Youmu Posted April 27, 2010 Share Posted April 27, 2010 IMO this is how it should work: Level 1: Bind 1 item + a set of ammo/runesLevel 25: Bind 2 itemsLevel 50: Bind 3 items + 2 sets of ammo/runesLevel 75: Bind 4 itemsLevel 100: Bind 5 items + 3 sets of ammo/runesLevel 120: Bind 6 items + 4 sets of ammo/runes Is this good? BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
Guthorm Posted April 27, 2010 Share Posted April 27, 2010 IMO this is how it should work: Level 1: Bind 1 item + a set of ammo/runesLevel 25: Bind 2 itemsLevel 50: Bind 3 items + 2 sets of ammo/runesLevel 75: Bind 4 itemsLevel 100: Bind 5 items + 3 sets of ammo/runesLevel 120: Bind 6 items + 4 sets of ammo/runes Is this good? Not really, at level 50 you get to bind tier 10 spear, platebody and legs, with that amount of gear you can just roflcopter through everything. I would prefer more binding at lower levels, but only if Jagex force you to bind something different from what you are currently binding. For example if I bind a melee weapon, I have to bind range/mage/skill item as my next item. [Guild Wars 2-In game screenshot, the MMORPG you are waiting for. Click for thread. Link to comment Share on other sites More sharing options...
bedman Posted April 27, 2010 Share Posted April 27, 2010 IMO this is how it should work: Level 1: Bind 1 item + a set of ammo/runesLevel 25: Bind 2 itemsLevel 50: Bind 3 items + 2 sets of ammo/runesLevel 75: Bind 4 itemsLevel 100: Bind 5 items + 3 sets of ammo/runesLevel 120: Bind 6 items + 4 sets of ammo/runes Is this good? Not really, at level 50 you get to bind tier 10 spear, platebody and legs, with that amount of gear you can just roflcopter through everything. I would prefer more binding at lower levels, but only if Jagex force you to bind something different from what you are currently binding. For example if I bind a melee weapon, I have to bind range/mage/skill item as my next item.Yep, that's what I suggest too. Maybe do it like this:Lvl 1: Can bind one item (probably either a bow, melee weapon or staff) + a ammo if it is a bow or staff (in the case of staff, you can "bind a spell", for instance 50 casts of fire surge). If you chose to bind a bow or staff, you get to bind the corresponding ammo too, but not if you bind a melee weapon. This way, it's fair for everyone, i.e; , every class can start fighting straight away. You just get to choose one class. Lvl 40: Can bind an extra item of choice (so you could chose spear + platebody, or spear + bow (and arrows automatically) or basically anything).Lvl 60: Can bind an item of an other class (so if you have a spear + platebody bound, you can now bind a bow (and arrows) or a staff (and runes) or a robe top, or ...)Lvl 80: Can bind an item of the last class (so you could have spear, platebody, bow (and arrows) and staff (and rune set) bound). Lvl 100: Can bind an extra item of choice (can be anything). Not sure it this would make things too easy, but I really think mages/rangers should get ammy "for free" with their weaopn, and melee'ers shouldnt (they should not be able to bind a melee weapon and free ammo, unless they want to waste a "binding spot"). This is only fair IMO. A Guide to Chinning in Ape atoll: up to 325kxp/h! Link to comment Share on other sites More sharing options...
