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Sirenic Armour- 22nd October


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I don't see why hoarders are in and of themselves a bad thing. They are not necessarily parasites and many of them have earned their wealth in legitimate ways. I believe the negatives of what you are proposing would go beyond those just immediately affected. It would be a change in policy for them to remove what a player has gained when following the rules they have outlined. Its a line they have never crossed before and I don't think many would like that hanging over them. If a player knows that Jagex might at any time remove what they feel they have worked for even if they've seemingly done everything right, then I believe they may leave. I don't think players will want to stick around in a game where the creator has shown a willingness to do that.

 

Put a new system of rules in place but there shouldn't be any sort of ex post facto punishments for the new rules. I still believe it is better to encourage people to spend their money than to force them to do so. Also, where do you draw the line?  Is it only gold so you convince people to just hoard more items? If its items too then what do you expect the hoarders to really do with their money if when they spend it on stuff its still considered part of their wealth. Its more healthy for the game long-term to not penalize those who wish to be successful and keep playing. Its better if the game set up more gold and item sinks within the game that can work long-term than a short-term slash. 

 

I have already addressed quite literally every single thing you have mentioned, I have no interest in repeating myself.

 

I will however, address the part about players quitting. You're giving a purely emotional response. Just because you would find this sort of update unjust and quit over it, doesn't mean others will as well. Most people don't care about wealthy hoarders -- they are universally despised. Besides, Jagex has implemented extremely unpopular updates before, such as end of Free Trade. Guess what? Out of 1 Million members, only 50,000 quit. In the past, many players were unfairly banned, and it was commonly known, they didn't just lose their money, they lost all their hard work and everything, did people quit en masse? Nope. Your assertion that there will be a solidarity strike of players quitting because price manipulators get their money taken away is completely unfounded. Most people care only for themselves and their immediate future. They aren't going to quit because Jagex takes away money from people that most of us hate anyways. Jagex's power already hangs 'over us'. They have done all sorts of things like ending Free Trade/Staking/Wildy (some of the most popular things EVER), unfair bannings, outlawing popular tools like Swiftkit, refusal to refund people for items lost to weird bugs and people still stuck around. We all understand that Jagex can do whatever they want to us, as long as they don't actually do it, most people don't care. Most people sure as hell won't leave over a minority of players losing their money. Let me put it in bold: your scenario of people leaving en masse over this is completely unfounded and baseless. It has a ZERO percent chance of happening if the update I described were to happen.

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I don't see why hoarders are in and of themselves a bad thing. They are not necessarily parasites and many of them have earned their wealth in legitimate ways. I believe the negatives of what you are proposing would go beyond those just immediately affected. It would be a change in policy for them to remove what a player has gained when following the rules they have outlined. Its a line they have never crossed before and I don't think many would like that hanging over them. If a player knows that Jagex might at any time remove what they feel they have worked for even if they've seemingly done everything right, then I believe they may leave. I don't think players will want to stick around in a game where the creator has shown a willingness to do that.

 

Put a new system of rules in place but there shouldn't be any sort of ex post facto punishments for the new rules. I still believe it is better to encourage people to spend their money than to force them to do so. Also, where do you draw the line? Is it only gold so you convince people to just hoard more items? If its items too then what do you expect the hoarders to really do with their money if when they spend it on stuff its still considered part of their wealth. Its more healthy for the game long-term to not penalize those who wish to be successful and keep playing. Its better if the game set up more gold and item sinks within the game that can work long-term than a short-term slash.

I have already addressed quite literally every single thing you have mentioned, I have no interest in repeating myself.

Sorry, but to me, it just sounds like you have a personal vendetta against the obscenely rich.

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I don't see why hoarders are in and of themselves a bad thing. They are not necessarily parasites and many of them have earned their wealth in legitimate ways. I believe the negatives of what you are proposing would go beyond those just immediately affected. It would be a change in policy for them to remove what a player has gained when following the rules they have outlined. Its a line they have never crossed before and I don't think many would like that hanging over them. If a player knows that Jagex might at any time remove what they feel they have worked for even if they've seemingly done everything right, then I believe they may leave. I don't think players will want to stick around in a game where the creator has shown a willingness to do that.

