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12-Apr-2010 - Dungeoneering Skill!


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Muwahaha, Sagitarre just dropped 125 promethium arrows. Bought some winters grip seeds and now I have 125 p++ arrows. Making those pots got me like 2k herb exp too. Hope Jagex dosen't nerf the herb/farm exp now that smuggler sells seeds... I mean even with him selling them its still really slow exp in both skills...

 

When did they let you buy seeds at the smuggler? Thought you could only buy shrooms + poatoes from him?

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Muwahaha, Sagitarre just dropped 125 promethium arrows. Bought some winters grip seeds and now I have 125 p++ arrows. Making those pots got me like 2k herb exp too. Hope Jagex dosen't nerf the herb/farm exp now that smuggler sells seeds... I mean even with him selling them its still really slow exp in both skills...

 

When did they let you buy seeds at the smuggler? Thought you could only buy shrooms + poatoes from him?

 

As of today's update. Also summoning no longer requires pouches and shards, so you can make familiars with only the charms monsters drop and the resources, so no more running back to smuggler EVERY time you want to summon something. So the other obelisks actually have some use now.

 

I really like the seed update. Before if a door required a higher level than you had, and no monster dropped seed or herb, you were SOL. Now it's at least possible as long as you have the farming level to farm the herbs and the herblore level to make the potions. Yes seed drops are pretty pointless now because seeds are pretty cheap, but honestly before this update 90% of the herbs I actually used were just straight herb drops since seeds seemed way too rare. This will increase the amount of farming and herbing I do down there significantly.

 

Edit: Just went to ToG. The message is "You feel the mysteries of Daemonheim unravel" when you get the exp. So um... this is seriously the only dungeon intended to ever be tied to dungoneering? A little stupid. Might as well call it daemonheiming.

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Magic is gimmicky when playing alone, because most dungeons are too short for the time investment to be worthwhile. However, in larger dungeons, magic saves a significant amount of time since you're very likely to encounter high level forgotten warriors and brutes. Magic is also very effective against certain bosses. Aside from the bosses with the obvious magic weakness, Vengeance is in general fairly useful and extremely helpful against Lexicus as it can quickly dispatch the summoned tomes. Magic bypasses Bulwark Beast's armor ability entirely, and it doesn't hurt that the Bulwark Beast is vulnerable to magic as well. A couple of the later bosses heavily punish warriors with close range high damage attacks that must be dodged - magic doesn't surpass melee in damage here, but it's safer, and in the case of one of the bosses, allows you to remain close to the pillars of light as well.

 

My current binds are Primal Maul, Empowered Catalytic Staff, and 125 Blood Runes. A spear is more flexible than the maul, but the unique animation and timing of the maul makes kiting a lot easier, which makes dealing with early dungeon spiders a lot less frustrating. I haven't found stab or slash attacks to be strictly necessary yet, but I can understand choosing the spear over the maul.

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Muwahaha, Sagitarre just dropped 125 promethium arrows. Bought some winters grip seeds and now I have 125 p++ arrows. Making those pots got me like 2k herb exp too. Hope Jagex dosen't nerf the herb/farm exp now that smuggler sells seeds... I mean even with him selling them its still really slow exp in both skills...

 

When did they let you buy seeds at the smuggler? Thought you could only buy shrooms + poatoes from him?

 

As of today's update. Also summoning no longer requires pouches and shards, so you can make familiars with only the charms monsters drop and the resources, so no more running back to smuggler EVERY time you want to summon something. So the other obelisks actually have some use now.

 

I really like the seed update. Before if a door required a higher level than you had, and no monster dropped seed or herb, you were SOL. Now it's at least possible as long as you have the farming level to farm the herbs and the herblore level to make the potions. Yes seed drops are pretty pointless now because seeds are pretty cheap, but honestly before this update 90% of the herbs I actually used were just straight herb drops since seeds seemed way too rare. This will increase the amount of farming and herbing I do down there significantly.

 

Edit: Just went to ToG. The message is "You feel the mysteries of Daemonheim unravel" when you get the exp. So um... this is seriously the only dungeon intended to ever be tied to dungoneering? A little stupid. Might as well call it daemonheiming.

And considering i'm a high-level farmer and a dunge rusher, that's good:P . Might slow down a bit more to unlock those un-doable doors.

 

As for the summoning, bloody great! Cause that gives more use to the carrying familars, because by the time i find the charm+bag, i just tele back to the smuggler and get a strong combat familar, cause i can get a higher teir combat one for the boss :-/

 

Where was it in the announcements though? Was it in the patch notes?

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I did some rushes today. (5:5 small)

 

First I had a team that cleared all rooms, except for the end rooms. We tried to do most skill doors, made pots if someone had a herb already (not growing seeds for it, that takes too long you know). Went wonderfully well, 6-8k xp for floors 24-29 and we did them in around 15 min.