NukeMarine Posted April 27, 2010 Share Posted April 27, 2010 I detailed some binding ideas on this thread: Quick find code: 149-150-497-60791177 Here's the more lengthy synopsis though: Players can bind any number of items. Any item above the free binding (which maxes out at 4 for level 120) gets an experience penalty at the end of the dungeon. This is determined by the Tier level of all the extra items bound. Ex: A level 50 can bind two items for free. She has Primal 1h sword (T 11), Primal shield (T 11), Primal helm (T 11), Gorgonite chest (T 10), Gorgonite legs (T 10), Primal boots (T 11), Primal gloves (T11). She binds all the items. Now, what is her penalty? For now, we'll keep it simple and say the Tier % penalty is equal to twice the Tier level of the item modified by the type of item (Tier 5 is 10% penalty, Tier 10 is 20%, etc.). Smaller items such as helms, gloves and boots give smaller penalties based roughly on the number of ore/leather/cloth needed to make an item. 2h Weapon (not bows), Chest = full Tier% penalty1h Weapon, bows, Shield/Legs = 3/5 Tier% penaltyHelmet = 2/5 Tier% penaltyGloves, Boots = 1/5 Tier% penalty Here's her penalties then: Primal 1h and Primal shield are both 13.2% each (3/5 of the 22% penaly); Primal helm is 8.8% (2/5 of the 22% penaly); Gorgonite chest is 20% (5/5 of the 20% penalty); Gorgonite legs is 12% (3/5 of the 20% penalty); Primal boots and gloves are 4.4% each (1/5 of the 22% penalty). She's not penalized on the two highest percentages (the 20% and one of the 13.2%) due to her level 50 dungeoneering. So, her actual penalty is 13.2+8.8+12+4.4+4.4 which is 42.8%. It may seem a bit complicated, but I think it becomes second nature very quickly. Higher level, more powerful items penalize you more. You have the option to bind anything you like, but the penalty is there to stop it from being abused. So, do you take the experience hit but go through the dungeons faster, or gather your supplies as you go along slowing you down a bit. I do like the idea of boss drops having a "dungeon counter" where you can keep it for a certain number of dungeons even without binding it. Something tells me that it'd be a bit too complicated to implement. Learn how to Learn Japanese on your own - Nukemarine's Suggested Guide for Beginners in JapaneseStop Forgetting Stuff for College and Life - Anki - a program which makes remembering things easyReach Elite Fitness - CrossFit Link to comment Share on other sites More sharing options...
Squisher_33 Posted April 27, 2010 Share Posted April 27, 2010 actualy i dont believe in a steady gap, saying new bind every x amount of lvls is rediculous cuz of xp increase rate i say 50 is perfect for 2nd item, but 50-99 is horrible, i think due to xp gap growing enourmous, the lvl bewteen the next bind should keep growing less such as: 1 - 1 item,1 ammo, keep boss drop for 1 more dungeon 50 - 2 items, 1 ammo, keep boss drop for 2 more dungoens 80 - 3 items, 2 ammo, keep boss drop for 3 more dungeons 100 - 4 items, 2 ammo, keep boss drop 4 more dungeons, not 99 tho because at 99 you have enough motivation to train for the cape, i think puttin it at 100 gives players motivation to keep going past 99 cape, onward to 100+ 110- 5 items, 3 ammo, keep boss drop 5 more dungeons 120 - 6 items (enough for full primal i think, if you have a 2h wep) 4 ammo, 6 floor boss keep Link to comment Share on other sites More sharing options...
sees_all1 Posted April 27, 2010 Share Posted April 27, 2010 I think item binding is frivolous, considering I can get anything I want given the starting materials (I realize this isn't the same for a member, with tier 11 equipment). The only thing it does is saves me, oh, 5-10 minutes of preparation. Especially because I usually take nothing and start hacking through everything anyway. If I get to an opponent even remotely close to my stats, I can just pray it, and hope there's an altar somewhere. If the boss is too tough, I tele out, save a rune ess, and repeat the process of runecrafting air runes until I have more than enough. Good fight, Jagex. EDIT: Actually, here's an interesting idea - With a higher Level, you get the option of binding less. The higher the level, the fewer monster drops, the harder it is to complete a dungeon, the more experience. Say you don't bind anything, don't start out with anything, and are forced to live with whatever the monster drops. Wouldn't that be better than getting more cushy as you gain levels? 99 dungeoneering achieved, thanks to everyone that celebrated with me! ♪♪ Don't interrupt me as I struggle to complete this thoughtHave some respect for someone more forgetful than yourself ♪♪♪♪ And I'm not doneAnd I won't be till my head falls off ♪♪ Link to comment Share on other sites More sharing options...
