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21-Sept-10 Gunnar's Ground


Michael

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The smuggler just tried to fix a wobbly table. :P I like how they make extra rewards for skilled players also.
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The smuggler just tried to fix a wobbly table. :P I like how they make extra rewards for skilled players also.

Hehe :D

 

I left the dungeon and went back in, everything was fine :unsure: Sent in a bug report anyway.

 

Edit: Scratch that, picked up a web snipper and items went under the table again.

Edited by Racheya

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I edit for the [Tip.It Times]. I rarely write in [My Blog]. I am an [Ex-Moderator].

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•Adjusted the combat checks when using cannons to fight frost dragons.

 

Dam, this could be big, hopefully for the better, but i doubt it somehow.

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Adjusted the combat checks when using cannons to fight frost dragons.

 

Dam, this could be big, hopefully for the better, but i doubt is somehow.

 

I wonder if that corrects the long standing issue with the western Mith drags

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2l8elpl.png

 

Another pic

 

Rendering issue with female player model, why does this never happen to male character models? where's my bobbing head and red skillcape!

 

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Here you go, Sir!

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Mod Chris L was speaking to players a few days ago, and mentioned the Monster Limit in dungeoneering was not intentional, and has been fixed although it had some knock-on effects which needed resolving before it came "live" (included in the next update after it was fixed).

 

I wonder if the items going under the tables is what he was speaking about, or if that's just yet another Z-buffering kink to be ironed out (meaning monster limit fix still isn't live yet).

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Hmm, what a grea... :mellow: Back to Reach for me today.

 

You sir posted exactly what I was thinking. Back to Reach it is.

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