Blyaunte Posted August 8, 2013 Share Posted August 8, 2013 Also, accessing your Loyalty Programme information will be easier than ever. No need to visit Xuan's locations or tab out of the game client; simply open Solomon’s General Store and view it directly from the store interface. During the run-up to this change, the Loyalty Shop will be closed for a week, from 19th to 26th August. inb4theynerfjackoftrades :rolleyes: inb4theyarentdoinganythingtotheactualrewardsotherthanconvertingloyaltycostumestooverridessothereisnoreasontoevencyncallyexpectthemtonerfanyoftheaurasthatarenotevenbeingmaderunecoinbuyable. MOM! Sy broke the forum!!! Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted August 8, 2013 Share Posted August 8, 2013 I'm just glad that Divination will definitely be week of 19th release and not any later :D In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
Calm Koala Posted August 8, 2013 Share Posted August 8, 2013 I'm just glad that Divination will definitely be week of 19th release and not any later :D Knowing jagex i say GG and GL Link to comment Share on other sites More sharing options...
Kimberly Posted August 8, 2013 Share Posted August 8, 2013 I'm just glad that Divination will definitely be week of 19th release and not any later :D Me too. Except replace glad with highly irritated. ;_; I was really hoping it for the next week for personal reasons. You can't catch me, responsibilities! *runs away* 1 Link to comment Share on other sites More sharing options...
Ambler Posted August 8, 2013 Share Posted August 8, 2013 YAY. That gives me more time to cry about my computer being brokenfix my computer. :thumbsup: 2 ^^My blog of EoC PvM, lols and Therapy.^^My livestream- Currently: Offline :(Offical Harpy Therapist of the Mad[hide=Lewtations]Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.Dag kings drops: Lost count! :wall:4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide] Link to comment Share on other sites More sharing options...
Howlin0001 Posted August 8, 2013 Share Posted August 8, 2013 I'm just glad that Divination will definitely be week of 19th release and not any later :DWhy are you saying it will be on the 19th? It could be next week. Link to comment Share on other sites More sharing options...
Binary Mage Posted August 8, 2013 Share Posted August 8, 2013 I'm just glad that Divination will definitely be week of 19th release and not any later :DWhy are you saying it will be on the 19th? It could be next week.Next week is the quest. This Friday's BTS is for the new quest (Next week's update) and then next Friday has Divination Part 2 BTS (two weeks from now's update). The Fallen Diviner Link to comment Share on other sites More sharing options...
Ammako Posted August 8, 2013 Share Posted August 8, 2013 Also, accessing your Loyalty Programme information will be easier than ever. No need to visit Xuan's locations or tab out of the game client; simply open Solomon’s General Store and view it directly from the store interface. During the run-up to this change, the Loyalty Shop will be closed for a week, from 19th to 26th August. inb4theynerfjackoftrades :rolleyes: inb4theyarentdoinganythingtotheactualrewardsotherthanconvertingloyaltycostumestooverridessothereisnoreasontoevencyncallyexpectthemtonerfanyoftheaurasthatarenotevenbeingmaderunecoinbuyable. MOM! Sy broke the forum!!!Your screen is smaller than 1600 pixels of width?Noob! Link to comment Share on other sites More sharing options...
Blyaunte Posted August 8, 2013 Share Posted August 8, 2013 Also, accessing your Loyalty Programme information will be easier than ever. No need to visit Xuan's locations or tab out of the game client; simply open Solomon’s General Store and view it directly from the store interface. During the run-up to this change, the Loyalty Shop will be closed for a week, from 19th to 26th August. inb4theynerfjackoftrades :rolleyes: inb4theyarentdoinganythingtotheactualrewardsotherthanconvertingloyaltycostumestooverridessothereisnoreasontoevencyncallyexpectthemtonerfanyoftheaurasthatarenotevenbeingmaderunecoinbuyable. MOM! Sy broke the forum!!!Your screen is smaller than 1600 pixels of width?Noob! I'm at work. :-P Link to comment Share on other sites More sharing options...
