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Dungeonsweepers (DGS) - Huge changes; read first post.


Obtaurian

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Hey there. I am currently level 45 dung, and need to get to around level ~81 for 200k tokens.

 

I need to know what steps i should take from now to get to that level in the most efficient way.

 

I am currently doing solo C6 small dungeons from 1 - 22, and prestiging accordingly.

 

Thanks Tip.it.

Miseryism | Completionist

 

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Focus all your xp stuff like tog, lamps, penguins etc towards dungeoneering (till around lvl 60). Run around runescape to open all resource dungeons (Do this as the first of all these).

 

Do lower floors as c1 and your highest floors as c6 med. Basically, the idea is to avoid spending much time on lower floors in favour of getting lots of xp on the higher ones.

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Focus all your xp stuff like tog, lamps, penguins etc towards dungeoneering (till around lvl 60). Run around runescape to open all resource dungeons (Do this as the first of all these).

 

Do lower floors as c1 and your highest floors as c6 med. Basically, the idea is to avoid spending much time on lower floors in favour of getting lots of xp on the higher ones.

Pretty sure c6 smalls are better exp p/h than meds when soloing. I don't have any proof of this and it's just from my own experiences, so I could be wrong.

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Hey what is the best suggested bind for a keyer?

I have about 99% of the time and have the SSH, prim pl8, and prom 2h

 

I'm thinking i can upgrade from using prim pl8, since I'm above average keying, but I'm uncertain what item I should bind

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That is worth considering. It all just boils down to what he prefers. However I think that he will learn more keying meds than smalls.

 

Smalls are better xp/hr than meds

In regards to the keying aspect, i guess it all depends if he's looking to go past 81 dg

No use in slowing down your xp if you don't need to know how to progress past 81.

In which case, this clan really isn't suited for him

Main Account - Max cape achieved 10th September 2011
Noob Account - 2300 total and climbing 

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Hey what is the best suggested bind for a keyer?

I have about 99% of the time and have the SSH, prim pl8, and prom 2h

 

I'm thinking i can upgrade from using prim pl8, since I'm above average keying, but I'm uncertain what item I should bind

Empowered fire staff + csb

Or cele cat staff if you trust your team enough to make you fire runes

emp fire w/ fire surge is 310 max, cele cat w/ air surge is 282

w/ blazer it's 387 / 352

 

or hex if you get one

 

I don't really suggest a blood neck for a keyer, pretty useless

neither do I suggest primal rapier

 

personally I think plate is good for keyer unless your team makes you dino armour (so on pro teams it's definitely worse)

it also lets you do some rooms easier without backup/suicide

 

So it's a lot up to preferance and trust of teammates

 

Personally if I didn't have hex I'd be either platebody + laws or emp fire + csb

also I think 2h's are better for keyers since often I hit something once while running through a gd, without having time to piety flash

 

 

 

also lol a floor:

 

 

110429010722.png

 

 

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gda, stick with prom 2h for now

 

 

 

I find that fairly often in my floor I'll be exploring, and multiple paths will open up with puzzles, and I'm the only one exploring. People too often just treat this as down time to skill

so I've decided to start saying 'fork' (a fork in the path) when multiple paths open up

and people who have free gates should then gt and explore and gate when they can't go further

I used to sometimes say gt explore in this situation but nobody really does

 

 

also a random reminder to people to know you gate(s), be watching the keyer's inv, etc

take incentive to explore, but don't stalk the keyer during gds, and if you have something gated then you probably shouldn't explore much

and gate stuff without the keyer having to ask (but do NOT gate over stuff unless asked)

also don't be offended when I make someone else gate what you just gated. I choose who gates what for a reason (usually total lvl or dng experience)

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Is there anything in particular that anyone would like to see in a 3rd bind guide? The guide will focus on general use, room-clearing strategy, tips & tricks, etc.

 

I think you should also do a warped floor guide.

 

Information on warped is harder to get from other guides, and being someone who just unlocked their first warped I have no idea about the new puzzle rooms/monster weaknesses/monster killing order/boss tactics.

