metoo1000 Posted December 9, 2009 Share Posted December 9, 2009 I still think this cave is an improvement on some of those other older spots such as CT and ALR because the ring's +4 damage adds to both your hits and deflection prayers. My review of the monsters in Kuradal's Dungeon: Abyssal Demons: Well this one is easy for the simple fact no campers allowed and also no abyssal walkers/rangers(for lower lvls) to be annoying. Blue Dragons: This one mostly for the bonus from the ring and no fighting over a spot with rangers in Tav or Ogre dungeons. Dark Beats: These are worth it for the fact most people prayer against these so the deflection prayer can hit 5 and your hits are also increased by 4; about the tele directly to the light temple its not that much further from the tele landing spot from Kuradal to the dark beast. Gargoyles: Depends on your method of slaying these the +4 is nice but if you piety/turmoil slay then you might want the 5 damage help from deflect melee. other then that i find that i kill them to fast in CT for steel titan to even react much so TO ME these are worth it just for extra ring drops. Steel/Iron dragons: These have a great spot in the wild which is easily accessible from lava titan teleports also you can use a cannon out there. But if you don't want to cannon or don't like the idea of revs or further more have not done the quest than these might be worth doing here also. Greater's: These are nice in this cave for those who don't have level 127+cmb. Other then that not much bonus here for these. Hellhound's: Well i don't like these for a task but those who do cant cannon them here but I did see a few people safe spotting them so might be worth it to those who kill hellhounds. The other bonus is you get teleports right to the ancient cavern with out having to go past brutal's (not a big deal) and the ring teleport puts your right next to where you make dragon plate bodies and water fiends. I would have liked to see a new monster even if it was not level 90+ or a new slayer item that was tradible. Not the big update slayer really needed but its a step in the right direction(higher lvl slayer and cmb requierments/ cant attack the monsters off task). I would give it a 4/5. Well that is my 2 cents all in all i think that this cave will grow more on people once they get used to it. Link to comment Share on other sites More sharing options...
Golvellius Posted December 9, 2009 Share Posted December 9, 2009 New dungeons and spawns are always welcome.But, for christ's sakes get rid of the rings.Last thing we need is THE dungeon to train.Everybody is going to pile into.85 slayer and 90 agility aren't exclusive at all....Best thing I can hope for everybody leaves karamja dungeon and slayer tower so I can go there. Exclusive Legacy Mode Player He just successfully trolled you with "courtesy" and managed to get a reaction out of you. Lol Link to comment Share on other sites More sharing options...
krimi Posted December 9, 2009 Share Posted December 9, 2009 So does kuradel even show up to a person who hasn't done While Guthix Sleeps? Perhaps that'll put the end to the blarhblarhlvl3slayersblarghblarh deal. Also, trembake, you need to be on assignment to use the dungeon. Link to comment Share on other sites More sharing options...
Zachneap Posted December 9, 2009 Share Posted December 9, 2009 So does kuradel even show up to a person who hasn't done While Guthix Sleeps? Perhaps that'll put the end to the blarhblarhlvl3slayersblarghblarh deal. Nope. I talked to her about her father. and why she doesn't stay with him. Link to comment Share on other sites More sharing options...
Troacctid Posted December 9, 2009 Share Posted December 9, 2009 I can't imagine living rock creatures are good, terror dogs are proven to suck, and tzhaar are at the very best average unless doing the caves turns out to be really efficientLiving rock creatures are actually pretty nice, as they have very good drops, low attack and defense, and high hp. Good xp and profit, plus some mining xp. As for terror dogs, they're about as close to a teleport as you could ask for thanks to the slayer ring, so they're not so bad. Read my blog | Follow me on Twitter | Track my XP Link to comment Share on other sites More sharing options...
Agent1777 Posted December 9, 2009 Share Posted December 9, 2009 Im kinda dissapointed we didnt get a quest to unlock this. Tip.It's Official Undercover Agent Link to comment Share on other sites More sharing options...