After that I joined another team for 21-23 but these guys just didn't kill anything, except for guardian doors. They claimed it's faster. Well, it was faster, but the bosses were much harder, without any food drops.I died 3 times on stomp for instance. It doesn't help that while running back, you get damaged by all the monsters left in the room. Point is, for me it seemed in the end it isn't faster, cause you get like half xp for maybe 2/3 of the time (actually more like 4/5 cause dieeing and running back takes time...).

 

What do you guys think that is the fastest xp/h? Leave or kill monsters on non end rooms?

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I did some rushes today. (5:5 small)

 

First I had a team that cleared all rooms, except for the end rooms. We tried to do most skill doors, made pots if someone had a herb already (not growing seeds for it, that takes too long you know). Went wonderfully well, 6-8k xp for floors 24-29 and we did them in around 15 min.

After that I joined another team for 21-23 but these guys just didn't kill anything, except for guardian doors. They claimed it's faster. Well, it was faster, but the bosses were much harder, without any food drops.I died 3 times on stomp for instance. It doesn't help that while running back, you get damaged by all the monsters left in the room. Point is, for me it seemed in the end it isn't faster, cause you get like half xp for maybe 2/3 of the time (actually more like 4/5 cause dieeing and running back takes time...).

 

What do you guys think that is the fastest xp/h? Leave or kill monsters on non end rooms?

i managed to complete 2, 5:5 large games in 60 minutes, and another in 80 minutes.

got about 45k-49k xp a floor @ 35 prestige on floors 29-31

 

problem is players get tired, and or they just never really cared in the first place.

a large floor in 40 minutes seems doable if the team executes PERFECTLY

 

wish teams were easier to find though.

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i managed to complete 2, 5:5 large games in 60 minutes, and another in 80 minutes.

got about 45k-49k xp a floor @ 35 prestige on floors 29-31

 

problem is players get tired, and or they just never really cared in the first place.

a large floor in 40 minutes seems doable if the team executes PERFECTLY

 

wish teams were easier to find though.

 

Not to mention the likelihood of dieing on a Large is far greater than a normal run, which can effectively negative the added bonuses. Still, it's undisputedly the best experience when done competently.

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I do 3:3 small runs for floors 1-20. Get like 4k exp per floor, if you're pro then you can do it in around 5-10 minutes. The trick is only 2 people fight boss, and 1 opens all the other doors. I then did some 2:1 runs where we took turns afking and doing the dung. 4k exp per 10 minutes, and half the time you aren't even doing anything.

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The number one thing I can't stand about dungeoneering has nothing to do with the gameplay, but rather with the players who play it. 90% of the time I get one or more than one of the following combinations of people:

 

  • Teammates who constantly hog every single drop. You know- those guys who walk over an enemy's dead body when its in a death kneel but hasn't died, trying to get all the food or coins. These people fail to understand that if you share with your teammates the entire party benifits. When you have one guy hogging all the food the rest of the players die very fast when it comes time for the boss- and then the food hogger is getting hit constant 300s while burning through all his food in seconds.
  • Teammates who are just jerks in general. Most jerks I see in dungeoneering are high levels who think they are professionals at the skill just because they have level 60. Most of these guys are silent and then get extremely angry when a teammate screws up- expecting everyone to be 'perfect' like them.
  • Teammates who lack experience. Its annoying when you reset and do the first few floors and you get paired with level 60s with 3 dungeoneering who have absolutely no idea how to do the skill at all. Sometimes its fun tutoring people, but after a while it just gets frustrating explaining each and every puzzle, and telling them to bind their weapons and armor.
  • Teammates who are just plain stupid. You know- those idiots that click on key doors the same time you unlock them, propelling him into a potential boss room. Then of course your entire team is forced to rush the boss because your stupid [wagon] teammate decided to break the "you unlock, you open" rule.
  • Teammates who quit in the first few minutes of a medium/large game. Seriously. Why the hell do you join a large map when YOU ONLY HAVE 5 MINUTES LEFT??? Thanks for screwing your team over.

 

The skill itself is extremely fun and addictive... I just can't stand the people.

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By popular demand, this signature is back- however I currently do not have a blog up at the moment and if I did I wouldn't update it. Sorry, the sig links to nowhere :( .

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The number one thing I can't stand about dungeoneering has nothing to do with the gameplay, but rather with the players who play it. 90% of the time I get one or more than one of the following combinations of people:

 

  • [*]Teammates who constantly hog every single drop. You know- those guys who walk over an enemy's dead body when its in a death kneel but hasn't died, trying to get all the food or coins. These people fail to understand that if you share with your teammates the entire party benifits. When you have one guy hogging all the food the rest of the players die very fast when it comes time for the boss- and then the food hogger is getting hit constant 300s while burning through all his food in seconds.

I actually disagree with this comment

food is pretty plentiful on large maps. I've never ever ever run into a map where food was a problem, except for very early on in the game.

 

as for cash, most players don't need cash/drops.

It's advantageous to have 1 player hogging all the cash as that takes 1 inventory slot

as opposed to 5 stacks of cash spread over 5 people.

