Patch_umz Posted July 22, 2012 Share Posted July 22, 2012 They heal like... ~200 more than a rocktail, at the cost of being 4 sips, while rocktail is 1 click food, even if you lose adrenaline, it's not that hard to get it back up, they need to boost the brews, otherwise they're dead content lolTechnically you could use flasks if you wanted. Making it far higher than rocktails. Brews should NOT be better burst healing than food, in any situation. Otherwise there would be no point to food at all. El Psy Congroo. Link to comment Share on other sites More sharing options...
Oddish DIY Posted July 22, 2012 Share Posted July 22, 2012 I like rocktails being the "best" healing item. Maybe it will raise fishing profits as well. Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted July 22, 2012 Share Posted July 22, 2012 To me it feels like rocktails and brews both had their uses in the live game, whereas this change to brews makes them very weak (and reduces overall healing capacity of your inventory). I don't feel like the tradeoff of making rocktails the best healing item justifies this. In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
J35u5_M4 Posted July 22, 2012 Share Posted July 22, 2012 I'm not saying brews should heal more than rocktails per sip, I'm just saying the 500 cap is way too low, One full vial brew heals just a bit over a rocktail, which is not the case in the live game, the cap should be at least raised to 1k Link to comment Share on other sites More sharing options...
deicidal_jimbo Posted July 22, 2012 Share Posted July 22, 2012 Hello, I am a Zerker level 147 and made a hybriding pk video for the EoC Beta fighting 140s-200s from edgeville, to revenants to mage bank.http://www.youtube.com/watch?v=d79RThDjyc8&feature=player_embedded +=Ownage? Link to comment Share on other sites More sharing options...
Kimberly Posted July 22, 2012 Share Posted July 22, 2012 To me it feels like rocktails and brews both had their uses in the live game, whereas this change to brews makes them very weak (and reduces overall healing capacity of your inventory). I don't feel like the tradeoff of making rocktails the best healing item justifies this. Rocktails were almost never worth using in any bossing situation though, were they? Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted July 22, 2012 Share Posted July 22, 2012 To me it feels like rocktails and brews both had their uses in the live game, whereas this change to brews makes them very weak (and reduces overall healing capacity of your inventory). I don't feel like the tradeoff of making rocktails the best healing item justifies this. Rocktails were almost never worth using in any bossing situation though, were they?As I understand, it was brews for bossing and rocktails for PVP, right? :P In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
Cheefoo Posted July 22, 2012 Share Posted July 22, 2012 Hello, I am a Zerker level 147 and made a hybriding pk video for the EoC Beta fighting 140s-200s from edgeville, to revenants to mage bank.http://www.youtube.com/watch?v=d79RThDjyc8&feature=player_embedded Awesome video!! [spoiler=I LOVE MY STATION] 01001001001001110110110100100000010101000111011101100101011011000111011001100101001000000110000101101110011001000010000001110111011010000110000101110100001000000110100101110011001000000111010001101000011010010111001100111111 Link to comment Share on other sites More sharing options...
Blutters Posted July 22, 2012 Share Posted July 22, 2012 Yeah! Also because watching it I realized my bloom hasn't been active in beta this entire time. Much better! Link to comment Share on other sites More sharing options...
Patch_umz Posted July 22, 2012 Share Posted July 22, 2012 I'm not saying brews should heal more than rocktails per sip, I'm just saying the 500 cap is way too low, One full vial brew heals just a bit over a rocktail, which is not the case in the live game, the cap should be at least raised to 1k500x6 doses is 3k health, which is far more than the 1800 rocktail. Any more and the burst healing would be far too high. El Psy Congroo. Link to comment Share on other sites More sharing options...