Saru Inc Posted August 9, 2013 Share Posted August 9, 2013 I have 95 hours of paid time off ready to be used. Bring it on, Divination! I have all the 99s, and have been playing since 2001. Comped 4/30/15 My Araxxi Kills: 459::Araxxi Drops(KC):Araxxi Hilts: 4x Eye (14/126/149/459), Web - (100) Fang (193) Araxxi Legs Completed: 5 ---Top (69/206/234/292/361), Middle (163/176/278/343/395), Bottom (135/256/350/359/397)Boss Pets: Supreme - 848 KCIf you play Xbox One - Add me! GT: Urtehnoes - Currently on a Destiny binge Link to comment Share on other sites More sharing options...
Tim Posted August 9, 2013 Author Share Posted August 9, 2013 19th? damnit. That's the day I'm moving all my stuff into my friends apartment. Thankfully internet's already there so should be setup ready. Popoto.~<3 Link to comment Share on other sites More sharing options...
Ambler Posted August 9, 2013 Share Posted August 9, 2013 Wonder how the xp rates will scale with this, hoping it's nothing like dungeoneering. ^^My blog of EoC PvM, lols and Therapy.^^My livestream- Currently: Offline :(Offical Harpy Therapist of the Mad[hide=Lewtations]Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.Dag kings drops: Lost count! :wall:4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide] Link to comment Share on other sites More sharing options...
Jon Arcane Posted August 9, 2013 Share Posted August 9, 2013 Oh just realised I got that week off! Awwwww yeah! Link to comment Share on other sites More sharing options...
Jolletzu Posted August 9, 2013 Share Posted August 9, 2013 Of course that has to happen at exact same time FFXIV beta phase 4 is going on, time to multi task using two computers I suppose. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted August 9, 2013 Share Posted August 9, 2013 Given the whole 'npcs don't know yet' thing it'd be kind cool (though I doubt it will be the case) if we had no guidance on level requirements and simply when you try you'd either be unable to do it or manage it and like say once 100 people had discovered something it's level reqs would be unveiled in skill guide etc. 1 Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Scherzo Posted August 9, 2013 Share Posted August 9, 2013 (edited) Given the whole 'npcs don't know yet' thing it'd be kind cool (though I doubt it will be the case) if we had no guidance on level requirements and simply when you try you'd either be unable to do it or manage it and like say once 100 people had discovered something it's level reqs would be unveiled in skill guide etc. We've seen the skill interface, requiring certain items to make whatever we're making in this skill, but wouldn't it be cool not to have the "recipes" ready, but that we rather had to experiment with different stuff to see what results we would have? Edited August 9, 2013 by Scherzo Link to comment Share on other sites More sharing options...
Kimberly Posted August 9, 2013 Share Posted August 9, 2013 We've seen the skill interface, requiring certain items to make whatever we're making in this skill, but wouldn't it be cool not to have the "recipes" ready, but that we rather had to experiment with different stuff to see what results we would have? Sort of. I'll use a well-known example to illustrate the problem though... Ask me how many of potions of health I have in Skyrim (blue mountain flower, wheat, very common ingredients) throughout the course of 100 Alchemy. Go on, ask. Link to comment Share on other sites More sharing options...
Reliable Posted August 9, 2013 Share Posted August 9, 2013 We've seen the skill interface, requiring certain items to make whatever we're making in this skill, but wouldn't it be cool not to have the "recipes" ready, but that we rather had to experiment with different stuff to see what results we would have? Sort of. I'll use a well-known example to illustrate the problem though... Ask me how many of potions of health I have in Skyrim (blue mountain flower, wheat, very common ingredients) throughout the course of 100 Alchemy. Go on, ask. How many potions of health do you have in Skyrim, throughout the course of 100 Alchemy? Link to comment Share on other sites More sharing options...