 

Put a new system of rules in place but there shouldn't be any sort of ex post facto punishments for the new rules. I still believe it is better to encourage people to spend their money than to force them to do so. Also, where do you draw the line? Is it only gold so you convince people to just hoard more items? If its items too then what do you expect the hoarders to really do with their money if when they spend it on stuff its still considered part of their wealth. Its more healthy for the game long-term to not penalize those who wish to be successful and keep playing. Its better if the game set up more gold and item sinks within the game that can work long-term than a short-term slash.

I have already addressed quite literally every single thing you have mentioned, I have no interest in repeating myself.

Sorry, but to me, it just sounds like you have a personal vendetta against the obscenely rich.

 

 

Who cares? It's completely irrelevant to the discussion. Maybe I am a secret Communist bent on killing all the rich people. Maybe I am Robin Hood. It's irrelevant, because my arguments stand independently of who I am or my personality. If you think who I am discredits my argument in any sense, you're basically making an ad hominem attack. Surely you can do better?

 

Yes, I despise hoarders and price manipulaters. Most in RS do. I have made unconventional arguments regarding how to deflate the economy, so have wealthy, establishment economists in the West. My argument is no more unnatural or biased, than the people who think that people in RS should be able to gather however much money they want and do whatever with it because they have "earned" it. It's just that I have gone completely in the other direction.

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I don't see why hoarders are in and of themselves a bad thing. They are not necessarily parasites and many of them have earned their wealth in legitimate ways. I believe the negatives of what you are proposing would go beyond those just immediately affected. It would be a change in policy for them to remove what a player has gained when following the rules they have outlined. Its a line they have never crossed before and I don't think many would like that hanging over them. If a player knows that Jagex might at any time remove what they feel they have worked for even if they've seemingly done everything right, then I believe they may leave. I don't think players will want to stick around in a game where the creator has shown a willingness to do that.

 

Put a new system of rules in place but there shouldn't be any sort of ex post facto punishments for the new rules. I still believe it is better to encourage people to spend their money than to force them to do so. Also, where do you draw the line? Is it only gold so you convince people to just hoard more items? If its items too then what do you expect the hoarders to really do with their money if when they spend it on stuff its still considered part of their wealth. Its more healthy for the game long-term to not penalize those who wish to be successful and keep playing. Its better if the game set up more gold and item sinks within the game that can work long-term than a short-term slash.

I have already addressed quite literally every single thing you have mentioned, I have no interest in repeating myself.

Sorry, but to me, it just sounds like you have a personal vendetta against the obscenely rich.

 

 

Who cares? It's completely irrelevant to the discussion. Maybe I am a secret Communist bent on killing all the rich people. Maybe I am Robin Hood. It's irrelevant, because my arguments stand independently of who I am or my personality. If you think who I am discredits my argument in any sense, you're basically making an ad hominem attack. Surely you can do better?

 

Yes, I despise hoarders and price manipulaters. Most in RS do. I have made unconventional arguments regarding how to deflate the economy, so have wealthy, establishment economists in the West. My argument is no more unnatural or biased, than the people who think that people in RS should be able to gather however much money they want and do whatever with it because they have "earned" it. It's just that I have gone completely in the other direction.

 

 

Communism wouldn't kill the rich it would take their wealth for the "greater good" which is what you want. Take away money from the "Rich" which in turn makes you more wealthy as long as you’re under the threshold of what is "Rich". Your argument is only furthers your own ambition of wanting your money to go further in an online game. You want the high end items to be cheaper and easier for YOU to obtain, rather then earning the money yourself.  Example in 2 hours a day you can make 2 million x 30 days 90 million. Use that to begin to merchant lower end items. While still spending 2 hours a day to make 2million. After 2 months you should have should have close to 200mil now you can start to merch higher valued items and continue to spend 2 hours a day to make 2mil each day. Repeat for 8-12 months and you have well over a billion in coins. This game is all about time and how you use that time. **Just to note to anyone else I'm using the Max char stats for the 2million per 2  hour amount obviously if you are not max  combat/ other stats it will be much harder to hit that amount of money every 2 hours.

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The money sink (and degrade to dust) aren't inherently bad idea, but when they are sandwiched on top of the rest of the game, they are.

 

For example, if you have 2% on one of your degrades-to-dust items, you can't use it for anything because you might die after it goes poof.

 

Instead of having it turn to dust, the T90 and T85 inferior ports should turn to T65 and T60 armor. Quite inferior to a lot of things. But they shouldn't vanish when they break.

They should also be able to be repaired with the same stuff needed to make them. But they can only be repaired when degraded to 0%, and ONLY up to 50%. They still wouldn't be tradable, either.

