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02-Nov-2010 - Dungeoneering � The Warped Floors

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Longswords and battleaxes are the same speed in Daemonheim. A lot of the weapons have different speed there than in overworld RS, for example 2h is battleaxe/longsword speed in daemonheim but MUCH lower in overworld.

I know its different for 2hs

have you tested it? (i havent, even tho i have a long :mellow: )

i mean, until now noone used a long in Dung, so im sure most people have never seen them hit at the same time untillthis tuesday.

 

Trust me. I have a B axe, and a team mate of mine has Longsword, they're definitely the same speed.

whatisrush-1.png

Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher

^Golvellius must be so proud^

FlowerPower.png

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Longswords and battleaxes are the same speed in Daemonheim. A lot of the weapons have different speed there than in overworld RS, for example 2h is battleaxe/longsword speed in daemonheim but MUCH lower in overworld.

I know its different for 2hs

have you tested it? (i havent, even tho i have a long :mellow: )

i mean, until now noone used a long in Dung, so im sure most people have never seen them hit at the same time untillthis tuesday.

 

Trust me. I have a B axe, and a team mate of mine has Longsword, they're definitely the same speed.

I will trust you then..

How well does the new quickswitch work?

might actually get b axe then..

Boeg.png

Any input on my rapier idea? If you're going to have one stab specialist, to me it only makes sense for them to have a weapon that specializes in stab rather than ANOTHER mainly slash weapon with a crappy tacked on stab option that won't work with controlled.

 

Edit: quickswitch works perfectly. You just have to remember that you still can't switch rings while in combat, but that was always the case. Just switch it before you leave a safe room- usually you know whether you'll be fighting or rushing.

Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn |

Jelly.pngOccultEpicKeyer21.pngBladewing.png

Just looking at the stats, the rapier seems kind of....bad... I remember xpx talking about having one rapier in a perm team was good though, as it made puzzles like the monolith easier (due to the non existent defense of shades) and it was good on stab weak monsters...but that was it. It's not good for soloing, or as a general weapon. A rapier/longsword comparison would be interesting though.

whatisrush-1.png

Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher

^Golvellius must be so proud^

FlowerPower.png

It's hands down definitively better at stab and low defense than longsword. I agree it's a crappy weapon, but it's MUCH less crappy at stab than longsword is. Being bad at slash isn't a big issue if every single other person on your team is a slash specialist with 2h/battleaxe.

Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn |

Jelly.pngOccultEpicKeyer21.pngBladewing.png

Have SOMEONE forgotten that the 2h is the best weapon in dungeoneering - unless you want to use a TANK ring, in which case you need a 1handed weapon

WHERE ON EARTH DOES IT MATTER IF THE BERSERKER RING WORKS WITH A LONGSWORD THEN??

Because a well-coordinated team benefits from specialization. 2H might be the best overall, but it's not the best at everything. Only one person needs to use a stabbing weapon in order for the whole team to reap the benefits of faster kills against monsters weak to stab.

Any input on my rapier idea? If you're going to have one stab specialist, to me it only makes sense for them to have a weapon that specializes in stab rather than ANOTHER mainly slash weapon with a crappy tacked on stab option that won't work with controlled.

Sir made a list of monstes weak to stab and crush..

it is ofcourse incomplete, but its very small compared to ALL the monsters in Dung wont you agree?

and despite pl8ed warriors, hobgoblins, earth warriors and a couple other ive suddely forgotten, slash works very well on everything else.

 

Wuts the point of having someone beeing able to kill certain monsters faster, if he does worse on the monsters you encounter more often?

 

now heres something to discuss: the new surge box currently counts as "ammo" if its bound last, and "ammo+1 item bind" if you try and bind another item after (and they are fairly common, so if you get an interesting bind after, it should be no problem destroying it for a while)

 

Ive read somewhere than u can carry thousands of casts between floors in it - so lvl 100 dg'ers could easely bind celestaff+hood+cele surgebox+ whatever and have thousands of casts ready from beginning of dung

 

How well could mages do?

Boeg.png
Wuts the point of having someone beeing able to kill certain monsters faster, if he does worse on the monsters you encounter more often?

 

Because slash weak monsters tend to get merced anyway- it's the monsters that aren't weak to slash or crush like dragons and demons that tend to take FOREVER to take down. Having one guy who could consistently hit them sounds like a good idea to me in theory.

