Sir_Kurity Posted July 8, 2009 Share Posted July 8, 2009 Its either items or artifacts, at this point i find artifacts preferable. O.O Link to comment Share on other sites More sharing options...
n64jive Posted July 8, 2009 Share Posted July 8, 2009 Nothing wrong with artifacts unless the game is flooded with them.No, the game is flooded with money, which is what these artifacts represent. Inflation is happening because everyone and their dog is 26king. However, if it goes back to an old system where people get cash from legit kills, where infact most people have to waste many supplies(food and potions), then inflation will be no more. So artifacts are not the problem. The fact that they can be obtained without losing anything is the problem. To be completely honest, the runescape pvp system will never be as good as it was back in rsc. Sure, it requred a completely different class to pk(the pure), however it easily separated the good pker from the poor pker. Now what you get is a bunch of people standing around edge wilderness hoping for a KO and running when they run out of food(it's much too easy to escape),, Link to comment Share on other sites More sharing options...
walka92 Posted July 8, 2009 Share Posted July 8, 2009 Its either items or artifacts, at this point i find artifacts preferable. why? when it was items like whip, dfs etc, it didnt actually bring much more money into the economy, which is what the artifacts do, and is much worse, really. I'm gonna be walking down an alley in varrock, and walka is going to walk up to me in a trench coat and say "psst.. hey man, wanna buy some sara brew"walka92- retired with 99 in attack, strength, defence, health, magic, ranged, prayer and herblore and 137 combat. some day i may return to claim 138 combat, but alas, that time has not yet come Link to comment Share on other sites More sharing options...
NukeMarine Posted July 8, 2009 Share Posted July 8, 2009 Step back and realize the big problem: Nobody is actually "risking" 75k while they're standing around getting EP. If constantly getting EP were an actual risk, would the system be broken? How would you change the game so that someone that steps into a Hot Zone risking 75K gp actually has a good chance to lose it if the player's not prepared. In addition, the risk must come from players and not the game. Create that situation, and you fix this 26k problem. Seriously, would any of you moan if the person that built up 100 EP had lost 750k gp due to being killed 10 times while trying to achieve it? Learn how to Learn Japanese on your own - Nukemarine's Suggested Guide for Beginners in JapaneseStop Forgetting Stuff for College and Life - Anki - a program which makes remembering things easyReach Elite Fitness - CrossFit Link to comment Share on other sites More sharing options...
smoressoccer Posted July 8, 2009 Share Posted July 8, 2009 make single areas require more wealth you have to risk. make multi areas require less. disable teleports. easy. 67th member to join Tip.it99 Attack 99 Strength99 Defense99 Hitpoints99 Mage99 Range99 Summoning99 Slayer99 Prayer Link to comment Share on other sites More sharing options...
bedman Posted July 8, 2009 Share Posted July 8, 2009 Its either items or artifacts, at this point i find artifacts preferable. why? when it was items like whip, dfs etc, it didnt actually bring much more money into the economy, which is what the artifacts do, and is much worse, really. Yes, but it destroyed monster hunting and minigames like mage arena. Now its just a disadvantage for people who had a lot of cash before this update, because there buying power has gone down. A Guide to Chinning in Ape atoll: up to 325kxp/h! Link to comment Share on other sites More sharing options...
NukeMarine Posted July 8, 2009 Share Posted July 8, 2009 make single areas require more wealth you have to risk. make multi areas require less. disable teleports. easy. The amount being risked is irrelevant. It can be 100k and people will still do the 26k trick cause they're not losing 75k gp when they're building up EP. You have to make a way that there's a reasonably good chance that players will lose 75k gp at a minimum if they try to earn EP. Disabling Teleport is one way, but on PvP worlds that's a BIG annoyance to inflict on players. It's doable, but there'd be an outcry about it. (PS I think it's a good idea). Another is some way to prevent teleporting while in combat BESIDES teleblock. If you can teleport at level 25, then people that low should be able to stop you from teleporting and not a level 85 mage. I still think another is to let you easily find players that are building EP, then get some sort of reward for killing them. In addition, Jagex should track how much cash/items are being lost to player kills on PvP worlds. It should balance rewards against that to prevent inflation. Learn how to Learn Japanese on your own - Nukemarine's Suggested Guide for Beginners in JapaneseStop Forgetting Stuff for College and Life - Anki - a program which makes remembering things easyReach Elite Fitness - CrossFit Link to comment Share on other sites More sharing options...
