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02-Sep-2011 - Bonus XP Weekend - 9th to 12th of September


Jacks0n

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Can't see the multiplier this time around... Am I blind or not looking at the right place? I'm getting bonus xp though...

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Can't see the multiplier this time around... Am I blind or not looking at the right place? I'm getting bonus xp though...

 

You should see a little plus on the XP circle. Click to expand and hover over the exp gained, and you should see the DEETZ.

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I like getting 1701 exp at the end of every gnome adv lap... It's nice... Anyways... Back later, funeral to go to :/

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96 herblore and 90 thieving thus far used just under an hour of time. Going to get 91 thieving then do agility until 83 (79 atm) after that will just be whatever for the rest of the weekend. But focus this time is definitely on non-buyables for me (mainly because I had no money for buyables :P)

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Didn't realize you needed 5 Gren Spikes per extreme, logging in every 4 hours now to make 1k pots <_<

On the bright side I should be getting 99 Herblore in the next week.

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For people who want to know, long/curved bones at barlak still gives bonus xp :D

 

Awesome. Good thing I parked my butt in his room with my bones last night before logging off.

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Woot, just got 70 Hunter. First BXPW goal down. Next is agility til 1.1x, dunno what I'll end up with but we shall see. Break time though as fighting for Red Salamander spots was brutal.

 

EDIT: oh yea forgot farming run. Got 2 levels to get 72. Will be getting 73 after BXPW since I didnt have time to prep for replacement trees due to 10 hour black-out in California yesterday.

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Random power outage for the lose! :wall: Did get 86 farming though, under 28k shy of 87. :P

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Getting some reports from the RSOF that some people aren't getting Bonus XP for completing their dungeons. Apparently this is triggered by them "not completing the dungeon together".

Hahaha, anti-leeching measure gogogo.

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Seems like if someone disconnects/log's out while in a dungeon, the party won't get any Bonus EXP.

 

Why they decided to punish the entire team if one person has an unstable connection is beyond me.

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Seems like if someone disconnects/log's out while in a dungeon, the party won't get any Bonus EXP.

 

Why they decided to punish the entire team if one person has an unstable connection is beyond me.

 

I think this is what they figured they had to do to prevent people from getting outrageous floor bonuses. Set it up so that you log in, join team immediately and log out till end of floor. You could get a lot of bonus exp because your multiplier wouldn't go down much.

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Seems like if someone disconnects/log's out while in a dungeon, the party won't get any Bonus EXP.

 

Why they decided to punish the entire team if one person has an unstable connection is beyond me.

 

I think this is what they figured they had to do to prevent people from getting outrageous floor bonuses. Set it up so that you log in, join team immediately and log out till end of floor. You could get a lot of bonus exp because your multiplier wouldn't go down much.

 

Why punish the entire team for it though. Just remove the bonus for anyone who leaves during the dungeon.

If you get Gravecreeper as the boss, you auto-lose any bonus exp because someone seems to always get dc'ed while fighting him the past few weeks.

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Gained over 2.5m dg xp today in very little time. Luckily I was in a group that did 12 floors back to back :D so no problems with regards to people rage quitting. Just wish I could do some p2h hunts without losing out on my multiplier....

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Seems like if someone disconnects/log's out while in a dungeon, the party won't get any Bonus EXP.

 

Why they decided to punish the entire team if one person has an unstable connection is beyond me.

 

People were using it to trust trade, meaning the people participating in the dungeon had to agree (and likely money changed hands in order to do it.) They never liked trust trading, because it leaves too many people open to scamming, which in turn results in tons of whining "OMG I WAS SCAMMED ;(" threads. They probably reckoned it a necessary evil.

 

My confusion is why do they even let that skill, given its gigantic exp gains possible in the later levels, allowed to be multiplied in the first place if floor selling is such a concern for them?

 

I agree with you, the whole issue doesn't make sense.

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Still don't get why Summoning can't be trained at full bonus (aside from that people whined after the first BXPW, but people whine about every one of them...).

How is stocking charms different from stocking herb ingredients? They're both just practically XP saved up...

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