Saunamajuri Posted July 9, 2012 Share Posted July 9, 2012 How I understood it: Ourgs are a refined forms of ogres, being stronger and more intelligent. That new Graardor model suits that description pretty nicely. "An Amateur practices until he can get it right. A Professional practices until he can't get it wrong." Quests just keep bringing me back to this game. Link to comment Share on other sites More sharing options...
Platinum_Myr Posted July 9, 2012 Share Posted July 9, 2012 The equipment screen is completely useless right now. The information it tells us is either a) wrong, or b) right, and that means that equipment values are broken Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Leon S Posted July 9, 2012 Author Share Posted July 9, 2012 3600 armor in rune armor 3520 in torva armor? What? Link to comment Share on other sites More sharing options...
muggiwhplar Posted July 9, 2012 Share Posted July 9, 2012 3600 armor in rune armor 3520 in torva armor? What? The shield's adding the armor Link to comment Share on other sites More sharing options...
Kaur Posted July 10, 2012 Share Posted July 10, 2012 Aside from the RSOF and ingame I read most other fansites threads on the topic for external/different feedback and know they have threads 80+ pages long with feedback and impressions that we can work on. Hi Chris L. Link to comment Share on other sites More sharing options...
Freewalk Posted July 10, 2012 Share Posted July 10, 2012 ruined the game tbh .-. 246qp Link to comment Share on other sites More sharing options...
Platinum_Myr Posted July 10, 2012 Share Posted July 10, 2012 ruined the game tbh .-. It hasn't even released yet. We have no idea if this will be how it turns out, or if any issues you may have are resolved. It would be better to post feedback about what you didn't like, so that they can understand and change it :) Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Estoc Posted July 10, 2012 Share Posted July 10, 2012 Could someone post weapon damage from rune thrownaxe and javelins? Thanks. From the empty days of hope, deny the darknessFollow my voice, we'll run far away from hereIf only to hide, to escape this lifeAnd live forever, forever in the sun Link to comment Share on other sites More sharing options...
Sirknudsen Posted July 10, 2012 Share Posted July 10, 2012 After messing around on the beta during the weekend I was allowed to I'm not so stoked about this update anymore. I went to try out some slayer as it's really the only thing I enjoy anymore the kills well unless you button mashed abilities were so much slower compared to the live version and on top of that I was only getting 9xp/gargoyle. I know these rates aren't set in stone but unless they get a major overhaul on how xp is handled through out the game they're in for a very rude awakening when this goes live. "And with the first round rapture draft pick, God selects...... Macho Man Randy Savage ohhhh yeaaah brother!" Link to comment Share on other sites More sharing options...
highlanders Posted July 10, 2012 Share Posted July 10, 2012 Is there any point in using two attack weapons of different styles? Eg. You use a sword and a crossbow, a wand and a sword, etc. Seems like you're more vulnerable than weapon + shield, and you have access to fewer strong skills than if you were using two weapons of the same style. You get a larger array of weaker attack skills but many of the skills of the weapon in the offhand don't work. This was one of the things I was looking forward to :/ 2480+ total Link to comment Share on other sites More sharing options...
Estoc Posted July 10, 2012 Share Posted July 10, 2012 It could possibly be useful for example in castlewars you could melee with mainhand and use binding shot with an offhand crossbow I guess. Really didn't expect much from cross class dual-wielding, as it's so easy to switch weapons, you might as well go full on range, or full on melee. Now if only they made it harder to switch gear in combat... Edit: The way I see it Jagex made dual wielding to bring the "awesome factor" to runescape, much the same way that Call of Duty and Skyrim did, it's not really about being practical as much as making your game look really cool, and 2 different styles serves that purpose well. From the empty days of hope, deny the darknessFollow my voice, we'll run far away from hereIf only to hide, to escape this lifeAnd live forever, forever in the sun Link to comment Share on other sites More sharing options...
