Dravenstormn Posted December 20, 2007 Share Posted December 20, 2007 this also means more single click attacks. Those abbys should now be left click to some. Started January 2001 Link to comment Share on other sites More sharing options...
Red_Warplord Posted December 20, 2007 Share Posted December 20, 2007 126 combat was sort of an iconic RS thing. To see that go will be odd. Non-displayed stats: Construction 26, Farming 6 Link to comment Share on other sites More sharing options...
@Dan3HitU Posted December 20, 2007 Share Posted December 20, 2007 Posted: Tue Dec 04, 2007 8:11 pm When RS2 was in BETA stages the initial max combat was supposed to be "138" but they changed Magic to be like Ranged, if they had kept the Classic-style mage/combat growing, max level would be 138 now. Summoning (if it's a combat enhancing skill) will be max level 138. I personally don't think it will be, but I hope it is, can't wait to be level 120+ with no Defence rank :) Hehe. [-- DYNAMIC SIGNATURES FOR RUNESCAPE 3 & OLDSCHOOL 2007 RUNESCAPE --] Link to comment Share on other sites More sharing options...
n_odie Posted December 20, 2007 Author Share Posted December 20, 2007 Posted: Tue Dec 04, 2007 8:11 pm When RS2 was in BETA stages the initial max combat was supposed to be "138" but they changed Magic to be like Ranged, if they had kept the Classic-style mage/combat growing, max level would be 138 now. Summoning (if it's a combat enhancing skill) will be max level 138. I personally don't think it will be, but I hope it is, can't wait to be level 120+ with no Defence rank :) Hehe. Called that one aye? RIP MichaelangelopolousThanks to cowboy14 for the pimp sig! Link to comment Share on other sites More sharing options...
@Dan3HitU Posted December 20, 2007 Share Posted December 20, 2007 Posted: Tue Dec 04, 2007 8:11 pm When RS2 was in BETA stages the initial max combat was supposed to be "138" but they changed Magic to be like Ranged, if they had kept the Classic-style mage/combat growing, max level would be 138 now. Summoning (if it's a combat enhancing skill) will be max level 138. I personally don't think it will be, but I hope it is, can't wait to be level 120+ with no Defence rank :) Hehe. Called that one aye? Lol, already knew :oops: [-- DYNAMIC SIGNATURES FOR RUNESCAPE 3 & OLDSCHOOL 2007 RUNESCAPE --] Link to comment Share on other sites More sharing options...
Enipeus Posted December 20, 2007 Share Posted December 20, 2007 Posted: Tue Dec 04, 2007 8:11 pm When RS2 was in BETA stages the initial max combat was supposed to be "138" but they changed Magic to be like Ranged, if they had kept the Classic-style mage/combat growing, max level would be 138 now. Summoning (if it's a combat enhancing skill) will be max level 138. I personally don't think it will be, but I hope it is, can't wait to be level 120+ with no Defence rank :) Hehe. Called that one aye? he calls a lot of false things too, but when they don't happen no one remembers ;) anyways, i need to train my meelee up so I can get 138 i'm thinking this will be my new goal :uhh: Link to comment Share on other sites More sharing options...
Kiriyama Posted December 20, 2007 Share Posted December 20, 2007 Since all combat skills are F2P, does anyone think this will be F2P as well? I think it will be members. If you go to yanille magic guild you can see into the pet shop. If it was F2P then it wouldn't be in yanille :? That was a leak. Just because we have only seen one, doesn't mean there won't be others. Fail. Denizen of Darkness| PSN= sworddude198 Link to comment Share on other sites More sharing options...
@Dan3HitU Posted December 20, 2007 Share Posted December 20, 2007 Posted: Tue Dec 04, 2007 8:11 pm When RS2 was in BETA stages the initial max combat was supposed to be "138" but they changed Magic to be like Ranged, if they had kept the Classic-style mage/combat growing, max level would be 138 now. Summoning (if it's a combat enhancing skill) will be max level 138. I personally don't think it will be, but I hope it is, can't wait to be level 120+ with no Defence rank :) Hehe. Called that one aye? he calls a lot of false things too, but when they don't happen no one notices ;) anyways, i need to train my meelee up so I can get 138 i'm thinking this will be my new goal :uhh: 99% of the updates I say do eventually happen, examples: Jagex controlling the market & rare prices Pest Control being fixed (in a good way, it's good now). PKin as we know it removed (everyone laughed when I said that) Godswords and the Necromancy skill (aka Summoning), if you paid attention to my other posts, you'd know the next skill too :thumbsup: [-- DYNAMIC SIGNATURES FOR RUNESCAPE 3 & OLDSCHOOL 2007 RUNESCAPE --] Link to comment Share on other sites More sharing options...
