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07-Oct-2009 - High-level Herblore Potions


Mdeoxys

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Ok, I have already posted here and I am going to make this constructive feedback.

 

1. Lately Runescape have focused alot on high level updates. As a high level player I love this and there is nothing more I enjoy than having something to aim for. High level updates of late include:

agility upgrades, living cavens (minning, cooking, fishing) and now this. It is clear jagex are working on fixing older skills and it is only a matter of time to when we see upgrades for other skills such as smithing for example which is a very outdated skill.

 

2. What I do not like about the skill, was that it kind of looks like a "half done upgrade". Im not at all trying to troll, but there were no new graphics, just recoloured potion images, its just a string of coding, not that much work all things considered, please dont get angry, thats just my opinion.

 

3. Max hits are soaring, and I agree with alot of pkers in saying that now herblore could in a way be considered a combat skill, it indirectly makes you more powerful in combat than someone unable to make the potions. Im not sure if i like or not like this.

 

4. it makes sense that someone with a high herblore would be able to drink better potion than someone with a low level, i would have liked to see maybe some non-combat "super potions", eg a potion that would make you 40kg leighter for 20mins (thats just an example I made up on the spot), or maybe a super fishing potion that increases the rate of fishing by 20% or something.

 

5. I dont think the choice of items was very good. There are alot of "junk" items in the GE, this update was a good oportunity to get rid of alot of them, here is an example. again made on the spot:

use knife on willows l (u) will yield an item called "willow bow pieces" or something, then this could have been added as the extra ingrediant for the "extreme range potion" rahter than grenwall spikes, correct me if im wrong, but im sure there is alot more junk consisting of willow l (u) than those spikes.

 

6. Also its funny I was planning on getitng 90+ herby after i get 99 cons (curently 95), now i highly doubt I will be able to buy the supplies in GE for a while, ahh well, herby my last buyable, and after 99 hunt etc i sohuld have enough to cover the cost of my last buyable skill :P

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I dont think anybody has asked or tried this yet but are the potion boost obtainable VIA the Lunar magiks Boost potion share spell?

You stole my question.

 

Time to ask someone with high Herb and high Mage..... Where's Olly when you need him?

 

Edit: If this IS possible, they need to make a warning message if someone tries to give you a dose of Overload. Seriously, that + an AGS or even a claw spec would kill someone easily.

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Do it like us poor players who played RS before the GE and get them yourself.

 

I basically agree with this. No update to any skill makes it "too expensive" because "expensive" is all relative to the means you have of making money. Everything you use in this game is either "worth it" to buy or "worth it" to gather yourself.

 

So the higher prices take away the buyability of the skill for many people, but at the same time now herbs have more value so it makes more sense if you want to self gather them.

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I don't know how to explain it but this update is crap. Max hits are increased further, Dbow special got ruined for (estimate) 90% of users, it is now possible for people with WORSE combat levels to be BETTER than people with higher combat stats, and herblore gets an update but something that skillers can't even profit off.

 

RS is not a game where combat and non-combat should mix. If RS was more conducive to training such non-combat skills perhaps it would be ok but this update makes these potions incredibly exclusive and gives a massive advantage to anybody who can use them WITHOUT reflecting this advantage in their combat level.

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What irritates me is that we all complain and moan about how there's not enough high level content. When they finally put something like this out, everyone complains because it's too high level for THEM and they can't buy it, you actually have to put some effort in.

Exactly this. I appreciate all they have done. I don't have the levels for it (and I never will) but it's awesome to see these skills get some updates.

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I don't know how to explain it but this update is crap. Max hits are increased further, Dbow special got ruined for (estimate) 90% of users, it is now possible for people with WORSE combat levels to be BETTER than people with higher combat stats, and herblore gets an update but something that skillers can't even profit off.

 

RS is not a game where combat and non-combat should mix. If RS was more conducive to training such non-combat skills perhaps it would be ok but this update makes these potions incredibly exclusive and gives a massive advantage to anybody who can use them WITHOUT reflecting this advantage in their combat level.

 

Actually you are wrong. The old RS was a game where combat and non-combat did not mix. That was because Jagex simply had not added the part where they meet yet.

Now that Jagex added this content, the game is the New Runescape.

You better get used to it, because it's not going away.

 

Now to reason. Max hits are increased to the players that train their herblore high enough. Which means, if you have a sucky account you will end up less likely to be of advantage.

