Sir_Squab Posted March 26, 2011 Share Posted March 26, 2011 I'd get the celestial staff and then whine and complain that THE FREAKING THING DOESN'T GIVE FIRE RUNES!#@!$ Ugh. On top of my SSH/Prom 2h that is. Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
SirIzenhime Posted March 26, 2011 Author Share Posted March 26, 2011 Shades, Ghosts. Wow, that sure is a lot of monsters that appear quite often on Occult floors. Battle axes/rapiers absolutely wreak shades and low level ghosts, and 2hs for high leveled ghosts.Tbh, ghosts really don't have much mage power, they're just accurate. Melee is better on shades and ghosts. The Hexhunter is really more of a niche item tbh, It's just that niche use makes floors so much easier when taken advantage of.I wouldn't want to unbind my B axe for a hex hunter. Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^ Link to comment Share on other sites More sharing options...
Andy Posted March 26, 2011 Share Posted March 26, 2011 As izen said range is a niche use and it's not worth becoming pure range (also hex sucks compared to melee on shades/ghosts) Link to comment Share on other sites More sharing options...
SirIzenhime Posted March 26, 2011 Author Share Posted March 26, 2011 I think even mage > range on ghosts? Or does that change with hex. I've just never seen anyone hex a ghost :unsure: Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^ Link to comment Share on other sites More sharing options...
Matt_Marche Posted March 26, 2011 Share Posted March 26, 2011 Sagitarrian body is undisputably better than a Primal Plate if you have a hex, and disputably better if you don't have one. Many of you overestimate the power of magic drastically. 100 magic defense will make the strongest mages have 30% accuracy or so, which means that you can simply pray range in gds and take much less damage overall. The only reason plate can be better for keying is that forgotten mages, and ONLY forgotten mages can bind you. If there's not a forgotten mage in the room, range pray is better in 80% of all situations. Melee defense is largely irelevant since most melee monsters shouldn't get the chance to hit you, and those who do will only get one in. Binding a primal plate with a hex is honestly incredibly stupid. It makes an already inaccurate weapon more inaccurate >_> Oh, and the -10 melee from sagi body only decreases dps by like 1% from a 2h. Edit : On the ghost/shade debates, If you have enough ranged attack (100 or so) hex becomes the optimal weapon for skeleton mages, ghosts and shades as well. Hex is probably better than a 2h with around 80 accuracy or so, but ghosts don't take much damage unless you have 110+ ranged attack. Link to comment Share on other sites More sharing options...
jettrider Posted March 26, 2011 Share Posted March 26, 2011 Current at 109 dung:2hHoodPrimal platebodyAmmo: Surgebox With 120 dung and an extra bind slot (5 total), I would go for one of the following setups: 2hHoodPrimal plateBlood necklaceHexhunterAmmo: arrows ^ The standard mixture of DPS + defence. But actually, I was considering another setup: 2hHoodSagittarian BodyPrimal platelegsHexhunter OR Blood necklaceAmmo: Arrows OR surgebox ^ This would mean you never have to pray, which in turn lets you use prayer points on constant turmoil. With a hex, the sagittarian body makes ranged extremely powerful. If I can't find a hex, I'd use a blood necklace to counteract the negative melee bonuses from the body. With turmoil on all the time this might be even better damage than the first one. Basically my bind preference list:1. 2h2. Hood3. Hex4. Blood Necklace----Empowered Catalytic Staff until I find one of the above two5. Primal platebody----Primal platelegs/skirt or a combo with sagittarian body 2496 Completionist Link to comment Share on other sites More sharing options...
SirIzenhime Posted March 26, 2011 Author Share Posted March 26, 2011 Edit : On the ghost/shade debates, If you have enough ranged attack (100 or so) hex becomes the optimal weapon for skeleton mages, ghosts and shades as well. Hex is probably better than a 2h with around 80 accuracy or so, but ghosts don't take much damage unless you have 110+ ranged attack. In other words its almost never better :rolleyes: Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^ Link to comment Share on other sites More sharing options...