elishot Posted December 20, 2007 Share Posted December 20, 2007 Posted: Tue Dec 04, 2007 8:11 pm When RS2 was in BETA stages the initial max combat was supposed to be "138" but they changed Magic to be like Ranged, if they had kept the Classic-style mage/combat growing, max level would be 138 now. Summoning (if it's a combat enhancing skill) will be max level 138. I personally don't think it will be, but I hope it is, can't wait to be level 120+ with no Defence rank :) Hehe. Called that one aye? he calls a lot of false things too, but when they don't happen no one notices ;) anyways, i need to train my meelee up so I can get 138 i'm thinking this will be my new goal :uhh: 99% of the updates I say do eventually happen, examples: Jagex controlling the market & rare prices Pest Control being fixed (in a good way, it's good now). PKin as we know it removed (everyone laughed when I said that) Godswords and the Necromancy skill (aka Summoning), if you paid attention to my other posts, you'd know the next skill too :thumbsup:] Be a doll and predict what you think the starting tutorial island combat level will be. Link to comment Share on other sites More sharing options...
SwreeTak Posted December 20, 2007 Share Posted December 20, 2007 If you have a high summoning level it will be much easier to kill all those high-level monsters! Add me if you so wish: SwreeTak Link to comment Share on other sites More sharing options...
Jeffery Posted December 20, 2007 Share Posted December 20, 2007 99% of the updates I say do eventually happen, examples: Jagex controlling the market & rare prices Pest Control being fixed (in a good way, it's good now). PKin as we know it removed (everyone laughed when I said that) Godswords and the Necromancy skill (aka Summoning), if you paid attention to my other posts, you'd know the next skill too :thumbsup: Ok Stop being so [bleep]ing vein You are not the best person ever alive... making up random percentages...let me be one of the first people not to kiss your [wagon] you SUCK 180th to 99 Divination + 1st W36er Rambo, cannot pk call your friends bro :). Wait nevermind none of SAPK/PKS can. Kappa. Link to comment Share on other sites More sharing options...
ctim Posted December 20, 2007 Share Posted December 20, 2007 Just because there is a pet store in Yanille doesn't mean that is going to be the only one. There are more then one fishing or hunter store. :-w 91% percent of the people polled said they were liers. The other 9% lied to us. Link to comment Share on other sites More sharing options...
BabyPunchers Posted December 20, 2007 Share Posted December 20, 2007 99% of the updates I say do eventually happen, examples: Jagex controlling the market & rare prices Pest Control being fixed (in a good way, it's good now). PKin as we know it removed (everyone laughed when I said that) Godswords and the Necromancy skill (aka Summoning), if you paid attention to my other posts, you'd know the next skill too :thumbsup: Ok Stop being so [bleep] vein You are not the best person ever alive... making up random percentages...let me be one of the first people not to kiss your [wagon] you SUCK Hey don't be such an [wagon]. If i had called out something like this correctly i'd be a bit proud of it too. Thanks to all those who have messaged me concerning a revamp of my Range-Slayer guide. Because of you all I will start rewriting it asap.[/color] Formerly RobinHoodie. Link to comment Share on other sites More sharing options...
n_odie Posted December 20, 2007 Author Share Posted December 20, 2007 On topic? #-o RIP MichaelangelopolousThanks to cowboy14 for the pimp sig! Link to comment Share on other sites More sharing options...
@Dan3HitU Posted December 20, 2007 Share Posted December 20, 2007 Be a doll and predict what you think the starting tutorial island combat level will be. You mean you want me to tell you? Start level (as you login) Level 3. If you train ALL skills to their max... 5.83 (IF max hitpoints is 10 on tutorial island, I forget these things). [-- DYNAMIC SIGNATURES FOR RUNESCAPE 3 & OLDSCHOOL 2007 RUNESCAPE --] Link to comment Share on other sites More sharing options...
n_odie Posted December 20, 2007 Author Share Posted December 20, 2007 Thats what i figured but thanks for the math. ;p :wink: RIP MichaelangelopolousThanks to cowboy14 for the pimp sig! Link to comment Share on other sites More sharing options...
wakka102 Posted December 20, 2007 Share Posted December 20, 2007 I'm very excited about this, A new level for me to achieve and a new combat goal, I haven't had a combat goal since I finished Slayer so I can't wait :D Link to comment Share on other sites More sharing options...
n_odie Posted December 20, 2007 Author Share Posted December 20, 2007 I'm very excited about this, A new level for me to achieve and a new combat goal, I haven't had a combat goal since I finished Slayer so I can't wait :D :D You have a new update for your blog! Yey RIP MichaelangelopolousThanks to cowboy14 for the pimp sig! Link to comment Share on other sites More sharing options...
ahmetc2 Posted December 20, 2007 Share Posted December 20, 2007 more money @ PC :D Link to comment Share on other sites More sharing options...