 

Let's use an example. What if these potions were tradable, and were sold by a shop that you have to pay 60m in order to let the guy sell to you. Holy [bleep], I think I just described the basics of this update. The shop is the herblore skill, and the 60m is the cash it takes to get 90 herblore. However, people would not complain about the update if these potions were sold by a shop like that. It's just that people are such [bleep]s that they have to find something to complain about.

 

Thanks bye.

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There is no rule that says that you have to buy skills. I got 79 herblore so far without buying it. And ironically enough I sold most of my herbs so far. Bit stupid in hindsight.

 

If you want herbs:

 

Start putting 100% on herbs in MTK. There is no competition of other people buying these supplies.

 

Start farming herbs.

 

And pick up herbs for a change.

 

These are herb supplies nobody can touch or compete with. It's going to take time of course, but I'm sure Jagex isn't going to pull the plug on runescape that quickly.

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Can you argue without sounding like an idiot?

 

Actually you are wrong. The old RS was a game where combat and non-combat did not mix. That was because Jagex simply had not added the part where they meet yet.

Now that Jagex added this content, the game is the New Runescape.

 

What? I never realized there was an old and new RS. Furthermore they released one thing. Nowhere else in the game does your effectiveness in PVP combat rely on you having a certain level in a skill that does not effect your combat level.

 

You better get used to it, because it's not going away.

 

NOWAI

 

Now to reason. Max hits are increased to the players that train their herblore high enough. Which means, if you have a sucky account you will end up less likely to be of advantage.

 

I'm glad the entire basis of whether or not your account is 'sucky' is now your herblore skills. And I'm not sure why you should be able to one hit people just because your account is not 'sucky'.

 

Let's use an example. What if these potions were tradable, and were sold by a shop that you have to pay 60m in order to let the guy sell to you. Holy [bleep], I think I just described the basics of this update. The shop is the herblore skill, and the 60m is the cash it takes to get 90 herblore.

 

No you didn't. You failed to consider the time it takes to train the skill that high. I didn't realize Jagex released with this update a button that let you trade gold for experience. The second thing is these potions aren't tradeable. I wouldn't have a problem with the majority of the update if they were.

 

However, people would not complain about the update if these potions were sold by a shop like that. It's just that people are such [bleep]s that they have to find something to complain about.

 

If they were sold by a shop they would be available to everybody and you wouldn't lose to someone with a lower combat just because they have a higher level in herblore, which is a non-combat skill and should not give you a direct advantage over someone.

 

Thanks bye.

 

I'm still here and waiting for you to tell me why it is fair to screw over the majority of Dbow users.

 

BTW, I just looked you up. Nice combat skills. Enjoy losing to people who aren't maxed out but have a higher non-combat skill than you.

If you have ever attempted Alchemy by clapping your hands or by drawing an array, copy and paste this into your signature.

^^^At least I'm not the only crazy one

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I don't know how to explain it but this update is crap. Max hits are increased further, Dbow special got ruined for (estimate) 90% of users, it is now possible for people with WORSE combat levels to be BETTER than people with higher combat stats, and herblore gets an update but something that skillers can't even profit off.

 

RS is not a game where combat and non-combat should mix. If RS was more conducive to training such non-combat skills perhaps it would be ok but this update makes these potions incredibly exclusive and gives a massive advantage to anybody who can use them WITHOUT reflecting this advantage in their combat level.

 

 

This is the whole point of this high level update. Combat and Skilling are not meant to completely separate in any sort. Why do you think players with high combat in RSC trained their mining and smithing high enough to make rune items?

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No you didn't. You failed to consider the time it takes to train the skill that high. I didn't realize Jagex released with this update a button that let you trade gold for experience. The second thing is these potions aren't tradeable. I wouldn't have a problem with the majority of the update if they were.

 

If they were sold by a shop they would be available to everybody and you wouldn't lose to someone with a lower combat just because they have a higher level in herblore, which is a non-combat skill and should not give you a direct advantage over someone.

 

They made this update because of: The high leveled people complaining about the lack of updates

 

The point of making it untradable is to ensure only those with HIGH herblore benefit.

 

If it is tradable:

 

1. These potions would cost thousands of gp for a dose.

2. Raw materials for these potions will rise (if untradable: the cost will spread out throughout the herblore skill making the impact less)

3. Any random person can kill you in pvp (if untradable: you can spy on their herblore level)

 

But, I do agree that it gets weird when mixing non-combat and combat skills. It somehow looks like those with high herblore should have additional combat levels added.

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I understand you want to get angry. Hey, it's acceptable to be rude to people when there is anonymity in the works.

 

What? I never realized there was an old and new RS. Furthermore they released one thing.

