asfcjfdyitfhglh Posted April 24, 2013 Share Posted April 24, 2013 Doesn't tip.it have calculators? I only use the site for the forums now, but I believe they had a section for calculators and time tables. I'm sure that the owners of the site would be more than willing to contribute to creating an accurate, polished calculator, which when finished, would be featured on the actual site. Link to comment Share on other sites More sharing options...
Hedgehog Posted April 25, 2013 Share Posted April 25, 2013 Tip.it, like many others, have tried to make a max calculator. It can't be done with the information we have now. That said, if there are 3-4 people who are really interested in gathering the data required to make a decent one, get in contact with me and I'll help get everything started. As for a web-based 200m in all skills calced, I'll get started on one. I just need the XP rates the Gemeos uses. It will be written in javascript. 1 Link to comment Share on other sites More sharing options...
Platinum_Myr Posted April 25, 2013 Share Posted April 25, 2013 But those don't track actual xp rates, because it lacks information like how many can you do per hour. Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Hedgehog Posted April 25, 2013 Share Posted April 25, 2013 Max calculators? You have to account for how xp/hour changes as level increases. That's the hard part. 4 Link to comment Share on other sites More sharing options...
Miss Lioness Posted April 25, 2013 Share Posted April 25, 2013 Max calculators? You have to account for how xp/hour changes as level increases. That's the hard part. I believe this can be solved rather easily. Can't a calculator also check if either leveled or not? Because then it could calc the hours left with the new exp/h attained by the new level and on. Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, 'Who am I to be brilliant, gorgeous, talented, fabulous?' Actually, who are you not to be?~ Marianne Williamson For account help/issues, please follow this link: Account Help. If you need further assistance, do not hesitate to PM me or post here. Link to comment Share on other sites More sharing options...
Bxpprod Posted April 25, 2013 Share Posted April 25, 2013 [hide=Usual witty opening][/hide] 2. Jake 4379M +10mFishing like a demon, yet again, with a gain of 7.1m Fish xp (623k) Agility. Has picked up Warbands for 1.3m Mining and 838k Smithing xp.Recent: 70m MiningUpcoming: 100m Fishing 3. Drumgun 4014m +16mDrumgun continues to Slay like crazy, amassing another huge week (+15m), passing the 90m mark and looking like to hit 120 next week. Only other notable gains in Herblore (421k) and Farming (239k)Recent: 90mUpcoming: 120 Slayer 4. OutofCharms 4004m +13mAnother week of MineSlay for Jdela, punching out strong gains in Mining (5m), Magic (5.1m) and Slayer (2.3m), but most notably, passing the 4B xp mark, becoming 4th scaper to do so.Recent: 4B OverallUpcoming: 170m Magic 5. Elvis 3779m +14mBig week of Dagannoths for Elvis, piling on 11m Magic xp (passing 180m), whilst gaining a gain of 1.1m Farming rounds off a strong week. At this pace, expect to see 200m Magic in 2 weeks and 200m Farming in ~8 weeks.Recent: 180m Magic, 40m MiningUpcoming: 200m Magic 6. Elias 3722m +994kGood to see Elias back and gaining xp, even if only in small amounts. This weeks gains made up of Woodcutting (546k), Agility (431k) and Fishing (17k).Recent: 38m AgilityUpcoming: 120m Woodcutting 7. Dragonseance 3265m +16mA strong week of Thieving for the Dragon, with a gain of 8.3m in Traderscape. Daily Warbands (2.1m Mining) and tree runs (1.4m Farming) chipping in with the regular weekly xp.Recent: 39m FishingUpcoming: 120m Thieving 8. Almostlost 3195m +10mThe most notable gain of the week in Woodcutting (3.2m), but Slayscape (735k) has chipped in with solid Combat gains (945k Magic). Warbands piling on 2.1m Mining XpRecent: 150m SlayerUpcoming: 30m Base (Mining) 9. Paulrat3 3162m +15mPaulrat3 springs to life this week, jumping aboard the Dagannoth (spotted by Iceland) train to smash out a 13m Defence week. Woodcutting (1.1m) and Herblore (1.3m) rounding off a strong week.Recent: 130m WoodcuttingUpcoming: 130m Defence 10. Paperbag 3150m +38mMassive week from Paperbag, who is also living in Waterbirth Dungeon. A crazy magic gain of 27m highlights a huge week, along with 8.9m HP. Challenges chipping in with 1.4m Dungeoneering. Expect to see HP become 200m #12 by this time next week.Recent: 160m MagicUpcoming: Rank 9, 200m HP 11. Kingduffy 3111m +4.4mA very eclectic week from Duffy, with gains across the board, but only DG (1.1m) making into the green - passing the 180m mark along the way. The other skills of note were RC (945k) and Crafting (742k).Recent: 180m DGUpcoming: 70m RC 12. Alkan 3039m +0Attempting to gain xp by derailing this threadInactive 13. Robbie 3001m +7.6mPassing 3b xp this week, Robbie has focussed primarily on Woodcutting (4.5m) with Defence getting a boost (1.7m). Expect to see 150m Woodcutting passed in the next day or so.Recent: 125m DefenceUpcoming: 150m Woodcutting 14. Rip Bector 2871m +0Inactive 15. Lostmysmile 2856m +4.6mChilly focussing on Fishing this week, with a gain of 3.2m, passing 90m. Only other skill of mention being DG (1.2m).Recent: 90m FishingUpcoming: ?????????????????????????????????? 6 [bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER Link to comment Share on other sites More sharing options...