Awkward Talking Fish Posted December 9, 2009 Share Posted December 9, 2009 I think the new dungeon is best for tasks that have monsters in there simply because 1. no campers, only slayers2. +4 hits = great Also, I don't know if anyones posted, but KB says you get 18 points for finishing her task, and someone showed a picture of you getting 90 points for a 10th task. Link to comment Share on other sites More sharing options...
abbydog95 Posted December 9, 2009 Share Posted December 9, 2009 Also, I don't know if anyones posted, but KB says you get 18 points for finishing her task, and someone showed a picture of you getting 90 points for a 10th task. DAMN!! PSN: Skaterguy1224 Tactical Nukes - 22 Link to comment Share on other sites More sharing options...
GibberEsh Posted December 9, 2009 Share Posted December 9, 2009 Wow pretty nice update again, maybe I'll actually go and try to get a fire cape now and remove hellhounds from block hopefully. Link to comment Share on other sites More sharing options...
Bassy Posted December 9, 2009 Share Posted December 9, 2009 Excellent update! Now if only they could fix the 0's.... Click Here for a Common Sense Dungeoneering Guide Link to comment Share on other sites More sharing options...
metoo1000 Posted December 9, 2009 Share Posted December 9, 2009 =p 18-90-270 Link to comment Share on other sites More sharing options...
Awkward Talking Fish Posted December 9, 2009 Share Posted December 9, 2009 I think I'll use her. That way I can take out my aquanite tasks and put in Skeletal Wyverns or something maybe.. :D Are there any cons in using her? Link to comment Share on other sites More sharing options...
Obtaurian Posted December 9, 2009 Share Posted December 9, 2009 The only bad thing, for me, is that my Zamorakian spear is useless until I get 83 Herblore. :thumbup: To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
Perakp Posted December 9, 2009 Share Posted December 9, 2009 Can't cannon terror dogs.When slayer master difficulty -> maximum, amount of cannonable tasks -> 0 +4 damage and new teleport are good. And fixing pouches with npc contact. =)))))) Link to comment Share on other sites More sharing options...
Gandorf61 Posted December 9, 2009 Share Posted December 9, 2009 Can't cannon terror dogs.When slayer master difficulty -> maximum, amount of cannonable tasks -> 0 +4 damage and new teleport are good. And fixing pouches with npc contact. =)))))) :o You can fix runecarfting pouches with NPC contact now? Sweet! :thumbsup: Pyramid Plunder Guide Tip.it Forum Rules Adventurer's LogThanks to Cowboy14 for the awesome sig! Link to comment Share on other sites More sharing options...
Headnazgul Posted December 9, 2009 Share Posted December 9, 2009 Can't cannon terror dogs.When slayer master difficulty -> maximum, amount of cannonable tasks -> 0 +4 damage and new teleport are good. And fixing pouches with npc contact. =)))))) :o You can fix runecarfting pouches with NPC contact now? Sweet! :thumbsup:That mage has actually been there awhile. It's not new. Link to comment Share on other sites More sharing options...
Youmu Posted December 9, 2009 Share Posted December 9, 2009 I'm surprised about the patch notes this update. Why are there so few this time? :mellow: BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
Obtaurian Posted December 9, 2009 Share Posted December 9, 2009 Anyone notice that the Irons and Steels in the new dungeon are stronger than the ones in the Brimhaven dungeon? According to the knowledge base, anyway. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
bored321 Posted December 9, 2009 Share Posted December 9, 2009 Anyone notice that the Irons and Steels in the new dungeon are stronger than the ones in the Brimhaven dungeon? According to the knowledge base, anyway. I noticed that too, but they are the normal levels in the dungeon I checked. Thanks Gradeskip93 for my awesome sig! Link to comment Share on other sites More sharing options...
Shepherdman7 Posted December 9, 2009 Share Posted December 9, 2009 Anyone notice that the Irons and Steels in the new dungeon are stronger than the ones in the Brimhaven dungeon? According to the knowledge base, anyway. I noticed that too, but they are the normal levels in the dungeon I checked.That's weird. There aren't even a few at the new level? *******"All that is gold does not glitter..." Link to comment Share on other sites More sharing options...
