January 14, 201016 yr Read the thread if you -really- feel that it's a strawman argument to say that those who dislike this update are treated with scathing attacks. Everyone who says anything around here gets attacked. It's just the nature of a community comprised mainly of anonymous male teenagers. I don't see anything out of the ordinary here.It's simple and selfish: if you were able to beat this, then it's not too hard and screw everyone else. It's the others who haven't been so fortunate that must be in the wrong.This can just as easily be reversed to say that those who found it too hard and want it nerfed are being simple and selfish as well.This is ORDERS OF MAGNITUDE more difficult than any other quest challenge before. It is not a simple step up from a boss from RFD, WGS, etc. This is a wholesale change in the expectations heaped upon players who wish to enjoy and continue exploring the central storyline of the game. Based upon the disappearance of Nomad at the end, it's safe to assume Jagex will build upon this update.I've already said I think this is a poor excuse for a quest, because it lacks any storyline and is frankly too simplistic. But there's nothing inherently wrong with making a tough boss even if it's tougher than what has been before. We NEED new challenges in the game, players have been asking for them forever, and Jagex is delivering. Maybe not exactly how you want, but that's life. Be honest, though. How many times have you tried this? Have you even attempted to explore different ways of killing the guy? And how much of this is about the quest versus the stupid cape? As far I can remember, people who were asking for higher level content wanted it for skills and for quests to require higher levels. I don't remember many people asking for quests with incredibly difficult bosses. Simply put, I don't quests should be this difficult combat wise. I always thought quests were more about stories and using your brains more than brawn. This website and its contents are copyright © 1999 - 2010 Jagex Ltd.
January 14, 201016 yr Well, you're entitled to your opinion about what quests should or should not be, but those opinions are entirely arbitrary. I personally think quests should be utterly devoid of "gopher" type stuff, but that doesn't mean it will happen. This quest has a difficult boss but it is far from being the first one. There are other quests with bosses that are comparably hard *given their requirements*. The highest level requirement for Haunted Mine is *35*. The boss has a combat level of 95, but given his difficulty, it should be more like 150. How many people do you think ended up naked in Lumbridge the first time they tried that guy? No cheesy "gravestone by the bank" there either -- you die, it's all gone. Qeltar, aka Charles KozierokWebmaster, RuneScoop - Premium RuneScape Information for Expert Players -- Now Free!Featuring the Ultimate Guide to Dungeoneering -- everything you need to know to get the most of the new skill!
January 14, 201016 yr sorry about music, im new to vids and idk how to put my own music on there, ive tried before and it wouldnt let me upload if it already had music on it which forced me to use their gay music, ignore it if you have to, i looked for 30+ mins and tehy literaly have 0 good songs so i just hit one and it makes me mad tell me how to put songs if u can http://www.youtube.com/watch?v=Mn-WabRw1Qk
January 14, 201016 yr Everyone who says anything around here gets attacked. It's just the nature of a community comprised mainly of anonymous male teenagers. I don't see anything out of the ordinary here. Perhaps not, but that also sort of reaffirms my point that the attacks are not something I'm making up. The entire argument from your side boils down to "this is difficult so make it easier". What sort of reaction do you expect? I would give anyone who took that attitude a hard time, here or in real life. I certainly wouldn't let my kids get away with it if I knew they could do something and they just refused to work at it. No, no, no. There is much more to it than that. The limitations are either -extremely- cost prohibitive (because frankly it's absurd to expect players to have 95 prayer / 89 Herblore / 96 Summon given current market costs), or hardware driven. My old computer can't really compete, and that's a problem. This can just as easily be reversed to say that those who found it too hard and want it nerfed are being simple and selfish as well. ...which I addressed in the original post. But there's nothing inherently wrong with making a tough boss even if it's tougher than what has been before. We NEED new challenges in the game, players have been asking for them forever, and Jagex is delivering. Maybe not exactly how you want, but that's life. Be honest, though. How many times have you tried this? Have you even attempted to explore different ways of killing the guy? And how much of this is about the quest versus the stupid cape? I've tried it three times: melee, range, and hybridized. I wasn't -even close- on any of them, and see no reason to bother. The large focus is on storyline: we assume more quests will build off this, and I won't be able to enjoy them, or learn more about the story, or have access to cool new updates that I won't see because I'm not a fast clicker. That's NEVER been the limiting factor for this game, and the fact that you didn't have to be fast differentiated this from so many other games. As I've said, if this weren't a central part of the continuing story, and instead was an optional element of the game, I'd be cool with it. But it isn't, and I'm not. This is a horrendously shortsighted and terrible update.
