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Makilio

200M in all Skills

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That's richard not even carcass, just a vid of how easy abby demons are atm with dh. But yes he use slayer tower


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5b xp let's go!

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Slayer looks to average about 500k exp/hr when you include constitution/range/mage/melee/slayer experience. Slayer itself averages probably 85k-105k exp/hr depending on how quick you are at switching gear and getting to your next task. The cutoff for skipping a task looks to be about 70-75k if you only count slayer experience. But for 200M purposes, you should look at the bigger picture and go by the total exp/hr which varies a little. For example, Steel Dragons are ~35k more slay/exp per hour than Hellhounds, but Hellhounds are more total exp/hr.

 

I'm still far from having all the best methods figured out, and I can't seem to reproduce the exp rates that some others are claiming, but I'm also not using a Steel Titan on any tasks (thus far, too tryhard) and only using a cannon on a few.

 

In any case, I'm enjoying the combat changes and rediscovering the best ways to kill things.

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Slayer looks to average about 500k exp/hr when you include constitution/range/mage/melee/slayer experience. Slayer itself averages probably 85k-105k exp/hr depending on how quick you are at switching gear and getting to your next task. The cutoff for skipping a task looks to be about 70-75k if you only count slayer experience. But for 200M purposes, you should look at the bigger picture and go by the total exp/hr which varies a little. For example, Steel Dragons are ~35k more slay/exp per hour than Hellhounds, but Hellhounds are more total exp/hr.

 

I'm still far from having all the best methods figured out, and I can't seem to reproduce the exp rates that some others are claiming, but I'm also not using a Steel Titan on any tasks (thus far, too tryhard) and only using a cannon on a few.

 

In any case, I'm enjoying the combat changes and rediscovering the best ways to kill things.

Rather than total xp/hour, you should look for the total time saved, since different skills are worth different amounts of time.

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I'm getting ~250k magic xp/h at glacors. I may not know all tricks but i really doubt all rates over 300k

 

You have to kill over 55 glacors a hour to reach 350k-400k magic/range xp an hour, if you are getting 250k xp you are killing under 40 an hour.

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I must admit, seeing the positions changing on the time calc updates disappoints me a bit. It reminds me of what a few maxed f2pers (and retired top players) have said, memorably so by Syzygy during his Tip.it interview. What's the point in competing for #1 when every new update invalidates the work you've done so far. What's the point in having trained slow skills first when they're likely to be subjectively ruined by faster exp rates down the line. You can argue that the sensible choice is that if an exp rate/method of training feels too good to be true, then make use of it. Isn't that just the mentality used by bug abusers though? Trying to get an unfair advantage over everyone else. I can't speak on behalf of Phoenix Odin or LarryR, but the exp that they gained sure doesn't feel like it's in the same skill as Suomi or Dragonseance to name a few. I'm not criticising the players, more the game. In a race to 200m all, the numbers next to each players total exp are fairly incomparable unless they used the same methods. Even the thought of getting 200m all in the most/least time is pretty irrelevant unless there is some sort of multiplier involved with every method of every skill. I'm not saying to favour people who choose to get 200m mining with copper and bronze, because it's inefficient, more so that 200m mining at iron ore would be a 10x, granite an 8x, gold a 7x or whatnot. For me it would make the whole race far more interesting, as the time calc has tried to do, but tries in vain because the figures in the calculator don't represent hours played, efficiency or even cost, of anyone who played before the most recent update of the figures used.

 

Tl:Dr

Jebrim's 200m agility on acc 1 isn't the same as it was on acc 2, or the same as it will be on acc 3. They're all varying difficulties and as such the different achievements deserve different merit.

Just as 200m cooking isn't as impressive as 200m agility (in any era)

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Looks as if Drumgun is training slayer now?

 

Also, Jake is closing in on 200m construction, less than 10m experience to go.

 

Carcass has some nice attack experience gains at the moment too, does anyone know where he is training?

 

200m should be on wednesday :)

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The Dharok's set effect has been lowered.