Triquos Posted March 26, 2011 Share Posted March 26, 2011 I currently have: Promethium 2HPrimal chainbody I would probably go for one of these: Blood necklacePrimal skirt/legsShadow silk hoodPrimal gauntlets Hypothetically speaking we get an extra bind :-/ I personally think we should have up to 6-7 binds so we can actually wear a full armour set without sacrificing our bound weapon >.< E.G. 1 dungeoneering = 1 bind20 dungeoneering = 2 binds40 dungeoneering = 3 binds60 dungeoneering = 4 binds80 dungeoneering = 5 binds100 dungeoneering = 6 binds120 dungeoneering = 7 binds Link to comment Share on other sites More sharing options...
Michael Posted March 26, 2011 Share Posted March 26, 2011 Dungeoneering is easy enough, without adding 6 more binds at 100. Link to comment Share on other sites More sharing options...
Matt_Marche Posted March 26, 2011 Share Posted March 26, 2011 Edit : On the ghost/shade debates, If you have enough ranged attack (100 or so) hex becomes the optimal weapon for skeleton mages, ghosts and shades as well. Hex is probably better than a 2h with around 80 accuracy or so, but ghosts don't take much damage unless you have 110+ ranged attack. In other words its almost never better :rolleyes: Well you can losslessly make range armor and making chaps +boots/vambs is relatively easy. If you have a sagi body bound, you start with 77 range attack and with chaps + vams/boots you can easily exceed 110 range attack. Link to comment Share on other sites More sharing options...
SirIzenhime Posted March 26, 2011 Author Share Posted March 26, 2011 I currently have: Promethium 2HPrimal chainbody I would probably go for one of these: Blood necklacePrimal skirt/legsShadow silk hoodPrimal gauntlets Hypothetically speaking we get an extra bind :-/ I personally think we should have up to 6-7 binds so we can actually wear a full armour set without sacrificing our bound weapon >.< E.G. 1 dungeoneering = 1 bind20 dungeoneering = 2 binds40 dungeoneering = 3 binds60 dungeoneering = 4 binds80 dungeoneering = 5 binds100 dungeoneering = 6 binds120 dungeoneering = 7 binds that many binds would make dungeoneering way too easy on so many levels.I mean, dungoeneering isn't really "hard" as it is....but that many binds would just make it feel like...killing goblins at level 80.... Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^ Link to comment Share on other sites More sharing options...
Sir_Squab Posted March 26, 2011 Share Posted March 26, 2011 I currently have: Promethium 2HPrimal chainbody I would probably go for one of these: Blood necklacePrimal skirt/legsShadow silk hoodPrimal gauntlets Hypothetically speaking we get an extra bind :-/ I personally think we should have up to 6-7 binds so we can actually wear a full armour set without sacrificing our bound weapon >.< E.G. 1 dungeoneering = 1 bind20 dungeoneering = 2 binds40 dungeoneering = 3 binds60 dungeoneering = 4 binds80 dungeoneering = 5 binds100 dungeoneering = 6 binds120 dungeoneering = 7 binds Eh, 6 binds (an extra at 75 and 25) would give a full set of all armour except for melee with a shield. Who needs melee with a shield? You know, if I got 2 extra binds and the FREAKING CELESTIAL STAFF ACTUALLY GAVE FREAKING FIRE RUNES - GAH! I'd try binding surgebox/celestial staff/spiritbloom top/legs. (Replacing my 2h, since it's prom it's not too hard to change back.) It'd be interesting to see how useful mage would be, particularly on bosses, with that magic bonus. Sadly, mage is too inaccurate for most bosses :( Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
SirIzenhime Posted March 26, 2011 Author Share Posted March 26, 2011 Edit : On the ghost/shade debates, If you have enough ranged attack (100 or so) hex becomes the optimal weapon for skeleton mages, ghosts and shades as well. Hex is probably better than a 2h with around 80 accuracy or so, but ghosts don't take much damage unless you have 110+ ranged attack. In other words its almost never better :rolleyes: Well you can losslessly make range armor and making chaps +boots/vambs is relatively easy. If you have a sagi body bound, you start with 77 range attack and with chaps + vams/boots you can easily exceed 110 range attack. Very few people can successfully make full tyrano without wasting time.And assuming you keep the hood on, your range bonus would be 119 with sag body, hexhunter + rest tyranno. I don't really think it'd be worth the effort when melee works so well already. Also factor that full leather lowers your atk. While % wise it isn't a lot for a 2h's stats, it's still -bonuses, I'm pretty sure a rapier out DPS a hex on all shades if you keep yourself leather/cloth free. If not they're very close. . Sadly, mage is too inaccurate for most bosses :( What dung are you playing? Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^ Link to comment Share on other sites More sharing options...
