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Quyneax

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Everything posted by Quyneax

  1. You can either have neck/2h/hood/hex, or replace the neck with plate, or with body. Comparing body and plate, there's a 43 ranged attack difference. Comparing neck and body, 25 difference (not 22), but then the crush defence doesn't come into play. Either way, 25 difference would make it 20.3% better, still a greater increase than the crush defence from the plate. Not to mention that ranged accuracy is used more (as hexer) than crush defence. If we assume hex/hood/2h as giving you 1 unit of ranged accuracy, slash accuracy, strength bonus and ranged and crush defence, then: ranged acc crush def slash acc strength 3 binds 1 1 1 1 Plate 0.913 2.73 1 1 Neck 1.07 1.14 1.05 1.05 Body 1.29 2.29 0.96 1 Which shows that the ranged upgrade is quite a lot bigger than the slash attack upgrade, of course the neck also has strength, so that helps out more, but in general the hex would profit a little more from the body than the 2h from the neck. You can of course use a battleaxe with the necklace, but not with the body and it changes your attack priority as well (skeletons more for example) so I didn't compare those. Your total offence increase of the body (50/50 range/melee) is at most ~13%, the increase from the blood neck ~10% (that's assuming you get some 40s in). The neck also has less defence of course, though it heals a little. Because of the blood neck's strength bonus, it's more useful at lower defence (battle axe, for example), but when hexing at fairly low accuracies the body is definitely the best upgrade. And of course you'd fit yourself to that role, as body or neck. A plate is mainly a defensive bind, I cba adding slash/stab/ranged defence but they are probably like like 1, 5, 1.1, 2 or something. Magic defence 1, .95, 1.1, 2.something.
  2. The order is chaotic rapier + defender > cls + defender (not recommended to get) = saradomin sword = korasi's sword + defender > dragon scimitar + defender. The middle three depend on the defence of your slayer task.
  3. It wouldn't affect the methods a lot, agility xp is the main attraction of barbarian fishing and firemaking xp the main reason to do teaks, the only thing would be that arctic pines would become somewhat better, probably worth trying (not sure of the xp there). Dropping should not hurt your xp rate so you should do it if you don't value magic xp. I think it's something like 1k nats/hr, more for fishing less for woodcutting. Not sure though as I always forget to keep track #-o. I think c2 fishing is that high only with a partner, and you do need very high levels (95+) to reach that. Cavefish are essentially monkfish but just slightly better xp, money and afk.
  4. To respond to your point of 34 crush defence being greater than 22 ranged attack is comparing plate + neck to just saggitarian body. Also: you will have 51 ranged attack with hex + hood, 59 with blood neck (+6.9% accuracy roll) and 84 with saggitarian body (+28.7% accuracy roll). With hood + body you will have 115 crush defence, with plate + hood you will have 149 crush defence (+19% defence roll). So in fact the ranged accuracy increase is greater than the crush defence increase.
  5. It's weird to buff whips but otherwise I think it's an alright month. At least there's a quest in there.
  6. Dicing is not against the rules, trust trading is, as I posted before. Most dice hosts do rely on trust trades, and even if they are always honest it's still not allowed.
  7. Well that's up to you of course but it's a large upgrade to your damage output as ranger. Also with a deflector it'll be your main shield (except for slayer) which means you can sell the dfs.
  8. I'd say, approximately: ~70-80k ~90-100k ~90-100k ~85-95k ~120k? Most efficient is teaks with adze and alchs if you are not 99 mage/woodcut/firemaking I think. I just happened to have done one hour of this now (87 woodcutting), and I got 101k woodcutting, 32k firemaking and about 10k magic xp in 3 juju pots. If you don't use juju you will get more magic xp but lose some money. If you aren't lazy like me and hi-alch more, you should be able to get a few more k magic xp as well. I banked 15 special logs and 8 nests, as well as about 350 teak logs. ~70k-75k If you need c1s, better than barbarian, if you don't, little slower or the same. ~35k ~45k You don't get magic, agility or strength xp for c2 fishing, but you get low floors done. You don't get any bonus xp for rocktails or monkfish. Barbarian is the most efficient I think. All rates are xp/hr and with urns. The penance horn is worth it if you can fill it faster than you can empty it + the time taken to make money for the logs burned to empty it. E.g. burning 1300 mage logs per hour, that's some 400k xp. The horn lasts for about 3m xp, so you can last 3000/800 = 3.75 hours with double xp on one full horn. You also save about 5k mage logs (1.5m xp worth you won't have to burn), which is worth 5-6m gp. So if you can fill the horn faster than those 3.75 hours + the time taken to make 5-6m, it's worth it. You can burn more than 1300 by the way, but that requires backwards firemaking I think. Since yew logs are only 200ish xp each, it takes ~7500 logs to empty the horn, which is about 5.75 hours, so that'd almost always be worth it (w6 can fill in about 6 hours, pro teams in 4). There's a new firemaking method in metagame, which can get a lot more logs per hour, about 1800 or so? That'd favour no horn.
  9. Hosting dice games is actually profitable, just like running a casino. It's just that you are not allowed to trust trade while doing it. Kthx is correct, approximately. If you can do DKS well, that's the best money short of Nex right now, though tds offer effigies and charms.