January 14, 201016 yr You want strong bosses? Fine. Just keep them out of quests. Give them drops, make them team stuff, whatever. I like to quest for stories, not stuff like an Imp telling me I gotta defeat him. Anyone else have an issue with that plothole? Does anything else thinks it's dumb the reasons for us fighting him? Just a vague idea of good and evil and an Imp telling us to? Any good quest needs a good boss at the end. It makes the quest feel accomplished. :P Quests have bosses and will have bosses in the future, no matter what.This is a side quest for a new mahjarrat quest, obviously. I do see where you are coming from though. While they need a nice boss they need a story too. "Hey go kill Nomad, because he might be evil""Ok" That's our big grandmaster storyline. Maybe i'm just old fashioned this way but I expect puzzles, plot, and hard fights in one. Thats not the storyline of the quest at all, and anyone who read the ingame storyline should know this.[hide=Story of Quest]Zimberfizz tells you Nomad has been sneaking out and coming back all shiny. He tells you to search his tent for clues and you find a trapdoor.Zimberfizz then tells you to go look whats under Soul Wars. You stumble accross Nomad as he comes running out after killing 3 Elite Dark Assasins.Nomad tells you to get out but instead we start looking around and end up destroying his lock mechanics in our quest to look around.We learn lots about his background before he challenges us to a duel because he thinks we are assasins sent by Lucien.In the end, we "kill" Nomad and Zimberfizz freaks out because he never wanted us to do that.After showing Zimberfizz Nomad's body, he gets a crazy idea about selling bottled souls and as we walk out, Nomad is suddenly standing then teleports out.[/hide] Im not saying there shouldnt be puzzles or a huge plot, because I love both those things as much as a good boss fight.If we killed Nomad and he DIDNT teleport away, but rather dissapeared into nothing after the quest, I would have been dissapointed.This quest, even though it didnt have a humungous plot like WGS did, opens up a whole new area for a new quest.We learn about the backstory of Nomad, his dislike for Lucien and his possible alliance with us towards accomplishing our goal of Killing Lucien. Den, When I speak of "little support", I'm not speaking of the tips/advice. There is an incredible abundance there, usually starting with "use soul split, turmoil, and overload potions...". I am referring to the fact that when someone opposes the view that it's a great idea to have a quest boss that is unavoidable who cannot be defeated by those without some combination of incredible skill, equipment, or luck, they are attacked wholesale. Ah, I misunderstood then. I personaly think its a good idea to make more challenging bosses as many people strive for challenges within the game.I do agree though that people who voice their opinions on a matter shouldnt be killed for saying whats on their mind. In this case, making the boss easier. ........::::: Rainy's YouTube Channel - Rainy's Twitter - Rainy's Facebook - Rainy's DeviantArt - Rainy's Tumblr - Rainy's Tip.It Profile :::::.........
January 14, 201016 yr No, no, no. There is much more to it than that. The limitations are either -extremely- cost prohibitive (because frankly it's absurd to expect players to have 95 prayer / 89 Herblore / 96 Summon given current market costs), or hardware driven. My old computer can't really compete, and that's a problem.Yes, it's a problem, but it's your problem. You cannot seriously expect Jagex to design its quests based on the oldest possible hardware? My computer is not exactly a spring chicken and it wasn't an issue. Did you at least play in low detail? The idea that you need very high prayer, herblore or summoning has been dispelled by the many players who have beaten nomad with none of them. I *do* have those levels, but I also finished the quest on my third try with over 20 potions left over. So it wasn't exactly a huge issue. I've tried it three times: melee, range, and hybridized. I wasn't -even close- on any of them, and see no reason to bother.Then you are lacking in combat ability and perseverance. Both can be remedied, but not by just complaining. The large focus is on storyline: we assume more quests will build off this, and I won't be able to enjoy them, or learn more about the story, or have access to cool new updates that I won't see because I'm not a fast clicker.This doesn't require fast clicking, just smart clicking. Part of questing is solving puzzles, and that's what Nomad is: a combat puzzle. For crying out loud, if he kills you, Jagex gift-wraps a gravestone for you right next to a bank! If you aren't even willing to put forth some effort to solve this, then you haven't earned the rewards. Qeltar, aka Charles KozierokWebmaster, RuneScoop - Premium RuneScape Information for Expert Players -- Now Free!Featuring the Ultimate Guide to Dungeoneering -- everything you need to know to get the most of the new skill!