Syd Posted July 22, 2012 Share Posted July 22, 2012 Hello, I am a Zerker level 147 and made a hybriding pk video for the EoC Beta fighting 140s-200s from edgeville, to revenants to mage bank.http://www.youtube.com/watch?v=d79RThDjyc8&feature=player_embedded Awesome video!! Wonder is it just me, or does the game look more interesting to play being speed up a bit? I mean the action looks better, more smooth and obviously fast-paced with a bit more speed in the video. I assume the video is speed up, right? I don't remember action being like that when I tried the beta. :D Link to comment Share on other sites More sharing options...
deicidal_jimbo Posted July 22, 2012 Share Posted July 22, 2012 Hello, I am a Zerker level 147 and made a hybriding pk video for the EoC Beta fighting 140s-200s from edgeville, to revenants to mage bank.http://www.youtube.com/watch?v=d79RThDjyc8&feature=player_embedded Awesome video!! Wonder is it just me, or does the game look more interesting to play being speed up a bit? I mean the action looks better, more smooth and obviously fast-paced with a bit more speed in the video. I assume the video is speed up, right? I don't remember action being like that when I tried the beta. :DThe video is sped up. +=Ownage? Link to comment Share on other sites More sharing options...
guzoliub Posted July 23, 2012 Share Posted July 23, 2012 some observations on monster weaknesses of which I did not find mention so far in the thread: Living rock creatures have 2 weakneses - one type is weak to magic (I think air, not sure) and the other to crush. Previously when I tried to use only one attack - crush or magic on both types (protector,striker) it was not working well at all on the wrong type.Something was changed last week that relaxed that a lot. Now you can mage them all without problem or melee them all. Further I did not use crush but a combination of rapier(stab) and EEE(slash). That relaxation is not just for the living rocks, however it is not like all monsters are equally week/strong to all attack types. For example dark beasts show weakness to bolts, but I kill them faster with magic. Melee on the other hand does not work well at all on them. At the moment I think that when a monster is weak to some ranged/melee/magic it is weak to all ranged/melee/magic (the difference does not seem to be big between using bow or xbow on bolts weak monster, or fire/ice magic on water weak monster etc.)Also - as is the case with dark beasts - sometimes it might be better to fight a monster with attack that is not its weakness. melee/ranged/magic realtive strength -> At the moment when trying slayer tasks or general PvM I find melee and magic very powerfull and definatelly better than ranged. Also I think they overdid it with making some monsters less tough or with increasing the power of some abilities or general combat (except for ranged). Ganodermic beasts, dark beasts can now be killed with something like 1 normal shot(just to get the target) and one ability using magic Link to comment Share on other sites More sharing options...
Quyneax Posted July 23, 2012 Share Posted July 23, 2012 I'm not saying brews should heal more than rocktails per sip, I'm just saying the 500 cap is way too low, One full vial brew heals just a bit over a rocktail, which is not the case in the live game, the cap should be at least raised to 1k500x6 doses is 3k health, which is far more than the 1800 rocktail. Any more and the burst healing would be far too high.Drinking 6 doses of brew quickly reduces your stats to about 50 (from overloaded stats) taking 1-2 minutes to go back up unless you drink 2 super restore doses. You don't just need 10 brew flasks, you need 10 brew flasks and 2-3 super restore flasks + the ability to use overloads to heal fully. Not to mention that drinking so many potion doses will come at a cost in attack speed because you stop attacking when you spambrew. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted July 23, 2012 Share Posted July 23, 2012 BETA brews reduce your stats by 4 when you drink them at 116. You can take 4 doses but then when your overload kicks back in it's back to the full boost already :P In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
Patch_umz Posted July 23, 2012 Share Posted July 23, 2012 I'm not saying brews should heal more than rocktails per sip, I'm just saying the 500 cap is way too low, One full vial brew heals just a bit over a rocktail, which is not the case in the live game, the cap should be at least raised to 1k500x6 doses is 3k health, which is far more than the 1800 rocktail. Any more and the burst healing would be far too high.Drinking 6 doses of brew quickly reduces your stats to about 50 (from overloaded stats) taking 1-2 minutes to go back up unless you drink 2 super restore doses. You don't just need 10 brew flasks, you need 10 brew flasks and 2-3 super restore flasks + the ability to use overloads to heal fully. Not to mention that drinking so many potion doses will come at a cost in attack speed because you stop attacking when you spambrew.So... you understand nothing about the current niche for brews then? As I stated before, they aren't meant for panic healing, if you're trying to fill in the role of panic healing with brews, you're doing it wrong and you don't understand the design concept behind the brew change. Use food if you want emergancy heals in the middle of combat. Use brews if you want supplementary heals when you aren't getting nuked. See, they don't want you avoiding food, they want you using both, depending on the situation. El Psy Congroo. Link to comment Share on other sites More sharing options...