 

Died 4 times at Dreadnaut today. That's right. Dreadnaut.

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JOIN CHICKENSWEEPERS TODAY! FUN, FREE, AND IT WON'T MAKE YOU FEEL LIKE YOU'VE JUST BEEN ATTACKED BY A PACK OF WILD DOGS, OR YOUR MONEY BACK!

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Dreadnaut = Sara boss. Kiting + magic

The kill other is just about the same as occult - take out the reborn mages first (like necros), then obviously the monsters that can get through hood.

Ankou can be killed first because they've got low LP and defense. (Basically melee shades)

Surgers can get the brutes and tank them, taking their attention off the rest of the team.

 

Of course there's no exact prescription for every possible combination, sometimes it boils down to experience and observation. Nikcevich recently got killed in a room because he prayed magic against a level 3 book and celestial mage, while 2 ranged skeletons and zombie killed him.

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In real life MMO you don't get 99 smithing by making endless bronze daggers.

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Dreadnaut = Sara boss. Kiting + magic

The kill other is just about the same as occult - take out the reborn mages first (like necros), then obviously the monsters that can get through hood.

Ankou can be killed first because they've got low LP and defense. (Basically melee shades)

Surgers can get the brutes and tank them, taking their attention off the rest of the team.

 

Of course there's no exact prescription for every possible combination, sometimes it boils down to experience and observation. Nikcevich recently got killed in a room because he prayed magic against a level 3 book and celestial mage, while 2 ranged skeletons and zombie killed him.

Yeah, i basically can't see a warped floor guide being useful at all. There is only select knowhow for a few bosses that can be understood from boss guides and learned by trying a few times, but other than that, they are floors like any other- the monsters really aren't that much different(they are actually easier overall without the annoyance of reborn warriors). Monster weakness is something jimi covers well in his guide already.

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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Dreadnaut = Sara boss. Kiting + magic

The kill other is just about the same as occult - take out the reborn mages first (like necros), then obviously the monsters that can get through hood.

Ankou can be killed first because they've got low LP and defense. (Basically melee shades)

Surgers can get the brutes and tank them, taking their attention off the rest of the team.

 

Of course there's no exact prescription for every possible combination, sometimes it boils down to experience and observation. Nikcevich recently got killed in a room because he prayed magic against a level 3 book and celestial mage, while 2 ranged skeletons and zombie killed him.

have we tested if dreadnaut agro is affected by prayers like hope devourer is?

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Fun fact: next post is number 2,222.

 

Edit: Woop Woop, my iPhone told me wrong, this is the post #2,222! :D

 

OT: will i get accepted into drop in teams with 60 dung?

My lame drops:
6 Effigys
1 D Med - 1 D Dagger
1 Verac's Helmet - 1 Guthan's Platebody

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Fun fact: next post is number 2,222.

 

OT: will i get accepted into drop in teams with 60 dung?

 

May be difficult as most do not do larges below 30 and as you can only just access 30 it might take a while, I'd suggest TOG + Penguins and going too all the resource dungeons as they offer quite a sizeable chunk of experience. When you can access more aban 2 floors it should get easier.

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I'm definitely getting a blood necklace when I hit 100 Dungeoneering then. With my weirdly balanced stats (I still don't have anything over 90 yet, and everything's 65+), it seems like the perfect bind.

~ W ~

 

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I'm definitely getting a blood necklace when I hit 100 Dungeoneering then. With my weirdly balanced stats (I still don't have anything over 90 yet, and everything's 65+), it seems like the perfect bind.

The problem is that it's not that easy getting one. For alot of people, the question is what to get before neck, rather than how to get one.

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

First to 4664 Port Score on 2. March, 2015.

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I'm definitely getting a blood necklace when I hit 100 Dungeoneering then. With my weirdly balanced stats (I still don't have anything over 90 yet, and everything's 65+), it seems like the perfect bind.

 

Gl, haven't seen 1 drop in 17mil exp.

Actually i have only seen 1 eddimu. :/

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Dagannoth Rex Drops : Zerker ring x2 / Dragon hatchet x2 / Warrior ring x3

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