Cheefoo Posted July 10, 2012 Share Posted July 10, 2012 It could possibly be useful for example in castlewars you could melee with mainhand and use binding shot with an offhand crossbow I guess. Really didn't expect much from cross class dual-wielding, as it's so easy to switch weapons, you might as well go full on range, or full on melee. Now if only they made it harder to switch gear in combat... Edit: The way I see it Jagex made dual wielding to bring the "awesome factor" to runescape, much the same way that Call of Duty and Skyrim did, it's not really about being practical as much as making your game look really cool, and 2 different styles serves that purpose well. Sadly, you can't use abilities for your offhand weapon. Also, if you have a crossbow+sword, you need to get into melee range to attack at all. I can't seem to get melee (or range) + magic to work. Autocasting seems to take precedence over other weapons or something like that. [spoiler=I LOVE MY STATION] 01001001001001110110110100100000010101000111011101100101011011000111011001100101001000000110000101101110011001000010000001110111011010000110000101110100001000000110100101110011001000000111010001101000011010010111001100111111 Link to comment Share on other sites More sharing options...
highlanders Posted July 10, 2012 Share Posted July 10, 2012 I used to play another mmo in which you had a sword + gun style that was fully functional and had high DPS. Sucks that they finally bring those kind of things to RS only to put there for "cool" points rather than something people would actually use. Really why add it at all? Adding this to the skiller outfit bin. :/ 2480+ total Link to comment Share on other sites More sharing options...
Estoc Posted July 10, 2012 Share Posted July 10, 2012 I'd rather them just expand on the defender as an offhand weapon and leave dual wielding to weapons like claws and Torag's hammers. From the empty days of hope, deny the darknessFollow my voice, we'll run far away from hereIf only to hide, to escape this lifeAnd live forever, forever in the sun Link to comment Share on other sites More sharing options...
Naive Posted July 10, 2012 Share Posted July 10, 2012 I'd rather them just expand on the defender as an offhand weapon and leave dual wielding to weapons like claws and Torag's hammers. Torag's hammer is now just a hammer version of Dharok's axe. Requiescat in pace, Shiva "Anarith" Kumar.351 Quest Points|99 Strength|99 Attack|99 Constitution|99 Defence|99 Magic|138 Combat|99 Summoning|99 Slayer|99 Ranged|99 Firemaking|99 Dungeoneering|99 Cooking|99 Prayer|99 Runecrafting|99 Smithing|99 Fletching|99 Construction|99 Farming|99 Fishing|99 Herblore|99 Crafting|99 AgilityTrue friends are never separated by distance, for they are forever linked by their hearts.Join the HYT CLAN![qfc]90-91-310-65710712[/qfc] Link to comment Share on other sites More sharing options...
Estoc Posted July 10, 2012 Share Posted July 10, 2012 I'd rather them just expand on the defender as an offhand weapon and leave dual wielding to weapons like claws and Torag's hammers. Torag's hammer is now just a hammer version of Dharok's axe. Funny because they took the near immortal master warrior's dual wielded weapons and made them a single large weapon, but any lay person can pick up two bronze swords and fight with them effectively. It should really be the reverse. From the empty days of hope, deny the darknessFollow my voice, we'll run far away from hereIf only to hide, to escape this lifeAnd live forever, forever in the sun Link to comment Share on other sites More sharing options...
