posted January 24, 2011 Share Posted January 24, 2011 I am against them and I have them. Link to comment Share on other sites More sharing options...
bi11ab1itz Posted January 24, 2011 Share Posted January 24, 2011 they should also ban DG weapons as well if they do Link to comment Share on other sites More sharing options...
Sir_Squab Posted January 24, 2011 Share Posted January 24, 2011 Personally, I agree with Jagex's reasoning. You can't tell if they have them or not. Chaotics, armour, etc, you can see. Specific combat levels you can't see, but you can see the overall combat level and can probably tell by their gear if they're pures or not. Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
a_bert Posted January 24, 2011 Share Posted January 24, 2011 If you can use supers why not extremes? maybe i'm missing something 'Tis I, 'tis Vindice, 'tis I! Link to comment Share on other sites More sharing options...
Naraku893 Posted January 24, 2011 Share Posted January 24, 2011 I only have the generic argument of them being overpowered. The wilderness is supposed to be dangerous yes, but hitting 500's with whips doesn't appeal to me so well. Link to comment Share on other sites More sharing options...
Soma2035 Posted January 24, 2011 Share Posted January 24, 2011 I understand rewarding people for high skills, but players shouldn't be forced to grind a non-combat skills to extremely high levels even if they don't like them to achieve a benefit in combat that can't be replicated any way else. Even Chaotic weapons have semi-equivalents - Vesta's Longsword is very similar to Chaotic Longsword and the new Zaryte Bow is very similar to the Chaotic Crossbow, for instance. They aren't exact substitutes but they're good enough so that even without the Chaotic weapons, you stand a fair chance against someone who does have them. Not to mention, there's a major risk being taken by using Chaotics. On the other hand, people with Extremes should be able to benefit from them, too. I say let people use them, but offer some alternatives. Maybe Elite Clue Scrolls should give small amounts of Extreme Potions instead of Super Potions. Or maybe there could be a medium difficulty quest that opens a store that, after the quest, will sell you a very limited amount of extremes every day at a rather high price (maybe 2-3 random potions are stocked every day, and an Overload costs 150K, for instance). Or you could even make alternate recipes for the Extremes with lower skill requirements, but harder materials. For instance, Lantadyme + Crushed Royal Scale for a Super Antifire, with the Royal Scale being a 1/20 drop from the King Black Dragon. I like herblore as a skill, I had the money to train it, and I've benefited from it enormously in the past years, but I still feel it's a change for the worse that we suddenly force players to work skills they don't like to very high levels in order to attain such important benefits... Want to learn to Nex? The Nex Hunters are recruiting! Click for more information! Link to comment Share on other sites More sharing options...
Pay_Me Posted January 24, 2011 Author Share Posted January 24, 2011 Well, I am sure that I speak for just about 100% of all the people that have spent 200m+ on herb that we all have an insane amount of extremes that we just can not get rid of. We need to be able to boost and take advantage of the thousands of extremes we have banked. Link to comment Share on other sites More sharing options...
Zaaps1 Posted January 24, 2011 Share Posted January 24, 2011 But you can tell if they have extremes from the highscores/Stat Spy. Sure it's not as convenient as looking at their combat level. Should we ban all quest items like Korasi's or the Anchor because you can't see a player's quest points outside of the Adventurer Log? ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Wkw Posted January 24, 2011 Share Posted January 24, 2011 They shouldn't let the use them.. even though they greatly effect your combat, they don't shot as such via your combat level. Extremes and OVLs are like that, unlike regular supers, because ANYONE can use supers. The only time you see someone using overloads or extremes is if they can make it themselves. Make the potions tradable, and you solve the problem. If they do allow them, then that is the same as letting people use summoning, but removeing summoning from the combat level calculation Herblore should add to your combat level starting at 5 lvls away from extremes, as most people make extremes within five levels. Combat level in pvp should be calculated a such 126+99+92The player has 99 in regular combat skills, with a possibility of 98 prayer. They also have 99 summoning, so theyt can summon any familar, and they have 92 herblore. they can use extremes and maybe overloads. Also, they should make herb count to your combat level like summoning and prayer does, but ONLY from within five levels of extremes. That way your combat level goes up with your potential combat power. 40 herb is the same as 70 herb, aside from what you can do. A lvl 3 acn use super potions, so herb shouldn't do anything unless you are in the extremes range. Runescape player since 2005 Ego Sum Deus Quo Malum Caligo et Barathum Link to comment Share on other sites More sharing options...
TheLad1 Posted January 24, 2011 Share Posted January 24, 2011 In my view, I've spent the time training Herblore & spent the cash on it I damn well want to use the advantage it 'may' give me. The argument about the 'boosts' not be visible is rubbish - what happens when the person you are fighting suddenly swaps their full armour & weapon from their inventory - you couldn't see that when you started the fight!! Link to comment Share on other sites More sharing options...
Dragonlordjl Posted January 24, 2011 Share Posted January 24, 2011 The problem with displaying Herblore in your combat level is how easy it is to make pots several levels below the required level using stews. I'd venture to say that the majority of people who use OVL aren't 96+ herblore. Link to comment Share on other sites More sharing options...