Kimberly Posted August 9, 2013 Share Posted August 9, 2013 How many potions of health do you have in Skyrim, throughout the course of 100 Alchemy? Seriously though, if the image and anecdote were too weak an explanation, then I'll just outright say it: it's really fun to fiddle around and train, but people will find an item or method that is a comfortable middle-ground between easy/fast and cost and only make that for the rest of the skill/grind. It doesn't really add any "depth" to the skill or activity, just a minor inconvenience. 4 Link to comment Share on other sites More sharing options...
Peronix Posted August 9, 2013 Share Posted August 9, 2013 Yeah, in that case what you do is give diminishing returns in xp for sticking to easy items, and give greater xp rewards for items that are both harder to make and more at your level. I believe there are mods for that in Skyrim. Link to comment Share on other sites More sharing options...
Estoc Posted August 9, 2013 Share Posted August 9, 2013 Yeah, in that case what you do is give diminishing returns in xp for sticking to easy items, and give greater xp rewards for items that are both harder to make and more at your level. I believe there are mods for that in Skyrim. Don't see a point in that since in the end you are still grinding the best thing to get to level 100, regardless of it being useful. As for the original proposal, nobody would actually "experiment" with different ingredients, they would just look on the wiki. No matter what you do, unless there is fun gained to offset the monetary loss, training in RS will almost always be done with best gp/xp in mind. 2 From the empty days of hope, deny the darknessFollow my voice, we'll run far away from hereIf only to hide, to escape this lifeAnd live forever, forever in the sun Link to comment Share on other sites More sharing options...
Peronix Posted August 9, 2013 Share Posted August 9, 2013 Don't see a point in that since in the end you are still grinding the best thing to get to level 100, regardless of it being useful. As for the original proposal, nobody would actually "experiment" with different ingredients, they would just look on the wiki. No matter what you do, unless there is fun gained to offset the monetary loss, training in RS will almost always be done with best gp/xp in mind.It might help to introduce some randomness into the process. Ie, arbitrarily assign different properties to the same ingredients for each player. That way each player has to experiment on their own. Link to comment Share on other sites More sharing options...
ilovecuttingyews Posted August 9, 2013 Share Posted August 9, 2013 Don't see a point in that since in the end you are still grinding the best thing to get to level 100, regardless of it being useful. As for the original proposal, nobody would actually "experiment" with different ingredients, they would just look on the wiki. No matter what you do, unless there is fun gained to offset the monetary loss, training in RS will almost always be done with best gp/xp in mind.It might help to introduce some randomness into the process. Ie, arbitrarily assign different properties to the same ingredients for each player. That way each player has to experiment on their own.Inb4playerrungameofchance Link to comment Share on other sites More sharing options...
strilmus Posted August 9, 2013 Share Posted August 9, 2013 that pile of potions is still smaller than the minimum potions required for herblore 7 Link to comment Share on other sites More sharing options...
Estoc Posted August 10, 2013 Share Posted August 10, 2013 Don't see a point in that since in the end you are still grinding the best thing to get to level 100, regardless of it being useful. As for the original proposal, nobody would actually "experiment" with different ingredients, they would just look on the wiki. No matter what you do, unless there is fun gained to offset the monetary loss, training in RS will almost always be done with best gp/xp in mind.It might help to introduce some randomness into the process. Ie, arbitrarily assign different properties to the same ingredients for each player. That way each player has to experiment on their own. Then it turns it into "I'm gathering prayer potions because the game arbitrarily chose them to be an ingredient" rather than getting them because it makes sense to be used with a prayer item. Having something like unicorn horns be used with an antipoison depending on rng roll removes the lore that unicorn horns have healing properties in favor of turning it into a child's matching game. From the empty days of hope, deny the darknessFollow my voice, we'll run far away from hereIf only to hide, to escape this lifeAnd live forever, forever in the sun Link to comment Share on other sites More sharing options...
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