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well, considering that the armor rework is "heavily inspired" by skyrim armors, it's not as if this is any worse than it was before

 

i'm just annoyed because it was submitted under a different intention (so thrones, very song of ice and fire) than what was asked for, but it "qualified" as a holiday set because it's something you would wear in cold weather, as if living in alaska, or russia, means that it's the holiday season at every other point of the year when it's not summer

 

do they even celebrate the holidays in game of thrones? it would probably end with krampus flogging them all raw or something

 

by all means, they can take all the user submissions they want, but at the cost of everybody else's chance at the prize since they decided to actually go with the theme? leaves a bad taste, it does

 

edit: visited the tutorial, if you do actually take the time to wander off the main track, there are some interesting npcs, and notes about the current state of the world


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Apparently there are some wispers of what's coming december. Well at least one update. A mod said a couple days ago he was working on getting an update posted for december in the premier membership news letter. Now there are two choices. You have the christmas event or the slayer update harbingers of tuska update. Obviously christmas is coming regardless. So I think its safe to assume the slayer update is coming this upcoming month.




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From RSOF - QFC 14-15-360-65210133

 

Lucien

 

CAF_Lucien-25112009.jpg

 

Bilrach

 

CAF_Nilrach-25112152.jpg

 

Safalaan

 

CAF_Safalaan-25112413.jpg

 

Vanstrom

 

CAF_Vanstrom-25112540.jpg


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They are starting one of their trends like the posts from the hedge. They are doing "concept art fridays." These aren't any thing as far as update teasers. I personally would also not expect any concept art for anything other than released content.

 

Edit: oh and as far as mahjarrat go - no, when they die their body and energy dissipates or gets obsorbed.




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Yeah, I was about to say, all of those are quite old besides Lucien in the "new" look.

As for your second point, I'm not sure we actually know what happens when Mahjarrat die via causes other than sacrifice. I'm quite sure that during one quest or another a Mahjarrat has lamented about the out-of-ritual death of one of their fellows, calling it a "waste". I hadn't drawn the similarities between their fates and gods' previously, though. I have to wonder if there's no afterlife for a Mahjarrat either.


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i think one of the mods on the RSOF Lore forum posted that Mahjarrat and Gods share the same traits when they die: energy gets released (and absorbed) and no Valhalla for them afterwards.

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i think one of the mods on the RSOF Lore forum posted that Mahjarrat and Gods share the same traits when they die: energy gets released (and absorbed) and no Valhalla for them afterwards.

Yeah that's true because they are magical beings I think. They also stated they would most likely have a mahjarrat quest covering this.

 

That Lucien picture is for the Top Trumps card set.




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Well, most of the J-Mods don't seem to be interested in answering questions about things that really matter. For instance I asked Mod Slayer about the disparatiy between mage/range/melee specials (lack of Meta for rangers and other specials), prices, the seismic situation etc etc, and she had nothing to say; wouldn't even say whether there are any discussions within Jagex about this, or if she would bring it up in some other meeting. Not a word. But the first person who talks about stupid and trivial shit like Bassica Prime or silly outfits? Loads of responses. Shows you where their priorities are... It's been 1 year into EoC live, and the specials for Range as compared to Mage or Melee are still wacked -- and if you try to talk to J-Mods about it they apparently don't want to hear about it or at least have nothing to say about the matter.

Depends on who you hunt, Dean/Pi are much better to talk to regarding EOC and PVP. Slayer is just another CM.

 

5vRtg.png

 

 

I will hunt down this Pi and Dean, then. 

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I've been camping his FC for days;(

 

Good luck on your endeavors, sir!


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From Chris L's twitter...

I'm scared :uhh:

 

also from HLF, if someone could grab a pic:

 

 

And last but not least, as I've had some time between projects, you might like to hear about some of the fixes that should be cropping up in the near future, just shipped to QA:

-Vorago will now include the bomb tank in drop rolls.

-PvP tick amount on Frag shot will match that of PvE ticks.

-Adrenaline potions won't be usable at 100% adrenaline and will also show a debuff icon with the time remaining like Overload does.

-QBD fishbowl camera fix.

-You'll be able to use Sunshine & Death swiftness even if another one

I am actually happy. \:D/


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Still need to do something about Seismics!!!


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New attack(s) for Vorago again?

 

That'll help fix the issue of Seismics being ridiculously overly priced due to rarity! I mean what could possibly go wrong with making the boss harder when the drops are already too rare partially because of its difficulty! 

 

-.-

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In order to properly keep their new system balanced they really need to make new gear come in a more pop or barrows (original) style.

As in the item for any given slot has identical source for all 3 classes. 1 Boss should drop mainhands, 1 offhands, 1 shields, 1 helms etc. Doesn't even necessarily have to be that confined, but the bosses/things supplying them should at least be purposefully designed to be equals; given drops intended to be equals (eg drygore, seismic and ascension) to purposefully designed unequal sources was bound to cause problems. Especially when you throw in to the mix ranged (despite sort of being the easiest in raw combat terms) has a very literal monetary or time blockade against even chasing the drop and has a fundamental inequality built in when it requires 7 different components to be built that come from 7 different monsters (8+ if you count killing for the keys in first place) whilst the melee and magic can just be walked straight in to and gotten as a straight up drop.

 

Sure that way a specific item subset would still be overpriced when given to Vorago but at least it'd be a bit more balanced as all 3 classes would suffer the same issue.


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In order to properly keep their new system balanced they really need to make new gear come in a more pop or barrows (original) style.