Pay_Me Posted January 24, 2011 Author Share Posted January 24, 2011 The wilderness is supose to be dangerous.....if you wear full torva up there i will gladly take it off your hands. Link to comment Share on other sites More sharing options...
neogilgamesh Posted January 24, 2011 Share Posted January 24, 2011 With the addition of damage soaking, I think pvp can handle the extremes even if they couldn't before (I'm not willing to make that conscession either). I think extremes should be allowed except for the special recover and the overload. Melee has many powerful special attacks to choose from, such as the dragon claws, armadyle godsword and korasi's sword. Rangers have less variety but do have the handcannon and dark bow. Mages get the short end of the stick here currently their only special is defensive from the staff of light. The special recover potion is just too biased to allow into dangerous pvp. The overload potion refreshes it's boost every 15 seconds. stat draining spells such as shadow barrage are part of mage's advantage over melee and the overload negates it. This would also render specials like bandos godsword and seercul inneffective. And I also suspect that pkers won't enjoy fighting each other when both have a huge hp bank thanks to the use of saradomin brews without having to worry about using super restores. Link to comment Share on other sites More sharing options...
Pay_Me Posted January 24, 2011 Author Share Posted January 24, 2011 A mage would still be able to easily take down a melee fighter even with extremes. Link to comment Share on other sites More sharing options...
Wkw Posted January 24, 2011 Share Posted January 24, 2011 The problem with displaying Herblore in your combat level is how easy it is to make pots several levels below the required level using stews. I'd venture to say that the majority of people who use OVL aren't 96+ herblore.Which is why it would have to be calculated taking those abilities in mind. Runescape player since 2005 Ego Sum Deus Quo Malum Caligo et Barathum Link to comment Share on other sites More sharing options...
Dark_Yeng Posted January 24, 2011 Share Posted January 24, 2011 Why not go out with a bang and fight with your fullest power. Idc if they allow/don't allow Extremes. 2002 - 2003 RuneScape Classic Clans: Wild Dawgs (WD). Court of Dragons (CoD). BlacKnights (BK). Black Dragon Knights (BDK).2009 - 2010 RuneScape 2 Clan/Team: Hardly Dead (HD). Ex-Team Silent Ember (SE).~ Hmong Pride ~ Link to comment Share on other sites More sharing options...
BBK Posted January 24, 2011 Share Posted January 24, 2011 I can use extremes but I'm so grateful Jagex did the right thing and banned them from wildy. I've seen the evolution of pking from wildys removal to bh craters to pvp and bh worlds and I've pked on and off throughout and the thing that has been gradually killing pking for me is how overpowered everything is now compared to 07. Godswords, claws, vesta/statius, korasi, chaotics have all made pking worse imo. Fights now are down to who gets a venge combo or a good spec first, a lot of the skill has gone since 07. Our max hits have gone up and up, and our defence and hp have stayed the same (Jagex is just now starting to do the right thing with damage soaking and hp boosting armour). If extremes/overloads were allowed in wildy, all these things that are overpowered would become even worse, chaotic mauls/ags specs/claws would be 1 hitting people all over the place. I'd be happier if korasi, claws and chaotic were banned too (especially korasi, cheapest spec weapon in rs) but extremes are better than nothing. On another note, pkers have enough things to throw away money on to be succesful in wildy. 95 prayer, divines, 96 summoning, godswords/claws and so on, its unneccessary to add another 200m (or w/e it is now) money sink for extremes. If you're not a pker, just be glad this choice by jagex will keep the cost of herby down. If extremes were allowed in wildy herb would at least double in cost probably more. Link to comment Share on other sites More sharing options...
Hav0c0wnz Posted January 24, 2011 Share Posted January 24, 2011 they shouldn't ban them. you cant see my extremes but all i see is your whip, i cant see your d claws in your invent ready to spec me either Link to comment Share on other sites More sharing options...
Quyneax Posted January 24, 2011 Share Posted January 24, 2011 I would be happy to see extremes banned, along with all quest-based/dg-based/minigame-based items (dscims, korasi's, dds, neit, berserker helmet, chaotics, torso, anything else you can't use without the quest/is untradeable) as they all require non-combat stats not taken into account with combat levels. That was sarcasm by the way. IMO extremes and chaotics are both part of your account and should be allowed. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Pay_Me Posted January 24, 2011 Author Share Posted January 24, 2011 Rofl....I want to see what kinda stupid message jagex comes up with when you try to bring extremes into the wild.... "the potion you are carrying is too awesome to bring into the wild" Thats what I wana see. Link to comment Share on other sites More sharing options...
Den Posted January 24, 2011 Share Posted January 24, 2011 Personally, I agree with Jagex's reasoning. You can't tell if they have them or not. Chaotics, armour, etc, you can see. Specific combat levels you can't see, but you can see the overall combat level and can probably tell by their gear if they're pures or not. *Fighting someone*"Time to use some magic"*Equips robes**Casts spell - splashes*"Oh crap, he equiped dragon claws, I didnt know he had those**Gets ko'ed by the special*"If only I knew he had dragon claws...." ........::::: Rainy's YouTube Channel - Rainy's Twitter - Rainy's Facebook - Rainy's DeviantArt - Rainy's Tumblr - Rainy's Tip.It Profile :::::......... Link to comment Share on other sites More sharing options...
Blyaunte Posted January 24, 2011 Share Posted January 24, 2011 Rofl....I want to see what kinda stupid message jagex comes up with when you try to bring extremes into the wild.... "the potion you are carrying is too awesome to bring into the wild" Thats what I wana see. Funny - I figured it would say something to the effect of: "An item you are carrying is not allowed beyond this barrier. Beyond this barrier lies a playing zone that is only for noobs, scrubs and other players who insist that there be a stupid list of selective "rules", "skills" and "equipment", which they define as "honour", that only be allowed therein because their gnat-like attention span limits their abilities to properly equip their character with skills and gear for survival." Or something to that effect ... :rolleyes: Link to comment Share on other sites More sharing options...
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