So it takes 45 scales/energy for a T90 top? When it hits 0, you can either use 28 of them to repair it to 50%, or 40 of them to repair it to 100%, or just alch or drop it

So if I understand similar to Barrows armor which is a much better solution then disintegrates into nothing. I would much rather have it become completely useless and be able to repair something than have to go buy a whole new item.

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Communism wouldn't kill the rich it would take their wealth for the "greater good" which is what you want. Take away money from the "Rich" which in turn makes you more wealthy as long as you’re under the threshold of what is "Rich". Your argument is only furthers your own ambition of wanting your money to go further in an online game. You want the high end items to be cheaper and easier for YOU to obtain, rather then earning the money yourself.  Example in 2 hours a day you can make 2 million x 30 days 90 million. Use that to begin to merchant lower end items. While still spending 2 hours a day to make 2million. After 2 months you should have should have close to 200mil now you can start to merch higher valued items and continue to spend 2 hours a day to make 2mil each day. Repeat for 8-12 months and you have well over a billion in coins. This game is all about time and how you use that time. **Just to note to anyone else I'm using the Max char stats for the 2million per 2  hour amount, obviously if you are not max combat/ other stats it will be much harder to hit that amount of money every 2 hours.

I don't think you have a very clear idea of what communism entails... the whole idea is that there is no individual property, money or state. As such there are no taxes as we understand them and nothing to take away. You may be confused with the USSR or the image of it that appears in typical Western propoganda, but don't forget that the USSR and China and all those others were never actually communist. All of the typical 'communist' countries were 'on the way' to communism - also known as socialism - which is also what the second 's' in USSR stands for (there's also Maoism and others of course). As a matter of interest, read this sentence: "the institution of organised violence which is used by the ruling class of a country to maintain the conditions of its rule." Why, that's almost a Tea Party statement, on the federal state perhaps, isn't it? As it happens it is the Marxism.org defintion of a state. Extremists of the world, unite!

 

Anyway...

 

2m/2h is a very slow rate of making money. But even if you have a decent rate of making money, the 2.6b for a seismic wand is in the range of 500 hours of moneymaking. That's over twice the time it takes to get to level 99 Divination. In addition, the 2.6b is something that you have to risk if you want to use it in the wilderness, for example - it's not something you just get to keep forever, unlike your 99s. Now, there is a balance between level 90 magic and level 90 equipment, which should at least include that they are both significant in terms of effort. That is, you don't want 90 magic to be trivially easy compared to obtaining seismic weapons, and neither do you want the weapons to be much cheaper (easier to obtain) than the levels. Currently, this balance is pretty good for drygores, slightly too skewed towards equipment for ascensions, and far too skewed towards equipment for seismic.

 

Now, you may prefer a different equipment/level balance, but this is the core argument and what we're really talking about: how much effort do we find acceptable for a given item or benefit, considering that we already had to get the level to use said item?

 

In addition, I'd like to note that, personally, I don't think it's fun that the best gp/h in the game - by an order of magnitude - is GE merchanting. Certainly, it's currently the best way of making money and you should take the best way, but as designer I would devise a mechanic that makes merchanting less attractive, for example through a tax or by making every order take at least an hour - or more - to fill (which is of course a much more drastic change, but it would be interesting and it would definitely be playable).

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Communism wouldn't kill the rich it would take their wealth for the "greater good" which is what you want. Take away money from the "Rich" which in turn makes you more wealthy as long as you’re under the threshold of what is "Rich". Your argument is only furthers your own ambition of wanting your money to go further in an online game. You want the high end items to be cheaper and easier for YOU to obtain, rather then earning the money yourself.  Example in 2 hours a day you can make 2 million x 30 days 90 million. Use that to begin to merchant lower end items. While still spending 2 hours a day to make 2million. After 2 months you should have should have close to 200mil now you can start to merch higher valued items and continue to spend 2 hours a day to make 2mil each day. Repeat for 8-12 months and you have well over a billion in coins. This game is all about time and how you use that time. **Just to note to anyone else I'm using the Max char stats for the 2million per 2  hour amount, obviously if you are not max combat/ other stats it will be much harder to hit that amount of money every 2 hours.