pulli23 Posted April 27, 2010 Share Posted April 27, 2010 Well in members you have some rare drops.. Which only make sense to use if you also have OTHER rare drops... Now what is the chance of finding, 2 slayer items in 1 dungeon? - VERY low. Also: I can get pro-skirt from a boss.. Now what did that do for me? - Nothing, after the boss I stop the dungeon and I keep my platebody + spear.. Basically: any special drops you think "WOOOHOOO yeah, finally a .... drop", is very short-lived... First they came to fishingand I didn't speak out because I wasn't fishing Then they came to the yewsand I didn't speak out because I didn't cut yews Then they came for the oresand I didn't speak out because I didn't collect ores Then they came for meand there was no one left to speak out for me. Link to comment Share on other sites More sharing options...
Lep Posted April 27, 2010 Share Posted April 27, 2010 I had a level last night with a 101 magic requirement but there were no herbs to raise my level. :rolleyes: Also got a Celestial catalytic staff and examining it says it's (tier 3). :rolleyes: I didn't take it since once again, magic sucks. If you could bind more items then sure I'd keep it, but I can rape warriors fine with normal runes. I'll keep my melee weapon thanks. Link to comment Share on other sites More sharing options...
bedman Posted April 28, 2010 Share Posted April 28, 2010 I want to be able to use my penguin points and tears of guthix on dungeoneering. It's been out 2 weeks now :(. A Guide to Chinning in Ape atoll: up to 325kxp/h! Link to comment Share on other sites More sharing options...
Krampell Posted April 28, 2010 Share Posted April 28, 2010 Don't worry bedman, you will be able to once the update that comes today is released. Link to comment Share on other sites More sharing options...
Beloved Posted April 28, 2010 Share Posted April 28, 2010 I want to be able to use my penguin points and tears of guthix on dungeoneering. It's been out 2 weeks now :(.later today youll be able to Link to comment Share on other sites More sharing options...
Myu Posted April 28, 2010 Share Posted April 28, 2010 I had a level last night with a 101 magic requirement but there were no herbs to raise my level. :rolleyes: Also got a Celestial catalytic staff and examining it says it's (tier 3). :rolleyes: I didn't take it since once again, magic sucks. If you could bind more items then sure I'd keep it, but I can rape warriors fine with normal runes. I'll keep my melee weapon thanks. imbued Normal staffs are tier 1, no matter the wood its made of. Enhanced staffs are tier 2. only a select few should be tier 3+. Link to comment Share on other sites More sharing options...
Peronix Posted April 28, 2010 Share Posted April 28, 2010 Muwahaha, Sagitarre just dropped 125 promethium arrows. Bought some winters grip seeds and now I have 125 p++ arrows. Making those pots got me like 2k herb exp too. Hope Jagex dosen't nerf the herb/farm exp now that smuggler sells seeds... I mean even with him selling them its still really slow exp in both skills... Link to comment Share on other sites More sharing options...
Lep Posted April 28, 2010 Share Posted April 28, 2010 The staff I got was tier 11 but examine is tier 3. Link to comment Share on other sites More sharing options...
Obtaurian Posted April 28, 2010 Share Posted April 28, 2010 The staff I got was tier 11 but examine is tier 3. Myu explained that staffs work differently. The highest level staffs are tier 3. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
gypsyeater Posted April 28, 2010 Share Posted April 28, 2010 dang, i threw away a tier 3 staff thinking it was low... Link to comment Share on other sites More sharing options...
