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Mil

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Everything posted by Mil

  1. The population graph is very strange indeed:
  2. I think there are quite a few 'old' people who don't play much any more but still visit the forums, as seen from posts in this thread. :)
  3. Sort of similar, so I'll mention it here. What about positive-only reputation on posts? It's been a while since this was mentioned and I've been seeing a lot of witty posts across the forums that I want to thumb-up. :)
  4. I'm sure a lot of people have been waiting for this a long time, seems worth the wait. Just wondering about Runehead now :o
  5. Was expected...but still, it's some big news. It will probably really affect the ways that clans work, and the fansites too - especially RuneHead.
  6. Whether or not killcount matters was not the intended purpose of this topic :). The OP merely is sharing information of the new drops from barrows after the RoW update. That said, a lot of people get a killcount because they want to, or because they use Guthan's set to heal up.
  7. @OP: If you don't know the reasons of why people buy Mac's, and know very little about the operating system, just stick with what your used to and get a nice windows laptop. It pains me to see people these days get a Macbook and have no idea how to make good use of it, and ask the most stupid questions about how to do stuff on it. You should really only get a Mac if you have a strong reason to switch from Windows, and are educated in the fact that Mac OSX is different to Windows.
  8. Regardless of the fact that he wishes to view the forum on his iPhone, I think a lot of people would find a use if RSS feeds were available for all areas of the forum, including threads. Unless it takes up too many server resources? :-#
  9. http://services.rune...h-to-13th-march [spoiler=DevBlog] http://services.rune....ws?post_id=114
  10. Yeah, just tested this :( It's very strange that a new browser would go backwards in that sense...pretty sure the IPB guys coded their drop downs just like millions of others so it's strange to see this behaviour. I'm not sure that there is an "easy" fix or solution...really the solution is for Microsoft to fix their browser I think.:unsure: But you say it does not happen on other forums with the same default skin? Maybe that's a hint to what's causing this problem.
  11. 2 weeks?! Tip.It is usually one of the first fansites to have a detailed guide out on new updates in, at most, a few days, and seeing as RSWiki is merely a wiki and not a fansite, I'd say they do an extremely good job. :thumbup: Also, there's a lot of helpful users on the forums that do their part by submitting info and posting screenshots. :smile:
  12. Also remember world 99 is the "official" Tip.It home world and has been for quite a long time. You'd be sure to bump into people you recognize.
  13. http://services.rune....ws?post_id=111 http://services.rune....ws?post_id=111 Written by Paul Gower himself!
  14. RuneScript 4 life also Tip.It Microhelper is nice :), but yes, could be made better with some updates.
  15. Patch notes: [hide] The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website). Graphical Incorrect invisible blocking in the Agility course on Ape Atoll and near the south-west corner of Daemonheim.Various barbarian women had their spears offset from their hands.Brimhaven Dungeon had black patches on the floor.The golden hammer was been seen in animations even if you were using Stealing Creation hammers for their bonuses.Graphical conflicts between the Cape of Legends and Runecrafting Guild clothes.Capes in Castle Wars were changing colour to match your base kit.Decorative platelegs stretched during certain animations and clipped with skillcapes.Players floated above some steps near Castle Wars.Overhauled the cutscene showing you enter the Chasm of Tears.Brimstails crystal bowl clipped with the floor.DagonHai robes clipped with skillcapes.Cross on Defence skillcape was unclear in your inventory.Dragonhide chaps clipped with desert kit.Rellekka docks looked wrong on the minimap.The entrance to the Stronghold of Player Safety had problems with its shadow.Female gardeners were holding watering cans incorrectly.A farmer had inappropriate combat animations.Flared trousers on women could clip with boots.The timer bar did not appear in Fist of Guthix in DirectX mode.Fixed a floating bit of roof in the Barbarian Village.Bandos tassets no longer stretch while fishing.There was a stretching polygon on a floating barrel in Witchaven.Some Hunter animations have been updated to work better with capes.Incorrect floor colour and roof height in Zanaris.Health bars were at inappropriate heights on tormented demons and the Phoenix.Reworked a minimap dot for a dairy cow in Rellekka.Revenant goblin animations have been fixed.Some generic boulders were clipping with the ground.Large crashed stars had z-bias issues.A rift in Stealing Creation clipped with the floor.Improved animation for opening Bettys chest in Swept Away.Cyclopean helmet stretching fixed.A trapdoor by White Wolf Mountain was clipping with the ground.Barrows kit and monk robes clipped with the fire cape.The banker at the Wilderness Volcano had a stretchy head.Clipping issues with gravestones near Fenkenstrains castle. Audio Additional roaring noises added to certain dragon animations. Quests and Tasks The description of Kayle in the Blood Pact quest was out of date.Polished a cutscene in Dream Mentor.The Task system thought you couldnt do the Graceful Barbarian task if youd already completed Scorpion Catcher.A task specified that you should speak to a banker in Lumbridge, whereas any banker would suffice. Activities and Distractions An unnecessary warning message on the Clan Wars setup menu has been removed. Miscellaneous When gravite weapons degraded, the message referred to them as chaotic weapons.Fixed a typo in Marmaros in the in-game skill guide for Attack.In-game skill guide for Summoning now lists Fremennik helms more clearly.The scroll of cleansing was preserving the wrong item when various potions were mixed.Trimmed studded chaps had no damage absorption properties.Alufts free delivery token could stop working if the gnome couldnt reach you.Cave lizards in the Ourania Altar area didnt give combat XP.Circus equipment was sometimes missing.Sir Tiffys chat for retrieving a lost CommOrb was illogical.Wrong colour hitsplats from a Dungeoneering challenge.The zombie farmer didnt stop protecting trees if you dug them up.Some of Faruqs tools had inappropriate options in the bank screen.Grubfoot should no longer appear in Goblin Village after hes moved to Dorgesh-Kaan.Fixed the capitalisation on some messages about Summoning headgear.Fixed some issues with POH servants returning to your house after their bedroom had been deleted.Herbicide now works on herbs from grenwalls.Updated some code in The Feud, Creature of Fenkenstrain and Nature Spirit to improve the use of variables.Adjusted the way beasts of burden hold onto items after you switch to a different familiar.Wrong skill listed in requirements for entering the Warriors Guild.Golden hammers can now be used to repair godswords and upgrade spirit shields while the hammer is equipped.[/hide]
  16. Hopefully if I get to play in 2011 I'll be aiming to get more money (since I've never had a lot), and get some rares.
  17. Some new videos on RuneScape Youtube channel... http://www.youtube.com/watch?v=Bw3USFcht04&feature=channel Also for Yes and No, but it's just a changed outro...
  18. Great work as usual, keep it up! :thumbup:
  19. Hmm, why remove PVP worlds? I though that was something they brought back from classic, pking anywhere...
  20. The GE is good, but I do miss the 'fun' of going to world 2, standing in the right area, and trying to buy/sell something...was kinda exciting. It has really just made free trading obsolete, with only a few items that 'need' to be sold from player to player.
  21. The main reason why people are saying 'no' right now is because we don't know exactly how they want to implement 'the good old days' of RuneScape back into the game. We can speculate, but they won't be removing everything, and I'm sure some things will be back in a slightly improved way; the 'blend' might turn out best for everyone. Certainly returning exactly back to how it was would hurt a lot of people who like the GE, who like to go into the wilderness with only Revs to worry about, and are familiar with the current system of item trading and pvp, etc. The only problem I see now is the huge uproar that would occur if Jagex were to backtrack on what they've said (basically Yes to the old wildy and free trade coming back).
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