Olbritishchap Posted December 20, 2007 Share Posted December 20, 2007 I never expected this... :shock: can't think of any cons, but a pro is that it's new goal for people to work for. Link to comment Share on other sites More sharing options...
EugenyG Posted December 20, 2007 Share Posted December 20, 2007 Well, due to the destruction of wildy and pures, combat levels serve no purpose other than showing off. Also, getting a few easy summoning levels (starting levels are always easy to get) will make it easier for you to get on high-level pest control =) Oh, and the honor "triple digit club" (100 combat) would go even lower, assuming it had any honor left, because for example with 50 summoning you'd have 4 extra combat levels. But in any case, your combat rarely means anything than just an arbitrary show of how powerful you are, rather than give you any advantage in and of itself (the SKILLS that make up your combat level are of course advantageous, but you no longer care about having a "too high" combat level). In other words, as long as you got the skills, you don't really care what your combat level is or how it is calculated, since it won't affect your game. If it hadn't been the case, the concern I would have had is that it would even further disbalance equal-level combat and empower pures. The reason being is that Summoning will likely be a specialty for a specific class - just like a warrior, ranger, or mage, you'd have a summoner. Therefore, if you DON'T use summoning (but have the level), you'd have a higher level drawback with no benefit. Unlike prayer, summoning will probably cost resources and be expensive to use in combat, so you can't say "just use it if you have it". I could be wrong if isntead summoning is just an "assist" skill that lets you summon a monster to HELP you fight rather than fight FOR you. If that is so, summoning may indeed be a worthy assistant to combat (like prayer), and the level raise is justified. My other concern would have been that unlike other skills where returns are diminishing (a level 20 will beat level 10 easier than level 120 beats 110), the bonuses of summoning will likely grow instead, because presumably very high-level summoners will be able to summon truly powerful creatures, and the difference in power between 99 and 75 would be likely much higher than between 75 and 50, especially when in terms of other combat skills both players are in the 100's or higher. It may be different with noobs, but a lvl 110 player will probably not care about a level 50 summon much more than he cares about a level 1 summon, but he definitely will care about a level 99 summon more than level 50 summon. But the bonus is fixed. That means that those who train summoning to VERY high levels will have ALMOST the same combat who train it JUST to high levels, but much more of the benefit in terms of more power for your combat level. But back to the original point... Who cares about your current combat level right now? It's not affecting your game in any way whatsoever anymore, except for showing off. Live free or die. First option is exhausted, so guess what remains? Link to comment Share on other sites More sharing options...
bedman Posted December 20, 2007 Share Posted December 20, 2007 What are "mats"? Sorry if its a supid question :oops: A Guide to Chinning in Ape atoll: up to 325kxp/h! Link to comment Share on other sites More sharing options...
n_odie Posted December 20, 2007 Author Share Posted December 20, 2007 =D> Well thought out. I like the thought that pest control will be changed so to speak. I wouldn't be suprised if they change the requirements. RIP MichaelangelopolousThanks to cowboy14 for the pimp sig! Link to comment Share on other sites More sharing options...
jedidude77 Posted December 20, 2007 Share Posted December 20, 2007 i personally don't see any negative aspect of this, being a higher level is never bad imo, but f2p will probably be stuck with the classic 126 max. :P There's no such thing as "wireless." Just really long extension cords. Link to comment Share on other sites More sharing options...
ixfd64 Posted December 20, 2007 Share Posted December 20, 2007 I can only think of three cons: 1. Level 126 won't be that respectable anymore 2. Tip.It will have to rediscover the combat level formula 3. Bounty Hunter will need re-adjustments ARENAscape: Baratus [AS] max hit: 166 with Moon Battle Hammer ixfd64 [AS] max hit: 116 with (untitled spell #2) Link to comment Share on other sites More sharing options...
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