 

Jagex Nerfing Experts


The only limit is your own imagination.

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The guy claiming near 400k Range xp/hr that I mentioned on p.1037 made a vid, might be worth looking into

 

/watch?v=Zi3EYUXKq8U


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sold mine :P


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I must admit, seeing the positions changing on the time calc updates disappoints me a bit. It reminds me of what a few maxed f2pers (and retired top players) have said, memorably so by Syzygy during his Tip.it interview. What's the point in competing for #1 when every new update invalidates the work you've done so far. What's the point in having trained slow skills first when they're likely to be subjectively ruined by faster exp rates down the line. You can argue that the sensible choice is that if an exp rate/method of training feels too good to be true, then make use of it. Isn't that just the mentality used by bug abusers though? Trying to get an unfair advantage over everyone else. I can't speak on behalf of Phoenix Odin or LarryR, but the exp that they gained sure doesn't feel like it's in the same skill as Suomi or Dragonseance to name a few. I'm not criticising the players, more the game. In a race to 200m all, the numbers next to each players total exp are fairly incomparable unless they used the same methods. Even the thought of getting 200m all in the most/least time is pretty irrelevant unless there is some sort of multiplier involved with every method of every skill. I'm not saying to favour people who choose to get 200m mining with copper and bronze, because it's inefficient, more so that 200m mining at iron ore would be a 10x, granite an 8x, gold a 7x or whatnot. For me it would make the whole race far more interesting, as the time calc has tried to do, but tries in vain because the figures in the calculator don't represent hours played, efficiency or even cost, of anyone who played before the most recent update of the figures used.

 

Tl:Dr

Jebrim's 200m agility on acc 1 isn't the same as it was on acc 2, or the same as it will be on acc 3. They're all varying difficulties and as such the different achievements deserve different merit.

Just as 200m cooking isn't as impressive as 200m agility (in any era)

 

I'm actually on account 4 atm. Also my 2nd 200m Agility took longer than my 1st because I spent a good chunk of time at Brimhaven.


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Agilitizing my way to 1,000,000,000xp!
Follow my progress on my Youtube channel: http://www.youtube.com/The1Jebrim

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Gratz Jake lol on 200m construction! Mining and Smith next?

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gratz to jake, dh sucks now, so I would say the hour's left most likely needs updated as slayer should slow down a bit


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gratz to jake, dh sucks now, so I would say the hour's left most likely needs updated as slayer should slow down a bit

 

What actually changed about dh?


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Maxed since Sunday, January 9th, 2014
Completionist since Wednesday, June 4th, 2014

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I am pretty sure they got rid of the set effect altogether, if not, it is drastically lowered, where you can tell almost no gains with low hp


Boredom.png

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gratz to jake, dh sucks now, so I would say the hour's left most likely needs updated as slayer should slow down a bit

 

I've only done nechryaels since the nerf, but they were only slightly slower using a chaotic maul instead of dharok. I've heard abyssal demons are a lot slower, but I haven't tested it for myself.

 

I don't remember what slayer exp/hr he used on his sheet, but it should be at least 85k, perhaps higher as the best methods are still being discovered. I've tested 6 tasks so far that are all capable of over 100k slay/hr, 4 of them over 120k slay/hr.

 

The fastest total exp/hr I've recorded thus far is from Dark Beasts, at just over 720k exp/hr. Just looking at slayer it's nothing too special at about 120k exp/hr.

 

Here is a simple list of all the Kuradel slayer task weaknesses:

http://kngkyle.com/u...-11-20_2058.png

 

I use Zbow for all range weaknesses, the corresponding magic spell in ancients for mage weaknesses, chaotic maul for crush weaknesses, saradomin godsword for slash weaknesses, and zamorakian spear for stab weaknesses.

 

The way abilties hit as soon as you cast them negates the benefit of having a quick hitting 1-handed weapon. The only tasks worth using momentum for are some magic tasks, since the wand and spellbook combo casts spells incredibly fast. Zbow and other melee weapons are too slow for momentum to be worthwhile in my opinion.

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