I don't think you have a very clear idea of what communism entails... the whole idea is that there is no individual property, money or state. As such there are no taxes as we understand them and nothing to take away. You may be confused with the USSR or the image of it that appears in typical Western propoganda, but don't forget that the USSR and China and all those others were never actually communist. All of the typical 'communist' countries were 'on the way' to communism - also known as socialism - which is also what the second 's' in USSR stands for (there's also Maoism and others of course). As a matter of interest, read this sentence: "the institution of organised violence which is used by the ruling class of a country to maintain the conditions of its rule." Why, that's almost a Tea Party statement, on the federal state perhaps, isn't it? As it happens it is the Marxism.org defintion of a state. Extremists of the world, unite!

 

Anyway...

 

2m/2h is a very slow rate of making money. But even if you have a decent rate of making money, the 2.6b for a seismic wand is in the range of 500 hours of moneymaking. That's over twice the time it takes to get to level 99 Divination. In addition, the 2.6b is something that you have to risk if you want to use it in the wilderness, for example - it's not something you just get to keep forever, unlike your 99s. Now, there is a balance between level 90 magic and level 90 equipment, which should at least include that they are both significant in terms of effort. That is, you don't want 90 magic to be trivially easy compared to obtaining seismic weapons, and neither do you want the weapons to be much cheaper (easier to obtain) than the levels. Currently, this balance is pretty good for drygores, slightly too skewed towards equipment for ascensions, and far too skewed towards equipment for seismic.

 

Now, you may prefer a different equipment/level balance, but this is the core argument and what we're really talking about: how much effort do we find acceptable for a given item or benefit, considering that we already had to get the level to use said item?

 

In addition, I'd like to note that, personally, I don't think it's fun that the best gp/h in the game - by an order of magnitude - is GE merchanting. Certainly, it's currently the best way of making money and you should take the best way, but as designer I would devise a mechanic that makes merchanting less attractive, for example through a tax or by making every order take at least an hour - or more - to fill (which is of course a much more drastic change, but it would be interesting and it would definitely be playable).

 

I played a game with a 30% tax on anything you sold on the "auction house." Do you know what it accomplished? Absolutely nothing. Players compensated by increases their prices by 30%-50%, and most of the truly valuable items were instead traded player-to-player instead.

 

FWIW, the best GP per hour in the game for most players is simply to obtain a real life job making over 40 dollars/hour and then just buy your GP through bonds. That's sadly the only way normal players can keep up with the merchant scum. And since there's really far better things to spend your hard-earned money on IRL than virtual currency in game that may or may not be dying, there's no reason to bother. Just accept, like I have, that you will probably never obtain a Seismic Wand unless something superior comes out, causing the prices to tank because it is no longer the most prestigous item for the 1% to hoard.

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Technically the best ingame moneymaker is doing FFA Vorago and getting (almost) every drop consistently, with a seis wand or singularity every day on average. which is difficult, but possible if you have Seismics in the first place, so not sure if it's actually feasible. :P

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Technically the best ingame moneymaker is doing FFA Vorago and getting (almost) every drop consistently, with a seis wand or singularity every day on average. which is difficult, but possible if you have Seismics in the first place, so not sure if it's actually feasible. :P

 

Well, yeah. But again, that's something limited to exclusively the richest of the rich because Jagex refuses to adjust the GE price to make it worthwhile for normal people to try to kill Vorago. :\

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I played a game with a 30% tax on anything you sold on the "auction house." Do you know what it accomplished? Absolutely nothing. Players compensated by increases their prices by 30%-50%, and most of the truly valuable items were instead traded player-to-player instead.

Well I can't predict exactly how a tax would change Runescape. It's quite possible that a GE tax would not prevent merchanting. If it doesn't, some other measure would be needed (if you wanted to discourage merchanting).

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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I played a game with a 30% tax on anything you sold on the "auction house." Do you know what it accomplished? Absolutely nothing. Players compensated by increases their prices by 30%-50%, and most of the truly valuable items were instead traded player-to-player instead.

Well I can't predict exactly how a tax would change Runescape. It's quite possible that a GE tax would not prevent merchanting. If it doesn't, some other measure would be needed (if you wanted to discourage merchanting).

 

Well, I think limiting buying anything over 100m to 1 per 24H would probably help.

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I played a game with a 30% tax on anything you sold on the "auction house." Do you know what it accomplished? Absolutely nothing. Players compensated by increases their prices by 30%-50%, and most of the truly valuable items were instead traded player-to-player instead.