Capone_Sabre Posted December 9, 2009 Share Posted December 9, 2009 I was excited about this update until I saw the list of creatures she assigns. Living rock creatures, Tzhaar, Terror Dogs, Blue Dragons and Warped Tortoises? No thanks, I'll stick with Lapalok. She doesn't even assign my favourite task (Dagganoth). The cave is fairly useless as others have mentioned. There are plenty of other places to slay these creatures that aren't crowded. The only good thing is the ring but that terrible list of assignments isn't worth it for that. I won't use her. P.S. Why on earth did they put Dark Beasts in the new dungeon? They are never, ever crowded. Nechs would have been a much more logical choice. Capone Sabre since April 2001.99 Attack, Defence, Strength and Hitpoints Achieved January 2005. When it still meant something. Link to comment Share on other sites More sharing options...
bedman Posted December 9, 2009 Share Posted December 9, 2009 I was excited about this update until I saw the list of creatures she assigns. Living rock creatures, Tzhaar, Terror Dogs, Blue Dragons and Warped Tortoises? No thanks, I'll stick with Lapalok. She doesn't even assign my favourite task (Dagganoth). The cave is fairly useless as others have mentioned. There are plenty of other places to slay these creatures that aren't crowded. The only good thing is the ring but that terrible list of assignments isn't worth it for that. I won't use her. P.S. Why on earth did they put Dark Beasts in the new dungeon? They are never, ever crowded. Nechs would have been a much more logical choice.I would still kill nechs in chaos tunnels personally. But yeah, in some way I agree. All of those new monsters she assigns are bad charm droppers, and charms are the main reason for me to do slayer. That's why I dont mind tzhaar for instance, cause its a reason to collect obby charms and save 6k by not using water tallies. Living rock creatures dont really appeal to me though, neither do terror dogs. Blue drags and warped tortoises are a bit of a mixed bag because they are both very profitable. Dags aren't my favorite task, but I started to like killing them in the chaos tunnels, excellent crimson charms. A Guide to Chinning in Ape atoll: up to 325kxp/h! Link to comment Share on other sites More sharing options...
noble_aloof Posted December 9, 2009 Share Posted December 9, 2009 this is [bleep] horrible. now you mean to tell me i have to train my summoning wayyyy up just to get tasks from this new master? why in god's name is there a [bleep] combat requirement on the highest slayer masters? i mean, i'll be level 100 in maybe a month or so if i train summoning, but i won't reach 110 until i pretty much max out my build, which i won't do for more than a year considering now i have higher priorities than runescape. seriously, i think its unfair since i spend almost all my time training combat with slayer.. this makes me want to just give in like all those noobs that train at yaks for the great exp gain. [size="5"][font="Georgia"][b]Staking:[/b][/font][font="Palatino Linotype"][color="#FF0000"][/color][color="#FFFF00"][/color][color="#00FF00"] 4+ mil[/color][/font] [font="Georgia"][b]Current Status:[/b][/font][font="Palatino Linotype"][color="#FF0000"][/color][color="#0000FF"] Training defense [/color][/font][/size] Link to comment Share on other sites More sharing options...
Gravy Posted December 9, 2009 Share Posted December 9, 2009 this is [bleep] horrible. now you mean to tell me i have to train my summoning wayyyy up just to get tasks from this new master? why in god's name is there a [bleep] combat requirement on the highest slayer masters? i mean, i'll be level 100 in maybe a month or so if i train summoning, but i won't reach 110 until i pretty much max out my build, which i won't do for more than a year considering now i have higher priorities than runescape. seriously, i think its unfair since i spend almost all my time training combat with slayer.. this makes me want to just give in like all those noobs that train at yaks for the great exp gain. Or y'know, stick to Lapolek/Duradel. Follow me on Twitter!FORGET NOT THE CHICKEN.I have no intrest in helping "keyers" farm xp. Link to comment Share on other sites More sharing options...
Howlin0001 Posted December 9, 2009 Share Posted December 9, 2009 it's a cool update but I'm not blown away. jagex gave us a new spot for irons/steels last week lol. And a new spot for Waterfiends and Icefiends. The Waterfiends are level 115 (the same as in the Ancient Caverns, but they are on the sub dungeon of the Frozen Fortress) And the Icefiends are level 132 and are on the Dungeor Floor). Link to comment Share on other sites More sharing options...
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