January 14, 201016 yr Actually Qeltar, one of their points they try to do is make it so the game is playable on the oldest of hardware. I remember an interview with Mod Marg Gerhard about a month ago at some reward they were receiving where he made mention of it and how old the processors are at Jagex or something to that effect so they know their game can be playable by just about everyone. Though you can't get anywhere near the GE on those, lol. This website and its contents are copyright © 1999 - 2010 Jagex Ltd.
January 14, 201016 yr sorry about music, im new to vids and idk how to put my own music on there, ive tried before and it wouldnt let me upload if it already had music on it which forced me to use their gay music, ignore it if you have to, i looked for 30+ mins and tehy literaly have 0 good songs so i just hit one and it makes me mad tell me how to put songs if u can Gratz Dude, you went toe to toe with him and came out on top! :thumbsup: Still the proud owner of Quest Cape since 8th December 2007All skills used to be 70 or higher. (Dang you Dungeoneering. Oh wait, it's not a skill...)Drops: Whips 8, Black Mask 8, D/Skirt 1, D/Spear 1, D/Shield Left Half 1, D/Boots 12, G/Maul 4, Range Ammy 1, Hexcrest 1.
January 14, 201016 yr Actually Qeltar, one of their points they try to do is make it so the game is playable on the oldest of hardware. I remember an interview with Mod Marg Gerhard about a month ago at some reward they were receiving where he made mention of it and how old the processors are at Jagex or something to that effect so they know their game can be playable by just about everyone. Though you can't get anywhere near the GE on those, lol. I can confirm that GE + dial-up is murder. :P(Tested it at my grandma's house.) ........::::: Rainy's YouTube Channel - Rainy's Twitter - Rainy's Facebook - Rainy's DeviantArt - Rainy's Tumblr - Rainy's Tip.It Profile :::::.........
January 14, 201016 yr Has anyone tried Miasmic spells?I know there expensive, but if they half his attack speed they effectively half the damage you take. Massively reducing the costs of killing him. [hide=Drops]Dragon Axe x11Berserker Ring x9Warrior Ring x8SeercullDragon MedDragon Boots x4 - all less then 30 kcGodsword Shard (bandos)Granite Maul x 3Solo only - doesn't include barrows[/hide][hide=Stats][/hide]
January 14, 201016 yr Okay this is jsut annoying me now. Ive tried rnage and melee and whip and sara sword and blood bolts and zammy spear. I've tried rocktails and i've tried brews. I can't kill the bugger! I'm inclined in part to blame lag as I always think my hp is fine then he does his 75 attack and it splashes up a 62 or w/e and im like oh crud my hp wasnt in the 80s like it said Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue
January 14, 201016 yr The person who argued that this is nowhere near as difficult as the secret boss in KH makes my point for me. That is a SECRET boss, and not something core to the storyline. I have no problem with the difficulty of Nomad on his own, but to have him as a roadblock in the evolution of quests is outrageous. Were he on his own somewhere, like Bork, the Skeletal Monster, Corporeal Beast, KQ, KBD, etc., there would be no argument. Have you actually played Kingdom Hearts? There were two "secret" bosses in Kingdom Hearts. One of them was purely a cameo, one of them was absolutely essential to the storyline. There were again, two "secret" bosses in Kingdom Hearts 2. One of them was the same cameo from before, this time clearly core to one of the side storylines (which is part of the point of those games, you know, your storyline parallel to those of Disney and Final Fantasy characters...). The other of them is core to the main storyline. And now the newest one is actually one of the main villains from Birth By Sleep. I wouldn't doubt at all there's an explanation within a cutscene shown after the fight, or within the next game. Only, no one really knows yet. This quest is not difficult. The boss isn't even as difficult as other monsters we've fought so far in Runescape. In fact, I still firmly believe the boss is less difficult than the other boss within the same quest, because sheer HP dragged on the first fight way longer than Nomad's mediocre damage output. Finally, Storm, a change in expectations is not necessarily a change in difficulty. The boss fight was a puzzle. The pre-boss fight, the Avatar of Decay, was a traditional "let's pray and waste a lot of time attacking something." Maybe if the whole "destroy the vine" gimmick worked for me rather than glitching up, it wouldn't have been so bad. Want to learn to Nex? The Nex Hunters are recruiting! Click for more information!