 

 

You do realize that the tax is a gold sink. Of course prices will change early on to accommodate the tax, but that doesn't stop gp from leaving the game via the tax. GP leaves then GP becomes more valuable. GP becomes more valuable, it buys more stuff. Supply and demand there. Last two times gp had a huge spike in value was during Construction and Summoning thanks to needing to buy planks and spirit shards. A ge tax would create a modest but consistent funnel of gp.  In addition, while its modest for people that trade on occasion, its huge for people that bulk trade on margins.

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60k damage is like what an hour with Jagex's "big numbers are fun" constitution system.

60k hits, not 60k damage.  There is a huge differece.  If you bothered to read carefully, you would know that.

 

It's a 100,000 charges if you look in the wiki. 

No idea what a charge is but I can take a conservative guess and say it's a point of damage. (after 8 years with Jagex, i know them well)

So there you get 2 hours... hoo hum.

Oh and if you wanted more facts it takes 84 scales and 6 pieces of thread to make the armour set.

Thats 87mil if scales are sold at the GE starting price of 1mil each.

Very unlikely since the only things that drop them are the stuff in the day glow place with the fake guthix. and 3 slayer tasks (spiritual mages, aquanites, and dark beasts).

So 87mil+ for 2 hours of styling like a space jelly.

Award winning update here, as awesome as that pvp armour was....

this is a way better update than that prestige system.

We definitely had to vote that shit down and save the sanctity of the highscores.

Hey, do it for the no-lifers if you haven't. They need your help.

 

After 8 years with Jagex, you appear to be comparatively clueless about how armors degrade.  There is no armor in game that takes one charge per point of damage.  However, every single degradable armor degrades based on number of hits.  So I am gonna go out on a limb and say that, since ALL degradable armors (including sirenic and tectonic) degrade based on number of hits and not damage taken, so also must sirenic and tectonic degrade based on number of hits and not damage taken.

 

Clearly, you do not actually know anything about Jagex, notwithstanding the short time you have been playing Runescape.

 

What's long if 8 years is short. 10,12? (I don't think you can get more than 12 and be legit)

I remember when armour degradation used to make sense. When it was based on a combat timer. It was simple and it worked.

Then the PVP armour came out and the cry babies tantrumed over the armour disappearing from monster tags as they ran about.

So instead of making PVP armour decent, they made the whole armour degradation mechanic a nebulous black hole of charges, hits, rounds, damage, dice rolls and go knows whatever.

The best was when different armour had different degrade machanics.

Oh wait, they still do.

My Tzhaar armour shows charges and my virtus armour shows percents.

Yeah so what does space jelly show when it takes a hit? Now that's a 100mil gold coin question.

Or if you have 2 billion then you can figure out tectonic bath robes.

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60k damage is like what an hour with Jagex's "big numbers are fun" constitution system.

60k hits, not 60k damage.  There is a huge differece.  If you bothered to read carefully, you would know that.

 

It's a 100,000 charges if you look in the wiki. 

No idea what a charge is but I can take a conservative guess and say it's a point of damage. (after 8 years with Jagex, i know them well)

So there you get 2 hours... hoo hum.

Oh and if you wanted more facts it takes 84 scales and 6 pieces of thread to make the armour set.

Thats 87mil if scales are sold at the GE starting price of 1mil each.

Very unlikely since the only things that drop them are the stuff in the day glow place with the fake guthix. and 3 slayer tasks (spiritual mages, aquanites, and dark beasts).

So 87mil+ for 2 hours of styling like a space jelly.

Award winning update here, as awesome as that pvp armour was....

this is a way better update than that prestige system.

We definitely had to vote that shit down and save the sanctity of the highscores.

Hey, do it for the no-lifers if you haven't. They need your help.

 

After 8 years with Jagex, you appear to be comparatively clueless about how armors degrade.  There is no armor in game that takes one charge per point of damage.  However, every single degradable armor degrades based on number of hits.  So I am gonna go out on a limb and say that, since ALL degradable armors (including sirenic and tectonic) degrade based on number of hits and not damage taken, so also must sirenic and tectonic degrade based on number of hits and not damage taken.

 

Clearly, you do not actually know anything about Jagex, notwithstanding the short time you have been playing Runescape.

 

What's long if 8 years is short. 10,12? (I don't think you can get more than 12 and be legit)

I remember when armour degradation used to make sense. When it was based on a combat timer. It was simple and it worked.

Then the PVP armour came out and the cry babies tantrumed over the armour disappearing from monster tags as they ran about.