Dax Posted March 26, 2011 Share Posted March 26, 2011 I'd probably go for the Promethium Plate. Replacing it with a Blood Necklace if I ever found one. Doubt I'll ever hit 100/120, nor do I think I'lll become a team Dungeoneer, so it's whatever helps me. #KERR2016/17/18/19/20/21. #rpgformod Link to comment Share on other sites More sharing options...
Blankblankblank Posted March 26, 2011 Share Posted March 26, 2011 I currently have Primal b axe/SSH/prom plate bound (need to get primal) and law runes for ammo. With an extra bind slot I'd bind primal legs, or if it's an extra ammo bind, sag arrows. Link to comment Share on other sites More sharing options...
Sir_Squab Posted March 26, 2011 Share Posted March 26, 2011 Edit : On the ghost/shade debates, If you have enough ranged attack (100 or so) hex becomes the optimal weapon for skeleton mages, ghosts and shades as well. Hex is probably better than a 2h with around 80 accuracy or so, but ghosts don't take much damage unless you have 110+ ranged attack. In other words its almost never better :rolleyes: Well you can losslessly make range armor and making chaps +boots/vambs is relatively easy. If you have a sagi body bound, you start with 77 range attack and with chaps + vams/boots you can easily exceed 110 range attack. Very few people can successfully make full tyrano without wasting time.And assuming you keep the hood on, your range bonus would be 119 with sag body, hexhunter + rest tyranno. I don't really think it'd be worth the effort when melee works so well already. Also factor that full leather lowers your atk. While % wise it isn't a lot for a 2h's stats, it's still -bonuses, I'm pretty sure a rapier out DPS a hex on all shades if you keep yourself leather/cloth free. If not they're very close. . Sadly, mage is too inaccurate for most bosses :( What dung are you playing? Um, mostly abandons? Idk. To be honest, I haven't tried mage on bosses all that often. My general experience is that most bosses have higher mage levels, and therefore high magical defence, especially on large 5:5s. I'll be quite happy if I'm wrong about that =D Plus, I don't see corpsethorns often enough, and I can't make anything else. I'm half considering getting 88 fletch just to make better staffs since I don't see enough freaking corpsethorn. Also, as for the ranger thing, having one person on the team in full leather with a hex seems useful imo. Less offense in some areas, but you get more def. Personally, the best combo I think I've seen on this thread is hex/primal 2h/SSH/tyrano body/primal legs. Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
SirIzenhime Posted March 26, 2011 Author Share Posted March 26, 2011 Um, mostly abandons? Idk. To be honest, I haven't tried mage on bosses all that often. My general experience is that most bosses have higher mage levels, and therefore high magical defence, especially on large 5:5s. I'll be quite happy if I'm wrong about that =D Plus, I don't see corpsethorns often enough, and I can't make anything else. I'm half considering getting 88 fletch just to make better staffs since I don't see enough freaking corpsethorn. While melee still out DPS'es magic at many bosses, mage is accurate on all demon bosses (can't do Warmonger, so no idea), although you really don't wanna mage Yk'lagor :PBoth 'NautsHope devourerBulkwark (only really notable for speeding C1/2's)Necrolord (better then range unless you have a hex, assuming you're using empower fire surges + pot)Trio meleerGravecreeper (also makes him safer to fight) It does't sound like much, but mage get's used pretty well in dungeoneering, MUCH more then range, that's for sure. Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^ Link to comment Share on other sites More sharing options...
notasoupbowl Posted March 26, 2011 Share Posted March 26, 2011 While melee still out DPS'es magic at many bosses, mage is accurate on Gravecreeper (also makes him safer to fight)Really? I doubt it's better than melee. I've -never- seen anyone mage this boss. Link to comment Share on other sites More sharing options...