Penguin_ Posted April 25, 2013 Share Posted April 25, 2013 Max calculators? You have to account for how xp/hour changes as level increases. That's the hard part. It will be a large switch-case (or just if's) but should be doable. Say you are at level x which grants you m xp per hour. The next method used is at level y with a higher xp rate. This would be (xp(y)-xp(x))/m hours until you level. And then it repeats itself. And most skills don't have that many different methods that are commonly used. I wouldn't call it hard, just that you need to implement it in a good way. Using a table of at what level you access a new method per skill would make it kinda easy, although the server might get an increased load :P Ill gladly help out with structuring it (and maybe programming if needed) if it is wanted ^^ Link to comment Share on other sites More sharing options...
Superheat Posted April 25, 2013 Share Posted April 25, 2013 Seems rather interesting to indeed calculate the hours in which maxing could potentially be done. What would be really hard to do is to decide which quests to do, and more importantly, when to do them. That would be a nice discussion. :P Link to comment Share on other sites More sharing options...
Gemeos2 Posted April 25, 2013 Share Posted April 25, 2013 All this time I thought this thread was about 200m XP in all skills and not 13m XP in all skills... 1 My youtube channel with efficient skilling guides and achievements Link to comment Share on other sites More sharing options...
Bxpprod Posted April 25, 2013 Share Posted April 25, 2013 All this time I thought this thread was about 200m XP in all skills and not 13m XP in all skills... Lol. You sir have been horrendously misinformed. 1 [bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER Link to comment Share on other sites More sharing options...
Aiel Posted April 25, 2013 Share Posted April 25, 2013 Seems rather interesting to indeed calculate the hours in which maxing could potentially be done. What would be really hard to do is to decide which quests to do, and more importantly, when to do them. That would be a nice discussion. :Pquests are easy. If you care about comp cape, all of them. If not, Fremenik Isles+pre reqs, Senstein+pre reqs, dt+pre reqs, horror from the deep, my arms+pre reqs. DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers ringsQBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow partsCR vs. CLS threads always turn into discussions about penis size....It's not called a Compensation Longsword for nothing.I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty). Link to comment Share on other sites More sharing options...
Cheat Posted April 25, 2013 Share Posted April 25, 2013 ^I presume superheat was talking about when you would do the quests so as to maximise your xp gains from them to speed up other aspects of training rather than just which quests to bother doing. Pedicabo ego vos et irrumaboMinigames: Level 5 in All Barbarian Assault Roles PM me in game or on these forums to play. Over 500 Castle Wars Games with 460+ Tickets. Link to comment Share on other sites More sharing options...
Ambler Posted April 25, 2013 Share Posted April 25, 2013 Making a calculator that accounts for maxing levels AND xp wouldn't take that much work, just adding variable xp rates from level 1-99, with things like fletching it caps off early (broad arrows), same with construction (Mahog Tables?)The problem isn't the coding, it's the research. :wall: ^^My blog of EoC PvM, lols and Therapy.^^My livestream- Currently: Offline :(Offical Harpy Therapist of the Mad[hide=Lewtations]Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.Dag kings drops: Lost count! :wall:4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide] Link to comment Share on other sites More sharing options...
Hedgehog Posted April 25, 2013 Share Posted April 25, 2013 You can account for levelling without using if's at all. You just need to know the xp/hour at each level. Which we don't. 2 Link to comment Share on other sites More sharing options...