January 14, 201016 yr I think it is sheer ignorance to decree this boss is not the incredibly hard, and one of the, if not the hardest quest boss. I have not even started the quest, however, just by looking at this thread it makes some very large things obvious. Some players who I usually expect to be among the first to finish quests, even with hard monsters are struggling.It has created a thread of 36 pages. I do not think any other boss in RS has ever done that here.It has varying attacks, whcih as of yet nobody seems to have found a way to negate fully, which put it ahead of almost anything so far in the game. Want to be my friend? Look under my name to the left<<< and click the 'Add as friend' button!Big thanks to Stevepole for the signature!^
January 14, 201016 yr Looks easy and the rewards are poop.I'll dharok it once I get my fire cape back from the only rediculous challenge in RS, Tz-tok--1-hit-cheap-Jad. Exclusive Legacy Mode Player He just successfully trolled you with "courtesy" and managed to get a reaction out of you. Lol
January 14, 201016 yr Um, I've already asked this, but why does the Soul wars cape even boost prayer? Normally prayer bosting items are somewhat holy. (Such as holy symbols and books and temple knights armour, etc) The only expception to this I can think of is the Explorers ring, but thats only +1 anyway. CLICK THE IMAGE TO GO TRY SHARK ATTACK DANGIT.
January 14, 201016 yr I think it is sheer ignorance to decree this boss is not the incredibly hard, and one of the, if not the hardest quest boss. I have not even started the quest, however, just by looking at this thread it makes some very large things obvious. Some players who I usually expect to be among the first to finish quests, even with hard monsters are struggling.It has created a thread of 36 pages. I do not think any other boss in RS has ever done that here.It has varying attacks, whcih as of yet nobody seems to have found a way to negate fully, which put it ahead of almost anything so far in the game. Translation: any opinion that differs from the norm is wrong? Nothing in this game so far can really negate what makes the Avatar of Decay difficult. He has lots of hitpoints no matter what you feel like killing him with. On the other hand, Nomad's fairly high DPS is what makes him difficult, and there are multiple items in the game that can mitigate that. Of his two special attacks, one is entirely avoidable, even on your first attempt, since he literally cues you on it. The other attack you're simply meant to take, again, he feeds you a cue for it. Want to learn to Nex? The Nex Hunters are recruiting! Click for more information!