So instead of making PVP armour decent, they made the whole armour degradation mechanic a nebulous black hole of charges, hits, rounds, damage, dice rolls and go knows whatever.

The best was when different armour had different degrade machanics.

Oh wait, they still do.

My Tzhaar armour shows charges and my virtus armour shows percents.

Yeah so what does space jelly show when it takes a hit? Now that's a 100mil gold coin question.

Or if you have 2 billion then you can figure out tectonic bath robes.

 

who cares what it shows? You get hit 60000 times (that's a hit of 100000=0=4=1743=one charge) it degrades. I don't see what's that hard to understand. I think it's a poor mechanic because it makes the armor useless in areas where you're getting hit by multiple things (DKs) but it's not that hard to understand. It's the same as DG shields iirc. 

DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

DM0Yq2c.png

 

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I'm pretty sure that the degrade mechanic depends on 'ticks you are getting hit on', not counting multiple hits within a single tick, though that may have been changed.

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Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Putting aside the boring bickering, has anyone actually been hunting these at all? I've spent around 4-5 hours at Dark Beasts and gotten three scales.

 

Interested to see/hear what the drop rate is like from the Legione bosses.

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Communism wouldn't kill the rich it would take their wealth for the "greater good" which is what you want. Take away money from the "Rich" which in turn makes you more wealthy as long as you’re under the threshold of what is "Rich". Your argument is only furthers your own ambition of wanting your money to go further in an online game. You want the high end items to be cheaper and easier for YOU to obtain, rather then earning the money yourself.  Example in 2 hours a day you can make 2 million x 30 days 90 million. Use that to begin to merchant lower end items. While still spending 2 hours a day to make 2million. After 2 months you should have should have close to 200mil now you can start to merch higher valued items and continue to spend 2 hours a day to make 2mil each day. Repeat for 8-12 months and you have well over a billion in coins. This game is all about time and how you use that time. **Just to note to anyone else I'm using the Max char stats for the 2million per 2  hour amount, obviously if you are not max combat/ other stats it will be much harder to hit that amount of money every 2 hours.

I don't think you have a very clear idea of what communism entails... the whole idea is that there is no individual property, money or state. As such there are no taxes as we understand them and nothing to take away. You may be confused with the USSR or the image of it that appears in typical Western propoganda, but don't forget that the USSR and China and all those others were never actually communist. All of the typical 'communist' countries were 'on the way' to communism - also known as socialism - which is also what the second 's' in USSR stands for (there's also Maoism and others of course). As a matter of interest, read this sentence: "the institution of organised violence which is used by the ruling class of a country to maintain the conditions of its rule." Why, that's almost a Tea Party statement, on the federal state perhaps, isn't it? As it happens it is the Marxism.org defintion of a state. Extremists of the world, unite!

 

I think you have done a decent job of refuting some straw mans, except the last two sentences of course. "The institutions of organized violence which is used by the ruling class of the country to maintain the conditions of its rule" is actually a pretty straightforward quote. Nothing controversial there. What it is saying that is power, particularly state-power is predicated on force. If you ever take a political science course, you will find that a common definition of the state is "monopoly on violence, and the monopoly on the initiation of force, over a particular territory". That's a pretty uncontroversial statement. Even Thomas Hobbes (classical liberal theorist) espoused something of the sort. That people had a 'natural' state where they were brutish, savage, and nasty. The only we can avoid all that is by state arrangement (where we surrender the right of force to the state). And how does the state operate? By force. What happens for instance, if you refuse to pay taxes? Prison. Even the ancient writers, like Herodotus recognized the importance of violence "The strong do as they want, and the weak accept what they must". There's nothing extreme in that quote, or even controversial or a matter of opinion, it's actually a neutral statement of fact. 

 

So you're quite wrong on that point, but everything else is quite right. I realize that this is sort of getting the thread sort of off-topic, so perhaps you or some other Moderator could split the thread?

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I don't see why hoarders are in and of themselves a bad thing. They are not necessarily parasites and many of them have earned their wealth in legitimate ways. I believe the negatives of what you are proposing would go beyond those just immediately affected. It would be a change in policy for them to remove what a player has gained when following the rules they have outlined. Its a line they have never crossed before and I don't think many would like that hanging over them. If a player knows that Jagex might at any time remove what they feel they have worked for even if they've seemingly done everything right, then I believe they may leave. I don't think players will want to stick around in a game where the creator has shown a willingness to do that.