  10. Better to train woodcutting at teaks and sell the logs + make more cash to buy planks, so my answer is no. I'd say oak dungeon doors, maybe teak wardrobes or mahogany tables depending on your income.
  11. I think it's worth boosting to ice barrage but I never had the stomach for long trips, I did 500-1000 casts at the time most (and only 2-3 trips) so I had space left. You cast barrage, wear Ahrim's (or battle robes if you like FOG), a staff of light, some prayer gear (soul wars cape and mitre works well, unholy book if you got one). The guide mostly works, just with outdated gear. Should be like 200k xp/hr and 200+ crims/hr. No effigies.
  12. For fast charms you want waterfiends, wyverns, all kinds of dragons, black demons etcetera. The fastest tasks without a cannon are Kuradal's tasks and things like nechs which you can use familiars against. If you want faster effigies and xp without a cannon your probably shouldn't do dagganoth but instead do dust devils and greater demons. That being said, I would recommend using a task list like this one, and just take the ranged xp. Even if you value ranged xp at 0, it's still worth cannoning.
  13. ^Those are three great tasks! Irons and steels are not good xp but they drop effigies fairly often, and bones and rune drops are what makes slayer profitable. Terrorbirds are pretty fast xp with a cannon etc. For Kuradal, I'd block: Fire giants Desert strykewyrms Jungle strykewyrms Gargoyles Warped tortoises Aquanites not unlocked They all are slow or mediocre xp with virtually no charm drops or effigy drops. Then skip: Spiritual mages Living rock creatures Tzhaar (do Jad tasks if you need a fire cape) Dust devils Blue dragons (can do if you need cash) Abyssal demons (can do if you need cash) Greater demons (can do if you cannon) Terror dogs (can do if you need points) Suqah (can do if you need points) I recommend doing waterfiends, wyverns and nechryeals until you reach 99 summoning, then skip them in favour of tasks that offer better xp and effigies.
  14. Wines? All the way, fast xp, easy etc. You should probably test burn rates extensively and do the calculations yourself.
  15. Could be good, could be bad, I also agree with Obtaurian. But if this is the biggest update of the year I'm not really happy. It doesn't add anything to training skills, or at least, I doubt adding/removing clan citadel rooms is going to be the next construction powertraining.
  16. @ Fulco: I do hope you're binding a leathertop, not a plate, at 120? Taking off the plate every time you have to hex something won't be good for your overall performance.
  17. Well we're at it now anyway, might as well finish it. And yes I took 3 points per dose into account for all levels, that's what I heard basically.
  18. I've been using turmoil in Bandos + fire cape for ages now, and I was naturally assuming Bandos (with sw cape/ardy 3 when using prot prays perhaps) - granted piety drains more than turmoil, but it's still about half a pray point per second drained. That means you'll use 1800/hr. Normally, that's about 75 doses max (at 70 prayer). With the aura, you'd drain say 15% less, that's 270 less. 1530/27 = 57, a little less maybe. So you save 18 doses, which is maybe five pray pots or 17k saved. Yes you do save 5 spaces as well, but when slaying you will not need that space - there isn't a task you'd take a full hour on (besides abyssals, where you can easily use a BOB, and maybe black demons/waterfiends, but I doubt reverence is going to allow you to last there by itself as you protect pray as well). Now with turmoil, it's 1350/hr normally, 45 doses (at 95 prayer). With the aura that becomes about 35 doses, a little less again. Now you're saving 2.5 ppots for 9k gp. If you were using high prayer gear, like Bandos + sw cape instead, it'd be 1100 points/hr to start with, becoming ~940 after the aura. That's about 8 doses saved, 7k gp. For bosshunting the matter is different - your inventory space is precious. But so is your damage output, and GWD has altars as well. For bosses you range on (Nex, Kree) you also have fairly low accuracy, making sharpshooter a good candidate. Which essentially leaves reverence for those bosses your gp/hr is influenced mainly by staying power. DKS is one, no aura (besides knock-out but that's not too good) really allows you to go to a higher population world. Graardor, K'ril and Zilyana are all behind a killcount door so you will benefit from reverence, but of those, two bosses are only ever hunter for fun (a good reason to get an aura, but not a general reason).
  19. 70-80 agility would be about 1.5 horns I should think, pies are recommended of course.
  20. For barbarian fishing, you can hi-alch but you won't keep up so you will have to cast a few low-alchs too. For rocktails, yes alching (the right item) while fishing is efficient, but the fishing itself really isn't provided you are doing some random moneymakers (any kind of dragon, farming, MTK etc.).
  21. Piety+protect prayer on a slayer task uses around 15 ppots per hour? So you're saving yourself a nice total of 3 pots per hour? That's 10k gp every time you activate the aura, oh my.
  22. With 3-4 people you should be able to claw Zilyana out just about as fast as you can claw Graardor, I'd say the higher hilt price isn't worth the loss of armour drops though.
  23. Why do people keep saying reverence? Honestly prayer potions are very cheap and you have enough inventory space to do any task in one go anyway (bring a terrorbird if you have to). Right now I'd look mainly into the auras that provide higher damage outputs (knock-out and sharpshooter mainly) and jack-of-all-trades.

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