n64jive Posted July 8, 2009 Share Posted July 8, 2009 make single areas require more wealth you have to risk. make multi areas require less. disable teleports. easy. The amount being risked is irrelevant. It can be 100k and people will still do the 26k trick cause they're not losing 75k gp when they're building up EP. You have to make a way that there's a reasonably good chance that players will lose 75k gp at a minimum if they try to earn EP. Disabling Teleport is one way, but on PvP worlds that's a BIG annoyance to inflict on players. It's doable, but there'd be an outcry about it. (PS I think it's a good idea). Another is some way to prevent teleporting while in combat BESIDES teleblock. If you can teleport at level 25, then people that low should be able to stop you from teleporting and not a level 85 mage. I still think another is to let you easily find players that are building EP, then get some sort of reward for killing them. In addition, Jagex should track how much cash/items are being lost to player kills on PvP worlds. It should balance rewards against that to prevent inflation. Interesting solutions, however remember that there are inherant flaws that you might not think of. For instance, if rewards balance out, then it could be possible that people would still 26k in hopes to get the dragon claws(or a piece of it) that some poor sap just lost, and pkers would still end up getting screwed. I like your suggestions, but people need to remember that it's not an easy fix. Link to comment Share on other sites More sharing options...
Ace6470 Posted July 9, 2009 Share Posted July 9, 2009 I believe it has been nerfed somehow for some players. I got less than 250k loot for 7 26kings from 100-0 in a row. I don't think that's a coincidence or me being extremely unlucky. A lot of people also say they got less valuable rewards that they used to get. Link to comment Share on other sites More sharing options...
Master_Smither Posted July 9, 2009 Share Posted July 9, 2009 I believe it has been nerfed somehow for some players. I got less than 250k loot for 7 26kings from 100-0 in a row. I don't think that's a coincidence or me being extremely unlucky. A lot of people also say they got less valuable rewards that they used to get. I can tell you with 100% confidence it has not been nerfed. Click for My Blog670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012 Link to comment Share on other sites More sharing options...
n64jive Posted July 9, 2009 Share Posted July 9, 2009 I believe it has been nerfed somehow for some players. I got less than 250k loot for 7 26kings from 100-0 in a row. I don't think that's a coincidence or me being extremely unlucky. A lot of people also say they got less valuable rewards that they used to get. I've been as low as 500k before update, which is pretty rare...I'm sure yours is just extremely unlucky. I got 2m from 1 target kill, where 1.3m was statues...so Link to comment Share on other sites More sharing options...
Sir_Kurity Posted July 9, 2009 Share Posted July 9, 2009 That or he isnt level 130, and therefore dosent get insanely good drops. O.O Link to comment Share on other sites More sharing options...
n64jive Posted July 9, 2009 Share Posted July 9, 2009 That or he isnt level 130, and therefore dosent get insanely good drops. I'm only 121 :)... Link to comment Share on other sites More sharing options...
Sir_Kurity Posted July 9, 2009 Share Posted July 9, 2009 I was exaggerating. O.O Link to comment Share on other sites More sharing options...
Lakitsym_Rose Posted July 9, 2009 Share Posted July 9, 2009 I think it's fine the way it is, but the exp idea sounds good. The other doesn't as some people(like me) can't PK. Then why the [bleep] are you in BH/PvP? How do you people not realize that this wasn't created so skillers could make extra money. This was created for PK'ers, the same people who TIF loves [bleep]ing about, could PK and pay off their gear+make a bit of money. 26'king is [bleep]ing pathetic. Altogether. Link to comment Share on other sites More sharing options...
sparky1_2007 Posted July 9, 2009 Share Posted July 9, 2009 tbh, i was 26king and made a ton of money off of it, but right now, im finding it more enjoyable to pk for my loot, since MHing isnt as fun as it used to be :| i mean, my whole clan that is based off of god wars dungeon doesnt even GWD anymore, because it's more profitible to 26k/pvp than it is to go to sara for 4 hour trips in hopes of a 10m split or even 1.5m split. retired 12-31-09 Link to comment Share on other sites More sharing options...
walka92 Posted July 9, 2009 Share Posted July 9, 2009 tbh, i was 26king and made a ton of money off of it, but right now, im finding it more enjoyable to pk for my loot, since MHing isnt as fun as it used to be :| i mean, my whole clan that is based off of god wars dungeon doesnt even GWD anymore, because it's more profitible to 26k/pvp than it is to go to sara for 4 hour trips in hopes of a 10m split or even 1.5m split. hell my last 4 10+ hr trips only gave me one ss :\ yet i made more money in 2 hrs of EP and 26king I'm gonna be walking down an alley in varrock, and walka is going to walk up to me in a trench coat and say "psst.. hey man, wanna buy some sara brew"walka92- retired with 99 in attack, strength, defence, health, magic, ranged, prayer and herblore and 137 combat. some day i may return to claim 138 combat, but alas, that time has not yet come Link to comment Share on other sites More sharing options...
dast Posted July 9, 2009 Share Posted July 9, 2009 i kinda had an idea, dont know if any posted something similar didnt feel like reading 15 pages :? . that the way ep is gained stays the same but howmuch is used for a drop and you lose per kill is put into brackets. exp. 250k stake and under 0%-10% 500k-1mil 11%-20% ect. but that it takes the time you are fighting till the last sec and takes the average of that, so that if you activate protect item and your stake drops 100k or so it takes that into account and also that there is a penalty for using that prayer. Link to comment Share on other sites More sharing options...
