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14-Jul-2014 — Legacy Mode Launch, Global Combat Improvements and Gear Guide

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Can someone provide comparison between the t90 power armor (inc gloves), compared to Nex sets, and t85 ports (with auto gloves)

 

Just raw stat numbers for my own morbid curiosity?

Runescape player since 2005
Ego Sum Deus Quo Malum Caligo et Barathum


 

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  • If only he wasn't being a jackass about it.   I dunno. I tried it, noticed it was exactly like RS2's combat and switched back to EoC. I like EoC for a reason. I was bored to death with the old combat

  • Sadly, there was no voting option for "How do you intend to use Legacy Mode?" "Maul holding stance"

  • Pictured above: the first time Golvellius has ever been positive on any thread of this forum.

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I don't think we can base ourselves on the lv90 weapon market and the lv75 weapon market to determine if this is true; the community is known to panic whenever anybody shows any possibility of their stuff becoming less useful.

 

No, what you should do is take the weapons yourself and perform actual dps tests, with real numbers, not "I feel like this is better because XYZ"

I don't think we can base ourselves on the lv90 weapon market and the lv75 weapon market to determine if this is true; the community is known to panic whenever anybody shows any possibility of their stuff becoming less useful.

 

No, what you should do is take the weapons yourself and perform actual dps tests, with real numbers, not "I feel like this is better because XYZ"

 

Not everyone is some reckless panic-seller. Many people have tested. Some have even posted their findings on RSOF.  According to one such thread:

 

 

acioL.png

 

Maybe the numbers are exagerated or whatever, the but it seems to be true in general.

Yeah deathlotus darts the same, absolute shit now

Sway all day, Butterfly flaps all the way!  tumblr_inline_mp4i2qAGS11qz4rgp.gif

✿ ♥‿♥)

I really like the new EoC hitsplats :) I might be in the minority there though, and its probably the only good thing to come out of the update...

 

I like them. Previous was too hard to read imo.

bGmskuB.gif

There are so many little changes here... Many I wasn't aware of during Beta stage, or that perhaps were rolled out for this update.

 

When did Barge stop requiring a specific target? It just seems like a melee Surge, but one that does damage, now. Does it hit whatever targets are in your path?

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I did some tests and I was getting kills with my drygores much quicker than my bgs

Tranquil.png

 

[2:21:46 PM] Baldvin | Leik: these comp reqs are so bad

[2:22:36 PM] Arceus Dark: Time to get...req'd?

I tested ascensions & royal

 

367 mainhand max (hits every 4 ticks)

192 offhand max (hits every 4 ticks)

726 royal max (hits every 6 ticks)

 

 

367+192 * 1.5 = 838,5

 

So ascensions deal 838,5 damage for every royal crossbow hit. keep in mind that royal seemed hit smaller numbers more often.

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Oddish_Diy.png

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The thing I've noticed with alot of these rsof analysis's of damage is that they aren't actually doing dps in the slightest.

 

They are taking max hits and going herp derp its bigger, bigger is better herp derp t90 is ruined.

When of course first and foremost AVERAGE hits matter more than max hits for a true picture of dps and of course you can't just take the raw damage numbers you have to divide for speed.

 

For example using those crit hits from an rsof thread posted further up by yoko

 

Royal - 700 avg speed = 194.4 dps

Ascensions - 300 + 170 fastest speed = 195.8 dps

Chaotic staff - 600 avg speed = 166.6 dps

Seismics - 300 + 150 fastest = 187.5 dps

 

Of course these aren't perfect figures as all there figures were about and were crit hits, not an nice average hit; but even so apply basic dps math of dividing by speed (3.6 for avg, 2.4 for fastest) to get ACTUAL dps figures and the t80s are not beating the t90s

Plv6Dz6.jpg

Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

i sort of dislike the hitsplats because when somebody gets a big hit it tends to just smother all the other splats like a photobomber

 

yeah, i've noticed that my godsword collection was hitting like over 500 legacy damage (over 600 with crits) with void on, and the sara specs were slightly lower but i was healing pretty massive chunks of hp with it

 

hope they patched it?

