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Dungeonsweepers (DGS) - Huge changes; read first post.


Obtaurian

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Sooo yea... How do I apply?

 

Read the entire first post.

 

@ Triangle man:

 

Around 70 is the level at which you'll be able to join DGS floors, but the higher the better, obviously.

 

Use your tokens on upgrading your zerker and blazer rings. Always keep in mind that the higher your dungeoneering level, the more worthless tokens become in terms of chaotics and other overworld items, so it's not a big deal to wait a bit longer to buy them. Besides, most people become addicted to dungeoneering and go far beyond 90 or whatever. ;)

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To put it bluntly, [bleep] off.

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Sooo yea... How do I apply?

 

Read the entire first post.

 

@ Triangle man:

 

Around 70 is the level at which you'll be able to join DGS floors, but the higher the better, obviously.

 

Use your tokens on upgrading your zerker and blazer rings. Always keep in mind that the higher your dungeoneering level, the more worthless tokens become in terms of chaotics and other overworld items, so it's not a big deal to wait a bit longer to buy them. Besides, most people become addicted to dungeoneering and go far beyond 90 or whatever. ;)

Ok thanks. Hopefully 70 this weekend haha. Solo'ing is getting pretty damn boring. 63 atm

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what i'm doing now:

https://linktr.ee/student1

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they're not dropped by monsters until 113dg so gl with that.

 

A bit late, since the guy got on anyways. You can get up to t10 2h's before 113. Just need to find warriors holding one, and get lucky.

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Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher

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Ah, finally getting around to more dunging. I've been meaning to start with DGS for literally the past 3 months. Now that school's out, I'm definitely planning on it. I know your clan page says not recruiting (with more caps lock), but I'd love to do some floors with DGS.

 

Right now I'm 85 with Prom 2h and SSH bound, sadly no CSB. 128 cb, all skills 80+.

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Thanks to Uno for the awsome sig <3

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Ah, finally getting around to more dunging. I've been meaning to start with DGS for literally the past 3 months. Now that school's out, I'm definitely planning on it. I know your clan page says not recruiting (with more caps lock), but I'd love to do some floors with DGS.

 

Right now I'm 85 with Prom 2h and SSH bound, sadly no CSB. 128 cb, all skills 80+.

 

The clan page is just meant to deter random people who just see us on the high scores and think "OMFG DG CLAN I LIKE DG!" Feel free to use the clan chat whenever. :thumbup:

 

EDIT: Oh, and completely unrelated, but Grimy and I went through the clan high scores (which have been broken for weeks) and discovered that DGS is #4 in the game for total exp and #4 for dungeoneering exp. That's not bad. :thumbup:

 

EDIT2: @ Andy: AHAHAHAHAHA I WIN I'M THE BETTER ADMIN!!@

dgs5.jpg
To put it bluntly, [bleep] off.

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The clan page saying not recruiting is to deter rsofers from joining. The cc is open to any tipiters.

Edit: ninja'd by jimi. Don't you have a bakery you need to get to?

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"Before using the clan chat, we highly recommend that you thoroughly read and understand the concepts described in the following guides:"

 

How do I join the cc? I'm back from a long rs break and I don't understand all this new clan stuff :s

99 attack-34,104th to 99 attack.

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"Before using the clan chat, we highly recommend that you thoroughly read and understand the concepts described in the following guides:"

 

How do I join the cc? I'm back from a long rs break and I don't understand all this new clan stuff :s

 

Wish I still had the picture that Andy or someone made a long time ago, but...

 

Under the CLAN CHAT tab there's three buttons. Click on the second button (it's yellow; says guest clan chat), click the little arrow and type in 'DGS'.

dgs5.jpg
To put it bluntly, [bleep] off.

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Just as a reminder to everyone, we're changing the ring tier guidelines tomorrow. They'll include secondary rings and the levels will be pretty different.

dgs5.jpg
To put it bluntly, [bleep] off.

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Bonergazer lmfao.

 

Its longbow drop is really exciting.

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I've been lurking this thread for while now and I want to join, but I guess I'm just a little concerned that my lack of experience in group-dungeoneering is not going to go over well if I just jump into it D:

 

Currently 77 dung, prom 2h & plate (night spiders hate me), and csb. I've really only solo'd up until this point and I have no idea how dungeoneering in a group works. I did my very first large dungeon today with some friends and it seemed kind of stupid. Everyone just stood around waiting for the keyer to tell them to do something. So, before I actually start trying to DG with you guys, I was just wondering if I could ask... What, exactly, am I supposed to be doing as a non-keyer? Wandering off on my own path? Gathering resources? Standing around awaiting orders from the keyer?

I've read the guides posted on the front page but I still feel a little lost. I guess I'm a little afraid of screwing up, hah.

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[Click for my blog]

 

[hide=Drops & Achievements]

Hunter_cape_(t).gif 99 Hunter: 4/30/09 Cooking_cape_(t).gif 99 Cooking: 6/2/2009 Attack_cape_(t).gif 99 Attack: 6/9/10

 

Dragon Legs x2 | Dragon Skirt x2 | Dragon Med x3 | Dragon Boots x13 | Dragon Shield Left Half x1

Abyssal Whip x2 | Granite Maul x8 | Granite Helm x2 | Granite Legs x1

[/hide]

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What do you guys think about binding Soul Runes > Law Runes/Blood Runes?

 

Vulnerability is an insanely useful spell. It's not quite as powerful as bloodragers, but it boasts several advantages, including the ability to use them almost the moment the floor starts, the fact that they are much quicker to use than bloodragers, and that they are the only defense drop (outside of leech defense) that you can get on Thunderous.

 

In fact, for an ammo bind, a number of DGS'ers with Soul Runes instead of Laws, Bloods, or CSB's (assuming no CCS) would probably be much appreciated on teams.

 

I'm not quite sure how useful Souls are (especially given the fact that you are guaranteed only to bind a pile of about 30-40, but that should be enough), or whether it actually makes a significant difference, but it seems to me that a 10% defense drop on a few monsters would really be appreciated.

 

EDIT: Not to mention you can also cast 10% attack and strength drops if you're tanking something. Seems like it'd be helpful in Ramokee rooms to ever so slightly make the bloodrager hurt less.

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Waste of an attack turn on normal monsters, bosses you have ragers for anyway.

 

Well if there's a level 296 fire giant, not everyone is maging it.

 

And optimally you would have ragers for every boss, but sometimes it doesn't work out like that and it might just take too much time to ht and make them then distribute them amongst the team.

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I never had a floor where the team didn't get 3+ blue charms. If you aren't making ragers in the middle of the floor then you are doing it wrong because the main benefit of ragers is extra dps on gds.

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