NoHopeLeft Posted April 25, 2013 Share Posted April 25, 2013 Max calculators? You have to account for how xp/hour changes as level increases. That's the hard part. It will be a large switch-case (or just if's) but should be doable. Say you are at level x which grants you m xp per hour. The next method used is at level y with a higher xp rate. This would be (xp(y)-xp(x))/m hours until you level. And then it repeats itself. And most skills don't have that many different methods that are commonly used. I wouldn't call it hard, just that you need to implement it in a good way. Using a table of at what level you access a new method per skill would make it kinda easy, although the server might get an increased load :P Ill gladly help out with structuring it (and maybe programming if needed) if it is wanted ^^ The programming side of it will be really, really easy. What's missing is the xp rates for skills where xp/h is lower at lower levels, like wc, mining and fishing. Xp rates for post-99 training are relatively simple to get in those because you just time a long session and find an average, but at lower levels you can only time so many hours before you level up and need another account at that level again. A money pouch would be cool. So would a remote price checker. But honestly I'm thinking an insta-Jcoins-market. LOW ON PRAYER AND DONT LIKE XP WASTE?! BUY AN ULTRA PRAYER RESTORE POTION INSTANTLY FOR JUST 75 CENTS! STAY AT BANDOS ALL DAY/AS LONG YOU HAVE MONEY! Link to comment Share on other sites More sharing options...
Swisscooler_ Posted April 25, 2013 Share Posted April 25, 2013 only skills where it's hard to findout acg xp/h til 99 are gathering skills.all other are easy to calculate 1 Link to comment Share on other sites More sharing options...
Thai_tong Posted April 25, 2013 Share Posted April 25, 2013 You can account for levelling without using if's at all. You just need to know the xp/hour at each level. Which we don't.I'm curious about how that works. Also people seem to be missing that there is a lot of choice involved. I'd say there are 3 commonly used methods for most skills. Link to comment Share on other sites More sharing options...
Platinum_Myr Posted April 25, 2013 Share Posted April 25, 2013 You don't need if or case statements, you can just use a hash-array where level maps to xp rate. The hard part isn't programming it but finding all the xp rates. You can make some estimations for gathering skills, and you can easily calculate creation (non-random) based skills. The trouble is finding out that information isn't super useful in general. @Thai: we aren't missing that, but this would be assuming the best xp methods. It does require determining which quests would be considered important. Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
Hedgehog Posted April 25, 2013 Share Posted April 25, 2013 http://forum.tip.it/topic/318829-max-calculator-thread/ 1 Link to comment Share on other sites More sharing options...
Ammako Posted April 25, 2013 Share Posted April 25, 2013 can i afk agility yetYou can, but you don't get any exp from it. 5 Link to comment Share on other sites More sharing options...
jayc3399 Posted April 26, 2013 Share Posted April 26, 2013 I've got a spreadsheet I built a while ago to calculate time to max. I'll share it when I get home this weekend Quest Cape Achieved on November 14, 2007Items AcquiredCrystal Pick and HatchetBerzerker Ring x 33/28 Barrows Items Link to comment Share on other sites More sharing options...
Artemis1330 Posted April 26, 2013 Share Posted April 26, 2013 How is drumgun doing 2m+ slay days? I am not a skiller, but i do some skills. Link to comment Share on other sites More sharing options...
Abdulla Posted April 26, 2013 Share Posted April 26, 2013 KK teams for kalphite tasks, as well as knowing how to slay efficiently. I doubt he is getting more than 5 hours sleep a night though. (22:28:44) <@Leik> LE INTORNUTZ SPEEK xDDDDDDDDDDDDDDDDDDD Link to comment Share on other sites More sharing options...
Gemeos2 Posted April 26, 2013 Share Posted April 26, 2013 Slayer is around 100k XP/hr and I don't think that include KK.Drumgun is a really good no-lifer, so I don't see where the suprise is. About Charm Sprites, according to Rogie:950 Charm Sprites per hour168K Hunter xp per hour16 gold charms, 38 green charms, 101 crimson charms, 61 blue charms, 82 mystical slices per hour My youtube channel with efficient skilling guides and achievements Link to comment Share on other sites More sharing options...
Emaxganis Posted April 26, 2013 Share Posted April 26, 2013 Does theSlayer is around 100k XP/hr and I don't think that include KK.Drumgun is a really good no-lifer, so I don't see where the suprise is. About Charm Sprites, according to Rogie:950 Charm Sprites per hour168K Hunter xp per hour16 gold charms, 38 green charms, 101 crimson charms, 61 blue charms, 82 mystical slices per hour Does de XP/Hr from Charm Sprites change depending on hunter level? Rule #14 - Don't argue with trolls, it means they win. Link to comment Share on other sites More sharing options...
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