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Dungeonsweepers (DGS) - Huge changes; read first post.


Obtaurian

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^ That's all assuming maxed stats right?

 

What would be the order for stats <99? I plan on getting 70 rc (wow pain in the ass), doing it with peng points, and eventually max out melees and mage, probably get 90 slayer as well because I do serious dging past 100. But I'm just curious what the lower tiered items rank relative to each other?

If you don't have 99 mage/range/attack, blood necklace just gets sweeter. Since it has no wield requirements but has consistent stats regardless of your level, it will have a greater effect relative to whatever weapon you're using. +11 str does less for a prom 2h than for a gorg 2h.

 

This is gonna sound weird, but despite the usefulness of a celestial staff, you really can't have more than one on a team. Two people competing for the extra runes/essence is going to make them both less effective overall.

 

Is it only the crafting of fire rune thats an issue? Otherwise couldn't they log out and in between gds or does that waste too much time collecting your gear?

It's also just that there's only so much maging to be done. One cat staff with fire surge will absolutely shred primal warriors, ghosts, and demons- almost always before the rest of the room is cleared. It's slightly helpful to have two people making that go even faster, but really there's pretty strongly diminishing returns having 2+ cat staves, especially if you considered that all but one could have instead chosen to have a rapier so they can wreck the shades, zombies, hellhounds, etc. And of course blood necks would be superior past 1 staff, but it's hard to call that a choice unless someone consciously bound cat staff over neck.

 

All of that in addition to the crafting problem Obt pointed out; cat staves pick up ess drops and craft it on the fly generally, and 2 staves means half as much ess per person, which likely means more time home teleporting for ess and/or air surging rather than fire surging for both of them. It's this problem that pushes staff into being even more susceptible to the too many per team problem than hexes. The ideal team would probably be something like 2 hexes with 2h, 1 cat staff with 2h/baxe, 1 blood neck with baxe, and 1 wild card (keyer doesn't do a lot of fighting)- no rapiers mentioned because they do about the same thing as a hex on non mages and a bit better than a neck with baxe on low defense anyway, so they'd be doing some niche encroaching there.

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^ That's all assuming maxed stats right?

 

What would be the order for stats <99? I plan on getting 70 rc (wow pain in the ass), doing it with peng points, and eventually max out melees and mage, probably get 90 slayer as well because I do serious dging past 100. But I'm just curious what the lower tiered items rank relative to each other?

 

It can vary quite a bit depending on certain stats. If a player has 95 magic, 90 attack, and 70 runecrafting, an empowered fire staff is probably more useful. If a player has those stats, but 80 runecrafting, a prom rapier is probably better; emp fire staffs are easy to procure.

 

A blood necklace is ALWAYS better at lower levels, though, because a good deal of its DPS comes from its passive ability, which is independent of stats.

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To put it bluntly, [bleep] off.

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^ That's all assuming maxed stats right?

 

What would be the order for stats <99? I plan on getting 70 rc (wow pain in the ass), doing it with peng points, and eventually max out melees and mage, probably get 90 slayer as well because I do serious dging past 100. But I'm just curious what the lower tiered items rank relative to each other?

 

It can vary quite a bit depending on certain stats. If a player has 95 magic, 90 attack, and 70 runecrafting, an empowered fire staff is probably more useful. If a player has those stats, but 80 runecrafting, a prom rapier is probably better; emp fire staffs are easy to procure.

 

A blood necklace is ALWAYS better at lower levels, though, because a good deal of its DPS comes from its passive ability, which is independent of stats.

 

What if you don't have high enough fletching for all those effing t9/t10 trees you see and find 80RC for emp staffs useless because you almost never see any effing corpsethorn? >_>

 

/personal experience rant. 88 fletching is on the list of things I want for DG now... ah well, I'm bound to get 88 fletching before 100 DG anyways.

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Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:

your article was the equivalent of a circumcized porcupine

The only thing wrong with it is the lack of a percentage for when you need to stroke it.

 


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If you don't have 88 in the easiest skill in the game, you should sit down and spend the 5 minutes to do it :P

Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn |

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If you don't have 88 in the easiest skill in the game, you should sit down and spend the 5 minutes to do it :P

 

I DON'T EVEN HAVE 88 FLETCHING.

 

!KB

i've gotten 91 fletching from 80 just from fletching while waiting for dng teams

although I used to have to wait a lot longer while in sodb etc

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Plate Prod reporting in.

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Hi there, DGS!

 

I'm a level 116 (with Summoning) member in RS, looking for both Chaotic weapons and, since Dungeoneering supposedly is insanely fast after level 70 or so and I hear it's quite addicting (and it'd be my first 99), I'd like you guys to try and help me out with that goal of level 99. I'm currently 52 Dungeoneering. I'm a former clanmate of Trey, and still friends with him. I've heard about your clan's amazing reputation, and I wanted to get in on the fun.

 

RSN: "iGotPride-GF"

 

So, if I could be allowed in your friends chat so I can start Dunging, that'd be awesome! Thanks DGS!

 

-Pride

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Woot new keyer rank :thumbsup:

 

Not really much different, I keyed 90% being a "Wingman" anyway lol.

So since I haven't posted in a while, I'll add a few pics.

 

110426113402.png

I think my best Occult ever.

 

110427044946.png

For Tuuee <3:

 

110427061015.png

We are pro kay.