January 14, 201016 yr I think it is sheer ignorance to decree this boss is not the incredibly hard, and one of the, if not the hardest quest boss. I have not even started the quest, however, just by looking at this thread it makes some very large things obvious. Some players who I usually expect to be among the first to finish quests, even with hard monsters are struggling.It has created a thread of 36 pages. I do not think any other boss in RS has ever done that here.It has varying attacks, whcih as of yet nobody seems to have found a way to negate fully, which put it ahead of almost anything so far in the game. Translation: any opinion that differs from the norm is wrong? Nothing in this game so far can really negate what makes the Avatar of Decay difficult. He has lots of hitpoints no matter what you feel like killing him with. On the other hand, Nomad's fairly high DPS is what makes him difficult, and there are multiple items in the game that can mitigate that. Of his two special attacks, one is entirely avoidable, even on your first attempt, since he literally cues you on it. The other attack you're simply meant to take, again, he feeds you a cue for it. I can turn that last comment straight the other way, the Avatar just has high HP (Overpowered Experiment?), whereas the Nomad has high DPS meaning much more complicity in fighting him, eating right and killing at the right time are essential. You seem to be taking this to personally. From reading this thread it is clear that more people are finding Nomad hard, making the Avatar seem like a mini boss. As i say, i am only going from the responses here to judge which one is harder. And when more people find one harder than the other, that is statistically harder is it not? Also, Trmbake, from what i hear it would be almost impossible to DH. Want to be my friend? Look under my name to the left<<< and click the 'Add as friend' button!Big thanks to Stevepole for the signature!^
January 14, 201016 yr I FINALLY BEAT HIM! At 108 combat. No Overloads or Turmoils or Soul splits and stuff.I started off with ranged with ruby bolts (e) and eagle eye+steel skin untill he went all Zilyana on me. Then I switched to whip and prayed protect melee and piety.I ran out of restores near the end though so I got kinda lucky :P
January 14, 201016 yr NOMAD HAS BEEN NERFED!!!! Unconfirmed but eyewitnessed, I just came back from killing big ugly. Either I was -very- lucky, or, more likely, Jagex tuned him down a bit. It was way, way, way easier this time around. He still does all the same attacks, but his attack speed is significantly reduced. I easily had time to run away from his "feel my wrath" 75 HP attack, and his defense seemed grounded. I ran from his 75 once he started planting mines, and had time to sit and eat a sandwich by the time he fired. Gear: Ranger set, kharil's shirt and skirt, mind shield, fury, rune crossbow, ruby (e) bolts. 10 restores, 10 tuna taters, tort and remainder filled with sara brews. I sipped up on super defense and range pot before fighting; used eagle eye prayer and then protect melee when he went all crazy. I used the food first to make room for sara brews, and really barely touched the brews before he did his healing. I was really plowing through sara brews when he went berserk, but still had 5-6 four dosers left and didn't need the pony. The boss I just beat is CLEARLY NOT the same difficulty as the boss from days 1 and 2. I cannot stress this enough. Thank you for your attention.
January 14, 201016 yr NOMAD HAS BEEN NERFED!!!! Unconfirmed but eyewitnessed, I just came back from killing big ugly. Either I was -very- lucky, or, more likely, Jagex tuned him down a bit. It was way, way, way easier this time around. He still does all the same attacks, but his attack speed is significantly reduced. I easily had time to run away from his "feel my wrath" 75 HP attack, and his defense seemed grounded. I ran from his 75 once he started planting mines, and had time to sit and eat a sandwich by the time he fired. Gear: Ranger set, kharil's shirt and skirt, mind shield, fury, rune crossbow, ruby (e) bolts. 10 restores, 10 tuna taters, tort and remainder filled with sara brews. I sipped up on super defense and range pot before fighting; used eagle eye prayer and then protect melee when he went all crazy. I used the food first to make room for sara brews, and really barely touched the brews before he did his healing. I was really plowing through sara brews when he went berserk, but still had 5-6 four dosers left and didn't need the pony. The boss I just beat is CLEARLY NOT the same difficulty as the boss from days 1 and 2. I cannot stress this enough. Thank you for your attention. I sincerely hope that is not true. It sounded like there was finally a true challenge to attain a Quest cape. Want to be my friend? Look under my name to the left<<< and click the 'Add as friend' button!Big thanks to Stevepole for the signature!^
January 14, 201016 yr Honestly, I'm not seeing what made the Avatar so difficult. Just pray melee and go afk for 15 minutes, really. I used maybe two prayer potions trying to kill him. It's not difficult, it just takes long. Now, Nomad, on the other hand... 11th to 99 Summoning85th to 99 Runecrafting
