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The Wraith cause people to fight one another


Wkw

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In each member world, there is one wraith spawn.

 

 

 

There are, I don't know, say 10,000 people wanting to take a wack at getting an elixir in total, and maybe 500 ay any given time?

 

 

 

there are only like 120 members worlds, so what does this mean?

 

 

 

People are competing with eachother over one spawn per world. Granted, it isn't as bad as metal dragons where there are 5 steel spawns a world, but that is single combat. Imagine how hectic it would be at steels if it were multi??

 

 

 

 

 

Jagex should seriously consider adding tormented wraith in diffirent parts of the castle. Maybe one in each hallway on each floor? There would be enough for everyone, without over crowding. But it needs to be balanced, if there are that many there should be a longer spawn time.

 

 

 

Discuss

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...Or people could learn to just get along... It's not hard to form a temporary alliance to get Elixers, and you'd get part of the loot with up to three people anyway.

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...Or people could learn to just get along... It's not hard to form a temporary alliance to get Elixers, and you'd get part of the loot with up to three people anyway.

 

On limited lootshare worlds, where teams fight oneantoher

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...Or people could learn to just get along... It's not hard to form a temporary alliance to get Elixers, and you'd get part of the loot with up to three people anyway.

 

On limited lootshare worlds, where teams fight oneantoher

 

I don't see the issue here. If you mean that teams are fighting one another over who gets the spot/elixir, then they need to grow up and learn to cooperate. That's all that is.

 

 

 

If they can't, just wait a month and a half until the hype dies down.

 

 

[sheesh, why do so many people have to be so damn immature over one thing...]

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This is a sore spot. And to you people sayin deal with it, act your age etc... what game are you playing? anytime there is a contested spawn like this in ANY online mmo people act like this.

 

 

 

Personaly i love it, drama like this makes the game fun.

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That would be possible, but there is only ONE spawn a world.

 

 

 

Even if there wasn't a rush to kill them, that is extremely small

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I think the solution to this should be to make the wraith require a slayer level.

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I think the solution to this should be to make the wraith require a slayer level.

 

 

 

Except most high levels have that high of a slayer level, and, it your talking very high, they would need to change the drop rate, and the shield prices would be retartedly high.

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Good thing I'm level 138.

 

Most people hop for me ;)

 

Amen for high combat. Except most people don't believe that my melee stats are as bad as they are at 133.

 

 

 

OT: Competition is what MMORPGs are all about. I'd like to see more of this, personally. It rewards only the high level players - Too many updates seem to be for mid level players with something for high levels thrown in (I'm referring to mid level as 100-120 and high level as 120+)

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This same "problem" (I personally wouldn't want to use that word) has been here with many other updates too. When iron dragons came, they were fully packet. When the mith dragons came, slower people couldn't even get a fight. With hunter there's been a lot of competition. Waterfiends were packet when the spot came to larger attention.

 

 

 

The point is that right after update certain things are popular and by time people will go for other things. If you aren't up for competition, wait for few weeks and go then.

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Competition is good. Don't like it? Get better.

 

 

 

Well-designed competition is good. Stupidly-designed competition is bad.

 

 

 

Why make a monster that is easy to kill and has good drops, but then restrict how often it can be killed by limiting it to one per world? Why create a situation that puts players at each other's throats unnecessarily?

 

 

 

It's simply bad design, period.

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Competition is good. Don't like it? Get better.

 

 

 

Well-designed competition is good. Stupidly-designed competition is bad.

 

 

 

Why make a monster that is easy to kill and has good drops, but then restrict how often it can be killed by limiting it to one per world? Why create a situation that puts players at each other's throats unnecessarily?

 

 

 

It's simply bad design, period.

 

 

 

You know, I used to respect your opinion, Qeltar. However, now it seems that you complain to complain. Every single update seems to push your buttons. Why do you still play?

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Qeltar has a valid complaint, as does WkW. Jagex does this same thing over and over again... And it's really bloody tiresome. They seem to enjoy fracturing the community by pitting players against each other. In almost any update that is worthwhile, they provide far too limited resources to manage the "rush" of the update crowd.

 

 

 

 

 

 

 

Honestly, the best fix to this is to make it where everyone has their own "instance" in Wraith's realm, but "his powers have corrupted the area" so that you cannot use prayers. Also give him a ranged attack that he will only use if you try to safe-spot him. This eliminates the fierce player competition, but makes it where the difficulty of the battle is raised to compensate.

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Qeltar has a valid complaint, as does WkW. Jagex does this same thing over and over again... And it's really bloody tiresome. They seem to enjoy fracturing the community by pitting players against each other. In almost any update that is worthwhile, they provide far too limited resources to manage the "rush" of the update crowd.