 

money should go to the skiller. The person who will be running around buying lycopus seeds, buckthorn seeds, making potions, making runes for the team, etc.

It's efficient. It's not ideal to have the team running back to the smuggler all the time for supplies.

 

as for getting hit when collecting food. After every hit you should have a 2.4-3.0 second inteval of time depending on your weapon c hoice.

That's plenty of time to pick up a salve eel or 2, without interrupting your damage dealing rate.

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[*]Teammates who quit in the first few minutes of a medium/large game. Seriously. Why the hell do you join a large map when YOU ONLY HAVE 5 MINUTES LEFT??? Thanks for screwing your team over.

 

Ah, so true. This right here is one of the biggest annoyances I had with city of heroes. In your average PuG you were pretty much guaranteed to have half the team quit in the first half hour unless you are really lucky, or doing something like farming (which is pretty much all they ever do in that game now...)

 

I don't get it, really. Maybe it just goes along with general stupidity / lack of common sense, which is apparently extremely prevalent in mainstream MMOs these days. :rolleyes:

 

Probably why I play RS. Very solo friendly. Class based games that require constant player interaction can get really annoying for the reasons you mentioned.

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[*]Teammates who quit in the first few minutes of a medium/large game. Seriously. Why the hell do you join a large map when YOU ONLY HAVE 5 MINUTES LEFT??? Thanks for screwing your team over.

 

Ah, so true. This right here is one of the biggest annoyances I had with city of heroes. In your average PuG you were pretty much guaranteed to have half the team quit in the first half hour unless you are really lucky, or doing something like farming (which is pretty much all they ever do in that game now...)

 

I don't get it, really. Maybe it just goes along with general stupidity / lack of common sense, which is apparently extremely prevalent in mainstream MMOs these days. :rolleyes:

 

Probably why I play RS. Very solo friendly. Class based games that require constant player interaction can get really annoying for the reasons you mentioned.

This is why I try not to play with randoms; However, both of the large dungeons I've played that I had to recruit more than one for from outside of my usual friends circle went quite well.

 

Oh, I've got to ask though, did they just leave randomly and not ever come back? Because really, it's perfectly easy enough for a team of four to complete a five man dungeon (read: aside from perhaps a lever or emote room or boss) and not be slowed down too much.

I've played many games where we just had the fifth person start with us and then leave and come back about halfway in and it was perfectly fine.

Plus, you know, the game does recommend that you only do 3:5 or 4:5 and warns you about possible repercussions. Really, reduced XP would be better than no XP if you don't trust your team.

 

UNRELATED:

Thanks to yesterday's log in server crash, I lost my 125 Saggitarian Arrows, Prometheum Chainbody and Spear, and two medium duos' worth of XP. #-o

~ The Chainbody and Spear were not gained during those two floors!!

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Primal Spear! :D

 

Also...

Someone wanna tell me what BS RSWiki is trying to pull?:

http://runescape.wikia.com/wiki/Primal_platebody

Probably just a close up of an NPC in full Primal, but still. Everywhere they use that picture, it says "A player with the Primal set equipped."

 

Oh... Double post... Sue me. :unsure:

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It actually is possible to get a primal drop off those warriors - had a friend get a kiteshield off one. It's wicked rare, though. Wish I had a pic, but he was duoing with his brother, not me.... <_<

 

And they seem to have an actual picture of the platebody inventory pic, so I'm guessing someone who goes there got really, REALLY lucky.

 

And yeah, the picture of the "player" in full primal is BS. It's impossible to get full primal in 1 dungeon unless you get luckier than lucky with primal warrior drops.

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It actually is possible to get a primal drop off those warriors - had a friend get a kiteshield off one. It's wicked rare, though. Wish I had a pic, but he was duoing with his brother, not me.... <_<

 

And they seem to have an actual picture of the platebody inventory pic, so I'm guessing someone who goes there got really, REALLY lucky.

 

And yeah, the picture of the "player" in full primal is BS. It's impossible to get full primal in 1 dungeon unless you get luckier than lucky with primal warrior drops.

Err, what do you mean "actual" picture of the inventory pic? Couldn't they just rip that off of the KB as well?

 

Bind two Primal items, get a third as a monster drop... That leaves four to get from super super super rare monster drops...

And unless you personally have gotten something Primal as a drop from a Primal warrior, I wouldn't believe it. I've done about 30 5:5 or 4:4 larges and if you're lucky you might get 10 Primal warriors each... So let's exaggerate a bit and say I've killed 300 Primal warriors. And I haven't seen one Primal item from any of them...

 

I'm still leaning with it being a picture of an NPC from the perfect angle.

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I'm still leaning with it being a picture of an NPC from the perfect angle.

It IS an NPC. The arrow on it means that it is a marked NPC.

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I'm still leaning with it being a picture of an NPC from the perfect angle.

It IS an NPC. The arrow on it means that it is a marked NPC.

No, silly. That was my picture. Look below that for the link to the RSWiki page.

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