Myu Posted April 28, 2010 Share Posted April 28, 2010 Plain staffs can be high tier. For instance, a tier 8 wood could be made into a tier 8 plain staff. That plain staff could then be imbued at an altar to become a fire staff etc. The imbued staffs only have three tiers. Lower tier plain staffs can be made into fewer imbued versions. A tier 1 plain staff can only be made into a water staff, if i remember right. Link to comment Share on other sites More sharing options...
gypsyeater Posted April 28, 2010 Share Posted April 28, 2010 So if you imbue a staff it's stats go down? Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted April 28, 2010 Share Posted April 28, 2010 So if you imbue a staff it's stats go down?just its tier Link to comment Share on other sites More sharing options...
XD_ANGEL Posted April 29, 2010 Share Posted April 29, 2010 This skill is pretty cool I guess. Link to comment Share on other sites More sharing options...
Squisher_33 Posted April 29, 2010 Share Posted April 29, 2010 so i know doomcore is 25% magic dmg and celestial catalytic staff says it boosts magic by 30% or something vauge like that does anyone know if that actualy means +30% magic damage? or just 30% accuracy Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted April 29, 2010 Share Posted April 29, 2010 so i know doomcore is 25% magic dmg and celestial catalytic staff says it boosts magic by 30% or something vauge like that does anyone know if that actualy means +30% magic damage? or just 30% accuracydamage magic attack bonus affects accuracy. Link to comment Share on other sites More sharing options...
Obtaurian Posted April 29, 2010 Share Posted April 29, 2010 so i know doomcore is 25% magic dmg and celestial catalytic staff says it boosts magic by 30% or something vauge like that does anyone know if that actualy means +30% magic damage? or just 30% accuracy Where are people getting the 30% bonus for the celestial staff? It's not in the knowledge base. Can someone show me a picture of one being wielded? I know that the KB is still horribly wrong with a lot of those items. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
Soma2035 Posted April 29, 2010 Share Posted April 29, 2010 so i know doomcore is 25% magic dmg and celestial catalytic staff says it boosts magic by 30% or something vauge like that does anyone know if that actualy means +30% magic damage? or just 30% accuracy Where are people getting the 30% bonus for the celestial staff? It's not in the knowledge base. Can someone show me a picture of one being wielded? I know that the KB is still horribly wrong with a lot of those items. http://www.runescape.com/kbase/guid/dungeoneering_mage_equipment The basic non-elemental magic staves can be made by fletching the branches that you find or cut around Daemonheim. They have basic stat boosts, as listed below, but provide no additional effects. These staves can be powered to make elemental staves at altars, one of which can be found in the starting room of a dungeon. Elemental staves are made from basic wooden staves, and act in a similar fashion to the elemental staves outside of Daemonheim. They offer an unlimited supply of runes, according to the element that it is powered with. So, a wielded air staff will act as an unlimited supply of air runes, for example. Catalytic staves have no elemental association like the elemental staves, but they are made in an identical fashion: by taking a basic wooden staff to an altar. These staves are designed to focus your combat abilities, increasing your magical attack. A catalytic staff increases your magic attack by 15%, an empowered catalytic staff increases your magic attack by 20%, and a celestial catalytic staff increases it by 30%. Celestial weapons (tier 11) can only be gained from monster drops. The flameburst defender, frostbite dagger, hailstorm dagger and doomcore staff can all be gained as drops from slayer creatures. First few paragraphs, magical equipment page. Want to learn to Nex? The Nex Hunters are recruiting! Click for more information! Link to comment Share on other sites More sharing options...
Squisher_33 Posted April 29, 2010 Share Posted April 29, 2010 well then it seems to me, for every normal account which doesnt include mine, then id think prom spear + celestial catalytic staff would be better to bind than plate and spear because its always nice to have fire surges handy, me vs primal warrior is about a 1-2 min fight, but ive seen it 6 hit with fire surge, and a 30% mage increase turns max from 280 to over 360 also bosses like rammernaut get destroyed by mage in comparison to melee be i think we can agree with the best arrow at 38 range str, range sucks here unless the double all range strs Link to comment Share on other sites More sharing options...
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