NukeMarine Posted July 11, 2012 Share Posted July 11, 2012 Has there been testing on the how various wielding does against each other both in the same combat style and different styles? Currently, I've read on here the basic idea that there's a triangle of sorts between the various stances. I have not read how those stances play across the three combat styles. It'd make sense if it does. If 2h > duel wield > +shield > 2h, then Melee 2h obliterates Range duel wield while only slightly favors Range +shield. I hope this is the case. It would compensate the fact that armor switching is not as viable a method anymore. --------------------- I got to try the Beta a little this week-end. I agree the button mashing gets annoying. I think there's a reasonable solution that can add to the experience. - Divide the four threshold portions onto three or four "basic divisions"- When these basic ticks are reached, a basic ability is automatically activated- The player assigns which basic tick the basic ability will activate in order of precedence (boxes 1-4)- If a basic ability is in cooldown, the next ability is automatically selected.- If in a universal cooldown, the activation will wait.- Players can still manually choose abilities.- Players can deactivate the automatic abilitities in options This should make combat less a button mash in exchange for slightly less efficient combat. I haven't tested the thresholds enough, however would it make sense to have a limitation on how often these can be used. Something like a counter that goes up as adrenaline passes by the threshold markers. With slight modification, these could all be three bars each tracking different aspects. - A thicker blue bar acts as a timer for automatic basic abilities. It builds at a set rate (for example 3 seconds). When it gets full, an automatic basic ability is activated. This timer resets each time any ability gets activated. So, if you're always using abilities manually, it will never get full. If you like a more passive combat experience, it'll get used a lot. - A thinner red bar can be for thresholds. Each time you use a threshold ability, it goes down to the previous threshold tick. Using a threshold will reset the blue bar counter. Like above, players can have three or four boxes for their default automatic basic abilities. - The normal yellow bar is to track the build-up to the ultimate ability. Using an ultimate will not reset the threshold red bar, but will reset the blue bar. The basic idea is balancing passive versus active combat. As it stands at the moment, passive is just too slow. Seeing how cool these abilities are, it'd be a shame not to incorporate them in a manner that improves passive combat. Learn how to Learn Japanese on your own - Nukemarine's Suggested Guide for Beginners in JapaneseStop Forgetting Stuff for College and Life - Anki - a program which makes remembering things easyReach Elite Fitness - CrossFit Link to comment Share on other sites More sharing options...
Contractor Posted July 11, 2012 Share Posted July 11, 2012 I went to gwd and killed 40 aviansies before I knew we only needed 10 kills -__________- Link to comment Share on other sites More sharing options...
Blutters Posted July 11, 2012 Share Posted July 11, 2012 What are the stats for Master Wand/Mage's Book? Has there been any word of new Chaotics? A wand perhaps? Bothers me that there's no Magic "set" now... Link to comment Share on other sites More sharing options...
muggiwhplar Posted July 11, 2012 Share Posted July 11, 2012 That'd be unnecessary-- virtus wand and book are basically chaotic wand/book. Link to comment Share on other sites More sharing options...
Kaur Posted July 11, 2012 Share Posted July 11, 2012 Is there any point in using two attack weapons of different styles?There are some monsters/bosses who change protection prayer style according to your attacks. Maybe they plan to design some more bosses in the future in similar fashion, who knows... Link to comment Share on other sites More sharing options...
Robert_R Posted July 11, 2012 Share Posted July 11, 2012 Is there any point in using two attack weapons of different styles?There are some monsters/bosses who change protection prayer style according to your attacks. Maybe they plan to design some more bosses in the future in similar fashion, who knows... I haven't had a chance to try them but possibly being really lazy at tormented demons? Link to comment Share on other sites More sharing options...
Alg Posted July 11, 2012 Share Posted July 11, 2012 Is there any point in using two attack weapons of different styles?There are some monsters/bosses who change protection prayer style according to your attacks. Maybe they plan to design some more bosses in the future in similar fashion, who knows... I haven't had a chance to try them but possibly being really lazy at tormented demons?It seems like attack penalties would screw that plan up. I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
Robert_R Posted July 11, 2012 Share Posted July 11, 2012 Is there any point in using two attack weapons of different styles?There are some monsters/bosses who change protection prayer style according to your attacks. Maybe they plan to design some more bosses in the future in similar fashion, who knows... I haven't had a chance to try them but possibly being really lazy at tormented demons?It seems like attack penalties would screw that plan up. Don't know much about that either. I've only really tried mage in the beta so far. Link to comment Share on other sites More sharing options...
Blutters Posted July 11, 2012 Share Posted July 11, 2012 Is there any point in using two attack weapons of different styles?There are some monsters/bosses who change protection prayer style according to your attacks. Maybe they plan to design some more bosses in the future in similar fashion, who knows... I haven't had a chance to try them but possibly being really lazy at tormented demons?It seems like attack penalties would screw that plan up. Don't know much about that either. I've only really tried mage in the beta so far.Maybe he meant two melee weapons with different styles like crush/slash/stab... Like using a CR with CLS offhand Link to comment Share on other sites More sharing options...
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