Leon S Posted July 23, 2012 Author Share Posted July 23, 2012 If anyone finds a doomcore staff on the beta server, please let me know if it's a 1 handed staff or a 2 handed staff. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted July 23, 2012 Share Posted July 23, 2012 If anyone finds a doomcore staff on the beta server, please let me know if it's a 1 handed staff or a 2 handed staff. All staves are 2h, that's why they brought in wand equivalents of most major staves Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Alg Posted July 23, 2012 Share Posted July 23, 2012 All staves are 2h, that's why they brought in wand equivalents of most major stavesThey haven't done that in dungeoneering yet. I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
Leon S Posted July 23, 2012 Author Share Posted July 23, 2012 If anyone finds a doomcore staff on the beta server, please let me know if it's a 1 handed staff or a 2 handed staff. All staves are 2h, that's why they brought in wand equivalents of most major staves I know, but I hear rumors that the doomcore staff is 1 handed. It's a rare drop from nechryael, so it could be true. And there aren't wands in Dungeoneering, are there? Link to comment Share on other sites More sharing options...
Zerker_Jane Posted July 23, 2012 Share Posted July 23, 2012 Can anyone who's tried tell me if it's easier or harder to get tokhaar kal in this update? 99 farm easy Link to comment Share on other sites More sharing options...
Cheefoo Posted July 23, 2012 Share Posted July 23, 2012 If anyone finds a doomcore staff on the beta server, please let me know if it's a 1 handed staff or a 2 handed staff. All staves are 2h, that's why they brought in wand equivalents of most major staves I know, but I hear rumors that the doomcore staff is 1 handed. It's a rare drop from nechryael, so it could be true. And there aren't wands in Dungeoneering, are there? I got a doomcore staff in my first beta dungeon. It was 2 handed... [spoiler=I LOVE MY STATION] 01001001001001110110110100100000010101000111011101100101011011000111011001100101001000000110000101101110011001000010000001110111011010000110000101110100001000000110100101110011001000000111010001101000011010010111001100111111 Link to comment Share on other sites More sharing options...
Leon S Posted July 23, 2012 Author Share Posted July 23, 2012 If anyone finds a doomcore staff on the beta server, please let me know if it's a 1 handed staff or a 2 handed staff. All staves are 2h, that's why they brought in wand equivalents of most major staves I know, but I hear rumors that the doomcore staff is 1 handed. It's a rare drop from nechryael, so it could be true. And there aren't wands in Dungeoneering, are there? I got a doomcore staff in my first beta dungeon. It was 2 handed... Okay, thanks. It's still a useless staff, then. Link to comment Share on other sites More sharing options...
Quyneax Posted July 23, 2012 Share Posted July 23, 2012 BETA brews reduce your stats by 4 when you drink them at 116. You can take 4 doses but then when your overload kicks back in it's back to the full boost already :PThat's weird... but alright I guess. In that case brews are just really expensive concentrated healing that's annoying to use... So... you understand nothing about the current niche for brews then? As I stated before, they aren't meant for panic healing, if you're trying to fill in the role of panic healing with brews, you're doing it wrong and you don't understand the design concept behind the brew change. Use food if you want emergancy heals in the middle of combat. Use brews if you want supplementary heals when you aren't getting nuked. See, they don't want you avoiding food, they want you using both, depending on the situation.I'm pretty sure the concept behind the change is that rocktails require a higher level than brews, so they heal more. No real balance issues Jagex thought of. Imagine a situation where you need a ton of healing, but spread out over a longer time, and you also need to camp for ages. Any situation spring to mind? They simply don't exist. You made up a niche, it's a workable idea in a sense, but there's no economic sense in spending so much money when you can just bank and use rocktails instead. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Kimberly Posted July 23, 2012 Share Posted July 23, 2012 Imagine a situation where you need a ton of healing, but spread out over a longer time, and you also need to camp for ages. Any situation spring to mind? They simply don't exist. You made up a niche, it's a workable idea in a sense, but there's no economic sense in spending so much money when you can just bank and use rocktails instead. Are we positive such a "niche" doesn't exist in the beta? Link to comment Share on other sites More sharing options...
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