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12-Apr-2010 - Dungeoneering Skill!


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As far as I understand it it's kind'a like pyramid plunder - the faster exp way is to start from the last few levels (In other words if can access up to level 20, start from 15) and after you do the last level you can, reset the prestige.

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As far as I understand it it's kind'a like pyramid plunder - the faster exp way is to start from the last few levels (In other words if can access up to level 20, start from 15) and after you do the last level you can, reset the prestige.

So if i'm going back to level one to help a friend get started, i reset?

 

oh and another tip for soloers- i find it always helpful to have a bow and arrows (there's usually some when you start) because of freezing bosses. this is a lot easier than crafting some runes

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As far as I understand it it's kind'a like pyramid plunder - the faster exp way is to start from the last few levels (In other words if can access up to level 20, start from 15) and after you do the last level you can, reset the prestige.

So if i'm going back to level one to help a friend get started, i reset?

 

oh and another tip for soloers- i find it always helpful to have a bow and arrows (there's usually some when you start) because of freezing bosses. this is a lot easier than crafting some runes

IF you have done the level 1 after the reset and you do it again your prestige will go back to 0*, so I assume its better to reset it so you will receive + prestige from doing the level 1.

 

*Based on a prestige comment few pages ago.

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I'll try to explain prestige.

 

Firstly. The prestige bonus only comes in on a floor you either haven't done before, or haven't done since you last reset your progress.

How big the bonus is, is based on your prestige counter. This increases with 1 for every "new" floor you finish. (for example: doing all floors from 1 to 15 gives you 15 prestige count)

But if you reset, witch you might do, so you can continue to get prestige bonuses on your levels. It's now how big your prestige counter was before you reset. When your current counter get higher than that, this becomes the counter that "counts" when calculating prestige bonus.

 

Last, it is (level bonus + prestige bonus)/2 that is your base xp for a floor, before multipliers are calculated.

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The method I do after every level is sell every item not binded and buy a ton of ess and make the highest level rune

 

Fast xp for the wait

mck.pngMck.png

Noobs: We pay we say

JaGeX: How much will you pay?

 

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The method I do after every level is sell every item not binded and buy a ton of ess and make the highest level rune

Fast xp for the wait

... 1/10th of 4-6 exp per rune (in other words 0.4-0.6 exp per rune) is not exactly fast exp .. its free tho.

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[02:29] <+[\\]RuneScript> *** [ DUNGEONEERING ]: [Tuba 3] lvl: 48 | exp: 83,514 (0.08% of 120) | rank: 79 | EXP to lvl 49: 8,207 (5.74% to 49) | Penguin Points: 7 | ToG: 137

 

Just got this. I guess I'll get at least 50 tonight.

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[02:29] <+[\\]RuneScript> *** [ DUNGEONEERING ]: [Tuba 3] lvl: 48 | exp: 83,514 (0.08% of 120) | rank: 79 | EXP to lvl 49: 8,207 (5.74% to 49) | Penguin Points: 7 | ToG: 137

 

Just got this. I guess I'll get at least 50 tonight.

 

How much EXP do you get for completing one dungeon at your level?

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Ha. You got beat up by a nerd.

 

Holy hell, Dungeonal. You've been playing this for hours on end, haven't you?

 

Also, does this skill have fast experience?

SWAG

 

Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on.

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So if I have 15 prestige, I reset, do 3 floors, my prestige is still 15? Does it matter which floors I do?

 

Hypothetical situation. You have unlocked floors 1 to 8, and you've beaten 1 to 4. Your prestige is 4.

 

If you play level 1 again, your prestige will not change because you've already finished it. Your prestige will not be used since level 1 has been beaten. It's calculated at prestige 0.

 

If you play level 5, your prestige will increase by one since it's a new level. Your prestige will be used at the new value, 5.

 

If you play levels 5 through 7, your prestige will increase by three since that's three new levels. The rewards will be calculated at 5, 6, and 7.

 

Alternatively, if you hit reset,

 

If you play level 1 again, your prestige will increase by 1. However, your fixed prestige (what you reset at) is higher (4), so it calculates your reward at prestige 4.

 

If you play level 5, your prestige will increase by 1. However, your fixed prestige is higher (4), so it calculates your reward at prestige 4.

 

If you play levels 5 through 7, your prestige will increase by three, but since it's still lower than 4, you will calculate all rewards at 4.