As in the item for any given slot has identical source for all 3 classes. 1 Boss should drop mainhands, 1 offhands, 1 shields, 1 helms etc. Doesn't even necessarily have to be that confined, but the bosses/things supplying them should at least be purposefully designed to be equals; given drops intended to be equals (eg drygore, seismic and ascension) to purposefully designed unequal sources was bound to cause problems. Especially when you throw in to the mix ranged (despite sort of being the easiest in raw combat terms) has a very literal monetary or time blockade against even chasing the drop and has a fundamental inequality built in when it requires 7 different components to be built that come from 7 different monsters (8+ if you count killing for the keys in first place) whilst the melee and magic can just be walked straight in to and gotten as a straight up drop.

 

Sure that way a specific item subset would still be overpriced when given to Vorago but at least it'd be a bit more balanced as all 3 classes would suffer the same issue.

Yep.. that is what I said half a dozen times on the forum..

 

ROT6 should drop ALL the energy for T90 power armor.

Vorago should drop mainhands, because he is the hardest and mainhands are the best... for everything.

KK should drop off hands. Quite a challange, but off hands are still pretty necessary

Ascensions should drop shields, because shields are not the best thing ever, and ascensions are quite a solo thing to do

For T90 power gloves and boots, like glacors and automatons, each monster should drop all three of the type.


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I fail to see what you hope to accomplish by making all mainhands suffer from Vorago Syndrome. Even if that wasn't the case... Isn't he balanced for T90 accuracy? How is it a good idea to make him drop the only weapons that can reasonably hit through his defense?

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I fail to see what you hope to accomplish by making all mainhands suffer from Vorago Syndrome.

1. Because of the amount of drygores and ascensions, they will only go up

2. However only a little bit, because

3. More people will be forced to vorago, as it is the main supply of t90 weapons and

4. the price of t90 mhs are equalized

 

My other idea would be to have KK to mainhands, and vorago shields, PLUS everything else at a much rarer drop rate?


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Ascensions should drop shields, because shields are not the best thing ever, and ascensions are quite a solo thing to do

 

 

That would render the Ascension dg pretty obsolete...


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Quest Cape | 99 Defence Achieved 11-Jul-2011 17:41 | 99 Prayer 11-Jul-2012 | 99 Constitution 02-Aug-2012

99 Attack 31/10/2012 | 99 Dungeoneering 31/10/2012 | 99 Strength 31/10/2012 | 99 Magic 2/12/2012

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Yes, lets make the HARDEST [bleep]ING BOSS IN THE GODDAMN GAME EVEN MORE BLOODY DIFFICULT, while still not acknowledging that the Wand drops need their rarity adjusted.

 

God, they are retarded. "Oh, look-- more teams are learning Vorago, let's go and [bleep] them just because we don't have any other things that need to be done."

 

At least, from the way they made it sound, Range will sort of get its version of Meta if multiple people are now able to use DS. That change should actually impact the Seismic Wand price, or at least it would if they weren't needlessly buffing Vorago.

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Multiple people can use Sunlight/Death's swiftness currently, you need to stand on the corners of a monster to achieve it though.

 

XOOOOOX

OOMMMOO

OOMMMOO

OOMMMOO

XOOOOOX

 

Where X's are players, O's are empty squares, and M is the monster. Perfect for 6 man Vorago (Base tank/Bomb tank don't need it, 4 dpsers do), but also works on Kalphite King, though he obviously moves around the room a lot, so it's not as viable.

 

As for Vorago Syndrome:

 

Read a few guides, know the rotations.

Join a low gear-requirement mass, there are plenty of them out there.

Learn how to do it, get some splits for better gear/weapons/skills.

Join smaller teams, even bigger splits,

Eventually buy your own seismic wand, don't bother with orb because it's currently a waste of ~600m.

???

Profit.

 

Also, having more people doing Vorago will create a larger supply of Wands ingame, thus reducing the price over time.

 

Saying this for the <insert large number>th time, Vorago is really not that difficult. It's a surprisingly slow-paced boss fight compared to Barrows/Nex/KK, and you can easily master the basics within a few days of trying. It's called a boss for a reason, and much like most other Chris L bosses, has some timings built in allowing you to work out when the best time is to use abilities, and to stop attacking to avoid PKing you team-mates on reflects.

 

But yeah, I'm excited for this new rotation, but also slightly scared, because if it gets into Hardmode, it will be a while before I can get that title, as noone will want to do it.

 

 

Also, a random suggestion that would actually make ranged worth it:

Why can't you move when doing ranged abilities? It makes no sense that you are unable to move while firing a crossbow.

(Oh, and make snap shot 2x150% damage please.)

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My livestream- Currently: Offline :(

Offical Harpy Therapist of the Mad

[hide=Lewtations]

Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.

Dag kings drops: Lost count! :wall:

4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide]

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Also, a random suggestion that would actually make ranged worth it:

Why can't you move when doing ranged abilities? It makes no sense that you are unable to move while firing a crossbow.

(Oh, and make snap shot 2x150% damage please.)

 

This is likely an engine issue.. But yes it really should be fixed. It's silly that an enemy can move and we still hit them (except for specialized aoe attacks) but we can't move while firing. Ofcourse.. that requires that movement and ability activation be "fluid" which currently isn't. Because of the turn-based combat and the grid-based movement, you have to be "in" a square to fire an ability. You can't launch abilities between ticks, so essentially you really wouldn't get much bonus. Though, longer abilities should let us move while continuing to fire..


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Seismic Wands and T90 Mage isn't worth more than Blue Phat yet, there's obviously a problem. Don't worry, guys, Chris L is on it!

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Open World PVP, looks fun. Hope the caravans run frequently enough.


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The world event sounds pretty cool

 

I just hope it isn't a total popularity contest like the last one

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