2461/2496 Total, 35 levels to Completionist

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Woot new keyer rank :thumbsup:

 

Not really much different, I keyed 90% being a "Wingman" anyway lol.

So since I haven't posted in a while, I'll add a few pics.

 

110426113402.png

I think my best Occult ever.

 

110427044946.png

For Tuuee <3:

 

110427061015.png

We are pro kay.

 

 

??????????????????????

I HAVE A CULT

COOL

 

AHAHAHA

A CULT

SOUNDS LIKE

OCCULT

????????????????????????????????

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I thought insanity has always been the price to pay for good keying, really.

And dang it, Andrew's picture shows xpx taking Berserker from me :(

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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I thought insanity has always been the price to pay for good keying, really.

And dang it, Andrew's picture shows xpx taking Berserker from me :(

Yeah, but i'm not really sure it shows anything when it's a competition as i'm a pro dino killer :twisted: I'd definitely say it's easier to get berserker with baxe and i might be keeping mine after 113 for variety reasons(assuming i don't get a hex).

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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Run up those graphs on prim baxe vs prim 2h please ;) Anyway you're a great axe user so it shouldn't hinder a team at any rate.

I suppose as long as one can be trained to use a battleaxe properly it provides better DPS, right?

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Run up those graphs on prim baxe vs prim 2h please ;) Anyway you're a great axe user so it shouldn't hinder a team at any rate.

I suppose as long as one can be trained to use a battleaxe properly it provides better DPS, right?

All dps isn't equal, Zombies have alot of lp while fogottens have very little, but at the same time, both need to be killed, and different weapons have the advantage. The advantage 2h has over baxe isn't as pronounced because of the lack of lp, but it saves atleast as much time or more because of it. 2h is the jack of all trades, while baxe fills a niche, so that's why 2h is considered to be best, though it'd not always best in providing berserker titles.

 

For anyone interested in Prom 2h vs Baxe...

 

Although i know grimy, obt and mc disagree with this, i'm leaning towards primal baxe being atleast as good as prom 2h, but for an analysis, lets turn to some graphs and grimys dps calc:

 

The basic areas where melee is and should be used in dungeoneering are(assuming you have 2 weapons to choose from):

 

1. Low defense monsters- examples include shades and lower level monsters. On these monsters, your best attack style should be used, which is slash from both 2h and baxe. These monsters have up to ~50 def max hit.

 

2. Slash weak monsters- examples include zombies, mages and rangers(last two because of their armor). On these monsters, slash style should be used, which is the best style for both 2h and baxe. These monsters have up to ~220 def max hit against slash.

 

3. High def, melee resistant and stab weak monsters- examples include high level demons, bats and hellhounds. Your best melee style should be used for these monsters, which is slash for both 2h and baxe. These monsters have up to around ~550 def max hit against slash.

 

4. Crush weak monsters- examples are all skeletons and fire giants. Crush style should be used for these monsters, which is the secondary style for both 2h and baxe.These monsters have up to around ~220 def max hit.

 

Now, i've plotted 2 graphs to compare the two weapons(prom 2h and prim baxe) in these four areas of work. For all the calculations a setup of hood+weapon is used, with t9 berserker ring, 99 str/attack, nonpotted, no prayers.

 

dpsslash.png

 

dpscrush.png

 

(the graphs are plotted as DPS vs. def max hit, btw)

 

Now, in the first area, baxe has the clear advantage, being up to 10% better than 2h. In the second area, the weapons are virtually identical, so there isn't anything to really set them apart. In the 3rd area, 2h is the clear winner, being up to 15% better at really high def. For the forth area, baxe is again on top, and is really always a better crush weapon than 2h.

 

Keep in mind, while these graphs show a 2-1-1 win for the baxe, it isn't always as simple, and i'd say they are completely degenerate for most teams, so you'd want an equal amount of either of these weapons. Also, what the baxe has going for it is that it is one handed(can use tank ring with it or mage with ease), potion and prayer bonuses(strong melee, turmoil) help the faster, less accurate weapon more and as said by green, it's easier to SS flash with one.

 

The graphs are assuming just the weapons with hood, no prayer, potions or other gear(no blood neck, for example). One thing that i wasn't sure about and still aren't is what the exact def values are(so you can better pinpoint the significant areas), although we are now sure armor on forgottens doesn't get full def bonuses.

 

From grimys data, i'd assume t11 fogotten mages to have around 340 def max hit.

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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Doesn't a b-axe benefit more from a B neck than a 2h?

Should be common knowledge. So does every other bonus in dungeoneering.

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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Can someone explain how I get onto teams with this cc? I've been in it for around 1 hour today and noone is really calling floors or anything - is this because I'm doing it wrong or is GMT daytime just not busy?

 

Have all reqs and read the guidelines :) am a bit of a lurker lol.

 

Thanks for any replies

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Doesn't a b-axe benefit more from a B neck than a 2h?

Should be common knowledge. So does every other bonus in dungeoneering.

So because I have a B neck, I should get a battle?

No, people like you should get a 2h by default and baxe if they are told(by select people) to do so.

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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Doesn't a b-axe benefit more from a B neck than a 2h?

Should be common knowledge. So does every other bonus in dungeoneering.

So because I have a B neck, I should get a battle?

No, people like you should get a 2h by default and baxe if they are told(by select people) to do so.

 

I agree.

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