 

In other words, use the reset button if you plan on replaying all the previous levels. Do not use the reset button if you plan to play new levels exclusively.

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Holy hell, Dungeonal. You've been playing this for hours on end, haven't you?

 

Guilty as charged. It reminds me of the glory days I had in RS, with people. Before I developed the "grind to GWD then you'll be happy" mentality.

 

<3 Billy

 

Personally, I've found that anymore than 3 people and the bosses start to get ludicrous. 2 seems ideal pace, solo is fine, and three is great if you have that extra mate that wants to tag along. Any more, and you're just doing it for the funsies.

'Tis I, 'tis Vindice, 'tis I!

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an hour and 45minutes in a dungeun with 4 friends. Boss was level 450 and hit 575. ended up gettign 366xp [bleep] this, my boyfriend could do better

 

Yeah, pissed me off.

squig probs leeched the entire time or cried about his pets

mck.pngMck.png

Noobs: We pay we say

JaGeX: How much will you pay?

 

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What is the difference in attack between a longsword and a spear in dungeoneering ?

 

spear will have better stab, longsword is best slash out of all weapon types i think. with spear you also lose shield slot of course, so it's a trade-off. i still think it's probably the best melee weapon to be carrying around

Can't you poison a spear too? That seems like a relevant advantage.

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D

 

First of all, while you can solo, this is a secondary option. it's clearly designed for group play. Much like GWD, while you can solo it it is rather despite the fact that it is meant to be teamed.

 

Second, it's slow and tedious. I find it rather repetitive and not very rewarding.

 

Third: It's a minigame, not a skill.

 

Fourth: It's like Shattered Heart but with some combat.

 

Fifth: It's a skill made up of every other kind of skill. Interesting concept, but in this case I think it's failed.

 

In summary, I think the skill falls in the category of Mobiliging Armies. I think Jagex was too blinded by the concept, interesting to code, large size of update, and the graphics involved. And I think they had a bit of a "Honeymoon phase" when playing it because of all the hard work into it they were predisposed to liking it. I think they saw it as a little brighter than it was.

 

Now that most of players are in it, well... they don't like it. Let's be real here. The whole community is taking a dump on it. Granted they may be able to tweak and fix it, but from what you read of their posts they seriously believed that people were going to love this from day one. They are not.

 

Actually, the people who like the skill are playing the minigame rather then going on the RS rants forum. On the RS forums, the majority of the people who respond to an update hate it; the people who like it are playing RS enjoying the update.

 

I rather like it, but not as a skill.

 

I think what kind of gets to me is

 

1) I don't see two years of work in this. Sorry, but I just don't.

 

2) It incorporates every other skill, but is a skill exclusive to itself. You can only train it in one place and only one way.

 

3) Like mentioned above, it's repetitive due to lack of training options. Even Summoning let you get some exp for summoning a pouch or making a scroll even if the main exp was from making Pouches. The problem with this is their is no other ways to train. Everything else, except Summoning, is seething with variety (hunting, mining, smithing, etc) this isn't.

 

Ahahaha....your funny. Seriously, training summoning with any method OTHER then making pouches? Haha. And seriously, due the variety of the dungeons, it's much less repetitive then most skills. Cut vines for 30 hours, congratz on 99. etc.

 

 

 

I think I'm well aware of what the later parts of the dungeon entail. Harder monsters, better armour, food, potion....you can find the list in the Knowledge base. Even the rewards have been revealed.

 

So you don't think it could actually be fun when the dungeon poses a real challenge to you and your friends?

Oh thats right, its Runescape. We dont play skills to have fun. We do it to sit in a bank and grind away, seeing who can do it the longest.

 

SIGGIED!

 

I'd keep reading, but I just realized theres 48 pages.

Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.
[spoiler=The rest of my sig. You know you wanna see it.]

my difinition of noob is i dont like u, either u are better then me or u are worst them me

Buying spins make you a bad person...don't do it. It's like buying nukes for North Korea.

Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:

your article was the equivalent of a circumcized porcupine

The only thing wrong with it is the lack of a percentage for when you need to stroke it.

 


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squabharpy.png
Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue.

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I get pretty much everything about it except for prestige... It's confusing the hell out of me lol. Also, I prefer duo or solo over a larger team because the bosses get ridiculous and puzzles insane in groups of 4 or 5.

 

Oh ya and this skill is now the second worst adventure log spammer next to pking.

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