 

Yes there is a new RS and an old RS. The new one is released every time there is an update to the game, and the old one is the one left behind when the new game is out. It's called an update: Jagex changed the game, thus making it play differently than it once had.

 

 

I'm glad the entire basis of whether or not your account is 'sucky' is now your herblore skills. And I'm not sure why you should be able to one hit people just because your account is not 'sucky'.

 

Oh but it isn't just your herblore skill. If you have skills that are not par to another player, you will not have the advantages that your fellow player has. Most people who want to not be sucky train their account so that the suck ceases to be. Being better than someone certainly does not come free. You've got to spend time to be better than someone, and this update proves my statement.

 

Things do not come free all the time. Sometimes you have to work in order to get something. Some things are harder to work for than others.

 

 

No you didn't. You failed to consider the time it takes to train the skill that high. I didn't realize Jagex released with this update a button that let you trade gold for experience. The second thing is these potions aren't tradeable. I wouldn't have a problem with the majority of the update if they were.

 

Okay okay I'll make it even.

In order to buy these potions you had to trade the shop 60m in 100 gp increments. It would take the same time as getting herblore to 90, however less people would complain because it is disguised.

 

 

If they were sold by a shop they would be available to everybody and you wouldn't lose to someone with a lower combat just because they have a higher level in herblore, which is a non-combat skill and should not give you a direct advantage over someone.

 

Herblore is available to anyone who is a member. Come and get it; it's not shy. It costs 60m and a bit of training. Which if you want to be on top of the game, you're going to need a bit of training.

 

If your complaint is because you have to train something now, then you are obviously looking for reasons to whine.

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Ok, I have already posted here and I am going to make this constructive feedback.

 

 

5. I dont think the choice of items was very good. There are alot of "junk" items in the GE, this update was a good oportunity to get rid of alot of them, here is an example. again made on the spot:

use knife on willows l (u) will yield an item called "willow bow pieces" or something, then this could have been added as the extra ingrediant for the "extreme range potion" rahter than grenwall spikes, correct me if im wrong, but im sure there is alot more junk consisting of willow l (u) than those spikes.

 

 

There are not that many people have high herb skill and there are tons of willows in the market. Even using 1k willow to make one potion, I guess there is still a lot more willow there, thus there is no way you can remove "willow junk" by this method. Actually, this update has pulled back herbs like "avantoe" and potions like "Super energy" from becoming junks. Those junks like willows need to have some kind of skills that a lot people will have enough high lvl to use. It is difficult task.

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Why are people complaining about this update? Go train your herblore ffs... stop whining and live with it; High level coontent was relesased that you don't have access to. And you're angry that they're integrating two sections of the game that were previously considered completely different from each other? Get real. There's nothing to complain about except maybe a bit of unbalance caused by the magic potion, which (as someone previously worked out) would allow you to hit 45 with Ice Barrage, which is too much for anyone. Hitting in the 30's would've been a bit more balanced.

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There is no rule that says that you have to buy skills. I got 79 herblore so far without buying it. And ironically enough I sold most of my herbs so far. Bit stupid in hindsight.

 

If you want herbs:

 

Start putting 100% on herbs in MTK. There is no competition of other people buying these supplies.

 

Start farming herbs.

 

And pick up herbs for a change.

 

These are herb supplies nobody can touch or compete with. It's going to take time of course, but I'm sure Jagex isn't going to pull the plug on runescape that quickly.

In the end, you pay exactly the same, if not more, as someone who bought everything from the GE. I say more, because there are (currently, but it will change) better things to put your money on in MTK, of instance. Gahtering seconds is also pretty damn stupid, considering it gives no xp. 5-15 hours of TDS, making 40m of a clawy drop and getting some experience along, seems better than getting no xp, and gathering 40m worth of seconds in 80 hours.

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This is not the first time that we have skilling requirements for combat, not by a long shot.

 

The best combat gloves in the game were released with Recipe for Disaster a while back. Getting the 175 QP to be able to get the best gloves required a combination of several skills to be trained from mid to semi high levels.

 

When the dragon scimitar was the ultimate strenght training weapon, you needed also a couple skills to be trained just to be able to weild that weapon.

 

Skilling requirements for combat is NOTHING NEW! What is different is that this update is a reward to the dedicated top players. The elite. Not the players who train for 2 months on spiders to own in PVP. I don't have the levels for most of the new potions, but it drives me to raise my herblore just to get acces to them. Jagex succeeded in making players interested in herblore again, not just for their total levels, but for the rewards.