Blutters Posted March 26, 2011 Share Posted March 26, 2011 Edit : On the ghost/shade debates, If you have enough ranged attack (100 or so) hex becomes the optimal weapon for skeleton mages, ghosts and shades as well. Hex is probably better than a 2h with around 80 accuracy or so, but ghosts don't take much damage unless you have 110+ ranged attack. In other words its almost never better :rolleyes: Well you can losslessly make range armor and making chaps +boots/vambs is relatively easy. If you have a sagi body bound, you start with 77 range attack and with chaps + vams/boots you can easily exceed 110 range attack.Just checked, the set up I proposed is 104 range attack. Link to comment Share on other sites More sharing options...
SirIzenhime Posted March 26, 2011 Author Share Posted March 26, 2011 While melee still out DPS'es magic at many bosses, mage is accurate on Gravecreeper (also makes him safer to fight)Really? I doubt it's better than melee. I've -never- seen anyone mage this boss. :thumbup: It actually works very well on him, and I'm surprised it isn't done.Tbh, it'd probably make for faster kills since when people melee, when ever GC says "buuurrrn" everyone backs away for 2-3 combat turns, where as when you mage, you never have to worry about it. Also, when maging, you can stand in the door way, and when he burrows, instead of teleporting out, just bless the two tombstones next the door (only if they turn purple), and stay in the door way, the spec WILL NOT hit you. Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^ Link to comment Share on other sites More sharing options...
Star_Fox Posted March 26, 2011 Share Posted March 26, 2011 I'd use the 4th bind to get t11 legs. With full primal and hood...No more deaths for me. :thumbup: Link to comment Share on other sites More sharing options...
Andy Posted March 26, 2011 Share Posted March 26, 2011 I'd use the 4th bind to get t11 legs. With full primal and hood...No more deaths for me. :thumbup:...till you run out of prayer and you are raped by mages. Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted March 26, 2011 Share Posted March 26, 2011 100 magic defense will make the strongest mages have 30% accuracysry i think we had a misunderstanding when i said 30%i meant 30% less, ie 70% but that was a theoretical number, sagi top should still be good. Link to comment Share on other sites More sharing options...
Dire_Wolf Posted March 26, 2011 Share Posted March 26, 2011 Blood necklace with Prim/Prom 2h and Shadow hood (+Hex bow when i get 100 dung). Anyone else agree this bind i have mentioned is the best one? Link to comment Share on other sites More sharing options...
xpx Posted March 26, 2011 Share Posted March 26, 2011 As i've got a blood necklace now and can't particularly dream of hex hunter(seriously, it would seem that most of the people posting they'd bind one have no idea about its rarity: you might not get one getting 120 dg), i'd likely go all out on melee DPS, plus getting t10 berserker as fast as possible. So for the binds: HoodNecklacePrimal RapierPrimal Battleaxe/Prom 2h CSB as ammo Not yet decided in whether baxe or 2h will be best, but i will have to do some testing+ dps calculating on that. As far as i can see, with blood neck and piety activated(turm flicking is basically the same as original piety boost), you'd only lose out on really, really high def, which you shouldn't likely be meleeing anyway, and not having to reequip csb boosts my magic DPS(i lose blazer because i can't switch 3 weapons, autocast and quickswitch quickly enough with 2h). At 113, i'll obviously be getting Primal 2h. I'd also like to note that i don't see enough love for cele cat staff on this thread, as you can be very effective going into gd's and just taking on the really high melee def monsters(199 ghosts, 299 fire giants) and maging them quickly to death with t9 blazer/t10 blitzer, cele cat and fire surge. Vex, i had a solo soulgazer in a dungeon you keyed so you've basically seen atleast one :razz: First to 99 Farming on 27. September, 2005.First to 3766 Port Score on 20. March, 2014.First to 4664 Port Score on 2. March, 2015. Link to comment Share on other sites More sharing options...
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