 

Put a new system of rules in place but there shouldn't be any sort of ex post facto punishments for the new rules. I still believe it is better to encourage people to spend their money than to force them to do so. Also, where do you draw the line? Is it only gold so you convince people to just hoard more items? If its items too then what do you expect the hoarders to really do with their money if when they spend it on stuff its still considered part of their wealth. Its more healthy for the game long-term to not penalize those who wish to be successful and keep playing. Its better if the game set up more gold and item sinks within the game that can work long-term than a short-term slash.

I have already addressed quite literally every single thing you have mentioned, I have no interest in repeating myself.

Sorry, but to me, it just sounds like you have a personal vendetta against the obscenely rich.

 

 

Who cares? It's completely irrelevant to the discussion. Maybe I am a secret Communist bent on killing all the rich people. Maybe I am Robin Hood. It's irrelevant, because my arguments stand independently of who I am or my personality. If you think who I am discredits my argument in any sense, you're basically making an ad hominem attack. Surely you can do better?

 

Yes, I despise hoarders and price manipulaters. Most in RS do. I have made unconventional arguments regarding how to deflate the economy, so have wealthy, establishment economists in the West. My argument is no more unnatural or biased, than the people who think that people in RS should be able to gather however much money they want and do whatever with it because they have "earned" it. It's just that I have gone completely in the other direction.

 

 

Communism wouldn't kill the rich it would take their wealth for the "greater good" which is what you want. Take away money from the "Rich" which in turn makes you more wealthy as long as you’re under the threshold of what is "Rich". Your argument is only furthers your own ambition of wanting your money to go further in an online game. You want the high end items to be cheaper and easier for YOU to obtain, rather then earning the money yourself.  Example in 2 hours a day you can make 2 million x 30 days 90 million. Use that to begin to merchant lower end items. While still spending 2 hours a day to make 2million. After 2 months you should have should have close to 200mil now you can start to merch higher valued items and continue to spend 2 hours a day to make 2mil each day. Repeat for 8-12 months and you have well over a billion in coins. This game is all about time and how you use that time. **Just to note to anyone else I'm using the Max char stats for the 2million per 2  hour amount obviously if you are not max  combat/ other stats it will be much harder to hit that amount of money every 2 hours.

 

 

My argument has nothing to do with taking anyone's money, it's quite simple: you don't own your money or your account (that also applies to every other player, including me). Jagex does, they own it. They are the property owners of all the items in Runescape. I am not asking them to take away anything, I am asking them to delete some of the wealth they own so that the economy doesn't have inflation. My argument is Capitalism 101: I am asking, by persuasion, a private property owner (Jagex) to delete some of their wealth.

 

As for whether I want to be rich or not, that's beside the point, and is an ad hominem arugment. I have been both rich and poor in Runescape, and I am doing rather decently enough for my preferences at the moment (I can Nex, have quite a bit of money, and soon I will be able to do Vorago with a permanent team if I desire). I already possess various high-end items. The whole point is that I shouldn't have had to go to the effort I did to get them, and nor should others. I have made a few billion from staking in the past, a few billion from Nex, and a few hundred million from KK. What I have always maintained is that although I can do this, this is not the way for a healthy game (pure luck-based grinding for money). We need alternate ways, and although I can afford various items, that is still far too much. It's about a healthy game and economy. We also need less inflation because expecting everyone to get lucky at Nex/Vorago, or spending 500 hours making 2M per hour or whatever, is NOT reasonable. Just because I can do it doesn't mean it's acceptable.

 

My argument is about the game as a whole, not just my own petty preferences. So pointing at me "you just want money" is a rather desperate argument on your part especially when you know nothing about me.

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One flaw I haven't seen adressed, and which is actually very troubling; the new hidden meaning of all items being held in your tomb.

 

Before eoc was introduced, when i died; everything on me was put into my tomb(or it wasnt, i dont exactly remember. HOWEVER, when i died again, everything that was in my old tomb would still be there, i just wouldn't see a tomb counter for it. This meant that if i died once, say at nex, and dced running back, spawning a second tomb; everything in my first tomb would still be there.

 

 

HOWEVER, at some point shortly before/after the introduction of eoc; this mechanic was removed. IF i died, and then died again, i was toast. everything in my first tomb had the customary two minutes, then it was nicely cooked french toast, that is to say, G O N E.