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(bleh double post)

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Any idea on the new best Revolution rotations with the buffs / nerfs of various abilities? I have been tweaking mine a bit and managed to get a 1-2% improvement to dps so far, but wondering what absolute optimal would be (in more of a slayer situation, not bossing).

legacy > revo atm

best drops (reasonably accurate/up to date): 1x Elysian Sigil (LS), 1x Arcane Sigil (cs), 4x Armadyl Hilt (solo at 100m, 100m, 50m, and 5m), 2x Saradomin Hilt (solo at 25m), 5x Draconic Visage (34m,1.2m,1.2m) and various cs/ls/ffa Nex splits.
Drygore Drops: 7 Longswords, 3 Maces, 3 Rapiers, 3 Off-hand Rapiers,  5 Off-hand Maces, 3 Off-hand Longswords

ROTS Shields: 12  Seismics: 16

Ascension Crossbows: 6  Spider Legs: 10

Countless Armadyl armour pieces, Saradomin amulets, Dragon Hatchets, and Fremenik Rings.
Range~Herblore~Construction~Constitution~Defence~Farming~Magic~Attack~Prayer~Strength~Summoning~Slayer~Mining~Dungeoneering~Firemaking~Agility~Magic Mastery~Summoning Mastery~Cooking~Smithing~Fletching~Thieving~Hunter~Woodcutting~Fishing~Runecrafting

 

legacy > revo atm

 

No, it's not even close, I've done quite a few tests, and outside of Mutated Jadinkos, legacy is slower in every way by a minimum of 7% or more compared to Revo + Thresholds / Berserk. Some differences were much larger too, just people are giving out false information without proper testing and everyone is falling for it.

even with barraging?

best drops (reasonably accurate/up to date): 1x Elysian Sigil (LS), 1x Arcane Sigil (cs), 4x Armadyl Hilt (solo at 100m, 100m, 50m, and 5m), 2x Saradomin Hilt (solo at 25m), 5x Draconic Visage (34m,1.2m,1.2m) and various cs/ls/ffa Nex splits.
Drygore Drops: 7 Longswords, 3 Maces, 3 Rapiers, 3 Off-hand Rapiers,  5 Off-hand Maces, 3 Off-hand Longswords

ROTS Shields: 12  Seismics: 16

Ascension Crossbows: 6  Spider Legs: 10

Countless Armadyl armour pieces, Saradomin amulets, Dragon Hatchets, and Fremenik Rings.
Range~Herblore~Construction~Constitution~Defence~Farming~Magic~Attack~Prayer~Strength~Summoning~Slayer~Mining~Dungeoneering~Firemaking~Agility~Magic Mastery~Summoning Mastery~Cooking~Smithing~Fletching~Thieving~Hunter~Woodcutting~Fishing~Runecrafting

 

even with barraging?

 

If you barrage, you need to compare to barrage as well. Also, you don't barrage on revolution, you use momentum.

 

For direct comparisons, every slayer task outside of mutated jadinkos from Kuradal have had 7% to up to 25% lower exp per hour on revolution using DW Drygores, DW Ascensions, and Chaotic staff, in comparison to revolution with threshold usage. And I was even using sub-optimal revolution rotations as well.

 

This was done with my own testing, not hearsay.

legacy barraging would clearly surpass momentum barraging.  the question is does legacy barraging surpass revolution.  judging by the xp increase at abyssal creatures, legacy barraging is something like ~80% more effective than momentum barraging.  abyssal creatures went from around 300k/hr-600k/hr with legacy (pure mage).  

best drops (reasonably accurate/up to date): 1x Elysian Sigil (LS), 1x Arcane Sigil (cs), 4x Armadyl Hilt (solo at 100m, 100m, 50m, and 5m), 2x Saradomin Hilt (solo at 25m), 5x Draconic Visage (34m,1.2m,1.2m) and various cs/ls/ffa Nex splits.
Drygore Drops: 7 Longswords, 3 Maces, 3 Rapiers, 3 Off-hand Rapiers,  5 Off-hand Maces, 3 Off-hand Longswords

ROTS Shields: 12  Seismics: 16

Ascension Crossbows: 6  Spider Legs: 10

Countless Armadyl armour pieces, Saradomin amulets, Dragon Hatchets, and Fremenik Rings.
Range~Herblore~Construction~Constitution~Defence~Farming~Magic~Attack~Prayer~Strength~Summoning~Slayer~Mining~Dungeoneering~Firemaking~Agility~Magic Mastery~Summoning Mastery~Cooking~Smithing~Fletching~Thieving~Hunter~Woodcutting~Fishing~Runecrafting

 

Did this update make hexhunter at least as good as saggy short?

Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 Seercull
Dragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,Halberd
GWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm

Corp: 3~Elysian,2 Sp Sh Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots  + Trails: 2~Bob Shirt,Fortunate

Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow
[spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138
Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 Attack Cape Aquired 3-5-10 ~ Level 135 Summoning Cape Aquired 3-12-10

Strength Cape Aquired 6-1-11 ~ Level 137 Fire Cape Aquired 6-23-11 Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 Kiln Cape Aquired 2-26-12 ~ Level 138
Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 Prayer Cape Acquired 12-20-14
Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 Construction Cape Acquired 1-31-15 Crafting Cape Acquired 2-22-15 Thieving Cape Acquired 3-18-15
Runecrafting Cape Acquired 4-14-15 Mining Cape Acquired 4-19-15 Fishing Cape Acquired 4-25-15 Firemaking Cape Acquired 4-26-15 Woodcutting Cape Acquired 4-26-15
Cooking Cape Acquired 4-26-15Smithing Cape Acquired 4-28-15 Farming Cape Acquired 4-29-15 Divination Cape Acquired 5-3-15 Dungeoneering Mastery 5-4-15
Fletching Cape Acquired 5-4-15 Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20

legacy barraging would clearly surpass momentum barraging.  the question is does legacy barraging surpass revolution.  judging by the xp increase at abyssal creatures, legacy barraging is something like ~80% more effective than momentum barraging.  abyssal creatures went from around 300k/hr-600k/hr with legacy (pure mage).  

 

Actually, You could easily get 500k mage / hr still abyssal maging with momentum, but again, you can't compare two completely different methods. You could already barrage slayer tasks for much better exp rates than using revolution before Legacy was released, of course, at the cost of actually using runes and costing money. 

 

However, I would give my bank to anyone who can kill 200 abby demons / dark beasts / automatons / etc faster using legacy than I am on EoC using Drygores / Ascensions. Barraging momentum vs legacy is the only thing I haven't tested personally yet.

 

Back to the point instead of arguing with yet another one who doesn't want to test things properly....

 

Anyone know the new optimal revolution rotation for Mage / Melee / Range for slayer purposes? (No stun immunity).

Anyone know some lvl 120+ enemies I can kill for the Rampage MK XIII challenge? Many of the enemies that used to fall above the line in this challenge no longer do.

Flyingjj.png

acPoy.png

 

o

 

also gwd and dks have been hotfixed

6Ij0n.jpg

In real life MMO you don't get 99 smithing by making endless bronze daggers.

Anyone know some lvl 120+ enemies I can kill for the Rampage MK XIII challenge? Many of the enemies that used to fall above the line in this challenge no longer do.

maybe forgotten warriors/mages/ranges in daemonheim?  if you can start a hardmode floor that might work well

best drops (reasonably accurate/up to date): 1x Elysian Sigil (LS), 1x Arcane Sigil (cs), 4x Armadyl Hilt (solo at 100m, 100m, 50m, and 5m), 2x Saradomin Hilt (solo at 25m), 5x Draconic Visage (34m,1.2m,1.2m) and various cs/ls/ffa Nex splits.
Drygore Drops: 7 Longswords, 3 Maces, 3 Rapiers, 3 Off-hand Rapiers,  5 Off-hand Maces, 3 Off-hand Longswords

ROTS Shields: 12  Seismics: 16

Ascension Crossbows: 6  Spider Legs: 10

Countless Armadyl armour pieces, Saradomin amulets, Dragon Hatchets, and Fremenik Rings.
Range~Herblore~Construction~Constitution~Defence~Farming~Magic~Attack~Prayer~Strength~Summoning~Slayer~Mining~Dungeoneering~Firemaking~Agility~Magic Mastery~Summoning Mastery~Cooking~Smithing~Fletching~Thieving~Hunter~Woodcutting~Fishing~Runecrafting

 

Anyone know some lvl 120+ enemies I can kill for the Rampage MK XIII challenge? Many of the enemies that used to fall above the line in this challenge no longer do.

 

Airuts are 122.

 

Of course, I know this because I used to kill them for Rampage Mk XIV and now I need to find something else.  <_<

Tormented Demons need buffing a bit...

 

From what I can tell, it'll either be reducing the damage dealt above the cap. (So faster weapons are more balanced) or giving them a lot more HP to make kills longer.

yqe0mrU.jpg

^^My blog of EoC PvM, lols and Therapy.^^

My livestream- Currently: Offline :(

Offical Harpy Therapist of the Mad

[hide=Lewtations]

Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.

Dag kings drops: Lost count! :wall:

4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide]

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