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Dungeonsweepers (DGS) - Huge changes; read first post.


Obtaurian

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well even if you are hex you should be zerker still imo

 

It's very, very hard to use a hex properly and get berserker. If I take zerker from my teammates, it means they were bad or lazy (or there were five hexes on the team).

 

EDIT: Wait, you mean using your berserker ring? All hexers should have their rings set to zerker/sniper and switch appropriately. It's not hard.

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To put it bluntly, [bleep] off.

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Had some banana floors with Tui today, trying for some faster floors.

First one wasn't a complete map as noone could pot up to 104 agil, but it didn't seem as thee were too many doors left unopened.

20min.png

No battle mage on this floor(noone got it), was a nice one though.

24min.png

 

Last floor everyone overloaded at the start and i keyed a beast floor while Tui obviously ragequit. All keys were done but i couldn't bother opening the last door.

 

 

24minkey.png

 

 

 

Omfg can u teech me to key

 

lol the last fl was at 18 mins with boss dead and noob pot doors, u guys r noob

Sorry about the ragequit, rl stuff

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gl switching rings unless you are too scared to tank anything

 

It is stupidly easy to switch your ring.....you only need to be out of combat for like...3 seconds....and unless you're unhooded, the monsters will be attacking different people, so after you range that demon with Sniper on, someone else should already be killing a zombie/skele, and since their aggression won't change (unless they're a mage...which again...stupidly easy to switch rings on them anyways, all they have to do is target someone else once), you'll be able to switch right when the demon is dead.

 

It's only hard to switch your ring when everyone ELSE is too scared to tank anything.

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Hey everyone,

 

DGS has come a long way in just two months - it wasn't long ago that the clan chat had maybe ten people in it at peak times! From the beginning our goals have been very simple: 1) We want to teach people to be better at Dungeoneering and 2) we want to provide a place for Tipiters to find floors of higher quality than 117/148. However, after watching the clan chat evolve and progress in these two short months, we feel it necessary to expand on these goals while simultaneously narrowing the scope of our target audience, so to speak.

 

While we understand that everyone begins their Dungeoneering careers with chaotics and frost dragons in mind, we would like to focus our attention on people who want to dungeoneer beyond level 100. Reason being is that stopping at level 85 does not allow us adequate time to really teach anyone anything. But further than that, we want people who are willing to contribute to the overall Dungeoneering discussion - we want people who want to discuss and test new ideas and methods; we want people who want to give back to the Dungeoneering community in some way, whether by testing new methods and collecting data or turning around and teaching newbies what they've learned.

 

However, this does not mean that we're adding a level requirement or turning people away, etc. This is more of a clarification of our intentions and goals rather than an actual change in practice or procedure.

 

Beware the fleshy tentacles,

Obtaurian

dgs5.jpg
To put it bluntly, [bleep] off.

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Moving the focus more towards people who are willing to commit to dgs long term is a great idea.

 

It makes the chat sustainable.

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well, I've always read people lean more in favor of Blazer, until you finally reach T10 in which blitzer becomes the better choice.

 

So now I'm at t9 blazer, unsure if I should just get that last tier, or head for blitzer.

whatisrush-1.png

Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher

^Golvellius must be so proud^

FlowerPower.png

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Hey everyone,

 

DGS has come a long way in just two months - it wasn't long ago that the clan chat had maybe ten people in it at peak times! From the beginning our goals have been very simple: 1) We want to teach people to be better at Dungeoneering and 2) we want to provide a place for Tipiters to find floors of higher quality than 117/148. However, after watching the clan chat evolve and progress in these two short months, we feel it necessary to expand on these goals while simultaneously narrowing the scope of our target audience, so to speak.

 

While we understand that everyone begins their Dungeoneering careers with chaotics and frost dragons in mind, we would like to focus our attention on people who want to dungeoneer beyond level 100. Reason being is that stopping at level 85 does not allow us adequate time to really teach anyone anything. But further than that, we want people who are willing to contribute to the overall Dungeoneering discussion - we want people who want to discuss and test new ideas and methods; we want people who want to give back to the Dungeoneering community in some way, whether by testing new methods and collecting data or turning around and teaching newbies what they've learned.

 

However, this does not mean that we're adding a level requirement or turning people away, etc. This is more of a clarification of our intentions and goals rather than an actual change in practice or procedure.

 

Beware the fleshy tentacles,

Obtaurian

 

TENTACLES!

 

At the very least, I'd like to get a rapier, maul, staff, rigour and sneaker outta DG. Once I get my laptop back I'll probably be there a while lol. And high enough DG that I could try risking arcane streams in the wilderness.

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Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:

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My current goals are to get at least 100 dungeoneering + ccb, maul, staff and rigour.

 

Will see how long that takes and how I feel about dungeoneering at that point.

Will likely not be on for more than a few hours until May though.

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Erm a new question, and a stupid one at that.

 

During mime rooms, why do some people sit down or do other emotes while waiting for the statues to do a new emote? Does that (sitting/whatever) serve a purpose?

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Erm a new question, and a stupid one at that.

 

During mime rooms, why do some people sit down or do other emotes while waiting for the statues to do a new emote? Does that (sitting/whatever) serve a purpose?

 

for fun.

Although sitting does increase the rate at which you revive Life Points, so it has a small use for that for like...10 lp :P

whatisrush-1.png

Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher

^Golvellius must be so proud^

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Erm a new question, and a stupid one at that.

 

During mime rooms, why do some people sit down or do other emotes while waiting for the statues to do a new emote? Does that (sitting/whatever) serve a purpose?

 

for fun.

Although sitting does increase the rate at which you revive Life Points, so it has a small use for that for like...10 lp :P

 

Figured. And i did not know that about sitting, cool.

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Erm a new question, and a stupid one at that.

 

During mime rooms, why do some people sit down or do other emotes while waiting for the statues to do a new emote? Does that (sitting/whatever) serve a purpose?

i have 2 focus all my zen into keying so it is too hard to summon my bat minions

omfg bats

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2ndtimekeyingandsub40.png

 

still nub keying :c Tips on how to utilize personal gatestones better? I think I died quite a bit from not being able to get out of angry situations without putting myself 30 rooms back. Also, in what non-gd situations would I place ggs and ask the team to back me up? For example, I ran into a 5 statue room with a shade, a pickaxe, and a giant bat (all 110+ iirc). I asked for ggs tele to get the monsters off me but dunno if I coulda tanked instead to let the rest of the team continue clearing whatever path they were on.

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