 

The only thing that they need to do now is add at least one new farm patch to balance the need for more herbs. Farming is gonna get updated, Jagex are currently filling up the gaps and I wouldn't be surprised if in 2-3 years we get the removal of the 99 cap (alo hoping for it in a way).

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Some random musings:

 

(1) I'd wager the number of high herbalists who actually give a rat's hindquarters about going PvP is a small number. PvP are the hunters. Herblorists are the gatherers.

(2) Most of the herblorists decanted their 3-dose pots to 4-dose pots long ago. Since the new super pots can't currently be made from 4-dosers, this update has fallen way back on my back burner of things to do. Anecdotal forum postings & conversations in-game lend support. Many are just waiting to see if Jagex will fix this.

(2a) Jagex should, once and for all, put an end to the multiple doses fiasco. Either 3 or 4, but not both. The KISS Principle applies.

(3) The one place I might want to use the pots is in fighting boss monsters that right now require teams, or perhaps in the fight caves.

(4) I'd rather be selling most of these pots than using them.

(5) For all of you flagging me down in the game asking how I got 99 herb: I bought grimy herbs, cleaned them and sold them back with a 100gp markup. I went from 96 to 99 this way. And yes, I made a profit - because some of you lazy [wagon] had money to burn and wanted only clean herbs. It was boring, but I made money and got the cape.

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Some random musings:

 

(1) I'd wager the number of high herbalists who actually give a rat's hindquarters about going PvP is a small number. PvP are the hunters. Herblorists are the gatherers.

(2) Most of the herblorists decanted their 3-dose pots to 4-dose pots long ago. Since the new super pots can't currently be made from 4-dosers, this update has fallen way back on my back burner of things to do. Anecdotal forum postings & conversations in-game lend support. Many are just waiting to see if Jagex will fix this.

(2a) Jagex should, once and for all, put an end to the multiple doses fiasco. Either 3 or 4, but not both. The KISS Principle applies.

(3) The one place I might want to use the pots is in fighting boss monsters that right now require teams, or perhaps in the fight caves.

(4) I'd rather be selling most of these pots than using them.

(5) For all of you flagging me down in the game asking how I got 99 herb: I bought grimy herbs, cleaned them and sold them back with a 100gp markup. I went from 96 to 99 this way. And yes, I made a profit - because some of you lazy [wagon] had money to burn and wanted only clean herbs. It was boring, but I made money and got the cape.

 

Thisish. I'm 93 herblore and I was sort of "Oh. Okay then." when I read about the update. What would I use these pots for? I already have 99 slayer, and quite frankly, I didn't pot every task, nor do I PK and I don't fight boss monsters either. I don't think the high herblorists of today are really that hyped about the update, because usually, they're not that involved in the combat scene (anymore). It is a great update to make herblore more popular with Runescape's "Fighter Class" though and it also gives moneymaking possibilities to the lower level players/gatherers. So, cool update, no doubt about it, but I'm not exactly going out of my mind with glee either. It'll give me a few quicker levels by upgrading the pots I still have in my bank and maybe make sara brews more profitable.

 

Disclaimer: I'm not bashing Jagex at all, I think the latest updates have been great.

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As a high herblorist, I am thrilled about this update. It gives me more advantages in monster hunting, and an advantage over people who didn't train their herblore. So, there's only benefits from this update. And it finally justifies not selling all the herbs I got from farming which decreased the profit I got from 99 farm/herb.

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There is no rule that says that you have to buy skills. I got 79 herblore so far without buying it. And ironically enough I sold most of my herbs so far. Bit stupid in hindsight.

 

If you want herbs:

 

Start putting 100% on herbs in MTK. There is no competition of other people buying these supplies.

 

Start farming herbs.

 

And pick up herbs for a change.

 

These are herb supplies nobody can touch or compete with. It's going to take time of course, but I'm sure Jagex isn't going to pull the plug on runescape that quickly.

In the end, you pay exactly the same, if not more, as someone who bought everything from the GE. I say more, because there are (currently, but it will change) better things to put your money on in MTK, of instance. Gahtering seconds is also pretty damn stupid, considering it gives no xp. 5-15 hours of TDS, making 40m of a clawy drop and getting some experience along, seems better than getting no xp, and gathering 40m worth of seconds in 80 hours.

 

The problem being that currently you can't buy any supplies, so there is no "paying exactly the same" option. That will only become valid in a few weeks. So why get a head start by doing some herbs yourself right now?

 

You lose some gp income efficiency? It's a game.

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