 

 

 

 

 

 

 

Honestly, the best fix to this is to make it where everyone has their own "instance" in Wraith's realm, but "his powers have corrupted the area" so that you cannot use prayers. Also give him a ranged attack that he will only use if you try to safe-spot him. This eliminates the fierce player competition, but makes it where the difficulty of the battle is raised to compensate.

 

 

 

 

 

They used to do that. Back in RS1, do you remember waiting to kill the new quest bosses? Then they came out with the flashing arrow thingy, like in Barrows.

 

 

 

They could do that here, but then it wouldn't be multi.

 

 

 

 

 

What Jagex wants (I believe) is to bring together the community.

"The greatest joy a man can know is to conquer his enemies and drive them before him. To ride their horses and take away their possessions. To see the faces of those who were dear to them bedewed with tears, and to clasp their wives and daughters in his arms."

 

-Genghis Khan

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Qeltar has a valid complaint, as does WkW. Jagex does this same thing over and over again... And it's really bloody tiresome. They seem to enjoy fracturing the community by pitting players against each other. In almost any update that is worthwhile, they provide far too limited resources to manage the "rush" of the update crowd.

 

 

 

 

 

 

 

Honestly, the best fix to this is to make it where everyone has their own "instance" in Wraith's realm, but "his powers have corrupted the area" so that you cannot use prayers. Also give him a ranged attack that he will only use if you try to safe-spot him. This eliminates the fierce player competition, but makes it where the difficulty of the battle is raised to compensate.

 

 

 

 

 

They used to do that. Back in RS1, do you remember waiting to kill the new quest bosses? Then they came out with the flashing arrow thingy, like in Barrows.

 

 

 

They could do that here, but then it wouldn't be multi.

 

 

 

 

 

What Jagex wants (I believe) is to bring together the community.

 

 

 

Laff. If that is truly their goal, then they are even more hopelessly clueless than I originally thought. If they ACTUALLY played their game, they'd know how self-absorbed the vast majority of players are... The CB brought players together, as it is so powerful that you can only hope to kill it with a large team. This, however, is easily soloable, even without prayer... Thus, there is no need for a multi-combat arena. A monster so easy that is available to anyone in the world only serves to fracture the community, not bring it together. The exact same problem was what caused all the tension at Bandos... It was the easiest GWD boss by far, thus overcrowding occurred. However, people would take large teams, so that compensated for only having one boss. With this, everybody alone is vying for a kill, so it's far more frustrating than Bandos.

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Qeltar has a valid complaint, as does WkW. Jagex does this same thing over and over again... And it's really bloody tiresome. They seem to enjoy fracturing the community by pitting players against each other. In almost any update that is worthwhile, they provide far too limited resources to manage the "rush" of the update crowd.

 

 

 

 

 

 

 

Honestly, the best fix to this is to make it where everyone has their own "instance" in Wraith's realm, but "his powers have corrupted the area" so that you cannot use prayers. Also give him a ranged attack that he will only use if you try to safe-spot him. This eliminates the fierce player competition, but makes it where the difficulty of the battle is raised to compensate.

 

 

 

 

 

They used to do that. Back in RS1, do you remember waiting to kill the new quest bosses? Then they came out with the flashing arrow thingy, like in Barrows.

 

 

 

They could do that here, but then it wouldn't be multi.

 

 

 

 

 

What Jagex wants (I believe) is to bring together the community.

 

 

 

Laff. If that is truly their goal, then they are even more hopelessly clueless than I originally thought. If they ACTUALLY played their game, they'd know how self-absorbed the vast majority of players are... The CB brought players together, as it is so powerful that you can only hope to kill it with a large team. This, however, is easily soloable, even without prayer... Thus, there is no need for a multi-combat arena. A monster so easy that is available to anyone in the world only serves to fracture the community, not bring it together. The exact same problem was what caused all the tension at Bandos... It was the easiest GWD boss by far, thus overcrowding occurred. However, people would take large teams, so that compensated for only having one boss. With this, everybody alone is vying for a kill, so it's far more frustrating than Bandos.

 

 

 

 

 

Never said I thought they were achieving that goal, I am just saying it seems like that is their goal.

"The greatest joy a man can know is to conquer his enemies and drive them before him. To ride their horses and take away their possessions. To see the faces of those who were dear to them bedewed with tears, and to clasp their wives and daughters in his arms."

 

-Genghis Khan

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You guys do realize they only put one per world for a reason right? From my knowledge there are two things that drop elixirs one being the CB and the other being the wrath. When the CB is so hard to defeat why would they make such an easy monster as the wraith so plentiful that thousands of people could be killing it, and potentially getting elixirs, at any given time?

 

 

 

All people seem to do now is complain. If Jagex would have put 20 on each world then elixir prices would drop faster people would eventually find it not as profitable and be mad about that. Bottom line is everyone will never be happy, but some people just complain to hear themselves speak. :wall:

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