January 14, 201016 yr No, no, no. There is much more to it than that. The limitations are either -extremely- cost prohibitive (because frankly it's absurd to expect players to have 95 prayer / 89 Herblore / 96 Summon given current market costs), or hardware driven. My old computer can't really compete, and that's a problem.Yes, it's a problem, but it's your problem. You cannot seriously expect Jagex to design its quests based on the oldest possible hardware? My computer is not exactly a spring chicken and it wasn't an issue. Did you at least play in low detail? The idea that you need very high prayer, herblore or summoning has been dispelled by the many players who have beaten nomad with none of them. I *do* have those levels, but I also finished the quest on my third try with over 20 potions left over. So it wasn't exactly a huge issue. I've tried it three times: melee, range, and hybridized. I wasn't -even close- on any of them, and see no reason to bother.Then you are lacking in combat ability and perseverance. Both can be remedied, but not by just complaining. The large focus is on storyline: we assume more quests will build off this, and I won't be able to enjoy them, or learn more about the story, or have access to cool new updates that I won't see because I'm not a fast clicker.This doesn't require fast clicking, just smart clicking. Part of questing is solving puzzles, and that's what Nomad is: a combat puzzle. For crying out loud, if he kills you, Jagex gift-wraps a gravestone for you right next to a bank! If you aren't even willing to put forth some effort to solve this, then you haven't earned the rewards. Agreed. I know several people WITH overloads, maxed or near maxed melee, AND turmoil+soul split. It took some of them 5-10 times to beat nomad! So for those of you out there who whine about THE FIRST QUEST EVER to have a boss who is actually difficult to beat. Why can't we have one quest that is based around a hard boss fight? BTW, I used whip+ defender and AGS for specing, and his def really didn't seem that high. [hide=Drops]Araxxor Eye x1 Leg pieces x2GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]
January 14, 201016 yr I sincerely hope that is not true. It sounded like there was finally a true challenge to attain a Quest cape. It's one of two resolutions, both of which I'm happy with: 1. Jagex tuned back a bit. He was still the toughest fight in Quest Cape history, but nowhere near the guy that served me up several plates of sliced Storm earlier this week.2. Luck is simply a HUGE role in the fight. I seemed to hit a lot more Ruby (e) specs. If this is the case, it makes sense why so many people found him easier than I; with luck they woke up on third base and thought they hit a triple.
January 14, 201016 yr I see what Storm means, even though I haven't beaten him yet. His attacks seem much slower from when I first visited him. It's tempting to attempt this again after seeing a lot of reports of lower levels destroying Nomad. :)
January 14, 201016 yr I think it is sheer ignorance to decree this boss is not the incredibly hard, and one of the, if not the hardest quest boss. I have not even started the quest, however, just by looking at this thread it makes some very large things obvious. Some players who I usually expect to be among the first to finish quests, even with hard monsters are struggling.It has created a thread of 36 pages. I do not think any other boss in RS has ever done that here.It has varying attacks, whcih as of yet nobody seems to have found a way to negate fully, which put it ahead of almost anything so far in the game. Translation: any opinion that differs from the norm is wrong? Nothing in this game so far can really negate what makes the Avatar of Decay difficult. He has lots of hitpoints no matter what you feel like killing him with. On the other hand, Nomad's fairly high DPS is what makes him difficult, and there are multiple items in the game that can mitigate that. Of his two special attacks, one is entirely avoidable, even on your first attempt, since he literally cues you on it. The other attack you're simply meant to take, again, he feeds you a cue for it. I can turn that last comment straight the other way, the Avatar just has high HP (Overpowered Experiment?), whereas the Nomad has high DPS meaning much more complicity in fighting him, eating right and killing at the right time are essential. You seem to be taking this to personally. From reading this thread it is clear that more people are finding Nomad hard, making the Avatar seem like a mini boss. As i say, i am only going from the responses here to judge which one is harder. And when more people find one harder than the other, that is statistically harder is it not? Also, Trmbake, from what i hear it would be almost impossible to DH. So we disagree as to which boss is harder. And because I believe the Nomad was easy, I'm being flamed for it? Why don't you go back a few pages and read Stormveritas's post about how people are just claiming Nomad's easy to poke fun at people who can't do it? As I've already pointed out, there are many, many things you can do to mitigate the pain of high DPS. You could lower the damage dealt to you (Elysian, Divine). You could give yourself more healing (Onyx Bolts (e), Soul Split). In fact, you could probably use Guthans, as plenty of people have been victorious in Bandos. Against high HP, all you can do is use a better weapon, and none of the weapons in my arsenal (which is pretty close to the wide repertoire of weapons available in the game) really do the trick. Want to learn to Nex? The Nex Hunters are recruiting! Click for more information!
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