 

Thanks to the untradeables/degradables under tomb mechanic, if i died twice, say due to disconnect, I would be able to go back and get my untradeables (cough) ports gear (cough)... however, I suspect this will not be the case anywhere, which is an extremely unforgiving and (well, in my opinion) unfair system, especially hard on anyone who uses untradeable gear (nex armour, once degraded, doesn't show on floor afaik). I'de like to see it go back to the way it was.....  Just food for thought.

 

I know some of you will go all (NEIN NEIN NEIN, DEAD IS DEAD, DIE AND YOU DESERVE IT, YOUR FAULT blah blah.... I can't help a disconnection, and it's unfair to punish me for what is beyond my control, and rather elitist to say only those who live in the city/can afford to buy good internet access have rights to their stuff.)

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One flaw I haven't seen adressed, and which is actually very troubling; the new hidden meaning of all items being held in your tomb.

 

Before eoc was introduced, when i died; everything on me was put into my tomb(or it wasnt, i dont exactly remember. HOWEVER, when i died again, everything that was in my old tomb would still be there, i just wouldn't see a tomb counter for it. This meant that if i died once, say at nex, and dced running back, spawning a second tomb; everything in my first tomb would still be there.

 

 

HOWEVER, at some point shortly before/after the introduction of eoc; this mechanic was removed. IF i died, and then died again, i was toast. everything in my first tomb had the customary two minutes, then it was nicely cooked french toast, that is to say, G O N E.

 

Thanks to the untradeables/degradables under tomb mechanic, if i died twice, say due to disconnect, I would be able to go back and get my untradeables (cough) ports gear (cough)... however, I suspect this will not be the case anywhere, which is an extremely unforgiving and (well, in my opinion) unfair system, especially hard on anyone who uses untradeable gear (nex armour, once degraded, doesn't show on floor afaik). I'de like to see it go back to the way it was.....  Just food for thought.

 

I know some of you will go all (NEIN NEIN NEIN, DEAD IS DEAD, DIE AND YOU DESERVE IT, YOUR FAULT blah blah.... I can't help a disconnection, and it's unfair to punish me for what is beyond my control, and rather elitist to say only those who live in the city/can afford to buy good internet access have rights to their stuff.)

 

I'd rather see they fixed the initial problem there though, that two deaths still means the timer stayed on the first grave. Letting all items actually be inside the grave is just making the game work in a predictable way.

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One flaw I haven't seen adressed, and which is actually very troubling; the new hidden meaning of all items being held in your tomb.

 

Before eoc was introduced, when i died; everything on me was put into my tomb(or it wasnt, i dont exactly remember. HOWEVER, when i died again, everything that was in my old tomb would still be there, i just wouldn't see a tomb counter for it. This meant that if i died once, say at nex, and dced running back, spawning a second tomb; everything in my first tomb would still be there.

 

 

HOWEVER, at some point shortly before/after the introduction of eoc; this mechanic was removed. IF i died, and then died again, i was toast. everything in my first tomb had the customary two minutes, then it was nicely cooked french toast, that is to say, G O N E.

 

Thanks to the untradeables/degradables under tomb mechanic, if i died twice, say due to disconnect, I would be able to go back and get my untradeables (cough) ports gear (cough)... however, I suspect this will not be the case anywhere, which is an extremely unforgiving and (well, in my opinion) unfair system, especially hard on anyone who uses untradeable gear (nex armour, once degraded, doesn't show on floor afaik). I'de like to see it go back to the way it was.....  Just food for thought.

 

I know some of you will go all (NEIN NEIN NEIN, DEAD IS DEAD, DIE AND YOU DESERVE IT, YOUR FAULT blah blah.... I can't help a disconnection, and it's unfair to punish me for what is beyond my control, and rather elitist to say only those who live in the city/can afford to buy good internet access have rights to their stuff.)

 

Yes, I agree. This happened to someone I know. He died at Nex, his Torva + stuff went into grave. Then on his way back, he died again (due to DC). Fortunately I was able to run back and get his ring, and some other drops worth 10-15M, while he was able to loot the Torva. Still, this shouldn't have happened. Both graves should be there.

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In my opinion it is great that this armour is obtainable from something else than a boss. Surely the 500k per piece of thread is a bit expensive and the fact that the armour crumbles to dust after it have been used up is bad. It still seems like a good piece of content to me. And the design of it looks awesome. Like something coming from the realm of the Zoras in the old Zelda games.

lGxorje.png

 

Add me if you so wish: SwreeTak

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