 

Of course, I'm only arguing here that rapier would be BETTER for this function than a longsword. I'm not sure whether either option is better than everyone just having a battleaxe/2h.

 

now heres something to discuss: the new surge box currently counts as "ammo" if its bound last, and "ammo+1 item bind" if you try and bind another item after (and they are fairly common, so if you get an interesting bind after, it should be no problem destroying it for a while)

 

Ive read somewhere than u can carry thousands of casts between floors in it - so lvl 100 dg'ers could easely bind celestaff+hood+cele surgebox+ whatever and have thousands of casts ready from beginning of dung

 

How well could mages do?

I see the mage class becoming a more common hybrid class now. You can carry a ton of air surges and just bust them out on primal warriors and fire giants and other monsters that have insanely high melee defense. I don't see it being a good idea to not have a melee weapon bind though, because if a monster is weak to a melee style then magic will have significantly lower DPS due to lower max hit.

Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn |

Jelly.pngOccultEpicKeyer21.pngBladewing.png

Wuts the point of having someone beeing able to kill certain monsters faster, if he does worse on the monsters you encounter more often?

 

Because slash weak monsters tend to get merced anyway- it's the monsters that aren't weak to slash or crush like dragons and demons that tend to take FOREVER to take down. Having one guy who could consistently hit them sounds like a good idea to me in theory.

 

Of course, I'm only arguing here that rapier would be BETTER for this function than a longsword. I'm not sure whether either option is better than everyone just having a battleaxe/2h.

 

now heres something to discuss: the new surge box currently counts as "ammo" if its bound last, and "ammo+1 item bind" if you try and bind another item after (and they are fairly common, so if you get an interesting bind after, it should be no problem destroying it for a while)

 

Ive read somewhere than u can carry thousands of casts between floors in it - so lvl 100 dg'ers could easely bind celestaff+hood+cele surgebox+ whatever and have thousands of casts ready from beginning of dung

 

How well could mages do?

I see the mage class becoming a more common hybrid class now. You can carry a ton of air surges and just bust them out on primal warriors and fire giants and other monsters that have insanely high melee defense. I don't see it being a good idea to not have a melee weapon bind though, because if a monster is weak to a melee style then magic will have significantly lower DPS due to lower max hit.

Srry that i dont know the "hide" function^ =X

 

on topic: you can bin hood +cele surge box + WHATEVER or, at 100 dung hood + cele surge+ cele staff and WHATEVER

if you would only mage pl8ed warriors and fire giants theres no need for the cele staff tho - i was thinking more of a primary mage with the "whatever-slot" used on longsword/baxe/2h for hybrid

 

surges on c1's would be beast. no? (any staff other than airstaff would amke you able to do higherhitting surges)

removing the prep time (carry thousands of casts between dungs) makes mage viable option throughout the whole dung - who knows, mage might be better dps than melee on ALOT more monsters than jsut pl8ed warriors

Boeg.png

All I know is I love my SurgeBox :P, it's just so convenient not having to make runes.

whatisrush-1.png

Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher

^Golvellius must be so proud^

FlowerPower.png

you can bin hood +cele surge box + WHATEVER or, at 100 dung hood + cele surge+ cele staff and WHATEVER

if you would only mage pl8ed warriors and fire giants theres no need for the cele staff tho - i was thinking more of a primary mage with the "whatever-slot" used on longsword/baxe/2h for hybrid

 

surges on c1's would be beast. no? (any staff other than airstaff would amke you able to do higherhitting surges)

removing the prep time (carry thousands of casts between dungs) makes mage viable option throughout the whole dung - who knows, mage might be better dps than melee on ALOT more monsters than jsut pl8ed warriors

I don't think I'd ever choose a staff over armor or a melee weapon, personally. It wouldn't be useful enough to justify the bind. Air surges against monsters extremely weak to magic will hit no matter what you've got, and anything not extremely weak to magic is better off meleed.

 

Mage is literally unable to be better DPS than melee on any monster that melee doesn't hit 0s on very often. In that case it all comes down to max hit, and melee's max hit is a lot higher than magic's. Magic might be better on some bosses and very high level warriors, demons, fire giants, hell hounds, skeletons, etc, but the vast majority of monsters have low enough defense that melee will be a better option. Because of that, and the possibility of actually running out of runes and having to make more if you use magic for EVERYTHING, I can't see magic being the best main class.

Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn |

Jelly.pngOccultEpicKeyer21.pngBladewing.png

it might be fair to note that magic potions benefit mage MUCH more than melee or range in Damonhiem since they give the same boosts level wise.

whatisrush-1.png

Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher

^Golvellius must be so proud^

FlowerPower.png

The affect of mage pots in daemonheim is accordingly dampened- you only get an extra 1% damage per level, which I think puts it about on par with melee pots.

Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn |

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Oh really? Hmm...I did not know that. Never mind then.

 

I still think mage is a great second style though, much more useful than range (unless you have hexhunter)

whatisrush-1.png

Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher

^Golvellius must be so proud^

FlowerPower.png

it might be fair to note that magic potions benefit mage MUCH more than melee or range in Damonhiem since they give the same boosts level wise.

Don't they only give a 1% per level boost though?

 

And, on the topic of new lore, didn't Jagex already force RuneWiki to take them down? Something about copyright or whatever.

pere_grin.png

Yeah, ranged is miserably poor for everything but necro.

Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn |

Jelly.pngOccultEpicKeyer21.pngBladewing.png

And lexicus (unless you're talking about speed)

whatisrush-1.png

Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher

^Golvellius must be so proud^

FlowerPower.png

I'm so glad I didn't renew my membership, 'cuz I would have been majorly disappointed.

Only place i found with new journal entries:

 

16-17-733-61852274

 

i have a journal that rs wiki and that QFC is missing tho:

 

troll scrawlings

Drop from icy bones:

 

Fings wot I've eaten' in dis place:

Day wun: Icy bones.

Good name. me called dat now.

Day too: Ice spider.

Crunchy. Tastes good.

Day free: Rocks. Tastes

same as uvver rocks, but

arder. Teef 'urt.

Day four: Nuffink. Teef

still 'urt.

Day five: Noisy human wearin' fur.

Day sicks: Fur. Taste

okay. Froat itchy now.

Naaxi.png

I think this update actually makes rapier much better than it was before. Firstly, most of you guys are forgetting about the speed- it's 25% faster than either longsword or battleaxe and 50% faster than the 2h, which makes a big difference. Couple that with the fact that it can use both stab and slash on berserker, it's great for both stab and slash weak opponents. Now, ok, i understand, it can't do anything against crush, BUT, when you consider that crush is more than likely to be covered on 95% of the large dungeons anyway(people with 2h/battleaxe), it's not a huge problem. Couple that with the new surgebox, for which you don't need to swap weapons(like for 2h), and you are no longer vulnerable to high defense prim warriors, skeletons or fire giants- magic will be at least as good as 2h for those. I think the addition of CSB and quickswitch rings really benefit both rapier and battleaxe much more than prom 2h, thus making both better weapons than the 2h alone, although primal 2h is still the best overall weapon.

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

Only place i found with new journal entries:

 

16-17-733-61852274

 

i have a journal that rs wiki and that QFC is missing tho:

 

troll scrawlings

Drop from icy bones:

 

Fings wot I've eaten' in dis place:

Day wun: Icy bones.

Good name. me called dat now.

Day too: Ice spider.

Crunchy. Tastes good.

Day free: Rocks. Tastes

same as uvver rocks, but

arder. Teef 'urt.

Day four: Nuffink. Teef

still 'urt.

Day five: Noisy human wearin' fur.

Day sicks: Fur. Taste

okay. Froat itchy now.

 

 

Haha, I love the way Icy Bones writes :)

2vuhgcn.png

it might be fair to note that magic potions benefit mage MUCH more than melee or range in Damonhiem since they give the same boosts level wise.

Don't they only give a 1% per level boost though?

 

And, on the topic of new lore, didn't Jagex already force RuneWiki to take them down? Something about copyright or whatever.

I think they removed them voluntarily. I remember reading a discussion about NPC dialogs and copyright.

EDIT: disregard that, i just saw the rsof thread.

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YOU CAN'T KILL ME CAUSE I'M ALREADY INSIDE YOU!

There's 25, 26 and 29 in the thread 16-17-733-61852274. Does anybody have the final one?

I think they removed them voluntarily. I remember reading a discussion about NPC dialogs and copyright.

Wow, if Jagex really cared about copyright, might as well force RSWiki to be taken down then. <_<

 

Seriously, who cares about something as trivial as lore? Jagex never copyrighted RSWiki with all their other guides.

douvdFX.jpg


 


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