PlzPuddngPlz Posted July 9, 2009 Share Posted July 9, 2009 Because people will die with like, 200k, and drop like 50k, with only a small chance of 200k. PVP dies, people riot, jagex goes oh ****. Just like the "we pay we pk" riot a couple years ago? Sig by me, in MS paint, but I'm still working on it. Suggestions appreciated This guide is as concise as a gourmet's handbook with the guidelines of "Pick up fork, stab food, insert into your mouth, then chew". Link to comment Share on other sites More sharing options...
Golvellius Posted July 9, 2009 Share Posted July 9, 2009 Seems to me that the only thing that needs to removed is the ability to hug each other doing minimal damage to each other without fear of really being attacked. In that case, jagex could always make a timer that lasts maybe 1 minute, then anybody could break up a fight. People like me would then solve your problem. There is nothing more entertaining than taking just a dagger or a seercull with 1 rune arrow and some bronze and just intimidating people. Shoot mages in the back, tag rushers in flight, hound people just sitting there. Die come back, die come back, die come back.... quite entertaining. Don't worry us "noobs" will take care of the too easy money part. ;) Exclusive Legacy Mode Player He just successfully trolled you with "courtesy" and managed to get a reaction out of you. Lol Link to comment Share on other sites More sharing options...
Zepheras Posted July 9, 2009 Share Posted July 9, 2009 Just limit the possible droplist of artefacts, based on the risked wealth of your kill. 26k, up to the 100k artefact 50k, up to the 200k artefact 1million, up to the 5million artefact Even if it's not the perfect solution, it's better than having EVERYONE possibly get a Zaros Statuette just by risking 26k, isn't it? :| I like the fact that you are thinking of idea's to stop 26king, but all this does is make the value your partner would have to lose higher. If I risk 26k and I gain 2m, or if I risk 1m and I gain 5m...see what I'm saying.. Also, I think as of now, the lower level you are, the lower your chance of gaining a zaros statue The word partner applies only if you're tricking. For a normal PKer, this means that he just needs to kill a better armed target for a better reward. Just based on this table alone, I dare say that no one in their right minds would find a partner who's willing to lose a million worth of items/coins, greatly limiting players from generating 5million coins in a single artefact. 1. If you're going to do a 1 million tricking, you're not going be assured of a profit within 5 kills. That doesn't hurt a PKer who kills normally, from easy targets with 26k worth of risk to people in veracs who failed to protect their helms. 2. You can't pay people to trick with you due to trade limit, hence the only way is to find willing friends. That alone can eliminate tons of trickers. The problem now is that risking 26k can have a possible payout of 5 million. That means you can try at least 192 kills, and unless you're getting nothing out of those 192 kills, you'll start making a loss then. Which is practically impossible. They are currently only limiting the drop rate of the better artefacts based on combat levels, which clearly isn't sufficient. "Do you really want to go back to the time when Falador was grey, lesser demon look like goats, dragons look like cows, hellhound look like cats and your character stands as stiff as a statue?" -F1775 Link to comment Share on other sites More sharing options...
Sucu Posted July 9, 2009 Share Posted July 9, 2009 Sure feels nerfed. Just got 50% EP removed and only got a farseer and rune sword #-o. Yesterday, I did 26king from 100%-0% 4 times and out of 4 times none of the drops managed to accumlate over 700k total. I guess I'm terribly unlucky. I get better drops rushing on my pure Link to comment Share on other sites More sharing options...
Punitive_D Posted July 9, 2009 Share Posted July 9, 2009 How about this: No drop from killing anyone who's ever been on your friend's list or anyone whom you've pm'ed? Link to comment Share on other sites More sharing options...
Master_Smither Posted July 9, 2009 Share Posted July 9, 2009 How about this: No drop from killing anyone who's ever been on your friend's list or anyone whom you've pm'ed? People DM their friends all the time and why do they not deserve a drop? Not to mention there are plenty of tricking cc's to use and you could never add the person to trick with them. Click for My Blog670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012 Link to comment Share on other sites More sharing options...
Tesset Posted July 9, 2009 Share Posted July 9, 2009 How about this: No drop from killing anyone who's ever been on your friend's list or anyone whom you've pm'ed? They don't have records for every single person on who they've had on their friends list, and even if they started now, that would take so much memory it wouldn't work. My skin is finally getting softI'll scrub until the damn thing comes off Link to comment Share on other sites More sharing options...
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